Contingency Plan

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Common

Combos Browse all

Contingency Plan

Sorcery

Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Contingency Plan Discussion

hellhole3927 on Enigma Drake in Modern?

1 month ago

Pteramander would probably be a good addition to this deck and maybe sideboard 1 or 2 (maybe even 3) Crackling Drake . Also what are your thoughts of Taigam's Scheming and Contingency Plan .

Funkydiscogod on Neoform "reanimator" potential targets

2 months ago

Contingency Plan and Taigam's Scheming don't actually cantrip, but they can stack the deck very effectively. But, I think the closest you'll get to Faithless Looting is probably Ideas Unbound .

Against noncreature decks, maybe Alhammarret, High Arbiter would work.

babushkasara on Storm Crow is a Win-Con - Lazav

2 months ago

Ziusdra, thanks for commenting! I'm glad you like the deck.

First, Vector Asp does work the way we want it to. When things become copies of things, abilities that refer to the card they're printed on are considered to really say 'this card', essentially. A post I found on MTGSalvation confirmed it and referenced this rule:

706.11. If an effect refers to a permanent by name, the effect still tracks that permanent even if it changes names or becomes a copy of something else.

Example: An Unstable Shapeshifter copies a Crazed Armodon. Crazed Armodon reads, "{G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn." If this ability of the Shapeshifter is activated, the Shapeshifter will be destroyed at the beginning of the next end step, even if it's no longer a copy of Crazed Armodon at that time

So, when Lazav becomes Vector Asp, he has the ability ":Lazav gains infect until EoT" which means even when he later turns into something else, he still has infect.

Second, about the hand cycling. When I built the deck, I tried to make a conscious effort to primarily include selective discard and self-mill. Zephyr Scribe is a good example of this, but expensive mana-wise. Perhaps another looter like Looter il-Kor would be good? Plus, he has shadow so works from the graveyard for Lazav purposes. Things like Jace's Archivist and Dark Deal force me to discard things I might not want to discard, hence their exclusion. Taigam's Scheming is an excellent card I didn't know exists and I will definitely seek a copy out. It's the exact same as Contingency Plan , actually. As an aside, I do have Windfall in there as a full-hand cycle.

One of the great things about this deck though is that even if one of my payloads gets stuck in my hand, I have enough tutor-to-graveyard effects like Entomb , Buried Alive , Final Parting , and Corpse Connoisseur to get other payloads into my graveyard until I find a looter.

Regarding how it plays: it plays amazingly. Being able to cast Lazav super early, get some turns of set-up, then start sniping people down is great. Being able to say 'unless you have two removal spells I can kill anyone at the table on my turn' is a great feeling. The deck is fairly resilient to graveyard hate because of the variety of threats and the ability to just hard cast the cards eventually anyway. I highly recommend giving it a try :)

hellhole3927 on The Mistake WotC Made By Unbanning Protean Hulk

2 months ago

Thanks for the feedback Oloro_Magic. The main reason there were no fetchlands in this deck were simply because of the fact that whenever I found Reveillark , Viscera Seer , or Body Double with Taigam's Schemeing or Contingency Plan I needed to put it on the bottom of my library with Opt , Sleight of Hand , etc to make sure I didn't draw it and shuffling my library messed up all of that. But you make a good point, Rakdos would grant the deck many more benefits than Dimir would. I think I'm gonna keep this deck in the Dimir colors, but I will definitely start making a separate version of the deck in the Rakdos colors soon. Once again thanks for the in depth feedback on the deck, always appreciated.

hellhole3927 on The Mistake WotC Made By Unbanning Protean Hulk

2 months ago

Thanks for the feedback Oloro_Magic. The main reason there were no fetchlands in this deck were simply because of the fact that whenever I found Reveillark , Viscera Seer , or Body Double with Taigam's Schemeing or Contingency Plan I needed to put it on the bottom of my library with Opt , Sleight of Hand , etc to make sure I didn't draw it and shuffling my library messed up all of that. But you make a good point, Rakdos would grant the deck many more benefits than Dimir would. I think I'm gonna keep this deck in the Dimir colors, but I will definitely start making a separate version of the deck in the Rakdos colors soon. Once again thanks for the in depth feedback on the deck, always appreciated.

Oloro_Magic on The Mistake WotC Made By Unbanning Protean Hulk

2 months ago

I'm not actually super confident that this deck needs blue at all, it seems to me that it plays out relatively similar to Grishoalbrand type decks, and to this end I think the shell could pretty solidly be B/R. The problem with cards like Contingency Plan is that if it wiffs what exactly did you get from it? The answer is nothing. Taking a lesson then from Grishoalbrand's playbook the package of Discovery / Dispersal , Cathartic Reunion , and the immensely powerful Faithless Looting are the best options to ensure Protean Hulk finds it way into the graveyard, whilst also providing at least some value for you. The way I see it is that the only blue card that is necessary to win is Body Double and you aren't actually casting it. That kind of covers it for the combo/dig part of the deck, so what about the rest of the deck. Well considering the combo happens all on one turn I would strongly recommend the playset of Simian Spirit Guide which enables a very improbable, but possible turn one win which looks something like this:

Opening Hand on the Play: Protean Hulk , x3 Simian Spirit Guide , Faithless Looting , Swamp (or any untapped black source), and Footsteps of the Goryo

Turn One: Exile Simian Spirit Guide , cast Faithless Looting , discard Protean Hulk and any card not in the list above (note one or two of those cards can be found off Faithless Looting meaning you essentially have 9 looks), play the swamp, exile the two other Guides and cast Footsteps of the Goryo , win at end step.

