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Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
Price & Acquistion Set Price Alerts
2 months ago
While I agree that Browbeat is a great card for burn decks, I do not agree that Vexing Devil is. The general consensus on him is that he'll never be what you want him to IE he's 4 damage early game when he's more valuable as an attacker, and he's a creature late game when your opponent has removal or blockers. Browbeat works similarly but in burn that's 5 damage or 3 cards which should average 3 damage each, which is a much better tradeoff.
IMHO his spot better served as either another burn spell, like Shard Volley, or a meta choice like Satyr Firedancer or Flamebreak to deal with pesky creatures, or Skullcrack if you run into a lot of life gain (but not dedicated life gain decks).
2 months ago
I think a maindecked Skullcrack could replace Shard Volley even if it costs 1 more. Though I can tell you want your burn to hit creatures as well, I think Skullcrack is really valuable to decks like this as it can even the odds against surprise lifegain or annoying lifelink effects.
It's also useful to remember that Protection prevents damage and Skullcrack prevents damage from being prevented. This means you could still wipe creatures like Silver Knight (or any pro-red creature) with something like Flamebreak (which is another great card for decks like this)
2 months ago
Browbeat can be... okay. Generally speaking, it's bad to give your opponents a choice, but you'd be more apt to decide on whether or not to play that card based on your playgroup. Taking 5 (or even 8) damage is usually chump change in comparison to denying someone three cards that could potentially do more damage or enable an infinite combo, after all.
Faith's Reward is a reasonable card, and Oblivion Stone is solid. If you happen to draw both, they're phenomenal, but only if you have 9 mana. That seems a little bit tough to reach, to me.
To explain Chant of Vitu-Ghazi:
You cast it (probably convoking a few mana off of its cost to boot), and then perform damage with a creature-- you can freely swing Firesong and Sunspeaker for example. The damage gets prevented, which means you gain life. This triggers FaS's second ability. The damage from the second ability gets prevented and you gain 3 life. This triggers FaS's second ability again. Rinse and repeat.
The lifegain traces back to the white instant, which is why FaS's ability triggers in this case, but not in the case of Spiritualize (which was a delayed trigger, not the spell itself). Note that a new ruling may very well change this as Dominaria's still a ways away.
Anyway, the big thing about Chant of Vitu-Ghazi is that, if you control AEtherflux Reservoir, you can turn the infinite life you gain into arbitrarily large amounts of damage.
To explain the Hallow combo, you cast FaS, and with them on the stack, cast Hallow targeting them. Even after FaS resolves, Hallow will continue to affect FaS until end of turn. The relevant rule here is 400.7b, which reads:
"400.7b Prevention effects that apply to damage from a permanent spell on the stack continue to apply to damage from the permanent that spell becomes."
Hallow functions the same way as FaS do, except it's not as safe to just outright attack with FaS as it is with Chant of Vitu-Ghazi (as the latter prevents all damage from all creatures, and Hallow just prevents the damage from your own).
Deserted Temple is good, but in order to generate infinite mana from it, you need a land that produces multiple mana at a time and a way to either untap it, or copy the untap of the Temple (like Rings of Brighthearth). Boros isn't so great in the realms of lands that tap for multiple mana: You have access to Serra's Sanctum and Nykthos, Shrine to Nyx, but I don't think you run enough colored permanents or enchantments to make those work. You can run Deserted Temple, but I don't think you'll get infinite mana out of it in Boros colors that easily. It's pretty awesome with Maze of Ith, though, if you want to try running that.
2 months ago
Thanks Spirit_Logan :)
BMHKain I want to say up front that I do not play cEDH, so some of my thoughts may be irrelevant or wrong.
I honestly doubt Fire & Sun can make it in cEDH. They're a great general, perhaps the best Boros has ever had, but Boros still doesn't have the draw and ramp power needed to consistently win turns 3, 4, and 5.
They also cost 6 to cast, which is a huge middle finger from wizards to Boros EDH players. Whatever. /end rant. Take opinions with grain of salt.
4) Probably not. You waste the creature-centric abilities and it's too slow of cEDh if I'm not mistaken.
7) with the curve at 2.55...33 maybe? Not sure, as a normal EDH player I don't go below 36 usually.
Not sure about the staple list... can you explain that further?
Again, not a competitive player by any means. Can't wait to see more brews for this awesome new commander!
here's mine if you haven't checked it out yet: Super Smash Boros | Firesong & Sunspeaker EDH
3 months ago
multimedia no worries! Thank you so so much for the help!
I checked out your elf deck, awesome coding! And is that Quenya from Lord of the Rings I see? Respect!
I was wondering if you'd be okay if I posted your comments and my following response on my deck page; I like to have everything in one place and the comments don't delete there as they do on the wall. let me know!
Now, to respond to all the suggestions! Again thank you for the advice!
First off I'd like to mention that I'm not a huge fan of most X-spells, and I wanted to stray away from them somewhat because I know that's what many people are going to to with F&S. I understand the value of X-spells with F&S is huge here, but they kinda need a ton of mana pumped into them, and I don't think Boros can consistently do that. In situations where I can't get Neheb, the Eternal to stick they become less effective, even if X = 10 and I gain 100+ life, it doesn't seem worth it to me because now I've just pissed off the other 3-5 players and will probably be crippled by the clapback. Second, I'm trying to focus on Sunforger and my combos a lot more, as I think that is what will make my deck stand out when all is said and done. So Combo/sunforger first, value/x-spells second. I don't want to strip stuff away from my Sunforger for more X-spells because I feel like I'll want Sunforger goodness more. So there's some thoughts that will hopefully explain my choices and why I will or won't take some of your suggestion :)
- Doubling Cube: I think you over value this somewhat. To make it produce 4 or more mana(making it better than just any mana rock), I already need 10 mana out. So that's a while before I feel it really benifits me. I'll test it though!
