Aquastrand Spider

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
MTG: Commander (CMD) Common
Dissension (DIS) Common

Combos Browse all

Aquastrand Spider

Creature — Spider Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

(Green): Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

Price & Acquistion Set Price Alerts

MM2

CMD

DIS

Ebay

Have (1) ironax
Want (0)

Aquastrand Spider Discussion

NoSoyYucateco on Novijen, Cytoplast Laboratory

5 days ago

Some of these nonbasic lands are slowing you down quite a bit. In two colors, you really don't need this much fixing--especially if one of those colors is green. I would replace Simic Guildgate, Holdout Settlement, Shimmering Grotto, Vivid Creek, and Vivid Grove with forests.

After that, I'd take out some of your weaker cards and replace them with ramp spells, because you don't have enough--especially with an average CMC over 3.

These ramp pieces will also help you ensure you hit your colors: Rampant Growth, Sakura-Tribe Elder, Search for Tomorrow, Farseek, Cultivate, and Kodama's Reach.

As for what to take out, I'd pick Simic Basilisk, Nimbus Swimmer, Aquastrand Spider, Simic Cluestone, Darksteel Ingot, and Forced Adaptation. These cards don't do enough for the mana you're spending on them, or they aren't as good as other cards you have.

The mana rocks in particular really don't need to be in here if you can get extra lands out. Lands won't get wiped out by a Cyclonic Rift, Planar Cleansing or Vandalblast the way these artifacts can.

If you add these ramp spells, you can also shave a couple of lands off to add some more draw, which you are also lacking. Arcanis the Omnipotent is a good choice if you want to play with Experiment Kraj's activated ability text. Aside from that, even the budget blue sorceries like Concentrate and Tidings do their job just fine.

All that said, I like the deck a lot! I played with Ezuri, Claw of Progress for a while. Simic counters is a powerful archetype.

_benway on The Soft Machine

2 weeks ago

wisegreenbean

I'm on the fence about Soul of New Phyrexia, but I do have Cauldron of Souls which fills mostly the same role, so I might cut it after all.

I am willing to cut Elvish Aberration, especially now that I realized that Umbral Mantle + Viridian Joiner was a combo.

I still have mixed feelings about Sylvan Scrying. I started out with more land enchantment than is sane, and I originally intended to keep it in specifically to pull Darksteel Citadel to enchant. But I guess that I am likely better off switching it out for Cultivate like everyone else does.

Fatestitcher vs Kiora's Follower is the exact kind of match-up that I agonized over. As I read it, I thought their tap abilities were more or less equivalent, Stitcher can tap things but that doesn't matter. I erred on the side of Stitcher for his unearth ability in case something happened and an I wanted him back, but maybe that isn't worth it. Maybe Kiora's Follower is better after...

I didn't have any plans for Ashnod's Altar, so you're right. I kept it as a sac outlet 'just in case', but I'm not running any Theros gods that can switch their creature status on and off, so I admit it serves even less of a role in the deck. I'm still hesitant to cut it for purely subjective reasons. All I needed was some outside confirmation to cut Aquastrand Spider, thank you. I feel vulnerable to flyers, but I guess there are more clever ways of dealing with them.

Actually, I have Hua Tuo, Honored Physician in just because he can repeat his ability, instead of just a single-use sorcery. I didn't actually think about interactions with Kraj. Agh, you say he's bad? I was keeping him in in place of something with a costly cmc like Praetor's Counsel or just a single-use spell like Regrowth or Nature's Spiral? Am I better off with one of those?

I'm reluctant to cut Plasm Capture because of ""flavor"", but the whole point of having Spell Swindle is to be a better version of it.

I'll get Cyclonic Rift later, but I thought Capsize works as a single-target bounce for now. Morphling is pricey, and a tangent thought is that Torchling is part of my potential justification for a temur colored pseudo Kraj deck in the future. I have Inspiring Call on hand, I'll put it in. I'm an idiot and for some reason assumed that Scavenging Ooze had to exile a card from your own graveyard. Oops. I'll add him to my to-do list.

griz024 on Official missing/incorrect card/token thread

1 month ago

Some cards from OG ravica seem to be missing:

Cytoplast Root-Kin

Aquastrand Spider

are the two that i can remember.

