Shivan Wurm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Shivan Wurm

Creature — Wurm

Trample

When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.

Profet93 on

3 years ago

Interesting deck +1

What is your meta like?

Proud Wildbonder - Seems too unimpactful for 4 mana

Essence Warden - Whats the purpose of this?

Beast Whisperer - Seems cool, I tried him in my build. Does he get a chance to stick around long enough to draw you atleast 2-3 cards?

Ravager Wurm - Is this meta against maze of ith?

Shivan Wurm - Reusing ETB effects or something I'm missing? Seems weak

Voracious Cobra - Gosh this card brings back memories from my childhood. Curious how it's been for you, seems like a card they need to burn removal on if they want a chance of attacking you unless they go wide

Windstorm - Meta?

Unleash Fury < Berserk

Fog - Meta, if so, why not get the new green fog that came out recently?

Soul's Might - Return of the Wildspeaker would better serve you as you can draw cards in response to removal rather than your creature getting removed in response to might being cast.

Ancient Tomb , Castle Garenbrig are ramp

Goreclaw, Terror of Qal Sisma - Trample and ramp

Heroic Intervention - Protection

Selvala, Heart of the Wilds - Ramp and draw

The Great Henge , Somberwald Sage, Shaman of Forgotten Ways are all good ramp

Inferno Titan - Removal

Kogla, the Titan Ape - Removal

Deflecting Swat - Utility! Counter counterspells, redirect targetted removal/draw/extra turns. Very powerful

Rishkar's Expertise, Bonders' Enclave, Elder Gargaroth, Greater Good, Life's Legacy, are all amazing card draw options, especially greater good. Seriously, don't sleep on greater good

I hope the suggestions werent too overwhelming, I just didn't see that much draw and I figured that adding more never hurts.

Tzefick on New Alara

4 years ago

I agree that having a critical mass of high cost creatures can be a fundamental flaw in the Naya design. However I also stated that the line didn't necessarily have to be at power 5. It could be power 4.

Additionally Caretaker also takes CMC into account, so it functions with any creature spell that is CMC 5 or higher. That grants a lot of open space to utilize the mechanic outside the strict nature of Naya's theme.


Recent post: "“Wanted [the soulbond] to be a restrictive pairing” is not what I want at all. I was suggesting that creatures who pair with specific types of creatures is ground worth exploring. I think, in fact, that most of them will just be plain ‘ol Soulbond."

Earlier post: "Soulbond's biggest strike against is it's a complex mechanic. Many players like it, though. and if you can follow what's going on, it has good gameplay. I really don't know if this mechanic will ever return, but its popularity makes me think there's a chance.

So you see where I’m going with this? If X is paired with a creature with power Y or less, ...

Maybe some will be normal Soulbond, some will care about power/toughness, maybe one or two will care about beasts."

You contradict your previous statement. I can understand if you changed your mind but you make an adamant statement that you did not want restrictive pairing for Soulbond at all... whereas you previously stated that you want Soulbond that cares about who they pair with and only some would be normal, now you want the majority to be normal Soulbond.


How do you figure that Caretaker is played into a very different gameplay space than Exploit? Both requires a cost of a permanent on your board. Exploit is flexible in what cost it is, while Caretaker is locked and you have to play it before the benefit happens. Caretaker is definitely the weaker version of an Exploit cost due to those restrictions and setup, but I think it fits given that this kind of cost is not something that is normally within Green, so it does it worse. However because Caretaker is worse I think you can get away with granting higher payoffs.

As for breaking the color pie... No break is happening here to the color pie. Red, Green and White definitely have multiple sources of bouncing own permanents or creatures, so it is not a break of the color pie. You may argue about a break of what is traditionally Naya, but we are trying to make a new mechanic for Naya and after the conflux, Blue and Black mana have entered Naya. I wouldn't say it's a large stretch to have such a mechanic within .

Roaring Primadox , Stampeding Serow and its brother Stampeding Wildebeests , Temur Sabertooth , Ambush Krotiq , Invasive Species are some of them. Not bouncing a creature but bouncing none the less; Quirion Ranger Scryb Ranger I based these on mono green cards, but there's obviously a lot of others with other colors within the Nayan color pairing. Stuff like Fleetfoot Panther or Horned Kavu , Shivan Wurm . Red green had a lot of this stuff in the past. As far as I recall it was not a particularly liked mechanic in my LGS mostly because your opponent could interact with the "cost" and kill your only bounce target, so you had to bounce the creature itself. This was also back when creatures wasn't as pushed as they are now. Also having Caretaker as an optional cost that can't be interacted with and granting a benefit could make Caretaker work where the Red Green bounce for an undercosted big fattie failed.

Again; this is not a color pie break.


While I agree that Soulbond as a gameplay mechanic is more flexible in its core form, as it just requires a Soulbond creature and any other creature, I think Soulbond as a design mechanic is a lot more restrictive than you realize.

As for what decks are fun or not, I'm not going to go into that discussion. I would say most decks that are competitive are pretty linear in my eyes, because that is what makes them consistent and good.


Naya is exactly about the circle of life and normal predation to survive, not for sport like it may seem on Jund. I wouldn't say there's a bond between the gargantuans and their worshippers, as the gargantuans are the prime dangers to the humanoid inhabitants on Naya. The beasts prey on the populace and rampage through the jungle, destroying settlements.

