|Commander / EDH||Legal|
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|Vintage Masters (VMA)||Rare|
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Creature — Wurm
When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.
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Shivan Wurm Discussion
2 weeks ago
I also would maybe recommend toying with Horned Kavu and Shivan Wurm for some really neat bounce effects. Bouncing Eternal Witness or any other "enter battlefield triggered creatures" would be awesome!
1 year ago
There are also more wurms that you could run. Autochthon Wurm, Gorger Wurm, Havenwood Wurm, Roaring Slagwurm, Ruination Wurm, Shivan Wurm, and Witherscale Wurm could be useful enough to run. All would trigger the power 5 requirement of Where Ancients Tread
1 year ago
There's only 2 cards that I found that can reduce your creature costs in green (probably since so many green creatures pretty much count as mana):
Seal of the Guildpact - Would be a wasted card since it would only reduce cost by (1) here and at (5) to put it down I wouldn't bother.
Conduit of Ruin - This guy does allow you to cast your first creature per turn for (2) less. You can ignore the first ability since you don't have any qualifying Eldrazi, unless of course you wanted to sneak one or two in there. I play this guy in a few of my Eldrazi decks and at least half the time I don't bother using the tutor because it goes on top of the library and slows me down a turn. I really only use it if I have nothing in hand to play afterwards but I usually already do.
This past weekend I had some old friends come down and they brought some of their legacy decks from back in the day and we played some classic Magic for a while. One of the decks reminds me of what you are trying to do and could give you another way to achieve your win condition with the Hurricane. His deck was something that used to be called "Elf-Ball". It got out a ton of mana crazy fast with cards like Quirion Ranger, Llanowar Elves, and Priest of Titania by being able to tap and untap land and creatures more than once per turn and then blasting a Fireball to the face for massive damage. The funny part is that he also ramped up to some big Wurms like Penumbra Wurm and Shivan Wurm.
For Modern, you don't get two of those elves. So alternatively you do have access to Elvish Archdruid which for one more mana than Titania and gaining the Anthem effect is a worthy upgrade. Elvish Mystic works too, but Gyre Sage is another interesting option since it will add counters regularly from your Wurms and Evolve. If you made your way to say 10-12 of these Elf options you could generate quite a bit of mana for yourself to Hurricane or simply hard cast the Wurms a lot faster and easier without changing the deck too much.
I do like the idea of making Elves a little more prominent so that you can go for that big Hurricane. If you could find a way to use those listed above and have say 12-15 of them you could knock out a lethal storm several turns sooner than without. If you wanted to keep the count low though I would probably go for the Gyre Sage since it would ramp up without depending on having other Elves every time you play a Wurm. I think the Sage route is probably the best to pursue since having more Elves means less Wurms to hit with Evolutionary Leap.
Fun stuff, its funny how a recent events like seeing that old deck again and you linking me on your other post this morning can come together to sprout new ideas :)