Earthquake, Rolling Earthquake: I think I covered these well enough. Again I want to emphasize that I just don't want them personally, and I know that X-spells are a great way to go with this commander. Will definitely keep them in the back of my head :)
Breath of Darigaaz, Hour of Devastation, Price of Progress, Acidic Soil: these are all great damage options, and I'll be testing them out along with all the ones I got in there now, like Flame Rift, Flamebreak, Fiery Confluence, etc. Time will tell which ones are the best.
Gamble: I'm gonna be straight up with you, I hate Gamble. I've used it and It's awful.
- Faithless Looting, Tormenting Voice, Wild Guess: All good draw options. I'll consider!
- Survival Cache: I really like this one, but the fact that it can't be Sunforged was holding it back over options like Ritual of Rejuvenation and Reviving Dose. Yeah I see the rebound but that's just my philosophy getting in the way of good cards lol.
Winds of Change: I don't consider this card draw, but rather card selection. I find wheels usually help my opponents more anyway.
Mark of Asylum: Yeah this is a good one that I should find room for.
- Furnace of Rath: Out due to aggro meta :(
Hopefully all that makes some sense.
Again I definitely see the reasoning for all of the suggestions. Just not the direction I want to go :)
- Expedition Map needed to grab Inventors' Fair and Mistveil Plains.
- Book of Rass mid/late game draw that's a good mana sink more Neheb and a huge lifegain payoff. Also part of my beloved janky combo :)
- Basilisk Collar figured I'd be nice to snipe some big creatures, but I suppose if I'm dealing enough damage in the first place that's not needed. Probable cut.
- Swiftfoot Boots I kinda need the protection. there won't be many creatures out wth me wiping the coard so much so my creatures will be big targets.
- Strionic Resonator Can probably be cut, your right.
Painter's Servant I want my janky value! :D
- Thalia's Lancers gets Neheb or Gisela
- Stonehewer Giant gets sunforger, can also be a sweet combat trick with enough mana; two to find sunforger and two more to use sunforger to cast a life saving spell. Still, he costs a lot so maybe he'll be cut.
- Brass Squire probably cut, but is really good with sunforger.
- Imperial Recruiter gets Treasonous Ogre, Weathered Wayfarer and Painter's Servant
- Weathered Wayfarer gets Inventors' Fair and Mistveil Plains. not sure if you've ever played Boros but this kind of stuff is necessary, trust me.
- Fire Servant probable cut. I agree.
Generator Servant But he's so goooood. Turn 4 hasty F&S. Total pet card.
Teferi's Protection - essential part of my sunforger package. Way too good to now use.
- Tithe - can get Mistveil Plains and helps me hit those land drops. This is usually the first Sunforger target just to get the M-Plains.
- Open the Armory gets sunforger. I need all the consistency I can get.
Again thank you so so so much for the advice! Let me know if I can post it on the deck.
I don't want you to think I don't appreciate all the help and suggestions, I really do! It's just that this time around I have a different vision for my deck that a lot of these can't fit into. Thanks again friend!
3 months ago
I really don't think Shard Volley is worth it.
I really like Searing Blood.
I would suggest Browbeat somehow in case you get to mid-game. Definitely not x4 but maybe x1 or x2. By turn 4+ you won't have a hand left. From my experience Mono-Red burn doesn't do well when it gets to mid-game so you may need some kind draw. Or Dangerous Wager or Magmatic Insight.
Speaking of mid-game, another suggestion for sideboard would be Ensnaring Bridge, making what people used to call a Burning Bridges deck.
3 months ago
adds Slagstorm, Flame Rift, Tormenting Voice, Wild Guess, Chaos Warp, Strionic Resonator, Thermo-Alchemist, Faultline, Staff of Nin, Worn Powerstone, Commander's Sphere, Sensei's Divining Top, Rogue's Passage, Ramunap Ruins,
potential adds Recoup, Fork, Chandra, Flamecaller, Runehorn Hellkite, Knollspine Dragon, Past in Flames, Molten Psyche, Cryptolith Fragment Flip, Fanatic of Mogis, Charmbreaker Devils, Firebrand Archer, Wild Ricochet, Sizzle, Flamebreak, Breath of Darigaaz, By Force, Ruination, Darksteel Plate, Sword of Fire and Ice, Sword of War and Peace, Sword of Feast and Famine, Magebane Armor, Blood Moon,
cuts Mizzium Mortars, Rolling Earthquake, Solemn Simulacrum, Burnished Hart, Extraplanar Lens, Outpost Siege, Sulfuric Vortex, Magma Jet, Ravaging Blaze, Skullcrack, Starstorm, Thunderous Wrath, Scrying Sheets, Terrain Generator, and a Mountain, switch to basics.
3 months ago
I've used Dragon Hatchling before, but in this particular build I've decided to remove it, basically because: 1- the deck has a pretty nice curve and you'll probably won't have spare mana; 2- it dies to Pyroclasm (you can run other spells like Flamebreak, but i prefer Pyroclasm); 3- for late game Scourge of Valkas and the token from Dragon Egg have the same +1/+0 effect, so you have that covered; 4- after testing, Dragon Egg seemed to have more value to me due to the interaction it has with other cards in the deck.
I do still run 3xDragon Hatchling in the budget version of this deck that you can find in the description tough.
About the 3xLightning Bolt, I had 61 cards in the deck and chose to remove one of them, simple as that. I did not miss it but if you wanna run 4 of them it's find too.
To be honest, I kind of forgot about this deck since I'm working in a more competitive version of it, splashing to black You've been... THUNDERSTRUCK!