Peer Pressure

Peer Pressure

Sorcery

Choose a creature type. If you control more creatures of that type than any other player, you gain control of all creatures of that type. (This effect doesn't end at end of turn.)

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Set Rarity
Onslaught (ONS) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Peer Pressure Discussion

KongMing on Tap Dancing Wizards - Reveka, Wizard Savant (EDH)

1 month ago

Also, another fella who works well with untaps like Retreat and is great monoblue ramp is Dreamscape Artist. He basically turns any card in your hand into Harrow on a stick. And because the lands come in untapped, they can be used for mana immediately.

Apprentice Wizard is another cool monoblue rampy card you could exploit with your untaps.

Mystic Sanctuary is some good retrieval for you, and is actually cheaper than an Island (especially a Snow-Covered one).

Also, since you're running Tunnel Vision, Hinder and Spell Crumple are two options you could add or replace current counterspells with.

Kindred Discovery is another potential source of draw power for you. Usually it's better in blue decks that exploit bouncing rather than tapping, but the fact that you have 32 wizards means almost half of the nonland permanents you play can draw you a card from Kindred.

Also, not sure what your playgroup's commanders are like, but Peer Pressure can be a hilarious way to take other people's wizards. You have a fair number of humans too, so taking those is also a possibility. It's best used if other decks in the pods you are in have Wizard or Human commanders, especially if you can grab multiple creatures. This card is really dependent on the decks you play against - weigh it against Control Magic if you're not sure whether it if worth running.

ShreddedByCrows on Surrakar tribal challenge

1 month ago

Cool concept, even if it's pretty hard to match. A bit of an easy take on your theme, but why don't you play some Shapeshifters as a way to have more Surrakar? Tribal cards also could help.

As Surrakars' living places are mostly wild forests and underground rivers, there's a lot to do with that without having to back up only on the Zendikar's expansions.

1.) River cards:

  • River of Tears not the best land you could find, but fits in there

  • Underground River certainly an essential

  • Bad River cheap fetchland fitting the theme

  • Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.)

  • River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw

  • Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though

  • Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage

  • Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme

2.) Cave cards:

3.) Cloning your Surrakars cards:

  • Mirror of the Forebears not the most flavourful one, but gives you a cheap way to get more Surrakars so it deserves being at least mentioned

  • Fated Infatuation same comment as for the Mirror, with the advantage of the more abstract card name / waterpoint in the illustration

  • Mimic Vat classic card, not the most flavourful

  • Wall of Stolen Identity more of a Ravnica-themed card, but worth mentioning

  • Phantasmal Image if you can alter a bit the card's image, it could be some Surrakar there / otherwise, it's a good card, and the illustration is strange enough to not injure your theme-deck-style imo

  • Metamorphic Alteration also a nice one

  • Mirror Image not as good as the others, still a wildish illustration style according well with Surrakars

  • Unstable Shapeshifter funny card, a quality+ illustration

  • Bramble Sovereign Surrakars also living in the Guum Wilds/Tangled Vale, this one feels really good / has some interactions with Yarok

  • Rite of Replication Zendikar-themed, water-themed, excellent card, good interactions with Yarok

  • Supplant Form let's just assume for a while that this is Surrakar's magic lel

  • Dual Nature yeh it is slow, but it is strong / interactions with Yarok

4.) Tribal outlet:

5.) Yarok outlet

6.) Other cards

I hope you'll find something helpful amongst those suggestions, keep on brewing and thanks for sharing it!

Phroggy1 on Mono-Blue Burn + Your Stuff is Mine

2 months ago

Peer Pressure seems pretty situational at best and pretty bad at worst. Umbral Mantle is a strict upgrade to help with your twiddle combo. unless you play against a lot of mono red Blue Elemental Blast is terrible, red being the worst color in the format that ele blast will whiff a lot i would run something more like these as budget replacements Overwhelming Denial or Narset's Reversal Foil Tale's End Spell Pierce <--- all decent budget counters, narset's reversal and tale's end have a lot of extra uses. Serendib Sorcerer seems ok, but not sure it fits with the rest of your theme. Chromeshell Crab seems a bit overcosted here for this effect and anyone that play against this deck will know in no time what that morph is as you only have 2 morph creatures in the deck and you would likely never play the alchemist face down.

