|Commander / EDH||Legal|
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|Modern Masters 2015 Edition (MM2)||Common|
|MTG: Commander (CMD)||Common|
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Creature — Spider Mutant
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
(Green): Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
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Aquastrand Spider Discussion
1 month ago
And if you want more aggro, i believe you could try some more small cost creatures.When i think of deathtouch i think of Setessan Tactics and Spider Umbra. Which could work together with those creatures.
Or, you could work on more draw cards like Harmonize.
Here is a example about small creatures for your deck: your Increasing Savagery could work with Aquastrand Spider, Scute Mob, Solidarity of Heroes, and maybe Forced Adaptation. Also, you could use another planeswalker like Nissa, Voice of Zendikar.
Hope it was useful.
1 month ago
Looks like a nice list. You could consider adding something like Enduring Scalelord or Death's Presence to help with the counter generation, or an Aquastrand Spider, Spidersilk Armor or Dragonlord Dromoka as a precaution for flying-heavy decks. The latter will also put a somewhat durable threat on the board which will also help you gain some life, which is never a bad thing.
2 months ago
Yeah, flying is something I'm worried about as well and I'm similarly trying to fit in cards that can fill in multiple roles (which is why Bow of Nylea is in my Maybeboard despite it being a proverbial master of none). Here's some cards I brainstormed up, maybe you'll find something useful among them:
Bitterblossom is cheap and could give you some chump blockers that can attack, be sac'd and trigger Path of Discovery as well. There's also Hornet Nest & Chronozoa but they require some setup and aren't very cheap.
I see you removed Nyx Weaver at some point, how do you feel about taking it back? It doesn't solve things completely but with 3 toughness and reach it's a pretty OK blocker in addition to its graveyard-related abilities.
4 months ago
First off, not sure why tappedout doesn't know this, but Sol Ring is banned in tiny leaders. Ainok Guide and Aquastrand Spider feel like they might just be too low impact cards, since they're pretty much just bodies with counters. Oona's Blackguard is a decent way to disrupt your opponent's hand that synergizes well with your deck. Ainok Bond-Kin makes your team more harder to block profitably, and Avatar of the Resolute could just be a strong beater. I like the idea of Durable Handicraft in here, since it lets you essentially spend an extra mana to upgrade any of your creatures, which can help you scale better into the late game.
4 months ago
Some of these nonbasic lands are slowing you down quite a bit. In two colors, you really don't need this much fixing--especially if one of those colors is green. I would replace Simic Guildgate, Holdout Settlement, Shimmering Grotto, Vivid Creek, and Vivid Grove with forests.
After that, I'd take out some of your weaker cards and replace them with ramp spells, because you don't have enough--especially with an average CMC over 3.
As for what to take out, I'd pick Simic Basilisk, Nimbus Swimmer, Aquastrand Spider, Simic Cluestone, Darksteel Ingot, and Forced Adaptation. These cards don't do enough for the mana you're spending on them, or they aren't as good as other cards you have.
If you add these ramp spells, you can also shave a couple of lands off to add some more draw, which you are also lacking. Arcanis the Omnipotent is a good choice if you want to play with Experiment Kraj's activated ability text. Aside from that, even the budget blue sorceries like Concentrate and Tidings do their job just fine.
All that said, I like the deck a lot! I played with Ezuri, Claw of Progress for a while. Simic counters is a powerful archetype.
4 months ago
I still have mixed feelings about Sylvan Scrying. I started out with more land enchantment than is sane, and I originally intended to keep it in specifically to pull Darksteel Citadel to enchant. But I guess that I am likely better off switching it out for Cultivate like everyone else does.
Fatestitcher vs Kiora's Follower is the exact kind of match-up that I agonized over. As I read it, I thought their tap abilities were more or less equivalent, Stitcher can tap things but that doesn't matter. I erred on the side of Stitcher for his unearth ability in case something happened and an I wanted him back, but maybe that isn't worth it. Maybe Kiora's Follower is better after...
I didn't have any plans for Ashnod's Altar, so you're right. I kept it as a sac outlet 'just in case', but I'm not running any Theros gods that can switch their creature status on and off, so I admit it serves even less of a role in the deck. I'm still hesitant to cut it for purely subjective reasons. All I needed was some outside confirmation to cut Aquastrand Spider, thank you. I feel vulnerable to flyers, but I guess there are more clever ways of dealing with them.
Actually, I have Hua Tuo, Honored Physician in just because he can repeat his ability, instead of just a single-use sorcery. I didn't actually think about interactions with Kraj. Agh, you say he's bad? I was keeping him in in place of something with a costly cmc like Praetor's Counsel or just a single-use spell like Regrowth or Nature's Spiral? Am I better off with one of those?
I'll get Cyclonic Rift later, but I thought Capsize works as a single-target bounce for now. Morphling is pricey, and a tangent thought is that Torchling is part of my potential justification for a temur colored pseudo Kraj deck in the future. I have Inspiring Call on hand, I'll put it in. I'm an idiot and for some reason assumed that Scavenging Ooze had to exile a card from your own graveyard. Oops. I'll add him to my to-do list.
6 months ago
Some cards from OG ravica seem to be missing:
are the two that i can remember.
8 months ago
Rishkar, Peema Renegade is pretty gnarly ramp sometimes, has an immediate impact, AND it gets hit by CoCo, probably worth a 1-of. Another good 3 drop is Tireless Tracker but it's worse without fetches, as with Narnam Renegade :/ . BoP feels real bad off of a CoCo and doesn't have counter synergy. A single Pendelhaven could potentially help your early game a little. Commune with the Gods hits enchantments so it might be worth looking at depending on how important you feel your Hardened Scales are. It also gets a bit better if you decide to run something like Evolutionary Leap to dodge removal. If you're going to be discarding stuff and want to be more aggro, Slitherhead is nifty. Tezzeret's Gambit seems like it could be ok in small quantities. More low cmc counter synergy creatures are Obsessive Skinner (which can get delirium a bit faster with Commune), Maulfist Revolutionary, Aquastrand Spider, and Spike Feeder.