GeminiSpartanX Eschewer of Obfuscation
Hello! I saw your comments on another deck, and would ask you too take a look at mine as well?Link:Vampire deck midrange Hoping to make it ready for GP next year, no budget and love suggestions. Best Regards Keyb9
September 29, 2017 10:02 p.m.
Going by tcgmarket/mid prices I added up all of the cards you listed and it totaled to $7.03. None of the cards you mentioned add up to be around that price, so if you can find $7.03 of my wants then ill be happy to trade!
September 28, 2017 2:04 p.m.
Let me know how much of each you have once you figure it out and we can talk about the Avacyn. Value looks close and while I hate to trade Avacyn for commons, uncommons, and future bulk rares...she does neither of us any good in my binder.
September 28, 2017 1:03 p.m.
How do initiate a chat on here? Also my email is firstname.lastname@example.org
September 20, 2017 2:19 p.m.
Yeah I know, the start up cost was steep, but worth it in the long run for me. Yup I receive sensors every 3 months, and no co-pays for them using my current insurance plan.
I originally had Anthem BCBS for the first couple of years I had the G4, but I changed over to Neighborhood Health Plan when my employer decided to no longer provide health insurance. (Which in turn forced me to change medical distributors. I'm now with Edge Park Medical Supply, and they suck, but I'm a bulldog and I make sure that I get my supplies on time.)
So I'm guessing you'll have a similar outcome with coverage. I'm not sure if having your doctor make a special request with recommendations would change anything, but worth a shot.
Really there are hundreds of different health plans, so I don't want to give any definites, also I was on Anthem maybe 4 or 5 years ago when Dexcom was still a relatively young company just getting their footing. Either way there is no harm in finding out costs and plan options.
September 19, 2017 1:30 p.m.
GeminiSpartanX That's awesome!! Yeah, on my first go around with the Dexcom I had to pay full price for the transmitter, half of the cost of the receiver and half of my first shipment of sensors. It's not an exact number but I think it was around $1200-$1300.
Shortly after my first go around with it, my insurance covered everything in full, and I haven't paid a dime since. Dexcom's customer service is also top notch, so that helps.
Even after my health insurance changed, I was still granted full coverage.
I definitely think it's worth the switch and any up front costs. You can't put a price on good health, but they drive a hard bargain.
Feel free to ask any questions you have about it now and in the future my friend. Good Luck!!
September 19, 2017 12:47 p.m.
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clayperce- Something I couldn't help but notice about the 2 lists you've tested in your first bullet point above is that they both run many Tireless Trackers, which I'm not a fan of. I can't think of any decks that will just fold to trackers, and I'm not a fan of their impact on the board when they come down. I know you've been trying them out, so I'd like to know if you think they add something to the deck?
- I really like the idea of 3ball in the deck keeping the LD spells relevant in the late game. I'm not sure I'd run all 4 since most people pack artifact hate in the side, but I think I'll try out 2 in the main over a Blood Moon and an Acid Moss to start with and see how it goes.
clayperce & - I was looking at the inclusion of Nissa, Voice of Zendikar in some of the new lists, and thought of a different build of ponza that might take advantage of swarming the board. I have no idea if it would be good, but it likely would have decent matchups against most fair decks. It's probably complete jank, but it looks like it could be fun if you have the cards! -Swarming Ponza
October 18, 2017 8:36 a.m.
I'm interested in your trinisphere(s) and your blasting station. What are you looking for?
October 17, 2017 11:01 p.m.
, clayperce, Bovine073- I'm changing up my list based off of the Ponza list that top-8'd last weekend and would like to know what you think. I've never liked Beast Within, so I'm glad that finally left the deck. Bonfire is another issue though. It helped against some tough matchups like affinity and merfolk, but not as much if it was stuck in your opening hand. I'm hoping the ability to shock things with Pia and Kiran along with big Chandra's sweeper will be enough to keep the agro decks down. Wurmcoil should also theoretically help keep me ahead if I can swing/block with it, although it will be the first card I cut if I end up being too flooded on 6 drops. Is five 6-drops too many if I've also added more 4cmc threats?