Dumpstergod on Competitive Counters 2017

4 months ago

Rishkar, Peema Renegade is pretty gnarly ramp sometimes, has an immediate impact, AND it gets hit by CoCo, probably worth a 1-of. Another good 3 drop is Tireless Tracker but it's worse without fetches, as with Narnam Renegade :/ . BoP feels real bad off of a CoCo and doesn't have counter synergy. A single Pendelhaven could potentially help your early game a little. Commune with the Gods hits enchantments so it might be worth looking at depending on how important you feel your Hardened Scales are. It also gets a bit better if you decide to run something like Evolutionary Leap to dodge removal. If you're going to be discarding stuff and want to be more aggro, Slitherhead is nifty. Tezzeret's Gambit seems like it could be ok in small quantities. More low cmc counter synergy creatures are Obsessive Skinner (which can get delirium a bit faster with Commune), Maulfist Revolutionary, Aquastrand Spider, and Spike Feeder.

GarfieldKlon on Champion of Animation 2.0

4 months ago

Not sure about Aquastrand Spider out of the Deck. Its not a great card.

Skyship Plunderer is a great Card for aggression and Counters and Maulfist Revolutionary has great Value.

Datkros on G/B Energy Constrictor

4 months ago

Funkydiscogod I can see Hardened Scales being somewhat cool to use. I'd have to try it out. What would I take out, though?. It'd have to be a creature. Maybe Armorcraft Judge since I already have Glint-Sleeve Siphoner for card advantage?. Or backwards?

Gonti's Machinations I've tried it but it doesn't feel that great. However, I can see that combo also working out really nicely if I'm playing against control which could make it hard for my creatures to resolve and therefore lose a lot of value from the +1/+1 counters.

I think the Arcbounds sound like a cool addition against removal-heavy matchups. But I don't see them having much synergy with cards like Cub, Ridgescale or anything else. Maybe take out Aquastrand Spider & Crowned Ceratok for those in the sideboard?

robbnoble on Jund CoCo Scales

7 months ago

Avatar of the Resolute is your bread and butter in this type of deck. You might even consider graft cards such as Llanowar Reborn, Simic Initiate, Aquastrand Spider because of their interaction with Hardened Scales and Winding constrictor. Oath of Nissa feels unnecessary I would much rather run Lead the Stampede. Bloodhall Ooze can stack counters fast because its abilities trigger seperately, meaning with a winding constrictor on the board, he will be getting 4 counters each turn. With your mana curve, you can probably cut down to 22 lands as well, so long as you replace your slow dual lands with shocks. Also, Raging Ravine is not only generally better than Hissing quagmire, but also fits your counters theme.

MrTomDawson on Rishkar EDH

11 months ago

Finally got around to checking the deck out last night, and I have a few ideas. In terms of straight swaps, I'd say;

  1. OUT - Xantid Swarm.
  2. IN - Wirewood Symbiote.

Swarm isn't great as a 1-drop in a ramp deck, whereas the Symbiote lets you bounce Rishkar to re-cast and put counters on other creatures, and untap one of your mana dorks to help with re-casting. You can also use it to duck spot removal on your general in a pinch.

  1. OUT - Khalni Heart Expedition.
  2. IN - Citanul Hierophants.

The Expedition is pretty slow assuming it's on curve (play on turn 2, then assuming a ramp spell on turn 3, you're still waiting until turn 4 to get your extra lands) and I don't think you need it. The Heirophants basically replicate your general's ability on a bigger scale and will do more for your mana production.

  1. OUT - Den Protector.
  2. IN - Aquastrand Spider.

Protector can get a single +1/+1 at a cost of 5 mana; the Spider has two counters you can redistribute as required, as well as additional utility for pushing damage through.

  1. OUT - Wall of Blossoms.
  2. IN - Elemental Bond.

Get rid of the cantrip blocker, replace with an engine that will draw you a lot more over the course of the game.

  1. OUT - Harmonize.
  2. IN - Garruk's Packleader.

See above. One-shot draw effect is never as good as a repeatable effect that rewards what your deck was already doing.

On a more general point, the deck doesn't have much in the 1/2 drop part of the curve, which I think is a mistake. The middle is fairly loaded, but by the time you're getting your beater creatures out and putting counters on them you no longer want to tap them for mana because you want them to be attacking. I'd say drop out 3/4 of your Forests and replace them with 1-drop creatures or token producers. This will allow you to get early creatures out, drop Rishkar, and immediately accelerate up the curve by turning them into mana dorks.

Got to go now, the child demands attention, but I'll try and write more later!

Load more