Archive Trap

Archive Trap

Instant — Trap

If an opponent searched his or her library this turn, you may pay {{0}} rather than pay Archive Trap's mana cost.

Target opponent puts the top thirteen cards of his or her library into his or her graveyard.

Browse Alters View at Gatherer

Trade

Have (2) Bluboltar , Forkbeard
Want (0)

Printings View all

Set Rarity
Zendikar (ZEN) Rare

Combos Browse all

Legality

Format Legality
Unformat Legal
Leviathan Legal
Commander / EDH Legal
1v1 Commander Legal
Block Constructed Legal
Modern Legal
2019-10-04 Legal
Custom Legal
Oathbreaker Legal
Casual Legal
Limited Legal
Highlander Legal
Canadian Highlander Legal
Tiny Leaders Legal
Vintage Legal
Duel Commander Legal
Legacy Legal

Latest Decks as Commander

Archive Trap Discussion

sylvannos on Scheming Symmetry

2 days ago

Yeah now I really want to kill people with Archive Traps and Scheming Symmetry.

Just imagine getting hit by something like Lotus Petal -> Swamp -> Dark Ritual -> Opposition Agent -> Scheming Symmetry -> Archive Trap on turn one lmao

Willzy on lazav, dimir mastermind (help wanted)

1 week ago

I have some more cheaper mill cards if you wanted to cut some of the bigger cards: Glimpse the Unthinkable, Mesmeric Orb, Sphinx's Tutelage, Memory Erosion, Ruin Crab, Bruvac the Grandiloquent (is an all-star, and I pulled one in a Jumpstart pack!), Maddening Cacophony, Archive Trap, Mind Grind and Hedron Crab

There are also some cards to keep graveyard decks off your neck by milling then exiling their yard like: Ravenous Trap, Leyline of the Void, Tormod's Crypt, and Relic of Progenitus

Last but not least, Bitter Ordeal will do some extremely heavy lifting when you mill someone for major cards in a turn. I recently realized that Gravestorm triggers off of any permanent put into any graveyard! That was a big find, and is helpful even with smaller triggers to root through their deck and turn off combo and exile other problematic cards before they are cast.

Arktaurous on Milling Rogues

2 weeks ago

These ones made it into my blue/black mill deck. They were pretty useful.

Startled Awake  Flip

Archive Trap

Compelling Argument

Mind Funeral

Mind Grind

Mind Sculpt

Tome Scour

Keening Stone

Ashiok, Nightmare Weaver

Hedron Crab

Phenax, God of Deception

Nephalia Drownyard

This one would have made it if it wasn't so expensive at the time.

Glimpse the Unthinkable

SentinelElf2711 on blue black mill

3 weeks ago

Hi friend :) If your goal is to win at turn 5 I suggest you to remove Consuming Aberration is too mana expensive, you probably can cast her on turn 5-7, so it's a "win more" card. I suggest you to play creatures that just mill more, like Manic Scribe or Ruin Crab. If you have not fetches you can play Field of Ruin instead of Ghost Quarter, very strong to activate Archive Trap and to proc landfall. Another good card is Thieves' Guild Enforcer that is a removal and a good body creature, that mills too! I see that you play Fraying Sanity so I suggest you to play Maddening Cacophony, great combo to close late game :) If you want you can check my deck too :) Competitive UB mill modern (2020)

Vinman on Competitive UB mill modern (2020 short guide)

3 weeks ago

I haven't played my modern mill deck in years and with Ruin Crab and Maddening Cacophony being printed, it has gotten my creativity going for the deck again and wanting to update it. Since I have been out of the loop on modern (I follow magic but not the competitive scene, I play EDH almost exclusively), I had to see what decks are big now. As far as a suggestion, that I'm thinking about for the deck with stuff that's been printed since I had last played with my deck, I originally had Nature's Claim in the SB as an answer to Leyline of Sanctity, I've thought about changing that out with Assassin's Trophy. It costs one more mana BUT it gets rid of anything PLUS the opponent can search their library, which is great synergy with Archive Trap. As far as my overall update, I'm trying to see if my mainboard should be more turbo mill or mill/control.

RNR_Gaming on Mill-House

4 weeks ago

100% add in Archive Trap card is gas in modern. Other than that Fatal Push, some number of Crypt Incursion and Surgical Extraction

lagotripha on Nightmare (Final Draft)

1 month ago

I'm saying play more 1-ofs that you can transmute for. Its the payoff for transmute; golden bullets.

When you need to look out sideboard cards List of Modern Sideboard Staples hasn't been updated in a couple years but still has most of the stuff, but you can also look at tournament lists to see what people are putting in.

Profane Memento,Cling to Dust, Stern Dismissal, Drown in the Loch, Echoing Truth. This could also help you find the power cards you are missing; stuff like Visions of Beyond or the Archive Trap/Scheming Symmetry interactions. Generally the most competitive version of the deck is just fetches and saying "Hedron Crab, save me!", but its been an expensive tier2 list for a long time; there are budget options for a lot of the slots.

If you need power without picking up a bankbreaking manabase, pick up visions and then think about tinkering with Sphinx's Tutelage type 'stick enchantments and draw cards', with spells like Remand to stay alive is fun; the main advantage of non-netdecks and rogue decks is unpredictability; play around with different plans.

Pick sideboard cards based on what your deck needs to do in the matchup; slowing down aggressive decks that want to race you and protecting your threats/putting down a difficult to remove threat against decks that are slower than you. Mostly it'll be specific 'this buys me a couple turns for my orbs to win the game' cards.

Look at why matchups don't feel good and think 'what cards in my hand would have needed to be other cards to win that match'. Sometimes the answer is 'play a different deck', but other times you realise that if a secretkeeper was an Echoing Truth to search for, you'd win.

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