|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Eighth Edition (8ED)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
Combos Browse all
Destroy all Islands.
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|Have (5)||sonnet666 , ironax , almeidafabio , buildingadeck , Forge|
|Want (9)||Cyrk , Garrukspride10 , Gabeph , adb_slayer , toxyxav , miniramlok , MouseyWolf , Neffy , kovellen|
1 month ago
Depends on what you expect to go up against...
I would say that 4x Abrade is a given. It can increase your removal count against decks where killing a Goblin Electromancer/Devoted Druid can make a difference between loosing or winning a game. And artifact destruction if as good as ever, its relevant against humans (due to Aether Vial), against the mirror, and give you something to attack Cranial Plating the best card in affinity against this kind of deck.
If you expect elves/merfolk Anger of the Gods is a gamechanger, and it also hates really effectively on dredge. (I would advocate agaisnt heavily sideboarding against living end, as the deck can easily steal game one and a second game just by randomly binning creatures into the grave with the loot effects, similarly to what Arcbound Ravagerdoes in affinity lists. If you face something like any flavor of griselbrand reanimator deck, you will need some dedicated grave hate :P)
Otherwise just diversify the sideboard with multi purpose hate cards - for example Dragon's Claw is great versus both burn/sleigh & storm, Damping Sphere is good vs storm, ad nauseam, tron & amulet titan - the more diverse your answers are the less likely a single Echoing Truth could lead to a game loss.
I run some strange choices in my side, that may be questionable. Hour of Devastation is a sweeper that burns everything even if humans get up their counter, or merfolk/elves are buffed to absurd proportions - and its surprisingly great when UW control boards into being gideon tribal. Harvest Pyre is a great card, but Rest in Peace and the like hoses it - so that is something to consider - Roast on the other hand, nearly covers all the same bases, its downsides being that it can't target flyers like Vendilion Clique, Stormbreath Dragon... etc. and no matter what it can never blow up Inferno Titan/Primeval Titan, and its slow against Reality Smasher as it can swing at least once. (And Lightning Axe is always an option)
If you expect a lot of humans i would strongly advocate playing Torpor Orb which is a bane of that deck (or any eqivalent effect you can find).
Chandra, Torch of Defiance just got a lot worse due to the "rework" of damage targeting rules, its damage can't be redirected to other planeswalkers anymore. Thus Vessel of Volatility got a bit more appealing, since it can't be attacked by creatures & it can power out Demigod of Revenge a turn (and a land) earlier. (Chandra has a few upsides, even though she lack that raw power, she can act as removal, a pseudo Dark Confidant, more like a better Sin Prodder - and sometimes, the effort people take to remove her lead to you winning the damage race by a few points, and her ultimate is a way to win against martyr proc decks, and in prison decks in general.
In red you also have access to some more narrow and devastating effect to hate on specific deck - if yu have such problems in the local meta, like Aura Barbs against boggles, Shatterstorm/Granulate/Shattering Spree/By Force agaisnt effinity, various eggs variants (currenlty KCI-travler), Boil if you want to hate on decks with a lot of blue, red also offers Hazoret the Fervent to shit on midrange even more (if Blood Moon wasn't enough)....
If you want to splash, black has two main attractions: Rakdos Charm & Collective Brutality - which i think are much stronger (and have more uses) than Ancient Grudge. Blue offers Izzet Charm, and white offers the best hate crds against every archetype. Going mardu gives access to Lingering Souls - maybe even in the main, which solves many problems the deck has.
2 months ago
What decks do you go go against, Choke, Carpet of Flowers, Tsunami, Boil, Boiling Seas, Flashfires, Omen of Fire and Ruination are all good options depending on the group, and Magus of the Moon, Blood Moon, Blood Sun are also great cards
2 months ago
Maybe instead of Boil, run Choke so you don't have to have a Birds of Paradise and you can cut the City of Brass for something else to mitigate the damage you're doing to yourself with lands. I'd also drop the Spike Feeder to a one of or if you really want to play a combo throw in Archangel of Thune for infinite life and counters but i'd only do that if you're also playing Chord of Calling last suggestion is to have a play-set of Walking Ballista as they are most likely your key cards in a majority of situations. Other than that Looks good. Good Luck!
2 months ago
Do you think Grand Warlord Radha would make a fun land destruction deck? have a bunch of tokens and mana dorks, then run stuff like Ruination Decree of Annihilation Price of Glory Impending Disaster Wildfire Boil Ramunap Excavator Crucible of Worlds Orcish Settlers
3 months ago
Maybe add a few Islands to ensure you have the proper colours to cast both Stormtide Leviathan and Boil. Or possibly replace Boil with Choke, in which case you could switch out the mountains for islands and your mana base would be more consistent. Granted, it wouldn't destroy the lands, it would just keep them tapped as long as the enchantment is on the field.
4 months ago
I would suggest Mana Geyser , Anger , Hall of the Bandit Lord , Chaos Warp , Furnace of Rath , Aggravated Assault , Dictate of the Twin Gods , Gratuitous Violence , Caged Sun , Extraplanar Lens , Gauntlet of Power , Gauntlet of Might , Vandalblast , Boil (depending on how much blue gets played in your meta) , Throne of the God-Pharaoh , Ruination , Comet Storm , and Blasphemous Act. Hope that helps!
5 months ago
Hello I_has_a_Leg, I'd be happy to take a look! It looks like you got all the usual suspects minus 1 or 2 cards. Personally Dont think Sovereign or Commander are worth the spot and would rather see 1 Kopala, 1 Kira, and some Harbingers. Harbingers are great because they keep your opponent from being able to be aggressive. Dont really like Mana Leak here either since its a very reactive spell and you want to be aggressive tapping out each turn to add to your board. I would say Dismember is better for that slot if you are looking for interaction.
For the SB to start, you have 2 Spreading Seas and 3 in the main meaning you have 5 and obviously cant. I would find room for that fourth in the main and remove the 5th. If you want extra land hate in the SB add a couple Sea's Claim. Other cards you may not have considered-
Another thing you can consider overall is moving to U/W with Wanderwine Hub and Seachrome Coast. Not only does this make you better against fringe cards like Choke or Boil but make your removal alot better with Path to Exile and gives you some of the best SB hate in modern with stuff like Rest in Peace and Stony Silence.
Hope this helps you and gives you some ideas to brew with!
5 months ago
One or two Dwarven Driller might work for damage or land hate.