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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Llanowar Tribe
Creature — Elf Druid
: Add .
sergiodelrio on A Glimpse of the Storm [[Oathbreaker]]
3 weeks ago
Holy cow, good job on the degenerate part!
I playtested it and my board on T3 looks like this (first try btw):
6x Forest (one of which became a 3/3 creature)
Exploration (conveniently played T1), Vernal Bloom (conveniently played T2), Nissa, Who Shakes the World
Marwyn, the Nurturer with 3 +1/+1 counters, Llanowar Tribe, Elvish Archdruid, Priest of Titania
One Forest in hand.
Also looks like the deck is only 120$ ??? Don't know much about this format, its speed etc. but this looks OP, thanks again!
legendofa on Using Umbral Mantle ´s ability …
7 months ago
Looks like you got it right. Immediately after blockers are declared, players gain priority and can respond by taking instant-speed actions, which would include Llanowar Tribe and Umbral Mantle.
MarOo on Using Umbral Mantle ´s ability …
7 months ago
Hi there,
i am not quite sure if this play is legit, so i ask this question here:
Can i boost up my attacking Llanowar Tribe to infinity by using Umbral Mantle AFTER the defending player decleared his blockers / non-blockers? (Background for not doing this beforehand: The defending player in this example would not have decalered Blockers if i attacked with Llanowar Tribe´s standard Power/Toughness. If i boosted beforehand, the defending player would have just blocked with a 1/1 creature)
- Llanowar Tribe gets tapped by decklaring it as an attacker
- defending player declares blockers / non-blockers
- Llanowar Tribe gets untapped and boosted +2/+2 by paying 3 (from Lands) for Umbral Mantle's Ability.
- Then activating Llanowar Tribe `s ability to tap itself and gain 3 Mana
- Spending those 3 Mana to activate Umbral Mantle's ability again and giving +2/+2 again
- repeating this process infinity times.
Since the rules say:
306.4b Tapping or untapping a creature that's already been declared as an attacker or blocker doesn't remove it from combat and doesn't prevent its combat damage -
- i thought, it was possible to go through this process after the defending Player declared blockers and before damage calculation.
Is this true or did i get that wrong?
Thanks in advance!
legendofa on Need help for a green …
1 year ago
My first thought is to cut the expensive lands. While Nykthos, Shrine to Nyx, Boseiju, Who Endures, and Cavern of Souls are all very good cards well worth their price tag, they can be reasonably replaced with less expensive options, down to basic Forests. That will cut +/-$100 there.
For another big cut, The Great Henge can be replaced with Soul of the Harvest if you're using it for card draw (I was going to suggest Guardian Project, but you already have that), Llanowar Tribe for ramp (already have Leyline of Abundance), or Door of Destinies for pump. This will cut another $40-60.
Guerric on [Primer] Helming the Host of Heaven *Update*
1 year ago
The MVP of game two was Linvala, Keeper of Silence. He had an incredibly explosive start and probably would have killed me by turn six or so, except that on turn three I played Linvala with Giada, right after he had played Llanowar Tribe, which was now a cute 3/3 with no other powers. Even so he was able to play Omnath, Locus of Mana, store some mana, cast his commander, and be a couple of points away from a lethal play with some other synergies he had, but Linvala held him down long enough for my growing angel army to chip away his life total to zero.
On the third game the shoe was on the other foot from the first one, and he didn't have the acceleration he needed to put up a threat to my quickly goldfishing angelic armada. Lacking key removal spells, he three a ten power Nessian Boar at me in order to kill my best pieces of his choice and to draw a ton of cards. I responded at instant speed with a Swords to Plowshares, preserved my board, and swept in the next turn to knock him down to two life. He wasn't able to recover and the game was done.
This was a particularly helpful play session in highlighting the power of some key cards like Soul Warden, Bishop of Wings, Archangel of Thune, and Linvala, Keeper of Silence, as well as the importance of having the right amount of good, premium, white removal in hand, which made a big difference in the outcome of the second and third games. The only card I didn't care for in one of the games was Mirror Entity, which confirms its likely cutting from the deck in the next update. I hope these game reports are helpful to the community as you build your decks!
JoosetheMuice on Gnoming on that green mana
2 years ago
I would add: Nature's Lore, Rampant Growth, Three Visits, Moss Diamond, Skyclave Relic, Glorious Sunrise, Elvish Mystic, Llanowar Elves, Arbor Elf, Llanowar Tribe, Reclamation Sage, Bala Ged Sanctuary Flip Bane of Bala Ged Avenger of Zendikar Wood Elves Farhaven Elf Priest of Titania Archetype of Endurance Old Gnawbone Soul of the Harvest Scavenging Ooze Wolfbriar Elemental Howl of the Nightpack Harrow Scavenger Grounds Ezuri, Renegade Leader
zapyourtumor on
2 years ago
You have a lot of token support in Parallel Lives and Growing Ranks and Second Harvest. I think you should trim some of that and add more actual ooze creatures. Another reason I think you should trim the tokens theme is because there just aren't many oozes that make tokens.
Splitting Slime isn't legal, but the card isn't that good anyways. Consuming Blob is another fun ooze that makes copies of itself. You could also add Inexorable Blob, but this would require more of a graveyard build around. Some good oozes that aren't token themed are Predator Ooze (3-drop indestructible threat??) and Scavenging Ooze (grave hate on a stick that grows).
For the ramp package, Wild Growth isn't legal. I recommend adding 4x Utopia Sprawl and 4x Arbor Elf. I'd cut Llanowar Tribe. It isn't really helping much if you drop it on t3, and then use it on t4 to play a 5 drop. Might as well just run 1-drop mana dorks instead.
legendofa on Pursuing Perfection, Part 11: Simic …
2 years ago
I might revisit an Experiment Kraj idea I had some time ago. Basically, Kraj with a counter on Gilder Bairn and any creature that can produce or better as a tap effect instantly gives everything with a counter as many of those counters as it wants. With Llanowar Tribe, Canopy Tactician, some new planeswalkers, Sage of Hours, Strixhaven Stadium, and other fun bits and pieces, this might be doable.
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