Aquastrand Spider

Aquastrand Spider

Creature — Spider Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

(Green): Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

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Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
MTG: Commander (CMD) Common
Dissension (DIS) Common

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Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
2019-10-04 Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Aquastrand Spider Discussion

Spell_Slam on He was a kickr boi, she said c u later boi

1 week ago

Great start! You have pretty much all the good kicker cards. I think you could focus a bit more on the secondary theme of Hallar, which is +1/+1 counters. Hallar doesn't care where the counters come from, which means you don't actually need that many Kicker cards to make him deal tons of damage.

Hunger of the Howlpack is a great addition to the deck, being one of the most efficient counter-givers in Pauper.

Elven Rite, New Horizons and Soul's Might are all very efficient ways to get lots of counters on your Commander.

Mutant's Prey and Hunt the Weak are great removal spells for your deck that is chock-full of +1/+1 counters. Feral Contest also isn't bad.

Ivy Lane Denizen is a must have in this deck. You make plenty of tokens, which can either make Hallar massive or simply make your 1/1s into 2/2s, which is an incredible boost.

Longshot Squad gives most of your team reach. Aquastrand Spider also does it for a cost, but can also distribute counters. Spike Colony is a pretty beefy creature that can also give its counters to others. This can make combat very difficult for the opponent on top of all the synergy it gives naturally.

Horned Kavu is extremely useful in this deck, since it can re-buy so many of your ETB triggers for lots of value.

It's so hard to get card advantage in these colours. I would definitely play Entourage of Trest to try to keep up with Blue and Black decks. I also don't leave home without Rolling Thunder and Elven Cache in these colours as cards to catch you up in card advantage. You could also be running up to six cycling lands, namely Tranquil Thicket and Forgotten Cave. In terms of synergy, you could also go for Tishana's Wayfinder and Brazen Buccaneers.

I would also think about adding all the mediocre +1/+1 counter distributers, like Bond Beetle, Kujar Seedsculptor, Ironshell Beetle, Scrounging Bandar, Satyr Grovedancer.

Icbrgr on

7 months ago

Thrummingbird is a cheap repeatable enabler for proliferate.... Wanderer's Strike can be a decent spot removal enabler... Contagion Clasp / Contagion Engine are coulorless/repeatable enablers as well...maybe some graft crreatures like Aquastrand Spider / Plaxcaster Frogling or Llanowar Reborn as a land to put in?

RoarMaster on

1 year ago

I personally would switch out scrounging bandalar for Aquastrand Spider for the defense, or else Strangleroot Geist if you wanted to be more aggro. And Champion of Lambholt should probably be in there somewhere too. :)

aogoli on Ishkana, delirious spiderz

1 year ago

Maybe Nature's Claim instead of Appetite for the Unnatural.

And if you want more aggro, i believe you could try some more small cost creatures.When i think of deathtouch i think of Setessan Tactics and Spider Umbra. Which could work together with those creatures.

Or, you could work on more draw cards like Harmonize.

Here is a example about small creatures for your deck: your Increasing Savagery could work with Aquastrand Spider, Scute Mob, Solidarity of Heroes, and maybe Forced Adaptation. Also, you could use another planeswalker like Nissa, Voice of Zendikar.

Hope it was useful.

He_Who_Hungers on Marath, Will of the Tokens

1 year ago

Looks like a nice list. You could consider adding something like Enduring Scalelord or Death's Presence to help with the counter generation, or an Aquastrand Spider, Spidersilk Armor or Dragonlord Dromoka as a precaution for flying-heavy decks. The latter will also put a somewhat durable threat on the board which will also help you gain some life, which is never a bad thing.

Coward_Token on Superstition, Fear, & Jealousy | Sidisi EDH

2 years ago

Yeah, flying is something I'm worried about as well and I'm similarly trying to fit in cards that can fill in multiple roles (which is why Bow of Nylea is in my Maybeboard despite it being a proverbial master of none). Here's some cards I brainstormed up, maybe you'll find something useful among them:

Bitterblossom is cheap and could give you some chump blockers that can attack, be sac'd and trigger Path of Discovery as well. There's also Hornet Nest & Chronozoa but they require some setup and aren't very cheap.

I see you removed Nyx Weaver at some point, how do you feel about taking it back? It doesn't solve things completely but with 3 toughness and reach it's a pretty OK blocker in addition to its graveyard-related abilities.

Assorted mediocre-but-multifunctional cards: Return to the Earth, Spidersilk Armor, Aquastrand Spider, Silhana Starfletcher, Cloudseeder

Expensive and probably inferior to Wonder: Abhorrent Overlord, Sandwurm Convergence

ThallionDarkshine on Bant Counters!

2 years ago

First off, not sure why tappedout doesn't know this, but Sol Ring is banned in tiny leaders. Ainok Guide and Aquastrand Spider feel like they might just be too low impact cards, since they're pretty much just bodies with counters. Oona's Blackguard is a decent way to disrupt your opponent's hand that synergizes well with your deck. Ainok Bond-Kin makes your team more harder to block profitably, and Avatar of the Resolute could just be a strong beater. I like the idea of Durable Handicraft in here, since it lets you essentially spend an extra mana to upgrade any of your creatures, which can help you scale better into the late game.

NoSoyYucateco on

2 years ago

Some of these nonbasic lands are slowing you down quite a bit. In two colors, you really don't need this much fixing--especially if one of those colors is green. I would replace Simic Guildgate, Holdout Settlement, Shimmering Grotto, Vivid Creek, and Vivid Grove with forests.

After that, I'd take out some of your weaker cards and replace them with ramp spells, because you don't have enough--especially with an average CMC over 3.

These ramp pieces will also help you ensure you hit your colors: Rampant Growth, Sakura-Tribe Elder, Search for Tomorrow, Farseek, Cultivate, and Kodama's Reach.

As for what to take out, I'd pick Simic Basilisk, Nimbus Swimmer, Aquastrand Spider, Simic Cluestone, Darksteel Ingot, and Forced Adaptation. These cards don't do enough for the mana you're spending on them, or they aren't as good as other cards you have.

The mana rocks in particular really don't need to be in here if you can get extra lands out. Lands won't get wiped out by a Cyclonic Rift, Planar Cleansing or Vandalblast the way these artifacts can.

If you add these ramp spells, you can also shave a couple of lands off to add some more draw, which you are also lacking. Arcanis the Omnipotent is a good choice if you want to play with Experiment Kraj's activated ability text. Aside from that, even the budget blue sorceries like Concentrate and Tidings do their job just fine.

All that said, I like the deck a lot! I played with Ezuri, Claw of Progress for a while. Simic counters is a powerful archetype.

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