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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Satyr Grovedancer
Creature — Satyr Shaman
When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.
SilentPlague on Taking all the turns
3 years ago
Was thinking to definitely remove Satyr Grovedancer. I think you are right about Jugan, the Rising Star as well. I would even consider removing Polukranos, World Eater as well. If I get constant counters, any creature should pretty much be fairly beefy. The Whispersilk Cloak was more for Gilder Bairn so I would have a way to untap it and use the ability or for an end game. No real intention of playing it on any creature I wanted targeted. However, Hardened Scales seems way more useful in the long run. Replacing one of each basic land is an easy sub. I like the plan right now and will work on updating this deck later today. Then I'll empty my acquire board after the order. Hopefully this deck makes me well hated on game night once it is completed.
Spell_Slam on He was a kickr boi, she said c u later boi
3 years ago
Great start! You have pretty much all the good kicker cards. I think you could focus a bit more on the secondary theme of Hallar, which is +1/+1 counters. Hallar doesn't care where the counters come from, which means you don't actually need that many Kicker cards to make him deal tons of damage.
Hunger of the Howlpack is a great addition to the deck, being one of the most efficient counter-givers in Pauper.
Elven Rite, New Horizons and Soul's Might are all very efficient ways to get lots of counters on your Commander.
Mutant's Prey and Hunt the Weak are great removal spells for your deck that is chock-full of +1/+1 counters. Feral Contest also isn't bad.
Ivy Lane Denizen is a must have in this deck. You make plenty of tokens, which can either make Hallar massive or simply make your 1/1s into 2/2s, which is an incredible boost.
Longshot Squad gives most of your team reach. Aquastrand Spider also does it for a cost, but can also distribute counters. Spike Colony is a pretty beefy creature that can also give its counters to others. This can make combat very difficult for the opponent on top of all the synergy it gives naturally.
Horned Kavu is extremely useful in this deck, since it can re-buy so many of your ETB triggers for lots of value.
It's so hard to get card advantage in these colours. I would definitely play Entourage of Trest to try to keep up with Blue and Black decks. I also don't leave home without Rolling Thunder and Elven Cache in these colours as cards to catch you up in card advantage. You could also be running up to six cycling lands, namely Tranquil Thicket and Forgotten Cave. In terms of synergy, you could also go for Tishana's Wayfinder and Brazen Buccaneers.
I would also think about adding all the mediocre +1/+1 counter distributers, like Bond Beetle, Kujar Seedsculptor, Ironshell Beetle, Scrounging Bandar, Satyr Grovedancer.
Coward_Token on Unsanctioned: non-Squirrel squirrel art?
4 years ago
Savvy Hunter (;_;)
Unsure what the little thing to the left of Satyr Grovedancer's hoof is supposed to be
DeviousPenguin666 on Dab on Your Enemies (Cards You Can Dab To)
5 years ago
Satyr Grovedancer keeps it 100.
Lame_Duck on
7 years ago
Ghostly Flicker is strictly better than Displace since it can flicker your lands.
I think Bond Beetle would be better than Satyr Grovedancer; the 1 power isn't much of a difference and the 1 mana can be a big deal, especially if you're bouncing it with Roaring Primadox.
Coiling Oracle is also a good creature for this type of deck.
thewyzman on The Fenza and how to …
7 years ago
I play in a multiplayer meta, typically in pods of three or four. I'm trying Anafenza, the Foremost now, but interested in your opinions on how to build around her/him? I'll go over a few build options for those interested in discussion:
The Fenz (Aaaaay!)
Commander / EDH
SCORE: 2 | 8 COMMENTS | 678 VIEWS | IN 2 FOLDERS
I know there's no easy answer, and maybe the best answer is *A combination of all strategies*, kinda like what I have put together at the moment. I'd love to hear opinions here and/or at the deck list. Thanks for reading!
vincilios on Abzan Kinship
8 years ago
I prefer Bond Beetle and/or Aquastrand Spider than Satyr Grovedancer.
TheAmazingSalsa on First plains/forest
8 years ago
Ok, it's your first deck and I respect that, and please do not take it as me being a douchebag, I really just want to help you out!
You said in your description that you wanted life gain, but your deck is heavily centered around heavy hitters and not much about lifelink. I would say that you're better off with aggro rather than lifegain, but I'll give you some suggestions:
LANDS
Drop the 2 Opulent Palace, get 3 more Blossoming Sands, and you're running way too many lands, I suggest you drop 9, so your deck has 60 cards exactly, more than that will just throw you off your game.
CREATURES
Nothing that has constellation will do much for you, because you simply don't run enough Enchantments, so I'd cut Eidolon of Blossoms, Humbler of Mortals and Harvestguard Alseids, they'll just be dead cards most of the time.
You should choose 2 heavy hitters for your deck, I'd say keep the Woodborn Behemoths and drop Wardscale Dragon, Ulvenwald Mystics Flip and Duskdale Wurm.
Also, there are cards that just don't do enough, or cards that can be replaced with much better and cheap (as in, less than 50 cents at your local game store) cards that will make your deck be more efficient, those cards are: Dragon Bell Monk, Highland Game, Kitesail Scout, Oreskos Sun Guide, Oreskos Swiftclaw, Satyr Grovedancer, Soulmender and Trained Caracal.
This will leave you with 14 cards that you can fill with:
4x Sunblade Elf
3 more Sedge Scorpion
INSTANTS
there are some instants that are just underwhelming, they seem good but they won't do much and they can be switched for much better cards that fit your playstyle. I would drop Hold at Bay, Pressure Point, Savage Surge and Strip Bare.
I prefer Giant Growth over Titanic Growth, you should run a playset of one of the cards, but that's really up to you!
this will open up 5 spots, my suggestion is:
1 more Shape the Sands
4x Giant Growth or Titanic Growth
SORCERIES
Lose Incremental Growth, it's just too expensive to be useful in a deck that's not centered around counters, Phytoburst is weaker than Titanic Growth and similar cards, so I wouldn't keep it. As for Commune with the Gods and Alive / Well, they feel useless in this strategy.
Seek the Horizon is worse than Explosive Vegetation, but, again, that's up to you.
This will open up 4 spots, here are the suggestions:
2 more Lay of the Land
3 more Explosive Vegetation
ENCHANTMENTS
I'm going to be blunt, they're all terrible. I'm sorry to be a dick like this, but not one of those enchantments will do much for you, except for Bound in Silence, but Pacifism is essentially better.
My suggestion is, drop all of those enchantments and get 4 Pacifisms.
I'm sorry this became a huge text, and I'm terribly sorry if I came off to strong, I only mean to help! Much love!
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