Windstorm

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Uncommon
Magic 2014 (M14) Uncommon
Duel Decks: Garruk vs. Liliana (DDD) Uncommon
2010 Core Set (M10) Uncommon

Combos Browse all

Windstorm

Instant

Windstorm deals X damage to each creature with flying.

Price & Acquistion Set Price Alerts

KTK

M14

DDD

Ebay

Windstorm Discussion

Pieguy396 on Stormy Horizons

2 weeks ago

Hello there! I don't see anything huge you're missing (other than lands), but I definitely think you should at least consider Sol Ring, Cultivate, Kodama's Reach, Eternal Witness, Mystical Tutor, Plasm Capture, Counterspell, and probably Blue Sun's Zenith and Stroke of Genius as well. If you're looking for cards to cut to make room for lands, I would start with the following. A lot of those cards are for what appears to be an Edric subtheme; I'd stick to just one plan, making a lot of mana and killing your opponents with it.

In any case, good luck! Feel free to let me know if you want some more suggestions!

Matrixxx999 on Rhonas God of Zoo

2 weeks ago

Thanks for your upvote on my Rhonas deck!

Some suggestions for your deck:

Izu_Korasu on Glorious Consumption [Budget Scavenge]

2 months ago

it might be worth swapping Corrosive Gale out for either Needle Storm, Hurricane or Windstorm or Squall Line ... but Arashi, the Sky Asunder allows for scavenge-able instant speed flying hate

Naksu on Beauties and Beasts

3 months ago

For a beginners deck this looks promising. I too like mono-green/gruul decks the most. I'll list a few cards I've found to be pretty effective against any meta, as they are all tackling some of the more common adversaries.

All depends on what your LGS is playing, but those should get you started.

jon_hill987 on Simic Counters

4 months ago

Against flying you have some good answers in green, Gravity Well is good, you could also consider some anti flying board wipes like Windstorm, Corrosive Gale or Whirlwind. Combine these with something like Evolution Charm and you can even use it to get rid of any non flying creature.

Ucenna on Queen Marchesa: Politics, Aikido, and Control

5 months ago

Okay, that makes sense.

For me Stinkweed Imp is a must. My playgroup plays a lot of fliers, and Stinkweed Imp is a solid rattlesnake that I can get back whenever I want.

Dictate has served me well in my play tests. Cast it end of turn and then through everything you've got into your next turn.

Thoughts on the Eiganjo Castle, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep? I run Shinka because deathtouch + first strike is nice to have. The others might be worth considering, and Shizo can be another Key to the City.

Reflect Damage is a card I'm trying out but haven't cast yet. It's not very mana efficient, but it has more versatility than others. It makes Windstorm effects almost instakills.

I'm not running Necropotence, mostly because I don't really enjoy the card. Instead I run Sin Prodder. My deck is a bit more aggressive than yours, and I appreciate being able to sneak the extra damage in when I can.

Another card that I can't decide about is Eight-and-a-Half-Tails. It provides solid pillowforting and permanent protection abilities as well as evasion, but it's rather mana intensive. Still, it has a lot of versatility.

I've also been using Gonti's Machinations. I know it's not great, but it provides a little bit of discouragement and affords me a lot of life gain. And sometimes that 3 damage is exactly what I need to close out the game. Yesterday it won me 1 game, and would have won me another if it hadn't been O-Ringed.

Also, Parallectric Feedback?

euananddalesaccount on Displace that Sh!t (infinite combo)

7 months ago

change Windstorm to Heaven / Earth and Stony Silence for Siege Rhino. swap out Lost Legacy for Extirpate and add some removal. Anguished Unmaking isn't enough. you're a combo deck, so you need to defend like crazy with Fatal Push, Path to Exile, Wrath of God (as a one-of), etc.

Instead of Caves of Koilos, try Godless Shrine, and same for Fortified Village (Temple Garden). add some fetches, Windswept Heath sice you seem to have a very ktk-ish abzan deck).

WargRave on $25 Extreme Budget Hapatra EDH

7 months ago

A decent $25 deck is a great accomplishment! Moreover, a lot of the stuff in here looks genuinely strong, and not jank at all.

On the subject of evasion, Trailblazer's Boots is other inexpensive equipment that gives nearly unblockable and doesn't have Hot Soup's downside, though it doesn't curve with Hapatra quite as well.

Reclamation Sage is a bit cheaper than Beast Within and you may be able to count on your -1/-1 counters to take out troublesome creatures, and your snakes to combat planeswalkers. Unravel the Aether and Deglamer maintain instant speed and budget while dealing with indestructibles like the Theros gods, Blightsteel, etc.

Speaking of removing creatures, fight works great with deathtouch snakes as well as infect/wither. I see you already have Ulvenwald Tracker, but how about Setessan Tactics for some instant speed blowouts?

I feel like Liliana's Influence is a little weak for its mana cost and it's over twice as expensive as the average card. Corrosive Mentor can spread a lot of -1/-1 counters at half the mana cost. Rendclaw Trow is another 3 mana witherer that also has persist! Blight Sickle allows everyone, including the snakes, to get in on the fun.

Eldritch Evolution is even more expensive, and doesn't have many targets from your snakes. The exact effect is impossible to replicate as thriftily, but Primal Command give the tutor effect along with other decent modes for about 80 cents less (you can find it for about $1 quite easily).

Gravity Well is an interesting one. I wouldn't want to stop my opponent's flyers from attacking each other though, just me. Tower Defense does the same job for a turn, and the toughness boost is considerable. It's enough to use it against ground attackers to keep all your blockers alive. Blightwidow and Deadly Recluse are the spiders that seem to fit best. Windstorm and Whirlwind proactively handle flyers.

Jungle Hollow is as about cheap as Foul Orchard, as is Golgari Guildgate. Grim Backwoods generates some value from excess snakes. I find the one mana cycle lands good to mitigate land flood, and they're less than $0.25 too. Oran-Rief, the Vastwood would require one of the more expensive spells to leave, but it's far better than a basic Forest.

Some ramp wouldn't go amiss. Wayfarer's Bauble, Rampant Growth, and Nissa's Pilgrimage are super budget. Sakura-Tribe Elder is 0.75, but snake flavor! Grapple with the Past is flexible.

Card draw options: Warriors' Lesson, Altar's Reap, Mask of Memory, and Vulturous Aven make use of your snakes. Read the Bones is rarely bad. For graveyard based card advantage, there's Phyrexian Reclamation and Wildest Dreams. Skullwinder is political and thematic. Creeping Renaissance could potentially replace Seasons Past at a lower price.

What else could come out? Probably Aboroth, it doesn't do as much as any other 6+ mana spell in the deck I think, or even the 5 mana spells. It doesn't even provide -1/-1 counters until your next upkeep. Hideous Visage feels like it's not necessary, since who's blocking 1/1 deathtouch creatures anyway? It's true that Hapatra wants evasion, but intimidate isn't even great on a two color creature; Aphotic Wisps does the job for one mana, and cantrips. Likewise, Sewers of Estark is too much mana and too many cents for the effect. Culling the Weak seems like something that belongs in an explosive combo deck, not a grindy, incremental value deck.

Well that's it, I look forward to seeing you evolve this deck!

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