|Commander / EDH||Legal|
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|Conspiracy: Take the Crown (CN2)||Common|
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Entourage of Trest
Creature — Elf Soldier
When Entourage of Trest enters the battlefield, you become the monarch.
Entourage of Trest can block an additional creature each combat as long as you're the monarch.
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Entourage of Trest Discussion
2 months ago
I like what I see so far. The land count seems right. I see many staples that I'd like to see. I'd like to see Path of Ancestry, Darksteel Pendant, Reclaim, Entourage of Trest, Mutant's Prey, Hunt the Weak, the two green cycle lands, Explorer's Scope, Village Elder, Crown-Hunter Hireling.
To make room I would look at the following to take out: Sizzle, Welder Automaton, Wrap in Vigor, Withstand Death, Blinding Fog, Jolrael's Favor, Nature's Panoply, Might Beyond Reason, Saddleback Lagac, Dragonscale Boon.
It's always nice to see new faces in our community :) Welcome!
5 months ago
Its nice to see a fellow lover of Grothama! I have a budget version that takes a different trek with Grothama. Mine focuses more on using the card draw ability as a trap for punishing opponents with the fight ability. A few cards that you might consider that can force your opponents into tangling with Grothama: Arcum's Whistle, Bullwhip, and Magnetic Web.
Foe-Razer Regent also works great with the big wurm.
Here is my version if you feel like taking a look: Boss Battle. It's power level is much lower than yours due to the budget restrictions, but it seems pretty fun!
7 months ago
thank you so much for actively helping me improve the deck. I have been closely looking at the large pile of commons which I own more closely. As well as paying good attention to all the suggestions you both made. I came up with the following list of changes to improve the overall strategy and consistancy of the deck.
- Elvish Ranger: Too vanilla
- Selvala's Enforcer: I don't like giving my oponents free cards
- Treetop Scout: Not relevant enough
- Touch of Moonglove: A defensive removal, better options at hand
- Reave Soul: Too narrow, knowing that Eldrazi flock my meta too
- Plummet: Too narrow
- Murder: Better options at hand
- Asphyxiate: Better options at hand
- Dutiful Return: Better options at hand
- Scour from Existence: Too mana intensive for what it does
- Grim Harvest: overall improvement for what it does
- Culling the Weak: Great synergy with my commander
- Innocent Blood: Great synergy with my commander
- Sundering Vitae: Overall improvement
- Terror: Overall improvement
- Ashes to Ashes: Overall improvement
- Evincar's Justice: Overall improvement
- Entourage of Trest: Overall improvement
- Priest of Titania: Huge improvement
- Vulturous Aven : Great synergy with my commander
Thank you both for all the great recommendations. I have put a few still on the maybeboard, as I do not own them yet. But these changes feel like a mayor improvement to the deck already and I can't wait to see this build into action. If anyone still spots possible upgrades or weak links, then I love to hear you about it!
If anyone wishes to chat with me or other fellow magic players about EDH, Pauper EDH or any other format, I can also be found in here most of the time. Feel welcome to join this discord channel at any time.
7 months ago
Entourage of Trest, Thorn of the Black Rose, Merciless Resolve, Disturbed Burial, Grim Harvest off the top of my head. I have a few golgari decks that will share good cards regardless of the archetype. Check out my list here. As far as removal, recursion, and card draw go they should be the same for both our decks.
10 months ago
First off I would like to say that I, personally, really enjoy this deck. I play almost exclusively control decks and this is one of my new go-to's when it comes to pauper playtesting nowadays. You mentioned that this deck is supposed to function very well against control, and I would say it does. It wins around 50% of the playtests I do with it, but there is one thing that I think would make it far better against the decks I play.
Keep in mind these suggestions really only apply to decks that I like to play and mostly revolve around my playstyle so take them with a grain of salt and ignore them if it's not how you want this deck to be.
Most control decks I play take around two turns to get answers online game one. Taking a look at your turns 1-3 threats (the turns in which you have the best opportunities to strike at control decks) I see some good and bad. The burn spells take care of weak control-creatures very well and Bonesplitter is great for making tiny creatures more powerful, but there isn't very much that I would feel panicked to take care of as a control player. When I play control I get nightmares about Gore-House Chainwalker, the shard-blade creatures, and Kird Ape. Cheap creatures that I have to waste answers on that prevent me from saving answers for the beefy things like Blastoderm and Entourage of Trest.
I understand that small and early creatures like that are more of an aggro deck thing than a midrange thing. But by turn three having a Nest Invader, Eldrazi Spawn, a Gore-House Chainwalker, and a Bonesplitter would be amazing against control. Can't be edicted, difficult to block with 1/1s and 1/2s, and it would take too much mana to remove each individually. So maybe at least put a couple of more aggressive/early game value creatures in the board.
Again, this is more of a pacing thing against control players like me. I'm not asking you to completely throw the deck's pacing and style out the window, but from personal experience I know that at least putting 2-3 of these kinds of creatures into the deck would make the deck very effective.