As an additional cost to cast Abjure, sacrifice a blue permanent.
Counter target spell.
Price & Acquistion Set Price Alerts
1 month ago
Alchemist's Refuge flash in things.
Cyclonic Rift every blue deck should run this
Wirewood Symbiote is great for elf decks..saves your creatures, and boosts your activated abilities
Viridian Corrupter never hurts to blow up stuff.
Krosan Grip For when your opponent is about to go off.
Overwhelming Denial I can see this card being good in this deck...You'll almost never get to cast it for its surge cost on the opponents turn, but it's great for protecting your stuff.
Reality Shift Unconditional exile...yes please.
Coastal Piracy essentially a second Bident of Thassa
Creeping Renaissance Great to recover after your huge army gets wiped.
Beast Within Price is low due to a recent printing and goes in every green deck ever!
I would reconsider the following cards:
Abjure too conditional. It would suck to not have a blue permanent when you need to counter something.
Aeon ChroniclerKinda slow and expensive. You may be better off running other card draw.
Quiet Contemplation is a cool card, but only triggers on non-creature spells. How consistently are you able to tap something down?
Grip of Amnesia is too conditional. consider Syncopate or Swan Song. Swan Song has the political synergy with Edric. "I give you a creature, now swing at our opponent for value!"
Some "non-budget" recommendations:
Upgrade your manabase, first with a Breeding Pool
Eternal Witness recursion...Good with bounce effects, which you're running a lot of
Arachnogenesis It supports your "go-wide" theme and is usually a one-sided Fog (your creatures kill theirs).
Song of the Dryads Unconditional removal in green. So good in Commander.
1 month ago
Update: this deck is actually awesome. I built it, minus basically all the fancy expensive cards (No man-lands, no Titania, no Valakut, no Wurm, no Omnath), and it still came off really well.
The backbone is outlined above. It's pretty important to have a Treasure Hunt (and an island) in your opening hand, but that is basically the only requirement.
This deck could easily turn into just a "landfall" deck, but that doesn't really have the twist that I'm looking for, and Devastating Summons is super fun when you have 20+ lands on the field.
Without the man-lands, there may be dry periods where you have a bunch of mana, but nothing to play. I anticipate they will make a big difference.
You WILL at some point have enough mana to hardcast Worldspine Wurm. So it should be in the deck. Period. Cause that's awesome.
It really stinks when your opponent does something to counter (Metallic Rebuke), exile (Anguished Unmaking) or make you discard (Ravenous Rats) an important play (Splendid Reclamation) or one of your few doozies (Omnath, Locus of Rage, Titania, Protector of Argoth, etc...) so that's why there are a bunch of different options for standard counter spells (Guttural Response, Negate, Mana Leak, Dispel). It's not a control deck, but it's kinda nice to feel a certain level of security. If they are using blue control, play Guttural Response because that's what it's for. If they have Void Shatter, use one of the others. Usually you need not be worried about countering creature spells, because your creatures will be bigger and/or more plentiful, but just in case, you have Mana Leak. It may be worth exploring other counterspells (Counterspell), because late-game, which is a possibility with this deck, oppontents might be willing to just pay that extra 3 mana. Also, the Abjure, Hatching Plans combo might be worth exploring if you find you want more card draw because Treasure Hunts are too few and far between.
I have put it down as a modern deck, and I think it is, except for the Orcish Lumberjack. So if you want a modern-legal deck, just take him out. It's just a bummer because he is a really cool card. Lets you play a Splendid Reclamation on turn 2 or 3 (Soon after wiping your lands with Devastating Summons). (Oop, also Mountain Valley will need to go. That's a cool card too, but it's not great, just flavorful.)
Please, any suggestions are still welcome, and let me know what you think! +1s always appreciated!
2 months ago
I think Abjure is better than counterspell in edric and definitly better than spell pierce.
my list is here if you want to take a look http://tappedout.net/mtg-decks/tier-1-edrics-small-person-society/
5 months ago
Divine Intervention: Everybody wins!
But seriously, maybe Celestial Convergence since no one attacks the grouphug player. At least in my experience. Also maybe Assault Formation to beat face with your commander? Another wincon is simply drawing everyone out.
Also, I would run more Counterspells. Giving people cards draws them into wincons/combos can end the game quick and you want to counter those. Other good counterspells are: Abjure, Absorb, Mindswipe, Ceremonious Rejection, Counterflux, Summary Dismissal, Cryptic Command, Desertion, Spelljack, Aethersnatch, and Mystic Confluence.
6 months ago
Add 5 more lands, Abjure, Arcane Denial, Unified Will, Disdainful Stroke, Rewind, Memory Lapse, Capsize, Skullclamp for sure, Coastal Piracy, Basalt Monolith, Counterspell, Diabolic Tutor, Gilded Lotus, Dissipate, Brainstorm, Consuming Aberration, Phyrexian Arena, Crypt Ghast, Oblivion Sower, Solemn Simulacrum, Burnished Hart, Deadeye Navigator, Notion Thief, Blue Sun's Zenith, Fact or Fiction, Lim-Dl's Vault, Dissolve, Go for the Throat, Murder.
6 months ago
Duskmantle Guildmage also combos with Mindcrank if you pay for duskmantle's first activation and a card goes to opponents graveyard. Maybe you already knew this, but I didn't see it in your descriptions so thought I'd flag it for you.
Also, you should consider 1 drop counters to protect your combos, if that is the win condition you tend to go for. Cards like Dispel, Flusterstorm, Spell Pierce, Turn Aside, and Abjure are all good options, but the best of the bunch is undoubtedly Pact of Negation.