Enchantment — Aura
Whenever an opponent plays a creature spell, put a +1/+1 counter on enchanted creature.
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|Commander / EDH||Legal|
Predatory Hunger Discussion
2 months ago
Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:
Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.
Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc Flip, Harrow , Circuitous Route
Rishkar's Expertise , Soul's Majesty , Mirror Shield , Zendikar Resurgent , Primal Rage , Heroic Intervention , Return to Nature , Overwhelming Stampede , Overrun , Beastmaster Ascension , Loxodon Warhammer , Colossal Majesty , Rancor , Vivien, Champion of the Wilds , Blossoming Defense , Withstand Death , Titanic Brawl , Ancient Animus , Momentous Fall , Nature's Claim , Once and Future , Regrowth , Wildest Dreams , Road of Return , Creeping Corrosion , Season of Growth , Blanchwood Armor , Sandwurm Convergence , Garruk, Primal Hunter , Vivien Reid , Vivien of the Arkbow , Ghost Quarter ,
Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.
Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.
Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty
I have a Drove of Elves I'm not using
2 months ago
Thank you for your comment. Predatory Hunger is one card i will put in the deck. Seems really strong with Hallar. For Lightning Greaves i did not put it in on purpose because of the shroud. I have other protection spells also with kicker instead of. I do not want to have a situation where i put a lot of +1+1 counters on Hallar but cannot do because of shroud. Also my creature number is a little to low to have always another creature on the board.
But thank you for your suggestions.
2 months ago
Good deck. Maybe Predatory Hunger could be nice in this deck. The Vivien-series planeswalkers are great at giving Hallar some additional +1/+1 counters. We would also recommend Lightning Greaves for some extra protection for Hallar.
Mrs. and Mr. NV_1980
3 months ago
I think that Ethereal Armor and Predatory Hunger could be fine, and Consulate Crackdown is a very good removal for artifacts that can be excellent if you have some artifact-based decks in your playgroup.
1 year ago
1 year ago
This deck looks pretty good. Similar to my own Vultron-ish Skullbriar deck.
Yahenni, Undying Partisan is another hasty +1 counter creature that has built-in protection.
Vraska, Regal Gorgon might have a bit higher CMC, but I think fits your deck a little more than your current Vraska.
1 year ago
Oookay ... cracks fingers
In a +1/+1 counter deck, you really want creatures with persist. They almost never die for good in this environment. Creatures with undying are normally less ideal, but with Zameck Guildmage, you can immediately use that spare +1/+1 counter on the returned creature to draw a card. You could play those instead of bad draw spells like Counsel of the Soratami or Divination. Amass the Components is ... meh.
Let's come to the landbase: Unknown Shores are bad and you don't need bad fixing in a two-color deck (and even if you needed the fixing, I'd run Rupture Spire and Transguild Promenade first before considering sth like the Shores). Do you know Opal Palace and Path of Ancestry ? I'd recommend playing 36 lands total as well.
I hope this was of some help to you.
Always keep it Simic!
2 years ago
I would have to agree with derpytrollerZ on his points of advice.
This deck would really benefit from more card advantage.
In the pauper format, some of the most efficient and affordable card advantage can be achieved with cards similar to Mulldrifter, which you already have included in the deck. I would advise you to remove some of the less effective creatures in favor of some that give more card advantage (draw power and tutoring).
Try adding these creatures:
AEthersnipe, Dimir Infiltrator, Drift of Phantasms, Impaler Shrike, Moriok Replica, and Pilgrim's Eye.
Creatures with ETB effects that allow the player to draw cards are really strong in Pauper. Also, the Transmute ability is a powerful way to tutor certain cards that you might need. A card that has a lot of utility in your colors is Perplex, for example (which should totally replace Dismiss).
As for the land base, try making adjustments to your non-land permanents first, and see where that leaves you (you can always balance out the number of basic lands later :P). Since you are running three colors, you would benefit from adding a Command Tower.
I hope this helps you out some!