Archive Trap

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Rare

Combos Browse all

Archive Trap

Instant — Trap

If an opponent searched his or her library this turn, you may pay {{0}} rather than pay Archive Trap's mana cost.

Target opponent puts the top thirteen cards of his or her library into his or her graveyard.

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Archive Trap Discussion

cdkime on Wait, Mill What Now?

4 days ago

Before getting into suggestions, I have some general feedback. A lot of the cards you currently have are fantastic, but don't really belong in mill. Mill is a bit of a strange archetype--because it is Blue, lots of players think "control" when they play mill. In my experience, this is not a great way to think about it. Mill is far closer to mono-Red burn than it is to other blue decks--your goal is to "burn" the opponent as quickly as possible. The difficulty with mill is that your opponent has 60 health, as opposed to 20, meaning you have much further to go than with a traditional burn deck.

To that end, the following cards do not help you very much:

  • Any of your Planeswalkers: Jace, the Mind Sculptor is arguably the best planeswalker ever printed, but doesn't add much to your overall game plan. Further, the earliest he comes out is turn 4--that's the turn where you want to go for the kill, having played your Fraying Sanity on turn 3. Jace Beleren comes out when you want to play other cards, without adding to your victory. Jace, Memory Adept comes out too late to really make a difference--you're better off blitzing them with your remaining mill spells on turn 5.

  • Syncopate - you have better things to do with your open mana. Turn 1, this card is useless. Turn 2, you ideally want to hit with a mill spell or drop another Hedron Crab, making this card again useless. Turn 3 is Fraying Sanity. Turn 4 is burn. There's not really a good time to play this card.

  • Patient Rebuilding is a pretty fun, flavourful card, but also comes out too late to really make a difference.

  • Psychic Corrosion does too little to really make a big difference. Sphinx's Tutelage is a better card--which I would still not run.

  • Jace's Archivist is another card taking up your valuable three-drop slot, and doesn't really do much. By turn 4, when you can first activate the ability, your opponent is likely down to 2-4 cards, making the additional mill insignificant. Further, Archivist does nothing the turn you drop it--not ideal in such a fast-paced gameplan.

  • Jace's Phantasm can be helpful as a blocker, but in my experience, there's always something better to play. This might be worth keeping depending on the other decks in your meta.

Here are some cards to add (as well as a few few more cards to cut directly followed by their upgraded version):

  • Surgical Extraction is a must in any mill sideboard - Emrakul, the Aeons Torn is a common enough card that you need a way to deal with her being placed into the graveyard. Because it uses Phyrexian mana, there’s no need to run any lands that produce Black.

  • That said, it is worth considering running Black with mill. Glimpse the Unthinkable is a fantastic card, with Mind Funeral being a decent budget option.

  • Opt is a fantastic card, but you’re better off running Visions of Beyond in mill. While the loss of scry is a shame, you’ll often be able to cast Visions as Ancestral Recall.

  • Even if you stick to mono blue, you should add fetch lands (lands like Polluted Delta). These will enable your Hedron Crab to be triggered an extra time each turn.

  • Mind Sculpt is better than Startled Awake  Flip. While it mills less, it comes out faster and can be played alongside other cards.

  • I'm going to second PhoenixNest's Archive Trap and Ghost Quarter suggestion. This is just a wonderful combo, and enough players are running fetches that you can usually Archive Trap without Ghost Quarter (or, at the very least, slow down their mana as they'll be scared to fetch).

  • I'm going to disagree with Sassya on Grindclock. It is far too slow to make a difference.

PhoenixNest on Wait, Mill What Now?

4 days ago

Add in a playset of Archive Trap and replace four islands with four Ghost Quarter

Flyboarg on

1 week ago

this is what i think may work,Fraying Sanity,Archive Trap,Hostage Taker.give me feedback if you want

Muggins84 on Modern Esper Mill

1 week ago

Swap out a couple of Supreme Verdict for Settle the Wreckage. Settle works great with Archive Trap. Also maybe go up in the number of fraying sanity

Muggins84 on Esper Mill

1 week ago

Settle the Wreckage works very well with Archive Trap

HillyerGames on Make Mill Great Again

1 week ago

A bit of harsh critique, But if you would really like to get this together you will need to get your Tempo Fixed..

Mill No matter the splash, Requires a fast card play. Almost want suprise effect with lands in play then able to just play your 3 card blast all at once. Thats how you get them on the back foot..

Im just gonna state as someone who plays an Extremely Mean Mill deck on the daily, This deck will require a couple changes. You said testing opted for Extirpate , But you need guaranteed card play and only Surgical Extraction will work bottom line. Your munch cards are weak without a fray on board, besides Archive Trap, The other must haves no choice are Mind Sculpt and Tome Scour. Then lastly the ORB wont do anything, You need to take their hits, or cost them life, as you widdle them down, And you need to buy Mindcrank or Profane Memento (Format dependant).

Firebird on My Opponent Needs New Sleeves... Mill Primer

1 week ago

You might want to consider Settle the Wreckage in the sideboard, at least. It has the same utility as Path on a wide scale against aggro: you take out their guys, and if they search, free Archive Trap. If they don't search because they're afraid of the consequences, also a momentum swing for you!

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