|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Common|
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Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
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Contingency Plan Discussion
1 week ago
the goal with Approach of the Second Sun is that you would play it and then use your draw engines and pillowfort to stay alive long enough to draw and re-play it. edit: though if you are not a fan of the "i win" cards, you can choose not to run it. i have seen it do work in a similar pillowfort style build.
i actually have another suggestion - Lim-Dul's Vault to replace Contingency Plan. it's repeatable when you play it and you can dig as far as you want to find what you need, doesn't leave you open to graveyard hate, and it's an instant. as for the two tutors, i think you are running way too many lands (i counted 40). 38 lands would make you less prone to flood. so unless you have a very good reason for running so many lands, i would take out two lands for both tutors.
i would also consider Swan Song as an additional counterspell to add in place of another land.
2 weeks ago
i forgot about the Altar of the Brood. i'll have to get those for at least sideboard. thank you for that.
over the Wardens, i can put 3 Mana Leak over one of them, should i add more counters over the other 3 or add in more ways of searching for combo pieces such as Contingency Plan or cards like the Commune with the Gods? or should i just go 3 Mana Leak and 3 Altar of the Brood mainboard?
3 weeks ago
Alright i've finally got a list on here:
First thing to start off with, i know the land base needs some tweaks. I only have Flooded Strand and dont own any of the other forest/plains or forest/island dual lands. Getting the land base upgraded with be my priority for a little bit.
Second thing would be the creature base. At first i was planning on putting Essence Warden and Soul Warden as sideboard(maybe game 2 going with lifegain part of combo against decks with sweepers). What do you guys think, is having infinite life worth it or is taking away spots that better cards could take up?
2 months ago
Hello, from your post i just realized that i am not the only person who is tinkering with a deck built around Skaab Ruinator
So here is what ideas i came up with till now:
1# Build an all in deck with the best cheap mill spells, Hedron Crab, Minister of Inquiries, Shriekhorn (a few - as its sadly an artifact), Dream Twist, Contingency Plan - ad 3 playsets of "real" creatures Narcomoeba, Skaab Ruinator, Eternal Scourge - and a flex slot, that at the moment i fill with Stitchwing Skaab, but it could be Magus of the Bazaar.
The problem is that this version has obvious problems with stuff like Path to Exile, (and grave hate) despite being really fast.
2# Build a deck that abuses Gifts Ungiven with Skaab Ruinator as win condition (since this creature doesn't need slots devoted to Unburial Rites.
In such a shell Mulldrifter, Shriekmaw, Plaxmanta + Pit Keeper as a worse Snapcaster Mage would do well.
For turn one stuff like Siren Stormtamer/Martyr of Frost or stuff like Vampire Cutthroat would be ideal.
P.s.:Laboratory Maniac is a trap - for this deck.
There are alternatives that are a lot better - like Psychic Spiral + Mystic Retrieval which can work out of the graveyard, and mill the opponent out of nowhere.
2 months ago
I tried Cathartic Reunion and the fact that you have to discard other two cards make it less playable than Tormenting Voice (remember that after exiling all apostles probably your hand would have only 3 cards, if one of this 3 cards is Cathartic Reunion you need to discard all your hand. This is a good thing when you don't have a Shelldock Isle in hand and you want to draw it, but if you have already it Cathartic Reunion just becomes an useless card).
Telling Time, Taigam's Scheming and Contingency Plan are great cards (even if scheming and plan don't make you draw cards), but I need to make space for them (remember more apostles you have and more simply your library will reach less than 20 cards). So, in order to put them, should I remove all the red spells turning it into an u/b deck?
For the lands question nothing to say, you are right, I'll change them.Just the fact that, if the answer to the previuos question is "Yes"(remove Manamorphose, Tormenting Voice and Faithless Looting, add Telling Time, Taigam's Scheming and Contingency Plan in order to make it just u/b), I'd put some Polluted Delta instead of Scalding Tarn.
2 months ago
Like the deck idea. Too bad Mana Severance isn't modern legal..The deck doesnt seems to have a problem getting apostles in the graveyard. How often do you successfully find a shelldock and then hit an Emrakul?
if you going to pay 2 at sorcery speed than Cathartic Reunion is better than Tormenting Voice, or How about something like Telling Time, Index, Taigam's Scheming or Contingency Plan that can help you stack the deck the turn you want to play shelldock isle? scheming or plan also help get shadowborn apostle in the graveyard.
have bloodstained mire up to 4x and add 4xWooded Foothills and / or Scalding Tarn (if no budget) and drop your pain lands down to 2 of each type. This will help thin the deck a few more cards prior to shelldock
2 months ago
With Reclaim i meant to imply that playing some number of Contingency Plan/Taigam's Scheming would greatly increase that card's potential.
Doing so you could more effectively utilize your unused graveyard, putting there some miracles, for future use, and keeping whatever else you immediately could need on top.
2 months ago
Reclaim/Noxious Revival are both borderline useless if you don't have reliable ways to discard (i would say 6 discard outlets at least), even stuff like Taigam's Scheming or Contingency Plan would make them a lot better. (They would still remain a dodgy 3 card combo of course :/)
(aaand the latter of the 2 is a LOT better imho, so why do you play Reclaim?)
While its true that you can always scry bad cards to the bottom, i would not do so - and not play cards that are only situationally useful. When you scry them to bottom, you simply destroy your late game, as you decrease the chances of drawing live cards later.
(Please ditch Temporal Mastery its no use to the deck - at best it time walks you from T2 to T3, but the deck is certainly unable to race with aggro, and a single extra turn doesn't produce inevitability. Unlike having all the extra turns from then on.)
And you have to decide, what you want to get out from the miracle effects, do you want strong removal & control, or tempo-ish win conditions...
If the former then use Terminus, Entreat the Angels (& maybe Banishing Stroke as Path to Exile 5 & 6)
If the latter then use Bonfire of the Damned & Thunderous Wrath
(Again, if a deck is quasi nonexistent it doesn't mean its bad (or that its good), it only means that no one plays it. Red green miracles could easily be a deck in a shell with a lot of Faithless Looting type effects, and Reclaim, maybe with Hollow Ones - for )
If you want to go the control route then Counterbalance is the way to go, while you abuse instant speed manipulation of the top of your library.
In this case the deck will have a LOT of similarities with the Ninjabeardelver lists, because both decks need to focus on having specific mana curves for their best counterspells to be online (Counterbalance & Disrupting Shoal respectively).
Having some some way to Peek at the opponent's hand is very beneficial, when it comes to catching their best spells with our counters, and the mana cost and cantrip nature of the card makes it a very nice inclusion.
Any card that draws, or can scry at instant speed, doubles as a potential counter, and instant speed card draw enables casting Entreat the Angels on the opponent's end step.
Adding a few tempo creatures here and there does no good. When they are good its unlikely that you draw them, and are able to protect them, while in most cases they are just 4 dead cards.
Azorius Charm is tempo card, in this deck it does nothing - maybe it can be a 2 mana cantrip :/
I hope my comment instead of inducing rage, help improve the deck, have fun!