Archive Trap

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Rare

Combos Browse all

Archive Trap

Instant — Trap

If an opponent searched his or her library this turn, you may pay {{0}} rather than pay Archive Trap's mana cost.

Target opponent puts the top thirteen cards of his or her library into his or her graveyard.

Archive Trap Discussion

MagicTroll on U/B DuskCrank Combo

1 day ago

Oh and you really should run Archive Trap will really discourage people from searching for a way to deal with your plans, plus a playset in your opening hand and you can win before your first turn.

Chopwood on Modern- Mill

2 days ago

Looks like a fun deck! Mill decks can be kind of hard to balance, since they play on a whole different angle than all the others decks. I believe that the way to make them optimal is to go all-out on the mill theme and skip interaction with the opponent in the form of removal etc. I would do the following:

Remove:

-2x Crypt Incursion - Side board material against GY-interacting decks.

-3x Path to Exile - Totally unnecessary to splash white for three cards. If you want removal you should go with Fatal Push . but I would skip it entirely.

-3x Surgical Extraction - Side board.

-4x Twincast - Better to have spells that stand by themselves.

-2x Archive Trap - It's a great card, but can be totally dead in the wrong math-up. This is of course debatable, it might be correct to keep a playset.

Add:

+4x Jace's Phantasm - Great backup if you need to swing for lethal. Almost always a 5/5 flyer for 1.

+2-4x Fraying Sanity - Can really close games.

+2x Mind Funeral - Excellent finisher.

+2-4x Mind Sculpt

+4x Tome Scour

itachi45 on DECK RAPE

3 weeks ago

I think it’s interesting that your deck’s name is “deck rape“, but it has no actual way of interacting with your opponents deck, simply their hand. The name in and of it’s self is misleading. If you want to have it make sense and succeed in making it somewhat similar and name and function, I would suggest creatures like Thief of Sanity or Nightveil Specter or Gonti, Lord of Luxury . Or switch to a straight mill strategy, with Archive Trap and Glimpse the Unthinkable .

Rabid_Wombat on Ravnica Allegiance: Spoilers and Speculation

1 month ago

Darkshadow327 I was referring to Mono-Blue Modern builds...and I said Persistent Petitioners would make Mill "viable" not competitive - there is a big difference.

I would not be surprised if they help Mill win a few Standard tournaments though!

cdkime Actually, the Library is the most valuable resource...through milling it away you are actively achieving card & resource (mana) denial and when your opponent runs out of cards you win when they can no longer draw cards!

Forget about Glimpse the Unthinkable etc...Modern Mono-Blue Mill is going to be where it's at - it will be so much faster than the lame current Modern build you refer to.

Mill in Modern used to be a "bad archetype" but just wait until people are running 20x Persistent Petitioners and 4x Archive Trap in their decks!

And oh yeah...their price has more than tripled in the last few hours ;) :D

cdkime on Ravnica Allegiance: Spoilers and Speculation

1 month ago

Rabid_Wombat - Modern Mill is a burn deck, you're just burning their library, rather than their life total. Let's look at how a typical mill game plays out, and you will see how, despite not attacking life, it is an aggro playstyle, rather than control:

Turn 1: Land + Hedron Crab Turn 2: Land + Glimpse the Unthinkable + Hedron Crab trigger for 13 mill for turn. Turn 3: Land + Fraying Sanity + Hedron Crab trigger + Fraying Sanity trigger for 6 mill for turn; 19 total. Turn 4: Land + Breaking + Mind Sculpt + Hedron Crab trigger + Fraying Sanity trigger for 36 mill for turn, 55 mill total, and a victory on next draw once you factor in an opening hand.

To pull off this turn 4 win consistently, your deck is going to be running 4x Hedron crabs, 4x Fraying Sanity ; 20x "burn" spells ( Glimpse the Unthinkable , Mind Funeral , Breaking / Entering ; Mind Sculpt and Archive Trap ), 8x draw spells ( Thought Scour and Visions of Beyond ). That leaves you 20 coloured lands and 4x Field of Ruin (to force Archive Trap ), making a round 60.

Persistent Petitioners is worse than every single card on that list. There is no room for four copies, let alone more. As such, it will make no difference in mill's Modern viability.


But wait, you say, what about mill as a control deck?

Control's goal is to attack valuable resources, leaving you in a better position for victory. The library, which mill attacks, is not a valuable resource--until actualized, those are just hidden cards with no intrinsic value. There is little synergy between these two strategies, leaving mill-control a vastly inferior option to mill-burn. 60 "life" is a lot more than 20, making it far more likely that you run out of control resources before your opponent runs out of cards.

Even in such a deck, you would still not want Persistent Petitioners , as it would detract from your absolutely necessary control cards and high-value mill cards.


With regards to Ensnaring Bridge , Darkshadow327 accurately surmised my point. The only benefit Petitioners provide to mill is a mid-sized blocker. Ensnaring Bridge is far better against aggressive creature-based decks, making it superior to Petitioners for defence.

Just like in a burn deck, you do not want to mainboard Ensnaring Bridge --it's only really useful against hyper aggressive decks that risk overwhelming you before you can finish milling. Against slower decks, those three mana would be better spent going for a faster kill.


The reason mill doesn't shine in Modern is because, as much as it pains me to say this, it is a bad archetype. It's burn, but you're attacking a 60-life resource, rather than a 20-life one. Further, your "burn" spells can only attack an opponent, whereas Lightning Bolt can take out an enemy in a pinch. With regards to your point about mitigation of burn vs. mitigation of mill, many decks do not run lifegain, and a good burn deck


Darkshadow327 - one correction to your post, you can mill for 12 the turn you've fielded four copies of Petitioners. As there is no symbol in the mill-12 ability, summoning sickness does not apply.

Rabid_Wombat on Ravnica Allegiance: Spoilers and Speculation

1 month ago

Persistent Petitioners is going to be one of the best cards in Standard.

It will make Mill viable and will see play in every format - especially Modern because Archive Trap .

Zakkaery on U/B MODERN MILL *HELP NEEDED*

1 month ago

Deck looks great for the budget and since a lot of your spells contain blue I think Drowned Secrets might be a good choice, that and Fraying Sanity are a good combo together to mill them out faster. As for non budget recommendations I would say, Archive Trap and Mesmeric Orb for more mill.Visions of Beyond and Search for Azcanta  Flip for card advantage.

thankfranktank02 on Do you believe in fae after love?

1 month ago

Ohh !!! And Sanity Grinding is actually good. I'd also recommend a Snapcaster Mage if affordable. There is a cutie line of play with Field of Ruin and Archive Trap. Also Mesmeric Orb it won't hurt you that bad seeing as you are milling them more then you. Just run a few recursion cards and you're good to go.

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Archive Trap occurrence in decks from the last year

Modern:

All decks: 0.05%

Blue: 0.3%

U/B (Dimir): 1.05%

Commander / EDH:

All decks: 0.0%