Creature — Demon
Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs (1) less to play for each card removed this way.)
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1 week ago
Really nice deck! I'm building something similar to this right now and I've been wondering how easy it could be to hit delirium with grim flayer. Can you do it consistently?
Also, have you thought about delve spells? Things like Tombstalker or Gurmag Angler ?They can hit the board as early as turn 4 with very little effort and they don't even have to resolve to deal tremendous amount of damage with Vial Smasher the Fierce. I also happen to play french commander and know that a 5/5 body is not something you can left unchecked either!
1 week ago
nice, I've made a deck that sacrifices creatures as well, maybe if you have time you could take a look at it? Death at the Gate of Hell this deck focuses more on a turn two Demon of Death's Gate, mostly 1 mana creatures, but in this deck I have no way of returning my creatures, I just use Tombstalker to take advantage of so many cards in graveyard to cast that for free.
3 weeks ago
Decided to add a Godless Shrine to the land base so I can add Stony Silence and Apostle's Blessing to the sideboard. Also, added Tombstalker to the main board. With how many 1-2 cmc instants and sorceries I'm running, delve made sense. Made a couple other changes to the sideboard to help shore up some weaknesses.
I'm debating getting rid of Beseech the Queen and Goldnight Castigator, but I have no idea what to sub in. Thought about Goblin Dark-Dwellers for the Castigator, but I wasn't sure about Beseech. Yes, it's a decent tutor, but I always end up feeling like I wasted my turn if I have to use it to find Heartless Summoning.
1 month ago
You need more land, probably around 23 because otherwise it might be impossible to cast things like Jester's Cap or Haunting Echoes. If you add lands, I would definitely inculde one Urborg, Tomb of Yawgmoth, never now when you need it.
1 month ago
One of my major concerns is your lack of ways to kill creatures above 4 cmc.
I've been piloting decks most of my time playing magic. ( I even branded my forearm with a sultai inspired tattoo.) So this is not a comment of just seeing the list an going oh you need this or that.
I have countless hours of play and testing on a vast variety of BUG builds and the occasional big thing often is what kills me if anything.
Before Fatal Push what I'd often lose to are manlands, Delver of Secrets Flip hitting me a few times too many, same is true of other aggressive 1 drops. And the big hit threats like Tasigur, the Golden Fang.
Fatal push shores up the aggro decks and is a great help for creature lands. Hell it can even get the occasional 4 drop. (Cough Kalitas, Traitor of Ghet cough) however in my testing currently most of the losses come to the top end threats and you having no way to get them I see as issue.
Hopefully that helps a bit.
2 months ago
just a bunch of random ideas
~50% are actual ideas and not troll ideas.
also, the deck looks awesome!