Flamebreak

Flamebreak

Sorcery

Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.

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Trade

Have (1) GeminiSpartanX
Want (2) Galvain , letter

Printings View all

Set Rarity
Darksteel (DST) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Flamebreak Discussion

Epicurus on Torbran, Thane of Red Hell

3 weeks ago

Not knowing what you have in your collection, it's difficult to make suggestions. However, you've tagged this deck as needing help, so I'll list what I notice is missing from the theme, and you can do with it what you will:

Suns_Champion on Torbran, TIME TO BURN EVERYTHING!!

2 months ago

Hey man, this is a really tight list! My suggestions are going to seem half-hearted, because there isn't a lot I would change here. All the key pieces I was looking for are already here. Well done.

I really like Torbran as a pressure and efficient boardwipe commander, so I'm glad to see both of those elements here.

Here's some cards to consider:

Immolation Shaman is another pressure card you're missing.

Satyr Firedancer is some cool tech with direct burn spells, plus the +2 damage from Torbran stacks!

Flamebreak , Slagstorm , Steam Blast are all good sweeper options to consider.

Shadowspear from the upcoming set might be awesome in here. You can target stuff and they lose indestructible. Huge.

Drakuseth, Maw of Flames is a great finisher, with Torbran he's actually dealing 9, 6, 5, and 5.

Let's talk about card advantage. If you add ANY of the cards I suggest, please let it be these.

Cavalier of Flame is a good self wheel/later damage, as well as Khorvath's Fury . Reforge the Soul is just a solid wheel and budget Wheel of Fortune. These plus the wheels/looting you already have go great with Glint-Horn Buccaneer , who's also solid on his own. Humble Defector is my second favorite magic card, and is a great political card or just combos with Homeward Path , which you already have. Tome of Legends has been finding it's way into most of my decks with low cost commanders, if you attack with Torbran you should consider it. Ignite the Future is basically Red's harmonize, and I suggest it for any red deck without blue. And since you're in one color, Endless Atlas is a solid draw engine. Finally, Light Up the Stage is an okayish little draw spell you might consider.

Here's some cards I'm not convinced by and you might consider cutting for my other suggestions.

Chandra, Awakened Inferno Emblems don't have a color, so Torbran doesn't affect then. Yeah she can wipe the board, but you can more easily do that for 1 mana instead of 6.

Electrodominance under-preformed in Neheb.

Volcanic Offering

Risk Factor / Browbeat can go for some of the better, reliable draw options.

Sundering Stroke I think is too expensive for what it does. It's hard to get 7 red without Neheb out.

By Force unless you really have to deal with artifacts every game. Add draw to get to the other removal you have faster.

Price of Glory under-preformed in Neheb, people just hold up mana rocks.

Urabrask the Hidden Haste at 5cmc is way too late. Replace with Cavalier if you really think you need it, or anything else.

Thran Dynamo this deck is hungry for red mana. I'd suggest finding a mana rock that gives red. Arcane signet maybe?

Magebane Armor is cool, but most of your sweepers don't kill your important creatures.

That's all I got for cuts, again. tight list man. Love it.

Suns_Champion on OH LORD JESUS IT'S CORONAVIRUS | WASH YOUR HANDS

3 months ago

Nevinyrral_Mayor_of_Urborg he and a ton of other changes will be in here soon! Have to finish testing before updating.

ScionsStillLive Bothe that Chandra and Power Surge are out because they don't do damage on my turn, which is when I need stuff to happen. This is not a pressure deck, though I can see versions of Neheb pressure being good. Just not for me. Thanks for the comment.

Dothurnaax That player who controls two creatures would take 26. That's the power of repurcussion. Now Imagine a token deck with 10 tokens and I cast Flamebreak . That's 30 to the face along with having their board destroyed. Thanks for the question.

Imminent changes

I will be piloting this deck at Magic Fest OKC next weekend, and will be testing out a ton of changes, so big update coming. If you'd like to check them out, you can here: AINT NOBODY GOT TIME FOR THAT | Neheb II. Thanks all!

B.A.N.E. on Haven't played in 10 yrs. ...

1 year ago

I used to play alot back in 2006 and 2007. I'm getting back into this and things have changed alot with the introduction of Planeswalkers, the Commander format, etc.

I tend to play multiplayer and need a bit of help.

  1. Angel Burn deck aka Holy Fire

This is a theme deck. The basic idea was to use Flamebreak and Earthquake to clear the board creatures while my angels are safe because they're flying.

Making angels indestructible and then using Wrath of God and Armageddon seems like a win condition. What other mechanics do I need to be aware of these days?

  1. Eldrazi Extra Turn deck

I love the Eldrazi and I've never played with blue before. I thought about using Planeswalkers Ral Zarek & Teferi, Timebender with Time Warp , Time Stretch and green Mana ramp to monopolize turns and grow the Mana base incredibly fast in order to then hit hard with Eldrazi. Thoughts on this?

