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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Feedback

Enchantment — Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.

Caerwyn on Favorite Card arts

5 years ago

My favourite artists are Quinton Hoover , Nene Thomas , and Rebecca Guay . I think there is a beauty in their archaic style that has been lost in Wizards’ embrace of photorealism in modern card art.

That said, my favourite art in the game comes from this more modern style - Anguished Unmaking .

The look on Sorin’s face and how he holds himself; the touch of flame on Avacyn’s wings as they turn to smoke; the fallen Avacyn symbol in the foreground; and the contrasted light with darkness all work together to perfectly capture the “cruelty beyond imagining” of Sorin’s action.

Caerwyn on Amazing Card Art

6 years ago

Wesley Burt's Anguished Unmaking is one of the most powerful card arts I have ever seen. Sorin's pose is perfect--the way he cannot look at his creation, how he hangs his head in despair. How his mouth is slightly ajar with revulsion at what he had to do. The burning soul in Sorin's hand and on his blade. The blood on Avacyn's wings. The subtle hints of flame. The smoke as she becomes incorporeal. The cast down symbol of Avacyn in the lower left corner. Every detail on this card is perfectly designed to tell a tragic story, and make you truly feel the planeswalker's anguish.

Beyond that, I really enjoy the more classically medieval art found in some of the older sets--frankly, I think MTG's artists have been trying a bit too hard on the realism side of things, and would love to see a return to some of the more stylistic art of ancient days. In this older style, some notables are:

izzetkid987 on MoBlu Spellspam

6 years ago

Adds I would recommend: More lands 35 is pretty risky and generally you would prefer mana flood to mana screw. I would aim for 38 myself. Utility lands Yeah, this list runs Back to Basics but you will not always draw it and a couple dead lands with it out still is not so bad. You exclude a lot of useful effects like Reliquary Tower, Myriad Landscape, Riptide Laboratory (for protecting talrand), Faerie Conclave/Dread Statuary (for emergency blocks) etc. by not running nonbasics and mono-colour decks with no duals have the most space for those. More mana acceleration Most edh decks need ramp and this deck is no exception. With more mana, you can counter more spells per turn cycle. Sol Ring and other mana rocks are staples. I would aim for ten total. More card draw Same deal as ramp. Most of your counters trade 1 for 1 with your opponent's spells so you will need hand refills or you will run out of cards trying to trade 1 for 1 with 1 with 3 or 4 opponents. Pretty basic multiplayer card advantage. This deck prefers instants so it can keep mana up for counters. Blue Sun's Zenith, Stroke of Genius, and Pull from Tomorrow have a big impact. Perilous Research costs little and you can just sacrifice the drake it makes. Board wipes Some games you will fall behind your opponents so you need more reset buttons. Evacuation, Inundate, Crush of Tentacles, and Engulf the Shore all get you out of sticky situations and simulate a blue Wrath of God. Oblivion Stone permanently destroys. Other Curse of the Swine, Pongify, and Rapid Hybridization are all instant or sorcery spot removal. Rise from the Tides gets you a LOT of tokens. Dismiss replaces itself. Propaganda protects you. Brainstorm, Telling Time, Think Twice, Opt and other cantrips do not really give you net card draw since you use up a spell to cast them, but give you card quality instead.Cuts I would recommend: Kraken's Eye is probably bad because cards that only gain you life typically are. Elixir of Immortality is the same unless you are regularly near decking yourself. Backfire, Creature Bond, Feedback, Power Taint, Psychic Venom and other cards that only damage players are typically too low impact in edh. Disperse and Flash Counter are strictly worse than Into the Roil and Dispel. Cancel is strictly worse than s many other options; here is an entire article detailing them: http://articles.edhrec.com/in-the-margins-cancel/ Disappearing Act seems worse than Cancel unless you particularly want to replay your permanents.

kengiczar on Card creation challenge

7 years ago

Name: Tibalt's Malice
Cost:
Type: Instant
Text: Escalate (Choose one or more)
- Pick a number and then sacrifice that many permanents. Then target opponent loses twice that much life.
- Pick a number. Each opponent sacrifices that many non-land permanents. You lose twice that much life.
- Target opponent's life total becomes equal to yours.

Flavor: I was just trying to have fun but now you're really going to be in hell.


Make a enchant enchantment card. (Examples: Feedback, Power Leak, Power Taint, Steal Enchantment).

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