|Commander / EDH||Legal|
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Creature — Thrull
FlyingExtort (Whenever you cast a spell, you may pay W/B. If you do, each opponent loses 1 life and you gain that much life.)
Price & Acquistion Set Price Alerts
Kingpin's Pet Discussion
3 weeks ago
With the reprint in MM17, Gift of Orzhova is a neat enchantment to slap onto a creature.
6 months ago
Battlegrace Angel possibly not good enough
Bloodbond Vampire for a back up karlov. this is iffy
Chant of Vitu-Ghazi, remember to block then tap for convoke.
Contemplation, combo off!
Honor the Fallen - on theme graveyard hate that's also a combat trick
Mastery of the Unseen this needs a lot of mana to be great, but maybe you'll get some good use out of it. It's kinda iffy though
Resplendent Mentor this could be an all star if you go heavy white
Royal Herbalist combat tricks for karlov
Exsanguinate is good
Use all the life you gain for benefits, like card draw! Ambition's Cost, Ancient Craving, Graveborn Muse, Night's Whisper, Ob Nixilis Reignited, Phyrexian Arena, Read the Bones, Dark Tutelage, Underworld Connections
or recursion Phyrexian Reclamation
Some possible cuts
Sacred Cat dosen't seem strong enough for commander
Orzhov Charm What mode are you adding this for?
1 year ago
Luffy1369, yeah, Kingpin's Pet looks pretty cool. I'll definitely consider it for other decks. As a personal challenge, I'm keeping this deck completely within the Kaladesh block (I'll be adding Aether Revolt cards when that comes out). Thanks for the suggestion though.
As a suggestion from a friend, I'll be removing blue from this deck. I did like having Padeem, Consul of Innovation and Dovin Baan in there, so I hope I don't regret this decision. I'll update this shortly.
1 year ago
Since you're looking for budget options, try Ajani's Sunstriker, Tithe Drinker, Vizkopa Guildmage, and Kingpin's Pet. They're great for draining your opponent while getting efficient blockers if needed.
1 year ago
Shadow, I'm going to be a little verbose, but bear with me. I've been playing commander weekly with a small local playgroup for well over a year. It's casual, not competitive. So take my advice with that said.
It's more like midrange is a little different in commander. Your curve ends out much higher, since the game goes longer. You can't just stall a few turns and win by pecking away with 2-drop and 3-drop creatures, because your opponents have a total of 120 life you have to whittle away (if they're not attacking each other). Each card needs to have maximum impact on all players, since it's multiplayer. Politics is huge. Each playgroup is different, but in mine, you try not to "poke any bears" until you absolutely have to. You don't want to make all your opponents mad at you at once, and you also don't want to target one person so much that they decide to come after you, while the others sit back, develop their boardstates, and kill whatever's left of whichever one of you survives. It can be done if you're prepared to be enemy #1, with plenty of control elements. Spot removal is a fine line to walk. Use it sparingly, because while you stopped one person, there are 2 others you did not stop.
You need to have an idea of how you will win the game. Even if you are playing heavy control/stax, you either need to have a lock on all of your opponents to get them to concede or you need to have a few value cards that will get the job done after you've stalled. Big ones. Avacyn, Dragonlord Ojutai, (you've got a few - your 5/5's). Find ways to make them bigger - Hedron Matrix. With double strike (Fireshrieker or True Conviction). Or cards that will eventually make you an army (Sigil of the Empty Throne, Luminarch Ascension, Moonsilver Spear, Angelic Accord, Chasm Skulker.) You also have a few creatures that will get large as you slowly gain life, and could add Ajani's Pridemate. Can you get them through unblocked? Whispersilk Cloak, Prowler's Helm, Rogue's Passage. Don't forget you'll need to protect them: Mother of Runes (also helps with not being blocked), Mask of Avacyn, Swiftfoot Boots, Soul of New Phyrexia. If you focus on those, you'll want more lifegain triggers, like Shattered Angel (which is nuts in commander), Soul Warden, Soul's Attendant, Suture Priest. Find out what your playgroup thinks of infinite combos. If they're not completely frowned upon, you probably want to include 1 or 2 for when the game just needs to be over. Also see what your playgroup thinks of tutors. Most playgroups don't like a lot of tutoring, but some are ok with a little.
Midrange can be good in commander. Yisan, the Wanderer Bard is a mid-range commander but also combos and is ranked Tier 1. But he has a tutor for whatever card you need built in. Same with General Tazri. Oloro is Tier 2, but usually as a Pillowfort/Stax commander. Basically, you need to plan that pretty much whatever you draw will synergize with whatever else you've drawn, and particularly with your commander, since he is always available to you.
Drop: Pacifism, Aerial Responder, Skinrender, Prahv, Spires of Order, Liliana's Reaver, Astral Cornucopia (not very good in decks that aren't running proliferate. Which is another option). Lingering Souls probably also does not have enough impact, without more token support or more buffs like Dictate of Heliod and Spear of Heliod, unless you just want them as chump blockers. Commander is go big or go home.
Consider adding: Cliffhaven Vampire. Agent of Masks. Cage of Hands or Arrest or Quarantine Field. Or Crawlspace or Norn's Annex. Crypt Ghast or Kingpin's Pet or Treasury Thrull or Pontiff of Blight if you are planning to use extort to drain life. Gravitational Shift and maybe Archetype of Imagination or Stormtide Leviathan if you are planning to win by combat damage through flying. Plea for Guidance can tutor up Sanguine Bond + Exquisite Blood for infinite combo. Esper Panorama & Arcane Sanctum would fit this deck well.
Elixir of Immortality is great to get your graveyard back in your library, in case of mill or whatever. Sword of the Animist is good ramp, and Darksteel Ingot can be very useful. Also, the signets - Orzhov Signet, Dimir Signet, & Azorius Signet.
1 year ago
In Commander, there are in fact more than two black thrulls. There's Armor Thrull (one of my favorites), Necrite & Mindstab Thrull, Blood Pet, Basal Thrull & Blood Vassal, Exhumer Thrull, Thrull Champion, Thrull Parasite, Thrull Surgeon & Thrull Wizard... and that's pretty much all the good ones in mono-black.
I love thrulls, btw. =)
Also, check out this link for excellent tribal support: The Bones To Build Your Tribal Deck
1 year ago
This was the first deck I've ever playied. Well, the firt time i brought it in a tournament... i met 3 red decks, and all of them sided Electrickery; it was a disaster xDIt really seems that this kind of deck suffers from wrtahs (Shrivel is another one), expecially when you are enchanting your cretures with Edge of the Divinity (2x1).You can use Undying Evil, so once the wrath has been casted you have at least one of your creature saved from the next one (at least Kingpin's Pet is more resistant), or at least something like Apostle's Blessing or Gods Willing, or, if you want to try, Shields of Velis Vel