Zaane2 on

1 year ago

@ThaneGarrus Including Neheb himself, there's only 9 creatures in my deck. Things that affect multiple creatures aren't as great as you think for me. The only creature that really matters is Neheb, and turning him into a 6/7 causes him to generate a lot more mana and he becomes a tad tougher to kill through blocking. If I had to make a swap, I'd probably run Lightning Greaves before Fervor for the added protection. As for Heartless Hidetsugu, I don't think he's actually that great of a card. I run him more because he's a lot of fun and causes a lot of havoc. I also yearn to live the 1-shot dream with a damage-doubler in play, but he's never lived that long :(

@Skydra2 I actually don't think there's enough instant/sorcery cards to benefit Past in Flames. I've tested it out in the past and at least half of the time, you draw into Past in Flames without enough graveyard fuel. It ends up being a dead card much too often. The Looting effects are mainly to loot past excess lands when I'm going off; not to discard spells to be recurred later. I'm looting to dig for gas, not for any additional graveyard value.

@Driemer84 Mox Amber is a relatively new inclusion. I find myself wanting slightly more mana after playing Neheb and I'm testing to see is Amber can help me with that. The goal of the deck is to cast Neheb ASAP, so Amber would be online most of the time in theory. I wanted a permanent source of mana for the mid-game rather than something temporary like Desperate Ritual. I don't have a Mox Diamond because I can't afford one haha. If Amber doesn't work out, I'll probably swap it with my budget $4 Lotus Petal.

Personally, I really like AoE Burn spells that can deal with small utility creatures. I used to run dudes like Guttersnipe, but things like Earthquake, Rolling Earthquake, Slagstorm, Pyrohemia, Flamebreak, Fiery Confluence, and Chandra's Ignition always kill everything smaller than Neheb. I found that my utility pingers kept dying to my own firestorms and weren't generating all that much value. I'm sure your Firebrand Archer and Magus of the Moon would be more beneficial if you ran other things like Sizzle and Fanatic of Mogis instead. Nothing like shutting off your own Blood Moon lock by killing it yourself. Aside from Neheb and Artifacts, I don't generally have a lot of permanents for Fanatic to benefit from. If your build focused on more utility pingers and creatures/enchantments, he'd probably be more useful. However, for a 4-mana burn spell, you'd want him to be on the level of Fiery Confluence with the amount of mana he generates.

If you want to view a build that is more utility-based, Cobblepott's Artifact Storm is a better representation of what that might look like without the Earthquakes. Firebrand Archer gets much stronger the more cheap Artifacts you run.

Combustible Gearhulk was fine, alongside Chandra Torch. You can't really abuse Gearhulk's flip like a Daretti, Scrap Savant deck could, even if you run Past in Flames. It's generally not smart to give the Mono-Red player cards, so don't expect people to give you that often. Gearhulk didn't feel consistent enough for me. Chandra Torch only generates 6 mana whereas Flamebreak generates 9 mana for 1 less CMC. I tried her for a long while, only removing her today in fact, and I personally didn't feel like she ever did enough. She's another card in the fine category where it's personal preference, but I wasn't that impressed, unlike the All-Star Koth of the Hammer.

Neheb generates strictly Red Mana and can't pay for the <><> in new-Kozilek's CMC. I find that drawing 4 cards with a remaining Annihilator 4 body in play on old-Kozi has worked well enough.

More experienced players tend to let your burn spells resolve, holding their mana to counter your huge Comet Storm instead. I've never had a player attempt to counter a Flame Rift. If they did, it's because that alone was going to kill them. I've got plenty of more burn spells where that one came from.

GCNDAN3702 on Modern - Tamanoa Combo (?)

1 year ago

Oops, I totally missed that! You're right, it wouldn't make much sense to run mark and also reckoner and spitemare alongside it.

Thinking about it some more though, I think Rite of Passage with all of the aforementioned creatures could be fun, but might be too slow if you are trying to make this competitive. I think if you're looking to make this tuned then it would be best to focus more on damage/board sweepers and pain cards that affects both players, and utilize Tamanoa and other life gain cards like Sun Droplet to keep you afloat while your opponent struggles. The pridemates could still be good in the deck as long as you have enough life gain triggers to make them big enough to avoid taking lethal from your sweepers. Some sweepers I would consider are Flamebreak, Earthquake, Firespout, and Volcanic Fallout. You could also maybe have some specific player hate cards in the sideboard that put more damage pressure on the opponent with cards like Psychogenic Probe, Burning Earth, and Burning-Tree Shaman. Eidolon of the Great Revel is also a fantastic card, but I don't know how hard it would be to play around with all of your sweepers since it only has 2 toughness.

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