Archive Trap

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Rare

Combos Browse all

Archive Trap

Instant — Trap

If an opponent searched his or her library this turn, you may pay {{0}} rather than pay Archive Trap's mana cost.

Target opponent puts the top thirteen cards of his or her library into his or her graveyard.

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Archive Trap Discussion

Flooremoji on Esper Salt Mill (Update)

42 minutes ago

Fraying Sanity is so good in multiples, just with 2 and a glimpse, that's 40 cards milled. Also why just 3 Archive Trap?

Cereal_Killer on Memory Slurry

3 weeks ago

Seems a nice deck, but I would suggest Unmoored Ego instead of Memoricide.

Do you manage to have some cards in hand in mid game? Cause I see you don't have anything that let's you draw. Maybe some Thought Scour, Remand, Serum Visions or Opt?

I understand the power of Infinite Obliteration, but you have tons of things that exile opponent's creatures (Surgical Extraction, Extirpate, Lost Legacy, Reap Intellect, Memoricide/Unmoored Ego), why don't you cut it and add something that lets you draw cards, or Inquisition of Kozilek, or even Archive Trap or Snapcaster Mage?

And sorry for the stupid question, but I can't understand why Reap Intellect would be a finisher. I mean, by the time you cast that card your opponent has none or only few cards in hand (cause you made him discard/exile everything) and most of the times the remaining cards in his hand will be lands, that you can't discard. So how is Reap Intellect supposed to be a finisher?

echojunge on Blue Black Mill

1 month ago

Hi DRmagic2017

The idea is that Hedron Crab sports a great early game with Terramorphic Expanse and Evolving Wilds so when they kill him it generates value for Manic Scribe.

And I will definitely consider Archive Trap in combo with Ghost Quarter! Thanks!

Cereal_Killer on Turbo Mill

1 month ago

Fetch and Shock lands (in your case Polluted Delta, Marsh Flats, Flooded Strand and Watery Grave) are always a good choice, so why don't you add them?

Then, remember you have Archive Trap, so you should find a way to make your opponent search his library, maybe Ghost Quarter or Field of Ruin?

25 lands are too much, you need to be very fast or your opponent will kill you first!

Better alternatives to Lost Legacy are Surgical Extraction and Extirpate, they cost less and since you mill his deck, it will be easy for you to use them

You need something that let's you draw, so why not Visions of Beyond or, also, a less powerfull Opt or Serum Visions?

Consuming Aberration is too slow and too easy to destroy in my opinion.

Do you want to spend some money on your deck? Add some Snapcaster Mage

In my opinion Startled Awake  Flip is too slow and Talent of the Telepath isn't a good card you want to draw if your opponent plays only creatures, I'd add more mill cards, such as Thought Scour or Mesmeric Orb

Personally I don't like Sleep. Your opponent plays tons of creatures? Use Crypt Incursion or Fatal Push

A good sideboard can help you, so I'd add Leyline of the Void or Relic of Progenitus, Pithing Needle or Sorcerous Spyglass, Set Adrift or anything that could remove Leyline of Sanctity from the battlefield. Other suggestions are Damnation, Hurkyl's Recall (against affinity) and Murderous Cut

DRmagic2017 on Blue Black Mill

1 month ago

Hi! I'm crazy about mill decks too. I like the idea but I'm not sure about Manic Scribe. Jace's Phantasm seems much better. And why don't you add Archive Trap? It's a classic combo: Ghost Quarter + Archive Trap.

belugawhaleonthefloor on Wait, Mill What Now?

1 month ago

If you don’t have a budget Snapcaster Mage can very good because it can double up on Archive Trap on some turns, and makes the deck a bit more reliable

cdkime on Wait, Mill What Now?

2 months ago

Before getting into suggestions, I have some general feedback. A lot of the cards you currently have are fantastic, but don't really belong in mill. Mill is a bit of a strange archetype--because it is Blue, lots of players think "control" when they play mill. In my experience, this is not a great way to think about it. Mill is far closer to mono-Red burn than it is to other blue decks--your goal is to "burn" the opponent as quickly as possible. The difficulty with mill is that your opponent has 60 health, as opposed to 20, meaning you have much further to go than with a traditional burn deck.

To that end, the following cards do not help you very much:

  • Any of your Planeswalkers: Jace, the Mind Sculptor is arguably the best planeswalker ever printed, but doesn't add much to your overall game plan. Further, the earliest he comes out is turn 4--that's the turn where you want to go for the kill, having played your Fraying Sanity on turn 3. Jace Beleren comes out when you want to play other cards, without adding to your victory. Jace, Memory Adept comes out too late to really make a difference--you're better off blitzing them with your remaining mill spells on turn 5.

  • Syncopate - you have better things to do with your open mana. Turn 1, this card is useless. Turn 2, you ideally want to hit with a mill spell or drop another Hedron Crab, making this card again useless. Turn 3 is Fraying Sanity. Turn 4 is burn. There's not really a good time to play this card.

  • Patient Rebuilding is a pretty fun, flavourful card, but also comes out too late to really make a difference.

  • Psychic Corrosion does too little to really make a big difference. Sphinx's Tutelage is a better card--which I would still not run.

  • Jace's Archivist is another card taking up your valuable three-drop slot, and doesn't really do much. By turn 4, when you can first activate the ability, your opponent is likely down to 2-4 cards, making the additional mill insignificant. Further, Archivist does nothing the turn you drop it--not ideal in such a fast-paced gameplan.

  • Jace's Phantasm can be helpful as a blocker, but in my experience, there's always something better to play. This might be worth keeping depending on the other decks in your meta.

Here are some cards to add (as well as a few few more cards to cut directly followed by their upgraded version):

  • Surgical Extraction is a must in any mill sideboard - Emrakul, the Aeons Torn is a common enough card that you need a way to deal with her being placed into the graveyard. Because it uses Phyrexian mana, there’s no need to run any lands that produce Black.

  • That said, it is worth considering running Black with mill. Glimpse the Unthinkable is a fantastic card, with Mind Funeral being a decent budget option.

  • Opt is a fantastic card, but you’re better off running Visions of Beyond in mill. While the loss of scry is a shame, you’ll often be able to cast Visions as Ancestral Recall.

  • Even if you stick to mono blue, you should add fetch lands (lands like Polluted Delta). These will enable your Hedron Crab to be triggered an extra time each turn.

  • Mind Sculpt is better than Startled Awake  Flip. While it mills less, it comes out faster and can be played alongside other cards.

  • I'm going to second PhoenixNest's Archive Trap and Ghost Quarter suggestion. This is just a wonderful combo, and enough players are running fetches that you can usually Archive Trap without Ghost Quarter (or, at the very least, slow down their mana as they'll be scared to fetch).

  • I'm going to disagree with Sassya on Grindclock. It is far too slow to make a difference.

PhoenixNest on Wait, Mill What Now?

2 months ago

Add in a playset of Archive Trap and replace four islands with four Ghost Quarter

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