|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Rare|
|Promo Set (000)||Rare|
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Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Fated Conflagration Discussion
2 weeks ago
Thought Vessel over vensers journal.
Sphinx-Bone Wand is a great win-con.
Bloodwater Entity because putting stuff on top is clutch
Sol Ring auto include
Bosium Strip weird tech, basically gives flashback to all spells in a turn
Telling Time instant speed, gets something in hand, and on top
2 months ago
This deck looks mighty fine, but I have a few suggestions you might wish to consider. Tempt with Reflections and Tempt with Vengeance are Tempt with Immortality's sister cards and are equally as useful. Fated Infatuation and Fated Conflagration are also worthy considerations. Rite of the Raging Storm is weird but fun. I am also a little concerned about the lack of counter spells in this deck. You play some good cards - you will probably be eating a few counters and/or boardwipes, so you need a back up. Rewind, Dissolve, Unwind, Dismiss and Arcane Denial are good considerations.
3 months ago
5 months ago
Have you considered Reito Lantern as another way to recycle creatures?
Your deck is short 1 card - you only have 99 including your commander - and you have FAR too many lands (I would definitely not run more than 36, especially with such a low curve). You also have no draw effects, very little ramp, and almost no removal - I'd try Herald's Horn, Sol Ring, Braid of Fire, Talisman of Indulgence, Phyrexian Arena, Grim Haruspex, Night's Whisper, Decree of Pain, Toxic Deluge, and Patriarch's Bidding, maybe?
7 months ago
So I love red. Obviously, the most iconic Red card is Lightning Bolt. It's been a while that, being mainly a modern Burn player, it's been lacking reach against those high toughness dudes (hi, Eldrazis...). So I just figured: why not have a bigger bolt for a higher cmc?
Big Bolt deals 4 damage to target creature or player.
Big bolt deals 6 damage to target cretaure or player.
Do you guys think it would be too OP? Or in the contrary, do you think a similar card could one day see the light?
I'm not saying that Burn needs to be pushed here, just that I'd love to see more cards with multiple in their CMC and that Fated Conflagration is an insult to us Red mages.
8 months ago
Get out (make sure to have 4R mana and 1U mana plus 6 of any at the start of the turn) Niv-Mizzet, the Firemind + The Locust God + Curiosity Start your turn, Untap, draw, activate draw/pain loop with niv + getting buggos interrupt with two cards in library by using Fated Conflagration on niv. Kill one opponent with the niv loop, smash another with horde of buggos, start of next persons upkeep before they've drawn play Psychic Spiral and they draw out (as you just dumped your whole library -8 into your grave) then start of next turn play Laboratory Maniac draw last card +1 with draw ability and win (last part for a more than 4 player game)
1 year ago
We even have 5 damage burn spells for 3 or less. That's Tribal Flames, Browbeat, Shrapnel Blast, and Brimstone Volley. There's even Fated Conflagration, Thunderous Wrath, and Beacon of Destruction that are higher up in the chain.
I think 6 damage for 3 CMC is probably the baseline you'd need for a burn spell to be worth cutting a 2 CMC burn spell for. It has to not be complete shit or have other other modes/benefits.
I doubt WotC would ever print such a card, to be honest. It'd be a nightmare for Standard. Play any 1-drop on turn 1 that can potentially deal damage, any 2-drop on 2, attack, then go "Oops? I guess I won when I drew 3 copies of a ridiculous burn spell and just shoot you 3 times in the face, for a total of 18?"
You just have to connect twice with the 1-drop or once with the 2-drop and your opponent is staring down lethal if they tap out after turn 2. It's worse if the 1-drop and 2-drop are burn spells and not creatures.
1 year ago
Hey, so just FYI to mention a user you put double square brackets around their name, just like you'd mention a card. [ [card name here] ] or [ [ user name here ] ]. Took me awhile to figure out too(: but I'm happy to help!
Okay, so I love the changes you've made to this deck. I especially love your clever addition of scrying mechanics, so that you can manipulate the cards Jeleva exiles. Crystal Ball, for example, is perfect. I'd check out Fated Conflagration, Fated Return, or Fated Infatuation as potential additional scry effects. Sacrifice mechanics are also brilliant, since it's in your opponents' best interest to leave Jeleva alive, and you need to force a re-cast. Brilliant.
You've also added a lot of "haymakers" or "gamechangers" like Worst Fears, Cruel Ultimatum, etc.Many of these are great, but I feel obligated to mention a quick note on power level -- depending on who you play with, sometimes "extra turn" or "control someone else's turn" effects are frowned upon, or at least, the average power level of your friends' decks may be lower than those turn-control effects. Just be considerate, and remember that the most expensive cards don't always equate to the best cards for your deck (you may not be able to tell, but I'm a big proponent of budget deck-building, haha). Anyways, to the details:
I don't think you need Mind Over Matter, Price of Knowledge, Mnemonic Wall, and some haymakers like Searing Wind, Blood Tribute (Jeleva is your only Vamp, and she'll often tap to attack unless you give her vigilance through equipment, which seems wasteful) and Sorin's Vengeance and maybe some extra turn stuff. The reason I say this is that you don't need to cast a haymaker every single turn to win a game -- you just need enough to gain advantage and capitalize on it. You've put in scrying, which reinforces going for quality over quantity with your wind conditions. Furthermore, I wouldn't put in Traumatize or Liliana Vess from your SB unless you really want to -- they're not much valued added.
To swap in your SB, my most valuable card-cutting advice is to look for effects that your desired card will replace. For example Spelltwine's effect mirrors (and probably is better than) the effect of Mnemonic Wall, so that's a ripe card to swap. As another example, Necromantic Selection might be a fairer version of Plague Wind, which I'm sure your friends would appreciate (also has the benefit of destroying Jeleva, so that you can recast). The exception is when you don't just want to replace an effect, you want to add more of the effect, like with Lim-Dul's Vault. I'd put that card in for something like Mind Over Matter, just a straight swap of "I want this effect" versus "this doesn't help me a ton". However, one of the most rewarding things about deckbuilding is tuning your own deck, so I won't insult your intelligence and explain every card swap to you (: just remember that playtesting is hugely important, and you can playtest without having paper copies of every single card -- just put in a similar (or worse) card and see how you like it.
On that note, you should be sure to notice during playtesting how much card draw you're wanting. Grixis colors are awesome for card draw, and card draw is often necessary to maintaining your fuel during the course of a game. Granted, Jeleva is kinda like free card draw, but if you ever spend a game with 20 cards in exile and only 2 in hand, that's when I'd tweak the number of dedicated draw engines. Treasure Cruise, Staff of Nin, Preordain, Anticipate, Carnage Altar even. The cool thing about drawing is that it gives you more haymakers without actually having copies in your deck (since you'll go through your deck faster), and also ensures you get enough support to actually make the win happen (through land, ramp, utility spells, etc).
Sorry about the novella, but I hope some of this was useful! Best of luck with Jeleva-- you've chosen a cool and flavorful commander, and I hope all goes well for you. As always, reply if I can do anything else.