Tishana's Wayfinder

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Tishana's Wayfinder

Creature — Merfolk Scout

When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, Put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

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Tishana's Wayfinder Discussion

Acidburn420 on U/G Scapeshift Lands

1 month ago

PikaSir Good point, I was initially running the deck with the Tishana's Wayfinder and it worked great, but now that I've taken them out the branchwalkers might be the only explore cards that stay in. I did also toss around the idea of counterspells, I just wasn't sure which ones I would be looking at running. Which would you suggest?

awfulitis on

3 months ago

If Vraska's Contempt is too expensive have you considered Hour of Glory? It's super budget friendly, hits most of what you're looking remove, and sits at the same mana cost as Contempt (but is actually less of a strain on the mana base). It also has the somewhat relevant upside of sniping any additional copies of a Hazoret the Fervent or The Scarab God your opponent may have sitting in hand.

For the creature base, Tomb Robber might be an interesting inclusion since it represents the potential for repeated explore triggers. It can be a bit slow so I wouldn't recommend more than two copies. Perhaps replacing Tishana's Wayfinder?

I'd also recommend a few copies of Deadeye Tracker to your sideboard. It represents some pretty decent graveyard hate while also supporting the Explore theme.

Midwest on Thrasios, Triton Hero and Ravos, Soultender

6 months ago

4 Color Merfolk, huh? Well, a lot of the Merfolk from Ixalan come with a +1/+1 counter theme. Fortunately, Black and White also have a lot of strong support cards for +1/+1 counters. I think a way to tie all 4 of your colors into one cohesive deck/theme is to build Merfolk Counters. Since you're new I'll build on some of the stuff that's been mentioned above me and then I'll dive into some separate recommendations after that.

38 lands is a great number to start your deck with.

7-9 Ramp spells, not necessarily mana rocks. Your deck is green (the best ramp color) and land ramp is typically (but not always) better than artifact ramp. The ramp that I'd recommend you start with is:Cultivate, Kodama's Reach, Sol Ring, Chromatic Lantern, Explosive Vegetation, Simic Signet, Commander's Sphere

Cultivate, Kodama's Reach, and Explosive Vegetation all offer card advantage by getting two lands for a single card. They also help color fix since your deck is four colors but the land base is primarily basics. I'll touch more on this later when I start recommending creatures, but trying to build this deck without a refined mana base will be difficult. I'd recommend that you eventually look at acquiring shock and fetch lands. It will do wonders for your deck's consistency and open up powerful ramp spells such as Skyshroud Claim as legitimate options.

Chromatic Lantern will do a lot to help in this regard as well. Simic Signet and Commander's Sphere round out the recommendations as cheap options with a focus on blue and green as they will be your primary colors. Pro tip: Never cut Sol Ring, it's one of the best cards ever printed.

LeaPlath nailed it when they said to include as many of the lords as you can. The abundance of lords is the tribe's competitive advantage (the thing that this tribe does better than any of the others). With this all in mentality I'd recommend cutting all of non-Merfolk creatures from your deck. Excluding Ravos, of course. Creatures like Jace's Phantasm and Jelenn Sphinx have a serious cost when you consider that they don't coincide with any of the other synergies in the deck. You can play non-Merfolk creatures but they have to REALLY provide an effect that works well with what the deck's overall strategy is. I'd start with these lords (some are already in your deck):Master of the Pearl Trident, Lord of Atlantis, Merfolk Mistbinder, Merfolk Sovereign, Merrow Reejerey, Deeproot Elite, Metallic Mimic

From there I'd add the Merfolk that cantrip or Explore. These Merfolk are cost efficient and will help smooth your draws. Silvergill Adept, Merfolk Branchwalker, Tishana's Wayfinder, Jadelight Ranger

Multiple Merfolk lords give your team Islandwalk. Aquitect's Will, Spreading Seas, Tidal Warrior give your team a way to get in unblocked. Herald of Secret Streams can be added to this category as well.

Kumena, Tyrant of Orazca does everything you want. He adds counters, draws cards, and provides a way to sneak in damage.

Vorel of the Hull Clade and Prime Speaker Zegana are classic Simic Merfolk that fit the counters plan.

Lullmage Mentor is a great reward for having a lot of Merfolk.

