Windstorm

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Uncommon
Magic 2014 (M14) Uncommon
Duel Decks: Garruk vs. Liliana (DDD) Uncommon
2010 Core Set (M10) Uncommon

Combos Browse all

Windstorm

Instant

Windstorm deals X damage to each creature with flying.

Price & Acquistion Set Price Alerts

KTK

M14

DDD

Ebay

Recent Decks

Windstorm Discussion

NV_1980 on Warriors, Come Out to Pla-ay!

4 months ago

Nice deck! Here are some additional ideas:

  • Mardu Woe-Reaper; cheap to cast and gives you some graveyard-hate options. The lifegain helps too.
  • Bramblewood Paragon; nice boost for every warrior you summon from here on out.
  • Stonehoof Chieftain; bit expensive to cast but still a warrior; provides some hefty bonuses for your creatures.
  • Boldwyr Intimidator; this card adds so much flavor to a warrior deck; and it's fun to use as well.
  • Mardu Strike Leader; fantastic way to swamp the battlefield with warriors.
  • Blood-Chin Fanatic; great way to utilize creatures that were already doomed anyway.
  • Ankle Shanker; turns all your attacking creatures into instant death for anything that dares to block.
  • Windstorm; since you do not use any fliers, this can be a great one-sided boardwipe against any players that do.
  • Shared Animosity; since all of your creatures are warriors, this gets out of hand really fast.
  • Raiders' Spoils; fantastic opportunity for some additional card draw.
  • Oketra's Monument; more warrior tokens for you.

Hope any of this makes sense. Happy gaming! And should you have the time and inclination, I would appreciate feedback on one of my EDH decks. Thanks.

Regards,

NV_1980

xaerusblade on Tuning my mono-green deck

8 months ago

Windstorm is good against lingering souls..:) or them trample as well.. :)

Pieguy396 on Stormy Horizons

10 months ago

Hello there! I don't see anything huge you're missing (other than lands), but I definitely think you should at least consider Sol Ring, Cultivate, Kodama's Reach, Eternal Witness, Mystical Tutor, Plasm Capture, Counterspell, and probably Blue Sun's Zenith and Stroke of Genius as well. If you're looking for cards to cut to make room for lands, I would start with the following. A lot of those cards are for what appears to be an Edric subtheme; I'd stick to just one plan, making a lot of mana and killing your opponents with it.

In any case, good luck! Feel free to let me know if you want some more suggestions!

Matrixxx999 on Rhonas God of Zoo

10 months ago

Thanks for your upvote on my Rhonas deck!

Some suggestions for your deck:

Izu_Korasu on Big Empty [Golgari Counters]

1 year ago

it might be worth swapping Corrosive Gale out for either Needle Storm, Hurricane or Windstorm or Squall Line ... but Arashi, the Sky Asunder allows for scavenge-able instant speed flying hate

Naksu on Beauties and Beasts

1 year ago

For a beginners deck this looks promising. I too like mono-green/gruul decks the most. I'll list a few cards I've found to be pretty effective against any meta, as they are all tackling some of the more common adversaries.

All depends on what your LGS is playing, but those should get you started.

jon_hill987 on Simic Counters

1 year ago

Against flying you have some good answers in green, Gravity Well is good, you could also consider some anti flying board wipes like Windstorm, Corrosive Gale or Whirlwind. Combine these with something like Evolution Charm and you can even use it to get rid of any non flying creature.

Ucenna on Queen Marchesa: Politics, Aikido, and Control

1 year ago

Okay, that makes sense.

For me Stinkweed Imp is a must. My playgroup plays a lot of fliers, and Stinkweed Imp is a solid rattlesnake that I can get back whenever I want.

Dictate has served me well in my play tests. Cast it end of turn and then through everything you've got into your next turn.

Thoughts on the Eiganjo Castle, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep? I run Shinka because deathtouch + first strike is nice to have. The others might be worth considering, and Shizo can be another Key to the City.

Reflect Damage is a card I'm trying out but haven't cast yet. It's not very mana efficient, but it has more versatility than others. It makes Windstorm effects almost instakills.

I'm not running Necropotence, mostly because I don't really enjoy the card. Instead I run Sin Prodder. My deck is a bit more aggressive than yours, and I appreciate being able to sneak the extra damage in when I can.

Another card that I can't decide about is Eight-and-a-Half-Tails. It provides solid pillowforting and permanent protection abilities as well as evasion, but it's rather mana intensive. Still, it has a lot of versatility.

I've also been using Gonti's Machinations. I know it's not great, but it provides a little bit of discouragement and affords me a lot of life gain. And sometimes that 3 damage is exactly what I need to close out the game. Yesterday it won me 1 game, and would have won me another if it hadn't been O-Ringed.

Also, Parallectric Feedback?

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