Fated Conflagration

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Rare
Promo Set (000) Rare

Combos Browse all

Fated Conflagration

Instant

Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Fated Conflagration Discussion

RoarMaster on Melek

11 months ago

Heyo

R/U always has issues with enchantments, thats just a handicap that those colors have, and you dont have much in the way of answers honestly. Aside from Chaos Warp, you are basically relying on blues ability to counterspell/bounce for these things. Yes its rough, but hey, you wanted a challenge, right? ;)

There are ways to dissuade people from attacking you, although if you are wanting to stick to inst/sorc, its pretty limited. Illusionist's Gambit, Disrupt Decorum, and weird stuffs like that can offer temporary protection while being instants. Otherwise, you are looking at adding more artifacts and enchantments that will protect and dissuade attacks. Collective Restraint is a shitty propaganda here, Meekstone can slow things down but doesnt solve token threats well, and Dissipation Field taxes pretty good but can allow your opponents to re-use ETB creatures n stuff. Bonfire of the Damned could be added to your burn list, since it shouldnt be hard to get it on the top of your deck when you need it. Volcanic Vision is also a good add.

Metallurgic Summonings, Goblinslide, and the pyromancer are decent chump blocker engines. Summonings is an alt wincon even :D

As far as ramping goes, there is a lot of static ramp effects for inst/sorc. You have quite a few in your SB already, and Id suggest adding a few if you are intending on doing a lot of spellcasting each turn. I would not suggest arcane melee however, its symmetrical effect can be rough I have found.

If you are wanting to keep all of that artifact ramp in there though, I would suggest switching some around for draw effects, such as Commander's Sphere, Mind Stone, ect, as they can be very useful drawing past non-inst/sorc when needed.

Its hard to get any decent lifegain in these colors and without much in the way of creatures. I mean, Basilisk Collar is probably your best bet...? haha

More copies are are good, and Cast Through Time and Swarm Intelligence do it for free.

Random secret tech, Bosium Strip.

Final advice, run more topdeck manipulation. If you want to be all tricksy, run a bunch of the instant ones to make some super convoluted stacks with Melek out. It can get pretty nutso.

Impulse, Spy Network, Trickery Charm, and Telling Time are probably the go-to cards for that. Otherwise theres a bunch of sorcery ones, must haves being Ponder, Preordain, and the MVP Mystic Speculation. Portent and Index also pull their weight here. But if you want to be more proactive with your topdeck manipulation, theres stuff like Discombobulate, Condescend, and Fated Conflagration.

RoarMaster on Niv-mizzet turn and burn

1 year ago

Thought Vessel over vensers journal.

Cast Through Time

Mizzix's Mastery

Guttersnipe possibly.

Sphinx-Bone Wand is a great win-con.

Condescend , Discombobulate because have blue, will counter

Swarm Intelligence

Gitaxian Probe

Bloodwater Entity because putting stuff on top is clutch

Epic Experiment

Baral, Chief of Compliance

Aetherflux Reservoir

Riverwise Augur , Conch Horn getting stuff from hand to top is a must

Sol Ring auto include

Goblinslide , Prodigal Pyromancer

Rapid Hybridization , Pongify blue removal

Riddle of Lightning , Fated Conflagration scry removal

Bosium Strip weird tech, basically gives flashback to all spells in a turn

Telling Time instant speed, gets something in hand, and on top

Preordain because

Mystic Speculation

Spy Network

potential further topdeck manipuation if you wanted, in the form of Portent , Index , Trickery Charm .

Ravenrose on Clean up this Kess!!!

1 year ago

This deck looks mighty fine, but I have a few suggestions you might wish to consider. Tempt with Reflections and Tempt with Vengeance are Tempt with Immortality's sister cards and are equally as useful. Fated Infatuation and Fated Conflagration are also worthy considerations. Rite of the Raging Storm is weird but fun. I am also a little concerned about the lack of counter spells in this deck. You play some good cards - you will probably be eating a few counters and/or boardwipes, so you need a back up. Rewind, Dissolve, Unwind, Dismiss and Arcane Denial are good considerations.

Kjartan on Budget Burn

1 year ago

Fated Conflagration can't hit players, perhaps try Exquisite Firecraft or Flames of the Blood Hand as your curve ender.

Daedalus19876 on Grenzo, Sliver Warden

1 year ago

Have you considered Reito Lantern as another way to recycle creatures?

Mana Echoes is amazing with any tribal deck obviously. I like your scrying theme with Grenzo, although you forgot Magma Jet and Fated Conflagration.

Your deck is short 1 card - you only have 99 including your commander - and you have FAR too many lands (I would definitely not run more than 36, especially with such a low curve). You also have no draw effects, very little ramp, and almost no removal - I'd try Herald's Horn, Sol Ring, Braid of Fire, Talisman of Indulgence, Phyrexian Arena, Grim Haruspex, Night's Whisper, Decree of Pain, Toxic Deluge, and Patriarch's Bidding, maybe?

WizardOfTheNorthernCoast on Big Bolt?

1 year ago

Hey guys,

So I love red. Obviously, the most iconic Red card is Lightning Bolt. It's been a while that, being mainly a modern Burn player, it's been lacking reach against those high toughness dudes (hi, Eldrazis...). So I just figured: why not have a bigger bolt for a higher cmc?

Big Bolt deals 4 damage to target creature or player.

OR

Big bolt deals 6 damage to target cretaure or player.

Do you guys think it would be too OP? Or in the contrary, do you think a similar card could one day see the light?

I'm not saying that Burn needs to be pushed here, just that I'd love to see more cards with multiple in their CMC and that Fated Conflagration is an insult to us Red mages.

HorriblyCrass on

1 year ago

Get out (make sure to have 4R mana and 1U mana plus 6 of any at the start of the turn) Niv-Mizzet, the Firemind + The Locust God + Curiosity Start your turn, Untap, draw, activate draw/pain loop with niv + getting buggos interrupt with two cards in library by using Fated Conflagration on niv. Kill one opponent with the niv loop, smash another with horde of buggos, start of next persons upkeep before they've drawn play Psychic Spiral and they draw out (as you just dumped your whole library -8 into your grave) then start of next turn play Laboratory Maniac draw last card +1 with draw ability and win (last part for a more than 4 player game)

sylvannos on How much damage would a ...

2 years ago

We even have 5 damage burn spells for 3 or less. That's Tribal Flames, Browbeat, Shrapnel Blast, and Brimstone Volley. There's even Fated Conflagration, Thunderous Wrath, and Beacon of Destruction that are higher up in the chain.

I think 6 damage for 3 CMC is probably the baseline you'd need for a burn spell to be worth cutting a 2 CMC burn spell for. It has to not be complete shit or have other other modes/benefits.

I doubt WotC would ever print such a card, to be honest. It'd be a nightmare for Standard. Play any 1-drop on turn 1 that can potentially deal damage, any 2-drop on 2, attack, then go "Oops? I guess I won when I drew 3 copies of a ridiculous burn spell and just shoot you 3 times in the face, for a total of 18?"

You just have to connect twice with the 1-drop or once with the 2-drop and your opponent is staring down lethal if they tap out after turn 2. It's worse if the 1-drop and 2-drop are burn spells and not creatures.

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