Haunting Echoes

Haunting Echoes

Sorcery

Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.

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Printings View all

Set Rarity
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare
Odyssey (ODY) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Haunting Echoes Discussion

OLucas on Back To The Old Grind

4 months ago

Scheming Symmetry can be used to tutor Archive Trap and it forces the opponent to search their library. If you can draw a card (for one mana) it's pretty much a two-costed Archive Trap .

If you can afford it Surgical Extraction is a must for mill strategies sideboard.

Not sure if it's a good card or not but there's also Haunting Echoes .

kamarupa on Group Mill (I Hate My Friends)

4 months ago

Multiplayer mill is almost impossible, and you have A LOT going on here, but there are a few things that can help. I think you'll find Mindcrank will do a lot of milling for you as opponents hit each other. It's a very passive permanent, so for very little mana-cost you get a lot of effect. It's also part of a 3-card infinite mill combo, which I'm sure you can find with a google search if you're interested and not already aware.

Some decks and players hate mill more than others. Having something to shut them down when they get too zealous will be helpful: Haunting Echoes . Along similar lines, Surgical Extraction and/or Extirpate can be very useful in shutting down many aggro threats.

In my humble opinion, the best mill creatures are Hedron Crab and Manic Scribe . Manic Scribe requires a bit of strategy when brewing, though - you really want to make sure you've got as many card types as possible, and even amounts. Both capitalize on the use of fetch-lands - even if it has to be a Terramorphic Expanse. They also like lands with Cycling and sac abilities. I'd say Jace's Phantasm is a solid #3, but it doesn't mill on it's own, so it's kind of 'meh.'

Speaking of lands with sac abilities, I emphatically suggest Buried Ruin and maybe even Bojuka Bog - up to 2x of each. While I'm on lands, if you can swing the bucks, Urborg, Tomb of Yawgmoth is pretty great. I think you can cut Padeem, Consul of Innovation just by adding 2x Buried Ruin.

I suggest you cut creatures that draw you cards in favor of group hug spells like Howling Mine , Temple Bell , and Font of Mythos . Opponents think you're helping them, but really you're just nice-milling them. If you add Jace's Erasure or Sphinx's Tutelage , they're even better, still.

Fraying Sanity is pretty good, so good call on a full set.

You might benefit from some board-wipes - Languish or Cyclonic Rift come to mind.

You should have 24 lands here in a 60 card deck like this.

lagotripha on Don't "Mind" Me

9 months ago

If you can't afford surgical, Ravenous Trap does a good impression.

There is also an alternative for budget mill- dont' play like a burn deck, play like midrange/control.

Mind Grind , Mind Funeral and Grindclock s are enough to win a game on their own, if they are paired with a decent control package.

Cards like Languish , Mana Leak , Dimir Charm , Memory Plunder etc then try to buy yourself as much time as possible. You will want to plan out your sideboard carefully- 'side 15' works wonders with this, swapping low impact cards for marginally more useful (languish for negates for example) does a lot. If you are also digging for the combo kill, some Despise or Duress should carry the rest through. There are also marginal 'pillow fort' options that are low price because they have to compete with Ensnaring Bridge - Storage Matrix in particular can work well. Haunting Echoes is an interesting option for mill, often killing combo-reliant decks dead.

If that isn't your jam Shriekhorn will help speed things up.

kamarupa on Black Out Smack Down

1 year ago

Looks pretty good.

A few thoughts on updating it:

Swap out Diabolic Tutor for Mastermind's Acquisition.

I almost always run 1-2xBojuka Bog/Scavenger Grounds in pretty much all my decks; since you're filling up your opponent's graveyards, it's probably an extra good idea here. At 23 lands, if you ran 1x, you could swap it out for Haunting Echoes if you're worried about those cards conflicting - I think your mana-base would still be stable. 1xBuried Ruin might also be useful. Other less-great lands worth a second of consideration: Cabal Stronghold and Mortuary Mire.

I think 16 creatures tends to be a little inconsistent, regularly seeing games in which only 1-3 creatures ever hit the battlefield. (a problem for Infect decks) I see value in good blockers, but I also think added removal/discard spells may be just as effective. For example, Wrench Mind or even Dimir Machinations may prove a better spell than Black Cat.

Some utility spells: Sign in Blood, Extirpate, Hero's Downfall, Geth's Verdict, Fatal Push, Dash Hopes, Ratchet Bomb, Elixir of Immortality

lagotripha on Bitter_funeral

1 year ago

I feel like leaning heavier on a combo style with Mind Funeral/Bitter Ordeal would do a lot to help consistancy here. Having the persistant crab/orb threat, while keeping a hand full of disruption and looking for a 5-8 mana instant speed 'exile lands, mill to lands' plan seems strong.

I'd look at ad nausiem for manabase and card options- their combo protects itself more than yours, running things like Lotus Bloom and Pentad Prism to power out a Haunting Echoes or Sadistic Sacrament with the option of jamming a damnation into a Damnation/Bitter Ordeal kill.

The big thing to look for is ways to make psychogenic probe less of a dead draw. A lot of people might hate me, but this might be better as a Lantern of Insight list- looking for topdeck threats, trying to reach topdeck mode, and steadily chipping away at your opponent.

Looking at other options like Cosi's Trickster could give some much needed board presence and life point threat on the side, and provide additional ordeal payoff.

The big battle is that trying to mill out an opponent and deal damage to them tends to split your deck's power, and without multimodal spells that give you options on both (none spring to mind, so I'm guessing they haven't been printed yet), 'purer' mill strategy cards are unlikely to play well in a list with probe/ordeal. Maindecking a 'blank your opponents hand by exiling graveyard stuff' sounds good in theory, but our meta at the moment includes a lot of decks which put creatures on the board right away and start swininging, so its likely a longer term strat in a deck running a creature disruption core.

Good luck with the list, and i hope you get it running well- please update with the results of whatever testing you do.

asinausk on Wait, Mill What Now?

1 year ago

Haunting Echoes would be awesome here, though it is probably too slow.

_TheTrevster_ on

1 year ago

Strategy:

  1. Mill half of the opponent's deck with Traumatize
  2. Mill the other half of the opponent's deck with Haunting Echoes
  3. Mill the last few cards with incidental control spells.

yahelhotam on A MILLion Ways To Die 1.7

1 year ago

seems ok, but you should probebly go the turbo mill rout if you aren't going control. i would recommend removing the Twincasts, the Haunting Echoes, moving the Hedron Crab in instead of the Tome Scours and moving the Crypt Incursion to the sideboard. instead, i would add two Archive Traps and two Visions of Beyonds.

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