Peer Pressure

Peer Pressure


Choose a creature type. If you control more creatures of that type than any other player, you gain control of all creatures of that type. (This effect doesn't end at end of turn.)

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Set Rarity
Onslaught (ONS) Rare

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Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Peer Pressure Discussion

KongMing on True Control UW

2 weeks ago

Can you give more information about the dominant threats in your pod? It will be a lot easier to recommend adds and cuts to the main and sideboards that way. Some of my best control decks were ones built specifically to take advantage of the meta of my pods. When I make my decks, I think about the cards they use, and that comes into heavy consideration when making cuts. So, if you would, maybe include a bit more information on your pod, specifically about who you lose against, and who you don't have trouble with at all. You might find you have some redundant coverage that you can replace with very niche removal or protection.

An example of this is my Wizards deck - I initially included Portal Mage thinking I would be able to redirect two big attackers at a critical moment. Thing is, once people saw the control power of the deck, they opted to not attack me at all and save me for last (the fools), and Portal Mage became kind of useless... So I swapped it for Peer Pressure . Normally it's a crappy spell, but because people in my pod run a lot of Wizard or Human commanders and creatures (my wife has a Marchesa deck), and I have a ton of Wizards and Humans, it lets me steal at least two things most of the time. It's like a two-for-one Control Magic that's not on an enchantment, as long as I have the Wizards to do it (and I always have the Wizards).

tl,dr: There are likely niches in your pod that you could exploit. Effective control, as you already know from your profile description, is about playing the players, not playing the game. What still beats you? Who still beats you? How do they beat you? Including that information for the deck will really help with sideboard recommendations.

ButteredPancakes on Terminate John Connor

2 months ago

Need more creature type manipulation and Peer Pressure

Jaysands on Changeling Tribal

6 months ago

Urza's Incubator Arcane Adaptation Herald's Horn Vanquisher's Banner Pillar of Origins Kindred Discovery Kindred Charge Conspiracy Peer Pressure Xenograft

I know some of these get up to the $10-$15 mark but worth checking out. Also check out ixalan block or commander 17 has some more generic tribal things.

Mortlocke on Sliver Hate Train

1 year ago

Ah...good ol' fashioned Sliver Hate™. All I can say is that politically - you will be weak. Prepare to be targeted heavily during games "Because Slivers". Take it as a compliment, but prepare for the worst my friend. At least, that's my perspective from my own experience. I don't know how to start lol so i'll just talk about whatever.

  • Creatures: So you chose to include 33 creatures - making them about 1/3 of your deck. while it's nice to have Slivers, you are limiting yourself on spells that can help you interact more with players (i.e. counterspells and removal). Speaking of Slivers, you chose pretty much the best of the best. None of those horribly misguided attempts created during the Futuresight block - i'm looking at you Reflex Sliver. I would try to cut your Slivers down to about high 20's- Maybe 28-26.

  • Artifacts: You don't have enough mana rocks in this deck. Since you need to rock hard and fix your manabase, you need make some room here. If you're on a budget, you can always consider the Talismans from Mirrodin, Fellwar Stone, maybe Prismatic Geoscope (I mean, it's slow but it gets you WUBRG). Also, I know it's expensive now, but getting a Paradox Engine in your deck would pay in dividends. It's essentially a value engine that wins you the game if you have Gemhide Sliver + Heart Sliver.

  • Enchantments: Can't really argue with the choices you made here. If you ever feel like you're hurting on draw, maybe consider Mystic Remora? It's a great T1 drop.

  • Instants: Can't really argue with the choices you made here. Good stuff.

  • Sorceries: Also solid choices - I can see that you really enjoy creature control sneaking in Peer Pressure. But I say, why not cut to the chase and drop in Expropriate or Bribery? Who needs nuance when you partake in Blatant Thievery?

I've run out of time, but i'll add another post on your landbase, and what suggestions you could use there for a stable 5 color manabase on a budget.

maxon on Get off my Land (and yours)

1 year ago

hahah you had my vote at Peer Pressure and Living Plane. that is just too funny. i'd hate to play against this deck

Worldf1re on The Bones To Build Your Tribal Deck

2 years ago

Do you think that Mistform Wakecaster could fit into this list? I used to run it in an old Peer Pressure deck of mine.

colton815 on Polymorphist's Jest and Peer Pressure

2 years ago

if a card doesn't say to do something, you don't do it. Peer Pressure never states to give the creature back, so you don't. it never says maintaining control of the creature is dependent on that creature retaining any specific creature type, so it isn't. but keep in mind that you would have to have MORE frogs on your side of the field, than the opponent has total creatures, for this combo to work at all.

Wyrbak on Polymorphist's Jest and Peer Pressure

2 years ago

If I Polymorphist's Jest and take control of my opponent's creatures with Peer Pressure, Do I have to give them back at the beginning of the next turn, or do I keep them permanently?

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