That is very improbable, but it could happen, and the addition of Guide really would speed up your cloak, regardless if you take it to B/R or not. I also wouldn't play the full playset of Fatal Push , instead I would diversify, likely with 1-2 Fatal Push in the sideboard and only 1-2 copies of Collective Brutality in the main simply because it can discard Protean Hulk (I realize this card is expensive though so it is only a suggestion for if you decide to invest in this deck; the same can be said for some of the other cards I will suggest; if you want budget alternatives I'm more than happy to start digging around to see what I can come up with). Filling out the deck, I think I want doubles of most of the combo creatures as I would hate to draw them, though that doesn't feel optimal and I would have to test to see, and maybe some form of protection. As you are winning the turn you play Protean Hulk perhaps Pact of Negation , its fast, free, and versatile.

The land also needs a good amount of work. No matter what you do I firmly believe you want at least 3 scry lands, whether that be Temple of Deceit or Temple of Malice depending on the direction you go, ideally a playset of fetches as well for the marginal advantage of deck thinning. I would also encourage playing both Gemstone Caverns here, as the math with that luck counter could be interesting, and Gemstone Mine as if your opponent plays a Leyline of the Void you are functionally dead, to get around this, in addition to hate in the sideboard, it would be advantageous to actually be able to cast your cards, I mean, a 6/6 is a 6/6, it can win games in desperation.

As for your sideboard, I think you want a healthy mix of hate and protection; on the side of protection I would consider Pact of Negation , Silence , Chalice of the Void (turns off opposing hate and with a diverse cantrip base built around two-cost spells, is amazing against Phoenix). The other half of the sideboard I would devote to staying alive and more general hate: cards like Lightning Axe , Kozilek's Return , Bontu's Last Reckoning , Engineered Explosives , Blood Moon , and Shatterstorm .

If I was building a sideboard for a large tournament with the proposed B/R shell it would look something like this (obviously though this needs to be tested and the numbers better figured out):

1x Lightning Axe

3x Chalice of the Void

2x Kozilek's Return

2x Pact of Negation (unless in main)

1x Shatterstorm

2x Blood Moon

2x Wear / Tear

2x Inferno Titan (I think the deck just wants something to grab out of the sideboard to win in another way against decks heavy on Surgical Extraction nowadays)

IF PACT IS IN MAIN

1x Fatal Push

1x Slaughter Pact

I realize what I am proposing here is a totally different shell that just happens to use the same combo, but I strongly believe a B/R shell is the more competitive build of the deck in terms of consistency and speed. Either way good luck and good draws

SeekerofSecrets on Modern UB delve

3 months ago

I think that it should, if in your testing you find that its not you can include some number of Contingency Plan and/or Taigam's Scheming .

you'll be casting hand disruption and other cantrips pretty often so your graveyard will naturally will fill itself, but this deck is pretty taxing on your yard so it's just going to take testing to figure it out.

lonesentinel on PDH-Are my creatures vanishing or is it your deck?

3 months ago

@ Cloudius

1) Not a fan of infinite combos!

1a and 3) I originally put in Mnemonic wall/ Dream stalker but because they arent Wizard or Human, I took them out. This is because I put in Path of Ancestry for scrying.

2) Yup, originally had it in and I took it out because I'd thought 1 was enough. On this idea, should I be going for the Wincon 1 combo all the time?

3)Darting merfolk only bounces herself so she has less versatility than the Shrieking Drake or Dream Stalker. The idea I had originally was for my commander to be the main target of bounce/flicker effects.

4)Although bouncing is good, I suppose you mean this combo must be paired with the Peregrine Drake? I guess I could see it as a way to stall the game. At the end of the day, my main wincon is to mill the opponents out.

5)I thought it would be interesting to put in a cantrip that is mill-themed haha. I'd opt for Opt instead because its instant speed and I dont have copies of serum visions/preordain.

I have Secrets of the Golden City already inside. However, instead of the traditional Counsel of the Soratami/ Divination, I used Vision Skeins , Words of Wisdom because they are at instant speed, and helps in the game plan a little. I also used Taigam's Scheming , Contingency Plan , Sift , Strategic Planning , Compulsive Research because they help to run through my deck faster, and also has a discard clause for Delirium trigger.

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