Abjure

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Weatherlight (WTH) Common

Combos Browse all

Abjure

Instant

As an additional cost to cast Abjure, sacrifice a blue permanent.

Counter target spell.

Abjure Discussion

Rumpuslord on *Primer* Alela, Fast and Furious

3 weeks ago

How consistent have you found Counterbalance to be? Also might I recommend Abjure as a potential counterspell considering your faeries are blue?

json73002 at yahoo dot com on Yuriko Turn and Burn - cEDH

2 months ago

How about adding Spellseeker and Tribute Mage ?

Tribute Mage can tutor for Scroll Rack or an artifact Stax piece if needed.

Spellseeker can tutor for a tutor like Vampiric Tutor , or a counter spell like Abjure

Solelyselesnya on Yuriko Turn and Burn - cEDH

2 months ago

Thanks for the detailed comment Hissp! It is very appreciated.

Truthfully, I have found Cabal Therapist to be minimally useful. Yes, it can reset yuriko, but really, what can't? I like the ideal of Sidisi's Faithful . I'll try it out soon as a more immediately impactful replacement.

I've been debating between Dispel and Abjure for this list. Just this last month I've been testing Abjure and it has been performing very well. Cheap, catch-all counters allow the deck to commit to the board more aggressively with less fear, and Abjure has been stellar at filling that role. I think I will officially make the switch.

Sakashima's Student , Mutavault , and Shizo, Death's Storehouse are all in my deck irl but I've somehow forgotten them on this list! You are absolutely right about Sakashima's Student , its a phenomenally versatile ninja. I'll update the list to reflect this.

Full disclosure, I'm not totally sold on Sakashima the Impostor . It tends to be a win more, and as you said, as its usually at its best when you are already in a good board position. I definitely wouldn't run both Sakashima and Spark Double . Its on the chopping block.

I've seen your list, and Entomb + Wonder / Filth looks spicy! I'm guessing the amount of mass-evasion a player will want will depend heavily on their meta composition. If playgroups tend to get clogged up on the ground, then these seems like great inclusions! I am lucky enough that I don't have a hard time connecting with ninjas (always at least one deck that commits minimally to the board), but I think it is great tech to have! That being said, the inclusion of more cheap changelings in Modern Horizons definitely raises my evaluation of cover of darkness.

Mission Briefing seems good. I keep telling myself that Snapcaster Mage is better in this list because he can be replayed with ninjutsu, but I have tended to undervalue scry (in this case surveil) in the past. I'll give this some testing. More brainstorming is always a good thing, and I suppose there is no reason why I couldn't run both.

And finally, Memnite and Phyrexian Walker for the win! (Seriously, every Yuriko player should have these 0-mana creatures in their arsenal).

Hissp on Yuriko Turn and Burn - cEDH

2 months ago

Ok now that I've recovered from my initial excitement, a few questions / thoughts...

Have you run Sidisi's Faithful ? I recently cut Cabal Therapist as I didn't like it being dead the turn it came in. Curious on how you've found Therapist more useful so far.

My list runs slightly more ninjas and slightly fewer turns. While I understand not running the worst 3 ninjas with ninjutsu cmc <=3, I'm pretty surprised to see Sakashima's Student missing from your list. I've often found it to be the best ninja in the 99 (before Infiltrator was printed). Care to explain your reasoning?

I've found Mission Briefing particularly useful to flashback Brainstorm (or whatever else).

Mutavault has very little downside while putting in serious work on slower draws. Shizo, Death's Storehouse to a lesser but still notable extent.

We're also one of the few decks able to take advantage of Abjure ..!

A final question on how your deck's been running since Horizons. I've noticed in several games I'm yearning for mass-evasion. Maybe it's the metas I've seen, but adding, Wonder , Entomb , and Cover of Darkness to my list seems just barely (if still not quite) enough. How have you found things along this front? I'm also not running (never have) Sakashima the Impostor or Spark Double . They're 4-cost ninjas that aren't better than 2-cost ninjutsu cards unless you have 3 or more ninjas on board, in which case you're already in a good spot. Curious how you've found them so far. Also curious why you chose Sakashima over the Double.

Looking forward to hearing your thoughts!! So glad your list is the Yuriko list linked to the

Capt_telnet on the Evil Azami that will get me banned from my lgs

4 months ago

Hello my dude, I also have an Azami list that everyone hates and can give you some advice.

If you want to win you are probably going to need one of these three cards: Dream Halls You have more cards than anyone else, so you get the most value out of it. Can also be used to cast Azami from the command zone. (It's like 20$), Mind Over Matter This goes infinite with Azami out for lab man win. Can also be used for mana generation, fun with Nykthos, Shrine to Nyx ( It's about 20$), or Intruder Alarm The value here is completely insane, you draw buttloads of cards. (It's like 18$). None of them are cheap, but its hard to have a fast lab man win unless you get one of those out. If you want to go really nuts, Paradox Engine is also in this category of "cards that win you the game almost immediately" but it costs 50$ and you need to run mana rocks to make it work optimally.

As for your wizards, you might want to switch a few for better options. Timestream Navigator , Sower of Temptation , Galecaster Colossus are all great and under 2$. Inspired Sprite lets you draw 2 every time you cast a wizard. If your a real monster Beguiler of Wills is disgusting, and if you have Intruder Alarm out... well, you just take every creature as it enters the battlefield. Archaeomancer is also just really good. And Temporal Adept and Portal Mage seems right up your alley.

