Durable Handicraft

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Related Questions

Durable Handicraft

Enchantment

Whenever a creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on that creature.

, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.

Price & Acquistion Set Price Alerts

KLD

Ebay

Recent Decks

Durable Handicraft Discussion

Pal00ka on Shalai's Budget Army

1 week ago

I'd highly suggest adding in Cultivate, etc. for ramp; Inspiring Call for card draw and protection; Armorcraft Judge for card draw; Bristling Hydra nice body and makes a +1/+1 counter; Fairgrounds Trumpeter could get big easily; Retreat to Kazandu +1/+1 counters just for playing lands; Durable Handicraft for more +1/+1 counter generation; Abzan Battle Priest, Abzan Falconer, Ainok Bond-Kin, Tuskguard Captain, and Longshot Squad for great keywords; Regna, the Redeemer because you have a bunch of life-gain effects for her to make an army all on her own; and ways to close out the game like Overwhelming Stampede, etc.

As for a few cuts: Danitha Capashen, Paragon does very little work with only 6 relevant spells; Resolute Archangel is expensive for her effect and has no synergy with +1/+1 counters; Surrak, the Hunt Caller I do not see haste for one creature being a huge deal, this seems to be a more slow build-up strategy; and cut it down to 36 lands plus ~10 sources of ramp (that is what I do at least).

Fun looking budget build, good job!

MegazoidDestroyerOfWorlds on Lorscale Counters

2 months ago

UPDATE: I added 3 Hardened Scales and 2 Scute Mob took out 2 Divination 1 Cancel and 1 Durable Handicraft

chox on Hallar , the Fireflethcer

3 months ago

Looks interesting... Maybe your collection is growing and you've yet to have acquired all the cards, but I'd definitely start with playing all the cards with kicker in the colors of Hallar. Consider a saproling sub-theme to stay cost-effective and create more synergy.

Here are some "Remove" suggestions Aesthir GliderGaea's ProtectorAdventurous ImpulseGhitu LavarunnerLlanowar EnvoyLlanowar ScoutMammoth SpiderPrimordial WurmYavimaya SapherdRun Amok

Here are some "Add" suggestions (DEFINITELY start with adding all the kicker and kicker-related cards!!) :Verix BladewingFight with Fire!!Goblin BarrageBloodstone Goblin

It seems like you are working with a budget, so I'll avoid suggesting things like Carnage Tyrant, because I think there are still cheap includes that increase the power/speed of this deck.

You might consider adding these SUPER budget cards. These will be better filler and combo with your +1/+1 counter theme:Arbor ArmamentCultivator's CaravanDurable HandicraftEnter the UnknownGrand Warlord RadhaLifecrafter's GiftMaulfist RevolutionaryNew HorizonsPath of DiscoveryRidgescale Tusker

IAmTheWraith on Lets Go Tall...

3 months ago

TheRedGoat: Well, I was hoping to avoid any infinite combos entirely, as my playgroup is not as experienced as me at building decks, and they usually have a greater budget constraint. I wanted a deck I could play that was fun and competitive, but also gave my pod a chance to win. I know it sounds strange, but it was my mission.

Now, your suggestions:

Retribution of the Ancients was a card that I knew existed but overlooked. It will be finding its way in the deck. A suggestion on what to drop for it?

Durable Handicraft was actually a card I built a standard deck around back in Kaladesh standard. I cannot believe that I forgot to put it in here!

Now, I do have a bit of a token sub-theme going, with Nissa, Voice of Zendikar, Ghave, Guru of Spores, Chasm Skulker, and Abzan Ascendancy. That is about how far I want to take it.

Thanks for your time!

TheRedGoat on Lets Go Tall...

3 months ago

You have said you're playing an aggro build, but are you wanting to utilize any infinite combos or avoid those entirely? Does your meta feel the same way?

In any case I feel that Retribution of the Ancients and Durable Handicraft seem like solid cards regardless of what you or your opponents do. Though whether you're wanting to bother with a token route is also a consideration.

stensiagamekeeper on Only Cats Allowed (G/W Standard Cat Tribal)

3 months ago

+3xAdventurous Impulse (3x$0.25), +2xLlanowar Elves (2x$0.25), +2xMemorial to Unity (2x$0.25), +3xLongtusk Cub (3x$0.25), +3xPride Sovereign(3x$0.99), +4xCompulsory Rest(4x$0.25), +1xRegal Caracal ($1.49), +1xForest, +2xProwling Serpopard(from sideboard)(+21) =$7.97 (US$ from cardkingdom. Maybe not the regal and a sovereign if buying locally)

-4 scrounging bandar, -4 pouncing cheetah, -4 call to unity, -2 durable handycraft, -4 abascade, divine verdict, oath of ajani, growing rites of itlamoc (-21)

So with Dominaria getting released in less than a week cards I'd consider are Adventurous Impulse, Llanowar Elves and maybe even a couple Memorial to Unity. Elves lets you play your spells a turn early and the others make it a lot harder to get screwed on mana while letting you dig for your tribal bombs.

I'm assuming you don't have more Longtusk Cubs because with Ixalan, when you say you last updated the deck, being when energy was the entire meta they might have been a little pricy. They are a penny a piece now so I'd suggest picking up a couple over Pouncing Cheetah or Scrounging Bandar.

The removal package is a little slow and I'd suggest Compulsory Rest, Gideon's Reproach or Cast Out to replace the Divine Verdict and suchlike.

Also I'd run more lands. At least 23.

Durable Handicraft, Call for Unity and Oath of Ajani arn't viable in standard atm. You're sacrificing tempo to force through damage late game. Most well tuned control or mid-range decks could easy stabilize before you start to do anything really aggressive, aggro will keep those cards dead in your hand and combo will have you dead on turn 4. Not to mention that anything leaning on removal only needs to one for one your creatures and render your random do nothing enchantments useless without even having to directly answer them. Your best strategy with this type of deck is to either bite hard and not let go or play cards like Vanquisher's Banner or Lifecrafter's Bestiary and draw so many cards your opponent runs out of removal.

Load more