Entourage of Trest

Entourage of Trest

Creature — Elf Soldier

When Entourage of Trest enters the battlefield, you become the monarch.

Entourage of Trest can block an additional creature each combat as long as you're the monarch.

Browse Alters View at Gatherer

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Set Rarity
Conspiracy: Take the Crown (CN2) Common

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Tokens

Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
Pauper EDH Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
1v1 Commander Legal

Latest Decks as Commander

Entourage of Trest Discussion

Spell_Slam on He was a kickr boi, she said c u later boi

6 months ago

Hi rewwer !

Those lands are great additions I hadn't thought of!

In terms of cuts, I think I can make a few suggestions.

Gruul Locket for New Horizons, Explorer's Scope for Hunger of the Howlpack, Darksteel Pendant for Entourage of Trest, Brightwood Tracker for Horned Kavu, Bladed Pinions for Mutant's Prey, Reap and Sow for Rolling Thunder, Mwonvuli Acid-Moss for Hunt the Weak.

I try to make subsitutions that make sense with mana cost and\or function as much as possible.

I hope this helps. Thank you for the kind wishes and I hope you are also staying safe.

Spell_Slam on He was a kickr boi, she said c u later boi

6 months ago

Great start! You have pretty much all the good kicker cards. I think you could focus a bit more on the secondary theme of Hallar, which is +1/+1 counters. Hallar doesn't care where the counters come from, which means you don't actually need that many Kicker cards to make him deal tons of damage.

Hunger of the Howlpack is a great addition to the deck, being one of the most efficient counter-givers in Pauper.

Elven Rite, New Horizons and Soul's Might are all very efficient ways to get lots of counters on your Commander.

Mutant's Prey and Hunt the Weak are great removal spells for your deck that is chock-full of +1/+1 counters. Feral Contest also isn't bad.

Ivy Lane Denizen is a must have in this deck. You make plenty of tokens, which can either make Hallar massive or simply make your 1/1s into 2/2s, which is an incredible boost.

Longshot Squad gives most of your team reach. Aquastrand Spider also does it for a cost, but can also distribute counters. Spike Colony is a pretty beefy creature that can also give its counters to others. This can make combat very difficult for the opponent on top of all the synergy it gives naturally.

Horned Kavu is extremely useful in this deck, since it can re-buy so many of your ETB triggers for lots of value.

It's so hard to get card advantage in these colours. I would definitely play Entourage of Trest to try to keep up with Blue and Black decks. I also don't leave home without Rolling Thunder and Elven Cache in these colours as cards to catch you up in card advantage. You could also be running up to six cycling lands, namely Tranquil Thicket and Forgotten Cave. In terms of synergy, you could also go for Tishana's Wayfinder and Brazen Buccaneers.

I would also think about adding all the mediocre +1/+1 counter distributers, like Bond Beetle, Kujar Seedsculptor, Ironshell Beetle, Scrounging Bandar, Satyr Grovedancer.

Spell_Slam on Howlpack alpha brawl

1 year ago

Cool deck! I think a lot of your burn is sub-par, however.

Staggershock is a great way to get an easy 2-for-1 in Red. I think it would be an improvement over something like Burn the Impure in most cases. I also would not leave home without Rolling Thunder . This card can turn the game around in the late game.

I have really like this card in my own red decks, and I see you also like these effects. I'd suggest Destructive Tampering instead of Ruthless Invasion . Tampering is just more versatile.

You don't seem to have much artifact/enchantment hate in your deck. Hull Breach does both for a competitive price.

It's hard enough competing with the card advantage that Blue and Black generate. I would move Entourage of Trest and maybe even Crown-Hunter Hireling .

Speaking of card advantage, Lead the Stampede is a good way to refill your hand on creatures.

I found in my games that Lightning Bolt and its ilk aren't really worth running in a multiplayer setting of PDH. They're just not cost-effective. You want to make sure that your burn can at least give you an advantage. I would prefer Firebolt over Searing Spear any day, for example.

Ravenrose on Time to time some group hug again

1 year ago

I think Yeva, Nature's Herald would be a good addition to this deck. Dictate of Heliod might also come in handy. Sphere of Safety and Ghostly Prison as well as Crawlspace makes it even more difficult to attack you. You want to keep Monarch at all costs with this deck, since it is perfect card draw, so Regal Behemoth and Entourage of Trest will make that happen. Nylea, God of the Hunt and Karametra, God of Harvests are additions worth considering in this deck. Explosive Vegetation , Peregrination , Cultivate and Kodama's Reach are ideal ramp.

I hope this helps!

Raven Rose

Podkomorka on Hallar, the Firefletcher | Pauper EDH

2 years ago

I like what I see so far. The land count seems right. I see many staples that I'd like to see. I'd like to see Path of Ancestry, Darksteel Pendant, Reclaim, Entourage of Trest, Mutant's Prey, Hunt the Weak, the two green cycle lands, Explorer's Scope, Village Elder, Crown-Hunter Hireling.

To make room I would look at the following to take out: Sizzle, Welder Automaton, Wrap in Vigor, Withstand Death, Blinding Fog, Jolrael's Favor, Nature's Panoply, Might Beyond Reason, Saddleback Lagac, Dragonscale Boon.

It's always nice to see new faces in our community :) Welcome!

Hi_diddly_ho_neighbor on Grothama, All-Devouring, All-Drawing, All-Cheating

2 years ago

Its nice to see a fellow lover of Grothama! I have a budget version that takes a different trek with Grothama. Mine focuses more on using the card draw ability as a trap for punishing opponents with the fight ability. A few cards that you might consider that can force your opponents into tangling with Grothama: Arcum's Whistle, Bullwhip, and Magnetic Web.

Foe-Razer Regent also works great with the big wurm.

Lastly, I find the "Monarch" mechanic to be really strong with Grothama. Regal Behemoth and Entourage of Trest would help there.

Here is my version if you feel like taking a look: Boss Battle. It's power level is much lower than yours due to the budget restrictions, but it seems pretty fun!

PartyJ on Shaman of the Fireball | Pauper EDH

2 years ago

Hello wraya2 and Podkomorka,

thank you so much for actively helping me improve the deck. I have been closely looking at the large pile of commons which I own more closely. As well as paying good attention to all the suggestions you both made. I came up with the following list of changes to improve the overall strategy and consistancy of the deck.

OUT:

IN:

Thank you both for all the great recommendations. I have put a few still on the maybeboard, as I do not own them yet. But these changes feel like a mayor improvement to the deck already and I can't wait to see this build into action. If anyone still spots possible upgrades or weak links, then I love to hear you about it!

If anyone wishes to chat with me or other fellow magic players about EDH, Pauper EDH or any other format, I can also be found in here most of the time. Feel welcome to join this discord channel at any time.

Best regards,

PJ

Podkomorka on Shaman of the Fireball | Pauper EDH

2 years ago

Entourage of Trest, Thorn of the Black Rose, Merciless Resolve, Disturbed Burial, Grim Harvest off the top of my head. I have a few golgari decks that will share good cards regardless of the archetype. Check out my list here. As far as removal, recursion, and card draw go they should be the same for both our decks.

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