Bloodshot Trainee

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Bloodshot Trainee

Creature — Goblin Warrior

: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.

FormOverFunction on Aragorns Green Berries

9 months ago

griffstick reminded me of Bloodshot Trainee, too. Kinda fun, not necessarily ground-breaking lol...

lagotripha on The Inferno Counts to 20: Budget + Sideboard Swap

2 years ago

This is a cool concept deck.

Simple tweaks - Rush of Blood is extra copies of Unleash Fury, Wine of Blood and Iron also works.

I feel like the easist method would be to get to 18 and boost twice - the simplest would be +3/+0 from the ability and then double power, costing 13 mana total, or 6 1 turn and 7 the next. Alternatively, ifninite red mana instant wins with the dragon or a way to search for it.

Shuko points to Golem-Skin Gauntlets/Cranial Plating/Nettlecyst. By pairing it with p/t boosts you could have a more reliable threat that happens to combo off if you get it perfect, but it doesn't feel as efficient even if its more reliable. The artifacts theme might be sweet if its paired with treasure tokens or Pentad Prism type effects to power the combo, but it would need some sacrifice effects to make sure you could get back under 20 power in a pinch.

Speaking personally, I'd go for a casual G/R list, with Xenagos, God of Revels/Exponential Growth/Soul's Might and a +1/+1 counters theme with Death's Presence and 'sac for red' creatures like Satyr Hedonist. Its a cool idea for a casual table. Drumhunter is neat.

A second creature that has a cool 'hit big power' ability would be nice - Mossbridge Troll is neat - I might theme around Bloodshot Trainee and Greenhilt Trainee. Minion of the Mighty is a cute intended synergy.

Kyle_Winter on Zagras and the Dethtouch Party

3 years ago

This Commander looks dope! Personally, my favorite part about him is his ability that makes all your other creatures have Deathtouch. My take-away is now, your opponents never get to have creatures or yours get through their defenses unblocked! I looked in to some cards that fit the new 'party' mechanic in Zendikar to help your Commander come out.

Rogues:

Oona's Blackguard

Relic Robber

Clerics:

Ebonblade Reaper

Headhunter

Mikaeus, the Unhallowed

Warriors:

Azra Oddsmaker

Bloodshot Trainee

Fireblade Charger

Goblin Chainwhirler

Godo's Irregulars

Jeska, Warrior Adept

Kolaghan Aspirant

Ornery Goblin

Pashalik Mons

Somberwald Vigilante

Viashino Fangtail

Wizards:

Blood Cultist

Fireslinger

Grim Lavamancer

Reckless Embermage

Spark Mage

Postmortal_Pop on None

6 years ago

I know this isn't canon, but I've always viewed it as such and it adds an interesting aspect to the flavor of the game and deck construction. be warned, it gets a little meta.

So, we as players are planeswalkers. The way I view it is that when we visit a plane during the block, we develop these connections with the land like you mentioned and we can now draw mana from those sources. When we leave that plane for another, we still have a connection to that land and can draw that mana, but it's easier to reconnect with the new plane.

Instants and sorceries are like D&D spells, those are things that we cast ourselves and we learn these on different planes from the locals. some spells exist on more than one plane, but might have a different flavor or style. If I Learned Bone Splinters on Alara, the effect may be the same as if I learned Bone Splinters from Zendikar, but the aesthetics may be wildly different.

Creatures are where we get a little odd, I've always considered creatures to be a spell that summons the creature in question. Like spells, some creatures appear on more than one plane, just like races of creatures. So if I cast Bloodshot Trainee I'm calling forth a goblin from Domenaria to fight for me. Where as, If I cast Bloodshot Trainee I'm summoning it from Mirrodin as I learned to do from Mirrodin's mages. Either way, I'm effectively ripping the creature from it's native plane to fight for me here, and summon sickness is the queezy confusion it has after being dragged throught the blind eternities.

This is also why I really liked the old legend rule, because it meant that you weren't pulling any old Grizzly Bears out of any random Forest to fight for you, you were spending the extra effort to pull the actual Darien, King of Kjeldor through space and time, to fight along side you.

With this, Having a diverse assortment of sets means that you are well travailed and have learned how to cast your spells in a variety of ways, and running old lands means that you harbour a strong connection with those locations specifically and forgo bonding to new lands.

As I said, this is all far from canon, but I just figured I'd share my meta way of playing.

Pieguy396 on Buch Mudget Dun Feck SILVER WRATH

7 years ago

Might be worth splashing Red for Goblin Gaveleer and Bloodshot Trainee. Also, Piston Sledge is a good piece of equipment, replace Spidersilk Net and Accorder's Shield with it. Also also, Bonesplitter is really good, significantly more so than Bone Saw, so I'd go down 3 Bone Saw, and up 2 Bonesplitter and 1 Darksteel Axe.

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