I think for the gargantuans, it's more a tolerance thing. Like when a crocodile rests and opens its mouth to let birds eat out the scraps and clean for them. The crocodile doesn't care for the birds, but there's a symbiotic relationship that benefits both. I wont call it a bond. And certainly not one of the soul. That's why I called it a flavor break.

Thank you for the sauce on the popularity. I recognize that Naya is the least popular of the shards according to WotC's data. However it doesn't say that the mechanic is disliked. Shards of Alara fell into the top of the 25-50 percentile, which WotC classifies as a "liked" position, with the 0-25 percentile to be "disliked". They said some shards (like Esper) broke through the 50 percentile into the "popular" category.

So unless Naya is a vast outlier on the bad end, I don't think it's correct to say that Naya was disliked. Since they positively mentioned Esper to break the category but nothing else, I think it's safer to assume that Naya fell within the 25-50 percentile and is considered "liked, but not popular". You only know that Naya was the least popular of the shards. The rest is speculation.

And this speculation and personal bias is exactly why I kept going with this argument - which I reckoned was lost from the start. From your first post it is pretty clear that you don't consider the ideas applicable, so at first I wanted to know what thought went behind that, also to know what I might not have considered. From thereon it became clearer that some personal bias was present more than thought through criticism. I want people to argue with facts, and not use personal bias and present it as facts.

I don't mind you not liking my suggested mechanic and what it builds on. And if you have some factual or anecdotal evidence that supports a broader consensus which you claim to present, then I'll have to reconsider my position and revalue my viewpoints.

I thank you for our little discussion, but I think it is past time to end this.

Hi_diddly_ho_neighbor on Niv's 59 Dualcolored Hits

5 years ago

This awesome. What about a few bounce spells to return Niv to your hand? The Planeshift cycles of bounce creatures like Cavern Harpy and Shivan Wurm would return Niv and give you more finishers. The guild charms which bounce things like Orzhov Charm and Simic Charm can provide extra utility. There is also Cloud Cover which is just a cool card in my opinion.

+1

Goodcentz on

5 years ago

Greetings! I really think Eternal Witness for sure should be in this deck. It's just an overall amazing card for any green deck. It partners really well with Temur Sabertooth.

I also would maybe recommend toying with Horned Kavu and Shivan Wurm for some really neat bounce effects. Bouncing Eternal Witness or any other "enter battlefield triggered creatures" would be awesome!

bomley20 on Fear is the mind killer

7 years ago

There are also more wurms that you could run. Autochthon Wurm, Gorger Wurm, Havenwood Wurm, Roaring Slagwurm, Ruination Wurm, Shivan Wurm, and Witherscale Wurm could be useful enough to run. All would trigger the power 5 requirement of Where Ancients Tread

Hobbez9186 on Death by Wurms

7 years ago

There's only 2 cards that I found that can reduce your creature costs in green (probably since so many green creatures pretty much count as mana):

Seal of the Guildpact - Would be a wasted card since it would only reduce cost by (1) here and at (5) to put it down I wouldn't bother.

Conduit of Ruin - This guy does allow you to cast your first creature per turn for (2) less. You can ignore the first ability since you don't have any qualifying Eldrazi, unless of course you wanted to sneak one or two in there. I play this guy in a few of my Eldrazi decks and at least half the time I don't bother using the tutor because it goes on top of the library and slows me down a turn. I really only use it if I have nothing in hand to play afterwards but I usually already do.

I'd still consider that Quicksilver Amulet to cheat out the big guys as another option since it's slightly harder to remove than Elvish Piper which can be picked off by many things.

This past weekend I had some old friends come down and they brought some of their legacy decks from back in the day and we played some classic Magic for a while. One of the decks reminds me of what you are trying to do and could give you another way to achieve your win condition with the Hurricane. His deck was something that used to be called "Elf-Ball". It got out a ton of mana crazy fast with cards like Quirion Ranger, Llanowar Elves, and Priest of Titania by being able to tap and untap land and creatures more than once per turn and then blasting a Fireball to the face for massive damage. The funny part is that he also ramped up to some big Wurms like Penumbra Wurm and Shivan Wurm.

For Modern, you don't get two of those elves. So alternatively you do have access to Elvish Archdruid which for one more mana than Titania and gaining the Anthem effect is a worthy upgrade. Elvish Mystic works too, but Gyre Sage is another interesting option since it will add counters regularly from your Wurms and Evolve. If you made your way to say 10-12 of these Elf options you could generate quite a bit of mana for yourself to Hurricane or simply hard cast the Wurms a lot faster and easier without changing the deck too much.

I do like the idea of making Elves a little more prominent so that you can go for that big Hurricane. If you could find a way to use those listed above and have say 12-15 of them you could knock out a lethal storm several turns sooner than without. If you wanted to keep the count low though I would probably go for the Gyre Sage since it would ramp up without depending on having other Elves every time you play a Wurm. I think the Sage route is probably the best to pursue since having more Elves means less Wurms to hit with Evolutionary Leap.

Fun stuff, its funny how a recent events like seeing that old deck again and you linking me on your other post this morning can come together to sprout new ideas :)