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The Crowd Goes Wild
Assist (Another player can pay up to [[symbol:X[[ of this spell's cost. You choose the value of X.)
Support X. (Put a +1/+1 counter on each of up to X target creatures.)
Each creature with a +1/+1 counter on it gains trample until end of turn.
The Crowd Goes Wild Discussion
2 weeks ago
I think I would cut Evolutionary Escalation for The Crowd Goes Wild because there's nothing stopping your from not putting any counters on their creatures (real rude move i know hahahaha). It's basically a better Thrive.
1 month ago
5 months ago
So this is just a question for people and their game groups for what they think about the assist mechanic introduced in battlebond and if they have actually used it. In case some don’t know what I am talking about I am referring to cards like Game Plan , Out of Bounds , The Crowd Goes Wild , and Bring Down . I didn’t include the assist creatures since I imagine they won’t see any play.
5 months ago
The Crowd Goes Wild is a strictly better version of Thrive, but I find neither to be that good here.
1 year ago
Depending on what your budget range is for this, I recommend a couple things:
Since it's a casual deck, Rogue's Passage is always good to get your big guys past some pesky blockers.
Travel Preparations is okay, but without the ability to flashback it, it's just not worth it.
Ranger's Guile is a good budget option to protect your creatures at instant speed and trigger heroic.
Hope any of this was helpful!
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