October 17, 2017 10:53 a.m.
You most likely won't get more than the going price of the reprint right now. I think it will settle around $10 at best, so if you can get the $15 each for them now and don't need them for any decks, I'd sell the set for $60.
October 16, 2017 7:09 a.m.
Unbridled Growth is not good in this deck since it doesn't ramp. It's pretty much just a cantrip. I'd cut them and add another creature or planeswalker to keep you at 60 cards. I also wouldn't bother with more than 1 Ghost Quarter in your deck. You really need colored mana on turns 1 and 2.
October 12, 2017 3:06 p.m.
I don't like running Noxious Revival in this deck. Drawing off the top of the deck is the only way this deck gets to see new cards, which is why many lists run Chandra, Torch of Defiance, Courser of Kruphix, and/or Tireless Tracker to help keep up. Revival putting something to the top of your deck doesn't help develop your hand in the early game and can become a dead card in many matchups. I'd run one of the threats that give you some sort of card advantage instead (likely courser since you said there's burn in your meta). Putting a bonfire on top is cute, but not necessary and won't normally win you the game unless you have a ton of mana available. The deck isn't tier 1 due to it's inherent inconsistency, so I wouldn't compound that problem by adding situational cards like Revival to the maindeck.
October 12, 2017 2:59 p.m.
Hello! You commented on my deck RG Ponza, PPTQ WINNER!! the other day asking for advise, so here it goes!
Firstly, Ponza is a great deck, mostly because you can customize it to handle just about anything between good RG creatures and SB cards. Often you can use a variety of threats to win as long as your opponent can't develop their game plan in a timely manner due to your LD spells. That being said, I'm going to explain why certain builds and card choices have helped me be more competitive with the deck, and offer suggestions on how you can change your deck for a larger open meta.
The first thing I noticed in your list are the 2 MD Surgical Extractions. These slots are better as almost anything else. I know your idea is probably to use them as pseudo LD by exiling all of a certain type of fetchland from an opposing deck, but here it isn't worth the slots. Most people think that Ponza is a dedicated Land Destruction (LD) deck, but it really isn't. The LD is there simply to keep an opponent off-balance enough for you to land a large monster and beat down for the win. This is why all competitive lists run Blood Moon. Against an opponent that isn't mono-colored, Blood Moon will often slow them down enough that your huge threats can attack with impunity. So I'd look to replace the surgicals and a number of Molten Rains with a playset of Blood Moons as the first upgrade to the deck.
Once you do that, your mana needs to change. More basic forests and only 1 basic mountain along with your 8 fetches is the ideal for a Blood Moon deck. Almost every game you want a forest on turn 1 to play a mana dork or Utopia Sprawl. If you have blood moon, you want to always put your sprawl on a basic forest so it won't fall off if you play a moon and had a sprawl on a stomping ground for instance (since it wouldn't be a forest any longer). My list reflects a typical mana base for reference (although many people prefer to use 3 stomping grounds instead of 2 grounds and 1 Cinder Glade).
Now let's talk about your threats. You acknowledged that you see most lists run Stormbreath Dragon and Inferno Titan, and there is good reason for that. You want to make sure that your threats have an immediate impact on the board when you play them, or are otherwise incredibly hard to remove. Your choice of Predator Dragon isn't great since you really don't want to hamstring yourself by killing off your own mana dorks just for your opponent then Path your dragon and you've effectively 2-for-1'd or even 3-for-1'd yourself. Stormbreath Dragon's protection from white means that there are only a few commonly played removal spells in modern that are able to deal with it, and often they're not run as 4-ofs in the decks that use them (pretty much just Terminate and Dismember). A resolved Inferno Titan kills one or more of your opponent's creatures just for hitting the battlefield, or at the very least Lightning Bolts their face. I've won a few games just by getting my opponent low enough that the etb damage finished them off, or won under an Ensnaring Bridge thanks to that damage. Since you get that damage every time the titan attacks, he essentially swings in as a 9/6, with the ability to pump his attack so that often he gets in for 12 damage per attack if your opponent doesn't block. The titan is one of the fastest clocks to win the game, and affects the board in some way even if he gets removed. Other commonly good creatures in Ponza are Thragtusk and Obstinate Baloth since they gain life, have good bodies/abilities, and help shore up burn and other agro matchups.