Wanderwine Prophets is the other top end Merfolk here. If you're playing Prophets then you should also play Stonybrook Schoolmaster. These two creatures plus anyway to make them both unblockable (such as Kumena or Islandwalk) leads to infinite turns with unblockable creatures. Attack with both with triggers Schoolmaster, making a token. When Prophets deals combat damage to an opponent, sacrifice the newly made token, to Prophets' trigger. Take an extra turn. Due that over and over until you win.

Sygg, River Guide was a good recommendation. I'd add Swift Warden to that as well.

Seafloor Oracle is a great way to generate card advantage on a Merfolk body.

Okay, that was a lot of creatures and I've not really tapped into Black or White yet. We'll get there in a moment. First I want to recommend 3 of the 4 Kindred cycle cards that are in your colors. Kindred Summons and Kindred Discovery are both great. They help you find more Merfolk to flood the board with which is Plan A. Kindred Dominance is a one-sided board wipe. It will leave you with a massive board advantage. Cyclonic Rift serves a similar purpose.

Playing a Weenie strategy such as this one leaves you susceptible to sweepers. Patriarch's Bidding and Creeping Renaissance will help you recover.

Cathars' Crusade and Nissa, Voice of Zendikar put counters on all of your creatures.

Okay, so time to revist the point I made earlier when I said that a non-Merfolk creature can be considered as long as it is offering an effect that the deck strongly desires. Winding Constrictor, Drana, Liberator of Malakir, Reyhan, Last of the Abzan are all creatures that are worth considering at least, I think.

Gavony Township and Opal Palace are both colorless lands which your deck can't afford too many of at the moment, but I think that they're both worth including especially Gavony Township. They're definitely better than Dread Statuary.

Sorry if that was all a bit/too much. Hopefully this helped, good luck with the deck!

r3id on First Draft Deck

7 months ago

Hey man, saw your post on reddit and I'm going to try to provide some constructive criticism!

First off, for limited format you may want to stay away from cards with high Converted Mana Cost (Air Elemental, Ancient Brontodon, Colossal Dreadmaw) that are easily removed from cards like Cancel and Lookout's Dispersal among others.

I know with limited it's hard to control synergy (basically combos throughout the deck) but I'm seeing some glimpses of it with Wildgrowth Walker, Tishana's wayfinder , and Siren Lookout! You'd want to make more to capitalize this, but I know it's beyond out of your control.

This honestly isn't bad for a U/G Merfolk deck! I recommend reading up on some draft strategies by Channel Fireball and getting a good understand of cards in the set and other synergies! Definitely keep it up and and keep trying to draft different archtypes!

poopiepoopiepants1 on ixalan merfolk

8 months ago

Yeah, I agree with boo126 about having 4x Kumena's Speaker and Merfolk Branchwalker and cutting River Sneak, but I suggest maybe taking out the Tishana's Wayfinder for some Shapers of Nature. These can get pretty nice later in the game when you have nothing to do with your mana.

Otherwise, love the deck so +1!

Shwang on

8 months ago

It depends what theme you want for your deck. I think merfolk could be a competitive, cheap to make deck.

If you go with that, I would put more of these guys: Merfolk Branchwalker, Tishana's Wayfinder, Shapers of Nature, and Watertrap Weaver.

I would also try to get a hold of some Vineshaper Mystic, Kumena's Speaker, and maybe Herald of Secret Streams and River Heralds' Boon.

I don't know what's in the deckbuilder's toolkit, but eBay is a good place to get 4x of a single card (uncommons and commons usually all 4x for $1).

FuzzySupreme on Explorers Of Glory

9 months ago

Tolis if you want to go budget you could drop Verdurous and ballista for more explore guys like Emperor's Vanguard or Tishana's Wayfinder or Queen's Agent of course all that is out if reach of claim and increases manacost so you would have to re-evaluate the mana

djnewellmit on

9 months ago

If you're using someone else's deck, even just as a starting point and making a few of your own modifications, it's good etiquette to mention them in your description. But there is also a chance that you created the deck via parallel development, so for your info here is the deck video posted by Strictly Better MTG last week: https://www.youtube.com/watch?v=zgRGZbrgJpk.

Hyperalgialysis: Hunt the Weak is nice removal with the Snake around, but Savage Stomp is a strictly better option, even without a dino on your battlefield.

For adding Rishkar, Peema Renegade, I would consider trading out a pair of Tishana's Wayfinder. But remember the primary purpose of this deck is to trigger explore for both the Elemental and the Boat.

As I type this up, I see that Hyper has responded to your question as well.

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