KongMing on True Control UW

2 months ago

Can you give more information about the dominant threats in your pod? It will be a lot easier to recommend adds and cuts to the main and sideboards that way. Some of my best control decks were ones built specifically to take advantage of the meta of my pods. When I make my decks, I think about the cards they use, and that comes into heavy consideration when making cuts. So, if you would, maybe include a bit more information on your pod, specifically about who you lose against, and who you don't have trouble with at all. You might find you have some redundant coverage that you can replace with very niche removal or protection.

An example of this is my Wizards deck - I initially included Portal Mage thinking I would be able to redirect two big attackers at a critical moment. Thing is, once people saw the control power of the deck, they opted to not attack me at all and save me for last (the fools), and Portal Mage became kind of useless... So I swapped it for Peer Pressure . Normally it's a crappy spell, but because people in my pod run a lot of Wizard or Human commanders and creatures (my wife has a Marchesa deck), and I have a ton of Wizards and Humans, it lets me steal at least two things most of the time. It's like a two-for-one Control Magic that's not on an enchantment, as long as I have the Wizards to do it (and I always have the Wizards).

tl,dr: There are likely niches in your pod that you could exploit. Effective control, as you already know from your profile description, is about playing the players, not playing the game. What still beats you? Who still beats you? How do they beat you? Including that information for the deck will really help with sideboard recommendations.

ButteredPancakes on Terminate John Connor

4 months ago

Need more creature type manipulation and Peer Pressure

Jaysands on Changeling Tribal

8 months ago

Urza's Incubator Arcane Adaptation Herald's Horn Vanquisher's Banner Pillar of Origins Kindred Discovery Kindred Charge Conspiracy Peer Pressure Xenograft

I know some of these get up to the $10-$15 mark but worth checking out. Also check out ixalan block or commander 17 has some more generic tribal things.

Mortlocke on Sliver Hate Train

1 year ago

Ah...good ol' fashioned Sliver Hate™. All I can say is that politically - you will be weak. Prepare to be targeted heavily during games "Because Slivers". Take it as a compliment, but prepare for the worst my friend. At least, that's my perspective from my own experience. I don't know how to start lol so i'll just talk about whatever.

  • Creatures: So you chose to include 33 creatures - making them about 1/3 of your deck. while it's nice to have Slivers, you are limiting yourself on spells that can help you interact more with players (i.e. counterspells and removal). Speaking of Slivers, you chose pretty much the best of the best. None of those horribly misguided attempts created during the Futuresight block - i'm looking at you Reflex Sliver. I would try to cut your Slivers down to about high 20's- Maybe 28-26.

  • Artifacts: You don't have enough mana rocks in this deck. Since you need to rock hard and fix your manabase, you need make some room here. If you're on a budget, you can always consider the Talismans from Mirrodin, Fellwar Stone, maybe Prismatic Geoscope (I mean, it's slow but it gets you WUBRG). Also, I know it's expensive now, but getting a Paradox Engine in your deck would pay in dividends. It's essentially a value engine that wins you the game if you have Gemhide Sliver + Heart Sliver.

  • Enchantments: Can't really argue with the choices you made here. If you ever feel like you're hurting on draw, maybe consider Mystic Remora? It's a great T1 drop.

  • Instants: Can't really argue with the choices you made here. Good stuff.

  • Sorceries: Also solid choices - I can see that you really enjoy creature control sneaking in Peer Pressure. But I say, why not cut to the chase and drop in Expropriate or Bribery? Who needs nuance when you partake in Blatant Thievery?

I've run out of time, but i'll add another post on your landbase, and what suggestions you could use there for a stable 5 color manabase on a budget.

maxon on Get off my Land (and yours)

1 year ago

hahah you had my vote at Peer Pressure and Living Plane. that is just too funny. i'd hate to play against this deck

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