Part 2 of your creature selection, is that you should include more big creatures to use. Right now your list only has 6 big threats to win with, and I think that number should be 10 or more. One of the ways this deck loses is by drawing too many LD spells and not finding a threat to close out the game with. Eventually your opponent will stick something and if you still haven't found a threat you'll have a tough time. I count Planeswalkers as threats, so if you look at my list I'm running 11 solid must-answer threats, with 2 Courser of Kruphix as support/card advantage slots. Some lists run Tireless Tracker in those slots, but I like how courser blocks better and gains life against agro and burn, and is naturally resistant to bolt. I also like how you don't need to sink additional mana into it to get the card advantage. To make space for the additional threats, I'd cut the remaining Molten Rains and the Boom/Busts. You don't need as high of a quantity of LD spells when you have Blood Moon, since moon often disables multiple lands at once. I recommend using a variety of threats from 3-6 converted mana cost so that you have options in games where you have trouble getting your 4th land or if your opponent kills your early mana creature. I'm testing out Carnage Tyrant myself, so that is a good one to keep in your 75 for now. If you do get the moons and make the changes to your LD spells that I suggested, then Goblin Dark-Dwellers becomes less good due to having fewer targets in most games and should be replaced with other threats.
Finally, on to your SB. You mentioned on my deck that you're still in the process of making it, which leads me to believe you may not be as familiar with what the good/bad matchups are. Affinity is a tough matchup, as is lantern control. For that reason, I would use Ancient Grudges over Destructive Revelrys. Since you're not a burn deck, the 2 damage from revelry doesn't matter as much, and being able to remove 2 artifacts with one card is great against the decks we want to beat. Mono-colored decks are also tough, with the worst being Merfolk since they present a fast clock and can disrupt our mana by putting Spreading Seas on whichever land we enchant with Utopia Sprawl. I run a single Choke in the SB just for them. Storm is also a tough matchup, so you'll need grave-hate on turns 1-2 to deal with them. Cage is good, but I like a split of both cage and Relic of Progenitus since relic is also good against Living End, which happens to be another bad matchup. Cage doesn't stop Living End decks, so I lean towards more relics for that reason. I also use a Scavenging Ooze in the SB for added utility/grave hate when I just want something for Snapcaster mage decks. Carnage Tyrant and more often Thrun, the Last Troll are used against control decks. Many people use Kitchen Finks against attrition decks like Jund or Death's Shadow, but I like Obstinate Baloth and Chameleon Colossus better since they are good main-deckable threats. I personally like Acidic Slime in the SB as a way to deal with enchantments, artifacts, and opposing large creatures (deathtouch). Any other SB slots are up to your discretion as to what you want to beat.
Well, I know I wrote a book here, but hopefully I explained some of the reasons why many lists look the way that they do. One way you could go with your list here is to make the Blood Moon change last, keeping the Molten Rains in place of them to allow you to use the dark-dwellers as threats until you make the change (since Moon just wins many games by itself). This is only if the list you currently have here is what you have irl. If you're buying cards for it, just start with the blood moon version since it's more viable in larger events. Good luck with Ponza!
October 12, 2017 7:46 a.m.
I've been playing Bruna for a while now. I've built my deck in such a way that I try to guarantee that Bruna will survive the same turn that she comes into play, and hopefully has haste to kill an opponent. Feel free to take a look at my list, since there are so many differences between our lists that it would take too long to list them here. Let me know what you think, and good luck stomping with Bruna!
October 11, 2017 10:56 a.m.
If for some reason the other two interested parties don't pan out in the end, I'd also be interested in buying the whole deck.
October 10, 2017 2:29 p.m.
Commander / EDH*
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