Bloodshot Trainee

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
Scars of Mirrodin (SOM) Uncommon
Future Sight (FUT) Uncommon

Combos Browse all

Bloodshot Trainee

Creature — Goblin Warrior

: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.

Bloodshot Trainee Discussion

Postmortal_Pop on None

1 year ago

I know this isn't canon, but I've always viewed it as such and it adds an interesting aspect to the flavor of the game and deck construction. be warned, it gets a little meta.

So, we as players are planeswalkers. The way I view it is that when we visit a plane during the block, we develop these connections with the land like you mentioned and we can now draw mana from those sources. When we leave that plane for another, we still have a connection to that land and can draw that mana, but it's easier to reconnect with the new plane.

Instants and sorceries are like D&D spells, those are things that we cast ourselves and we learn these on different planes from the locals. some spells exist on more than one plane, but might have a different flavor or style. If I Learned Bone Splinters on Alara, the effect may be the same as if I learned Bone Splinters from Zendikar, but the aesthetics may be wildly different.

Creatures are where we get a little odd, I've always considered creatures to be a spell that summons the creature in question. Like spells, some creatures appear on more than one plane, just like races of creatures. So if I cast Bloodshot Trainee I'm calling forth a goblin from Domenaria to fight for me. Where as, If I cast Bloodshot Trainee I'm summoning it from Mirrodin as I learned to do from Mirrodin's mages. Either way, I'm effectively ripping the creature from it's native plane to fight for me here, and summon sickness is the queezy confusion it has after being dragged throught the blind eternities.

This is also why I really liked the old legend rule, because it meant that you weren't pulling any old Grizzly Bears out of any random Forest to fight for you, you were spending the extra effort to pull the actual Darien, King of Kjeldor through space and time, to fight along side you.

With this, Having a diverse assortment of sets means that you are well travailed and have learned how to cast your spells in a variety of ways, and running old lands means that you harbour a strong connection with those locations specifically and forgo bonding to new lands.

As I said, this is all far from canon, but I just figured I'd share my meta way of playing.

Pieguy396 on Buch Mudget Dun Feck SILVER WRATH

2 years ago

Might be worth splashing Red for Goblin Gaveleer and Bloodshot Trainee. Also, Piston Sledge is a good piece of equipment, replace Spidersilk Net and Accorder's Shield with it. Also also, Bonesplitter is really good, significantly more so than Bone Saw, so I'd go down 3 Bone Saw, and up 2 Bonesplitter and 1 Darksteel Axe.

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