Durable Handicraft


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Kaladesh Uncommon

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Related Questions

Durable Handicraft


Whenever a creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on that creature.

5 , Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.

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Durable Handicraft Discussion

Angry_Potatoes on Rishkar Peema Renegade - JLK l Game Knights #4

2 days ago

Scavenging Ooze seems like an auto-include in any green deck, but in a deck where +1/+1 counters matter? Bro, why is it not in here? I'm also surprised that you don't have Soul of the Harvest; this is one of my go-to green baddies in decks with lots of smaller creatures. Since this deck wants to abuse stuff like Paradox Engine, Soul can keep refueling you with creatures as your engine goes off.

A lesser-known creature to consider would be Bloodspore Thrinax; get a single counter on him, either with devour or some other ability, and all your creatures get free counters on etb. Cytoplast Root-Kin plays a similar role with graft, and Durable Handicraft is like a janky green version of extort, only with +1/+1 counters instead of life drain.

Cool_Cat on Servo rancher

1 week ago

I had Chief of the Foundry at one point and he is great, and I like over come as well, but I am using the Animation Module for the combo with Metallic Mimic. Durable Handicraft is in there as insurance for +1 +1 counters to do my semi-infinite combo. I have been running into a problem with counterburn as well. Thank you for the ideas and I will most likely find room for Overcome and Chief again after more testing with my friend.

FullmetalWes on Servo rancher

1 week ago

I made a servo token deck (seen here>Destructive Drones (Rotation Proof)) and Chief of the Foundry has been awesome. I use a little improvise so him being an artifact actually matters for my deck but the nice thing is they boost each other when you have more than one out and pump up your vehicles. I'd recommend taking out the Animation Module and Durable Handicraft for Overcome (which would be totally awesome in this) and something that allows you to go wide even more like Glint-Sleeve Artisan. Good luck!

BenTheGuyThe on 4 Colour Infinite Hailfire

1 month ago

I made a deck that's more drain less combo, but It has a lot of +1 counters going on so I put Rishkar, Peema Renegade in. Between Metallic Mimic, and Durable Handicraft, he could act as another Cryptolith Rite. Just makes you more consistent

The emperors jank

BenTheGuyThe on 4 Colour Infinite Hailfire

1 month ago

I would say 4 Animation Module because that's your only other turn 1 play. 4 Metallic Mimic because that takes two of the artifacts you need out of the combo, allowing you more control/removal and search engines for your pieces.

Also I found this card, I don't know if you could put this in. It doesn't infinite but it could make it a little more consistent. Durable Handicraft

Voxelfox20 on GB AGGRO *energy*

2 months ago

Id swap out 2 Greenbelt Rampagers or 2 Rishkar, Peema Renegades for 2 Scrounging Bandars.Use your Verdurous Gearhulk and Rishkar, Peema Renegade to throw counters on Scrounging Bandar and Walking Ballista, triggering Winding Constrictor to put an extra counter on both, this then means you can use Scrounging Bandar's ability to move the counters on it over to Walking Ballista. I would also suggest Kujar Seedsculptor or Lifecrafter's Gift for the counter ramp, personally i find Longtusk Cub very dependant, same goes to Greenbelt Rampager, its very efficient but its been holding me back in tests with my own B/G Energy Counter deck. Lastly Durable Handicraft can be a good generator. Hope this advice helps! :D

MoonTurtle7 on Help being a monster

2 months ago

Honestly sir I believe you could run reanimate sac based deck that forces them to get rid of their creatures and Vampire Hexmage to help with the rest especially if you can use her more than once. At least counterwise. Thought you didn't ask for that.

With narset you have to be very careful using creatures, and dealing with opponents whom abuse Grave Pact style things. Try to use as much Scry and top deck manipulation as you can to make sure that when Narset goes off it's more impactful.

Though with Atraxa one of the biggest keys could be a douchey "land destruction choke" seeing as Atraxa can be a little tricky with that extra colour. Once Narset hits your mana becomes a little less relevant so it doesnt hurt you so much. Because land destruction is considered pretty taboo it actually tends to be cheap. That is if you're comfortable with that

Outside of that, but keeping with that kind of theme, Blood Moon is something that stops Atraxa dead in her tracks (you don't really use mana anywho, and you can play mana rocks for free) Although it's price is pretty ridiculous. Authority of the Consuls Aura of Silence Blind Obedience Ghostly Prison Propaganda Sphere of Safety Are all pretty standard for slowing down the creature based Atraxa, silence leaning towards stopping things like Death's Presence and Durable Handicraft Helix Pinnacle it atleast slows her down (the helix turn 1 is scary real fast)

Darksteel Mutation and Imprisoned in the Moon both just make Atraxa dead weight.

Anything that lets you take extra turns without being a creature is broken. (thought they tend to be expensive)

If you can make narset indestructible boardwipes are awesome most of the time.

Strionic Resonator lets you double up on her ability.

removal is free if you get her going, bonus points if it has flashback, or buyback

A good place to look might be towards things Zur the Enchanter would use. He tends to lean a lot towards stax and pillowfort which may help.

NinjaMonkeey on Green White +1+1

2 months ago

Ajani's comrade is very weak, i would cut it and replace it with Walking Ballista and maybe adding Durable Handicraft

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