On the more expensive end you have cards like Patron Wizard Which makes grown men cry. Glen Elendra Archmage Which combos quite well with Sage of Fables or Metallic Mimic in play. Fatespinner which helps keep people from attacking you. Baral, Chief of Compliance can also help reduce the cost of your counter-spells.

You might want to upgrade your counter-spell list aswell, Negate , Abjure , Arcane Denial , and Forbid are some that are cheap and good.

Lastly, mana rocks. You definitely need some. Mana rocks are the only way your going to be able cast wizards and still have mana open to counter spells. The faster Azami hits the table the better, and shes costs 5. After playing Azami for years, I can tell you the primary reason I lose is not having mana fast enough (that and everyone ganging up on me for running hard control). I'm only running 8 mana rocks in my list if you count cost reducers, and I'm honestly thinking about pushing that number up to 10 or 11.

Here's a link to my list, maybe you'll see something there you like: Nerds. I can confirm that my playgroup hates it.

spiral_te on Master of Waves? Psh. Meet Master of Sea and Sky.

5 months ago

Bravo! Talrand aficianado here and I like your "One Card, Many Casts" take on him. I have reviewed over 30 different Talrand builds since I became obsessed with tweaking and tuning this guy, and it's true: every (well-constructed) Talrand deck has the same formula on paper just like you said. A few big payoff creatures, support artifacts and enchantments to keep things consistant. The fact of the matter is, while many people jam the staples and format heavyweights, this is wholly unneeded and a little bland. Those spells underwhelm in Talrand because while good spells almost always equals good deck, what makes him the prime canvas for self-expression is that he can play almost any pile of instants and sorceries. The builds that stand out the most for me are the ones with pet cards, oddball inclusions, and the B squad of spells that are always glanced at but first cut from other commanders. I applaud your choice to make an original and creative Talrand deck rather than just "a list you just threw together in 20 minutes" or counterspells.dec (both of which is how alot of youtubers built him).

If I were to offer any advice, I would say you seem to be a bit wee heavy on the permanents, and your curve is a tad high. With the caveat of not knowing your meta, I think Talrand performs better when he's squeezing out more spells per turn than opponents. I can see that this is a more value driven approach than a pure spellslinger, but perhaps cutting a redundancy here or substituting a "similar but cheaper" spell there may tip things in your favor.

If I would comment from my personal experience with Aquaman, I can't believe how insane 0 cmc instants perform in Talrand. Gush , Frantic Search , Snap , and yes even Snapback have all been clutch spells when chained into other effects, as interaction, making emergency blockers, or by bailing Talrand out of a critical situation. Finally, I find these three are Talrand-specific MVPs. - Abjure - Shared Discovery - Cultural Exchange

Great deck!

SideBae on Teenage Mutant Ninja Owls

5 months ago

Cover of Darkness is a good tribal evasion-giver.

I highly suggest some sort of top-deck manipulation. Unfortunately, a lot of the best cards in this arena are very expensive: Jace, the Mind Sculptor , Sensei's Divining Top and Scroll Rack all cost a pretty penny. Soothsaying is another good option, as it lets you stack heavy CMC cards on top of the deck to hit opponents more reliably.

I don't think 3-drop mana rocks are very good. I suggest Coldsteel Heart instead of Commander's Sphere .

You should consider the new ninja they spoiled today: Fallen Shinobi. I think it'll be pretty good.

I think Demonic Tutor is better than Insidious Dreams . I think you should run it if you have access to it. Lim-Dul's Vault is a good sort of tutor, is more affordable, and also allows you to stack your deck with high mana-cost cards to flip off your general.

Commandeer is a good piece of disruption with a high CMC. It's still about $20 though.

Counterspell is superior to Familiar's Ruse . Also, Mana Drain is superior to Counterspell , although that card is very difficult to get ahold of.

Windfall is a good way to refill your hand.

If your meta runs a lot of mass draw effects, Notion Thief is a good inclusion. Similarly, Ashiok, Dream Render is a good card.

Preordain is similar to Ponder and Preordain . I suggest it for the same reason the other two are good.

Bolas's Citadel is a good way to get cheaper cards off the top of your deck. Also, if you combo it with the aforementioned Sensei's Divining Top , you can clear annoying lands off the top of your library.

I don't think you should run 36 lands. Cutting 2 or 3 is very much on the table.

I see you're running extra turn cards. You should consider Time Stretch and Nexus of Fate .

Board wipes are always important in EDH. Toxic Deluge , Damnation and Cyclonic Rift are all REALLY good.

Augury Owl should be mainboard. You can play it, scry something big to the top, attack with it the next turn and then ninjutsu out your general to flip the fatty.

Repeal is a good way to return some ninjas to your hand for protection, and doubles as removal. It's also a cantrip. I also suggest Chain of Vapor as a one-mana bouncer.

Night's Whisper and Chart a Course are good two-mana draw-twos.

Jace, Wielder of Mysteries / Laboratory Maniac with Tainted Pact / Demonic Consultation is a good combo you can run as an alternate win condition.

I think there're probably better one-mana counter spells than Abjure . Dispel , Spell Pierce and Turn Aside are all good cards.

Baleful Strix is a good creature you can return with a ninja. When it enters it draws a card, so being able to repeatedly cast it will give you a lot of card advantage. Looter il-Kor and Cloud of Faeries are also good two-drops to be running, as they are difficult to block and provide extra value.

Twilight Prophet is a good card, as it draws extra and works within your decks theme.

Curtains' Call is a good, cost-reducing creature that can two-for-one your opponents.

Morphic Pool is a good dual land.

Good luck with deck building!

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Abjure occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%