Durable Handicraft


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Related Questions

Durable Handicraft


Whenever a creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on that creature.

, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.

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Durable Handicraft Discussion

ThallionDarkshine on Bant Counters!

1 day ago

First off, not sure why tappedout doesn't know this, but Sol Ring is banned in tiny leaders. Ainok Guide and Aquastrand Spider feel like they might just be too low impact cards, since they're pretty much just bodies with counters. Oona's Blackguard is a decent way to disrupt your opponent's hand that synergizes well with your deck. Ainok Bond-Kin makes your team more harder to block profitably, and Avatar of the Resolute could just be a strong beater. I like the idea of Durable Handicraft in here, since it lets you essentially spend an extra mana to upgrade any of your creatures, which can help you scale better into the late game.

Pal00ka on Increasing Strength

3 weeks ago

I had a hate bears +1/+1 counter deck headed by Daghatar the Adamant for a bit so here are my thoughts:

Green's competitive edge is ramping yet you are not playing a single ramp spell. Why? While your curve is nice not using this advantage only makes this weaker.

Is Deadbridge Goliath a pet card? Otherwise he is pretty bad. A vanilla creature w an obscene scavenge cost is win less and more simultaneously. I would re-examine your creature choices and prune the less optimal ones. Instead focus on giving more +1/+1 counters like Durable Handicraft, Citadel Siege, and Retreat to Kazandu.

Surprised to not see more outlast guys like Abzan Falconer, etc.

In general I think you are too focused on creatures. As suggested prune and add more ramp, interaction and card advantage for better balance. For CA Shamanic Revelation, Elemental Bond, Phyrexian Arena, Armorcraft Judge, Inspiring Call, etc. are options.

Hope something helps!

Aaerys on Only Cats Allowed (G/W Standard Cat Tribal)

1 month ago

Interesting deck.

So, from my first thoughts, you're playing a lot of singles. The more copies you have of a card, the more likely you are to draw it. Cards like Durable Handicraft I would be playing no less than 4 copies especially as most of your creatures only have one or two power, you'll need to boost them. If you do that, Ambuscade is pointless as you wont be able to remove high creatures. Although maybe sideboard them incase you play against deathtouch

JerryW72 on Would you like a servo with that?

1 month ago

Does this make sense?

I'm thinking that I should take out Durable Handicraft and replace it with more trample stuff or more protection stuff. The reason I say this is because If I pay mana for Durable Handicraft all I get is 1 +1/+1 counter. While if I pay for Animation Module I get a 1/1 colorless Servo artifact creature token, which in turn give's me an energy and a +1/1 counter. Which is a much bigger bang for my .

After writing this is it 100% clear to me that i'm going to get rid of it and replace it with something. Any recommendation's on what to switch it with?

JerryW72 on Would you like a servo with that?

1 month ago

Updated the deck, I'll get to play test it this Wednesday, but I want to see if Heroic Intervention, Hazardous Conditions, or Durable Handicraft could help out my deck and add some protection, or some kill everyone else aspects.

Boza on Winding Constrictor and Module’s interaction

1 month ago

Still no. It is called a replacement effect for a reason. It replaces an event once. If you have 2 snakes, you would get 3 counters per event, but it will still be a single event. In order:


a creature enters
module 1 triggers, trying to gain you an energy counter, but
WC1 replaces this event with 2 energy counters instead, but
WC2 replaces that event with 3 energy counters instead

once the original module trigger resolves, the other module triggers
trying to put a single +1/+1 counter on a creature, but
WC1 sees this and replaces the event with 2 counters instead, but
WC2 sees this and replaces the event with 3 counters instead.

Once the second module's trigger has resolved, the third module triggers.
You have to option to pay 1. If you do, put 1/1 creature into play and go back to start.

End result:If you have 2 Winding Constrictor, You gain 3 energy and a creature gets 3 +1/+1 counters for every 1 mana you pay.

If you want to get extra events, look at cards like Durable Handicraft.

Pandajka on Exploring intensifies

2 months ago

jaylawlerrr whaaaaat, Durable Handicraft is ridiculosly good for this deck!!! thanks man!

And yeah, I know what your mean, my local store is getting flooded by the meta-decks, I just wanna enjoy playing this game as diversely as I can

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