Ancient Animus

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all

Ancient Animus

Instant

Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

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Ancient Animus Discussion

desiray on The Meek's (Standard G/W)

3 weeks ago

I would try to merge the themes closer. First of all, you need to think of one or two unifying themes of the deck. I would suggest Mentor of the Meek and Ajani's Pridemate, since you are already running some life-gain. I would then add cards like Shield Mare and Diamond Mare. These not only give you life for the Pridemate, they are also triggers for Mentor. Leonin Warleader and Shalai, Voice of Plenty are good ideas, and I would stop my curve there. And add a few more if possible. I would add a few more.

For the final list, I would go something like, 4x Pridemate, 4x Mentor, 4x Elves, 4x Shield Mare, 4x Merfolk Branchwalker, 4x Militia Bugler, 3x Diamond Mare, 3x Leonin Warleader, 2x Shalai, 4x Ajani's Welcome and 24 lands for the main deck - even though you will be drawing a lot of cards, don't underestimate the cost of paying for the Mentor-ability, especially if you are going to do it multiple times per turn. It will also help plenty with Shalai, Voice of Plenty. And that would be the entire main deck, 60.

For sideboard, I would play any number of Reclamation Sage (over Bronty Boi, since it works with Mentor and stays after doing its thing), Thorn Lieutenant, Knight of Grace, Seal Away, Vine Mare and possibly a card like Ancient Animus. Choose the amount of each that you would feel comfortable with. Knight and Vine Mare might be overkill together though.

This is me trying to give advice that is budget- and rotation-friendly.

stikmn33 on Green Deck Wins

2 months ago

EsperHanuman Thanks for the suggestions, I like Vivien Reid because she comes down and just hoses Lyra Dawnbringer. Nature's Way gives trample and since it doesn't fight we don't have to worry about losing a creature. Ancient Animus is a good card, but I feel like I need more legendaries for it to work. I will definitely add Ripjaw Raptor to sideboard, maybe a two of. Yeah I think trimming Gigantosaurus for and extra Vine Mare is worth it or even for Goreclaw, Terror of Qal Sisma.

EsperHanuman on Green Deck Wins

2 months ago

Hi.. I like your build.. my modifications would be:

Replace Nature's Way with Ancient Animus

Trim 1 Gigantosaurus to 3

Remove Vivien

Adding extra Vine Mare

Adding extra Goreclaw, Terror of Qal Sisma

Adding extra Carnage Tyrant

In sideboard I will consider Ripjaw Raptor to battle Mono-Red

Like those Prowling Serpopard in sideboard

andriygoblin on Thou Shall Unseal Thy Temur Soul

3 months ago

Very true, though after doing a little testing, Ancient Animus seems to be that card that I would either put into sideboard or not put in at all. I was thinking that placing three of Nature's Way into sideboard instead would be wise and worth a shot, and into a mainboard we can put Territorial Allosaurus making this deck a little more creature intensive. Let me know what you think about that, since my way of thinking is that Rhonas the Indomitable and Rhonas's Monument is enough of trample.

For the other remarks, I have 3 Thrashing Brontodon in the sideboard, I might be able to move them mainboard, but that would mean they would take a spot of Steel Leaf Champion (which is very bad) or Rhonas's Monument (which is more tolerable). I want to do more testing against current top decks to see how this turns out when its sideboarded.

I hate for some reason how Merfolk Branchwalker comes out in this deck. I am afraid to put Drover of the Mighty since if it is put in the mainboard I will have it constantly out on turn 2 and, thus, if opponent goes first (and most probably plays red) will land Goblin Chainwhirler and wipe my Drover of the Mighty. It is not that sad if they wipe my Llanowar Elves since I will have my Steel Leaf Champion on turn two before the Red Beast can come in. Yet I need replacement for Merfolk Branchwalker and since I dropped 3 Ancient Animus and put in only 2 Territorial Allosaurus, I will 4 spots open in the 2 drop spot.

Either way I will post my updates now and I will be grateful to hear your feedback.

Best, A.

FastIsFaster on Thou Shall Unseal Thy Temur Soul

3 months ago

I would recommend Drover of the Mighty over Merfolk Branchwalker, and maybe find a way to include Thrashing Brontodon. A T4 Ghalta, Primal Hunger is very easy with this set up. I would also recommend Nature's Way over Ancient Animus since it can give trample to things like Gigantosaurus or Steel Leaf Champion. Even Savage Stomp might work better, as you have enough space for dinos that it would easily come down for just G.

matt1974 on Simic Merfolk

3 months ago

Definitely need at least 3 Kumena, Tyrant of Orazca. I would also drop the Forerunner of the Heralds in favor of Deeproot Elite, and add Silvergill Adept as at least a 3 of for the card draw, and you definitely need Merfolk Mistbinder for the lord ability. Ancient Animus doesn't really fit your build because you don't have any legends, so I would honestly drop it. I would also drop Opt as you will have the card draw from the Adept. The last thing you might isadding in Tempest Caller for that late game push instead of banking on making your creatures unblockable. In the games that I played with Herald of Secret Streams I rarely lasted long enough to make it worth it (Those Goblin Chainwhirlers are insane!)

SoulsSlayerKnight on Simic Merfolk

3 months ago

I haven't seen many merfolk decks nor am I good at helping with other colored decks but this one looks decent on its own, I do agree with dhearne04 about the two creatures and the aquatic enchantment as it adds two merfolks with an addition to add counters with what you already have in place plus helping those not being able to be blocked. Only thing I can see being a problem is losing those creatures as thats the primary way to benefit from the counters but heralds boon helps a bit. If your able to draw it within the first few turns. I'd recommend finding a card similar to Ancient Animus but without the need of needing a legendary creature as it says "if its legendary", if you had something like Kumena, Tyrant of Orazca then I can see it being used greatly. Just an idea, not sure if it'll be beneficial. Thank you :)

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