Whenever a creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on that creature.
, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.
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Durable Handicraft Discussion
3 weeks ago
Let me start by saying that you have picked a great commander. I like Momir Vig, Simic Visionary. He is so much fun, as long as you don't mind shuffling alot. Here's my Simic deck Simic Toolbox for a reference.
Momir Vig, Simic Visionary let you build a toolbox deck that has many options and deal with a wide variety of threats. Let's use that.
I'm going to start with basic strategy, then move onto what to remove, and then what to consider putting in.
Due to the likelyhood of Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre, Gaea's Blessing, or Elixir of Immortality being in an opponent's deck, the mill stategies tand to not work well in commander games. Especially multi-player games. Now, I'm not saying that you can't mill the opponents, just don't rely on that stategy too much.
Additionally, you should be in the 34 to 38 lands range. Only having 29 lands could really slow you down. Don't rely on mana creatures because opponents will target them to hinder you.
I would remove the following:
Blanchwood Armor, only sees forest, auras aren't that good in commander, and there are better options.
Curse of the Bloody Tome, only works on a sinlge opponent.
Khalni Heart Expedition, there are much moer efficient land seach methods.
Ring of Kalonia and Ring of Thune, there are better equipments and other artifacts to consider.
Gridlock, weak tap target permanent ability. Too much of a mana sink.
Gatecreeper Vine, Creatures with defender can't attack and in later parts of the game, just disappoint more often than help. The search for a gate only nets one card.
Skullwinder helps your opponents as much as it helps you.
Wood Elves only finds a forest. Borderland Ranger, Sylvan Ranger, or Farhaven Elf may be better options. And/Or add Breeding Pool.
Without haste, creatuers that have tap abilities are just targets until they lose summoning sickness. Let's minimize those.
Boreal Druid, Kiora's Follower, Llanowar Elves, Merfolk Mesmerist are all cards to consider cutting for lands or stronger creatures.
These are maybe remove or maybe keep, depends on where you want to focus:
Fertile Ground, more land would be better.
Ghostly Touch, better ways to untap a permanent
Paragon of Eternal Wilds, only sees green creatures.
Now for the toolbox creatures. Let's really expand on your +1 counters theme. In no particular order:
From my deck, look at Cytoplast Manipulator, Cytoplast Root-Kin, Cytospawn Shambler, Forgotten Ancient, Helium Squirter, Plaxcaster Frogling, Spike Feeder, Spike Weaver, Triskelion.
Additionally Armorcraft Judge, Baloth Pup, Oran-Rief Hydra, Ainok Guide, Avatar of the Resolute, Battlefront Krushok, Hooded Hydra, Experiment Kraj, Fertilid are all fun cards with abilities that capitalize on counters.
Mystic Snake gives you a repeatable counterspell when you have Roaring Primadox or a Crystal Shard on the field.
Murkfiend Liege, makes everything stronger and untaps your dudes each turn. Truly obnoxious with a Hair-Strung Koto in play.
Gilder Bairn can accelerate your creatures and planeswalkers. But to really abuse it you need a Holdout Settlement, Springleaf Drum or Hair-Strung Koto in play to tap it.
Sphinx of Magosi has been a favorite of mine in commander decks. Flyer, card draw, and keeps gettign bigger.
Omnibian is a good way to remove an opponents blocking creature by reducing it to a 3/3 after blockers are declared and before damage happens.
Simic Guildmage is good for the counters, but if you really want to run some auras then he gets better.
Other cards to consider:
Crystal Shard lets you block and then bounce a creature you control so that you can reuse the 'enters the battlefield' triggers.
Durable Handicraft give you an option to put a counter on any creatures as it enters the field.
Hardened Scales is a great card in this deck and is cheaper than Doubling Season.
Halimar Depths, Khalni Garden, Llanowar Reborn, Oran-Rief, the Vastwood, Temple of Mystery and Treetop Village have always been good to me.
Simic Growth Chamber lets you bounce the Halimar Depths, Khalni Garden or a tapped basic. Also retriggers the landfall cards.
Writing this up has made me want to get off my chair and go build my Simic commander deck. Thanks!I hope that these suggestions help you. As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.
3 weeks ago
Seems like a solid gameplan TitanofYAW. Have you thought about putting in counter engines like Durable Handicraft, Might Beyond Reason, or Obsessive Skinner? These could easily combo with Fairgrounds Trumpeter to create another big threat over time.
The Throne of the God-Pharaoh seems out of place here, I understand the reasoning for it but it just seems that it doesn't fit the idea of the deck as well as something else.
I feel that to help out the -1/-1 counter plan you could look at Liliana, Death Wielder, I understand this may cost quite a bit but she would give you continuous snakes and can kill creatures for Yahenni.
Sideboard options: I would recommend adding Take Down to deal with fliers more efficiently than the deck already can. Maybe adding 2 Appetite for the Unnatural to further protect against artifacts and deal with enchantments when needed.
I hope these suggestions help fuel some new/interesting ideas.
3 weeks ago
If you want to get delirium quickly, Vessel of Nascency, Evolving Wilds and maybe Implement of Ferocity are useful. The mana of Rishkar, Peema Renegade could be useful for Durable Handicraft's . You could replace Janjeet Sentry, because it's ability requires 2. As for consistency, statistically you'll have 1 creature with a cost of 2 or less in your opening hand. You also don't have draw or scry effects yet to filter, Lifecrafter's Bestiary is one option. Also what's the order for your strategies, first tap then grow or first grow then tap? This decides the ratio of your cards in the deck. PS: Planeswalker suggestion Nissa, Voice of Zendikar
4 weeks ago
A little heavy on the vehicles (though I realize they are the namesake of the deck), but I'm digging this clean-burning aether engine. Pentavus seems good for this deck. I might also suggest Hardened Scales if you wish to further push +1/+1 counters, along with Durable Handicraft - also from Kaldesh!
1 month ago
Nick+ thank you for your input! I overlooked Niblis of Frost thats a great addition. What should I replace him with? I liked the Durable Handicraft because it leaves +1/+1 tokens on permanently and not just for a turn. Slip Through Space would be a great addition also but that block is about to rotate out with Amonkhet coming out in a few days.
1 month ago
Niblis of Frost can also tap opponents creatures if you cast an instant or sorcery and can grow big with prowess. I'm not very fond of Durable Handicraft, I understand its purpose, but the additional cost of makes it difficult to leave mana open. If you want to create just one big creature to swing, you can add Slip Through Space to make it unblockable.