|Commander / EDH||Legal|
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|Betrayers of Kamigawa (BOK)||Rare|
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Patron of the Orochi
Legendary Creature — Spirit
Snake offering (You may play this card any time you could play an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)
: Untap all Forests and all green creatures. Activate this ability only once each turn.
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Patron of the Orochi Discussion
1 month ago
You have not thought about adding Omnath, Locus of Mana to your deck, so that you can absorb the large amount of mana you produce after having Vorinclex, Voice of Hunger and Patron of the Orochi in play, or the one you are given by spells like Vernal Bloom or Zendikar Resurgent. You also have a good option to include Genesis or Colfenor's Urn to recover creatures without having to use Praetor's Counsel.
Greetings, if you want you can go through my cover, http://tappedout.net/mtg-decks/omnath-locus-of-mana-controlaggro/
2 months ago
Bramble Sovereign + your extra mana from Vorinclex.
You have a bunch of big power creatures, I'd add a Garruk's Packleader for card draw.
Vorinclex + Patron of the Orochi can be really silly if you have any X-costing spells such as Endless One or Wurmcalling or Gelatinous Genesis or Wolfbriar Elemental or Flock of Rabid Sheep (I think that last one is actually legal).
I've always wanted to use Polyraptor but it seems too expensive to me.
4 months ago
What do you think of Omnath, Locus of Mana? Other considerations could be Defense of the Heart, World Shaper, Temur Sabertooth, Patron of the Orochi, Helix Pinnacle, Kamahl's Druidic Vow, and Seedborn Muse.
6 months ago
enpc I'll admit that Kruphix, God of Horizons doesn't seem particularly exciting but you get this constant stream of mana building up turn after turn until you have enough to go and play all the things. Just all the value you get out of storing extra mana is ridiculous. He really begs for some expensive cards though like Seedborn Muse. Some other options are cheaper like Murkfiend Liege and Patron of the Orochi. It is really too bad Prophet of Kruphix is banned or it could be included as another untapper.
6 months ago
Lost in the Woods
Howl of the Night Pack
Beacon of Creation
Life and Limb
Staff of the Wild Magus
Rofellos, Llanowar Emissary
Dark Heart of the Wood+Overgrown Tomb or Utopia Sprawl
Patron of the Orochi
Reach of Branches
7 months ago
Untapping Selvala is huge. Maybe you want to consider some of these cards Instill Energy, Nature's Chosen, Quirion Ranger, Scryb Ranger, Seeker of Skybreak, Wirewood Lodge, Umbral Mantle another equipment that enables infinite mana. For late game Patron of the Orochi. It's hard to tell how much untapping is enough, you'll have to playtest it.
Protect Selvala! (and any other creature deserving of it) Heroic Intervention is the best thing ever, Blossoming Defense is also amazing, Sheltering Word with the added value to get a lotta life from your fatties. There are many others, but those are probably the best in my opinion.
You have many lands and your commander is a super mana dork, I think you could cut some down to about 38 without having land problems, otherwise you should consider adding some fastbond effects. The first one comming to my mind for this deck is Wayward Swordtooth, then you always have the options of Exploration, Burgeoning, Budoka Gardener and Oracle of Mul Daya.
Speaking of lands, you will never be color blocked in a mono color deck, so I would go all in in the utility land pack: Reliquary Tower, High Market and Miren, the Moaning Well, Homeward Path, Mystifying Maze, Arch of Orazca... So many options!
Surrak, the Hunt Caller nice power for its mana and gives your guys haste, not many green cards give haste.
Zendikar Resurgent, Vernal Bloom, Extraplanar Lens, Caged Sun and Gauntlet of Power are all great options for doubling your mana, but the best thing is Mana Reflection because it also affects Selvala, a bit expensive too.
7 months ago
I'm a big fan of Green Ramp from Theros-Tarkir Standard. Not much experience with Modern, but I would take out Phytotitan, Engulfing Slagwurm, Managorger, and Hooded Hydra. Add in some Primeval Titan, maybe Terastodon to destroy their lands, maybe Gaea's Revenge for a hasty survivable threat, maybe 1 copy of Patron of the Orochi. 4 Genesis Wave might be fine honestly. Nissa, Worldwaker might also be good for the untapping.
8 months ago
You can make a card appear in different categories by putting two tags on the same line this way:
1x Birds of Paradise #Flyers #Ramp
Avoid Fate is a charming card but at the end of the day any other instant that gives Hexproof or Shroud is better because will also work against sorceries and abilities. My favorites: Sylvan Safekeeper, Blossoming Defense, Heroic Intervention and Vines of Vastwood. On the other hand Sheltering Word may be good in your deck with huge creatures.
Vorrac Battlehorns do you really want that bad to be blocked by only one creature? I consider an upgrade to it Loxodon Warhammer, O-Naginata, Horned Helm (instant attaching, yay!) or Chariot of Victory
Homeward Path is another staple, you dont want your guys controlled or reanimated.
Sprouting Phytohydra is another creature I like but you don't seem to be able to capitalize on it in your deck. You already have many big guys on the ground to block whatever they send you. I know it's a deck of hydras but this guy underperforms.
Don't flyers give you a hard time? In my meta I would be kill with flyers with this deck almost every time. With all your mana production Silklash Spider is an auto include, Whirlwind is more efficient but one use only, World Breaker is a decent body with reach with built in disruption and recursion, you may also want to include a single Wastes so you can ramp it if you happen to need the diamond mana, but you dont seem to run land ramp. Speaking about land ramp, do you know Traverse the Outlands?
Tutors are awesome but there is a thing such as too many tutors. The only really crucial creatures to tutor into the Battlefield from the Library are Vorinclex and the Ulvenwald Hydra. Hydras dont like to be cheated into the battlefield because most of them have X in their cost and when you cheat them to the battlefield they enter as 0/0 and die. Therefore, a tribal tutor such as Kindred Summons works poorly with this tribe. If you check a top mono green commander deck such as Daruid: Seton-Storm you will see he only runs like 8 tutors and that's a pure mana production deck, all his druids tap for at leas one green mana because of his commander..Id try to go for more card draw and recursion instead. Seasons Past is quite nice.