|Commander / EDH||Legal|
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Creature — Dragon
Double strike (This creature deals both first-strike and regular combat damage.)
At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay (Red)(Red)(Red)(Red).
(Red): Dragon Tyrant gets +1/+0 until end of turn.
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|Have (11)||xpsychovampx , miracle , Wiggins , Thunderbeard , MoJoMiXuP , electrolynx , Pumpkinking913 , rockleemyhero , Bad_Dog , johnsongrantr , sonnet666|
Dragon Tyrant Discussion
3 weeks ago
1 month ago
You're welcome ;)
Another big one i used to play here was Moltensteel Dragon for an insta-win.
You just have to put two activations on the stack without waiting for one to resolve, then get Moltensteel with the first one. In response to the second one still waiting to resolve, you can pay a bunch of life/red mana to pump him. The pump will stay regardless of what he turns into, so you give him like +8/+0, then you get Skithiryx, the Blight Dragon when the second activation of Scion's ability resolves, and you have more than 10 poison counters on your opponent for the win ;)
Or if you still want friends and if you don't want to win due to poison, you can just turn him into Dragon Tyrant with the second activation of the ability and you can pull out massive damage with double-strike and trample.
3 months ago
Honestly this seems like a pretty good deck right now. There's some fat that you can trim from the deck so I'll list some of those cards. Beyond that, I would try to make some more room for more dragons if you want to stick to a dragon theme. Right now, you only have 17 dragons. Though since you can tutor them out with your commander, maybe that's enough!
Zombify: Use Unburial Rites instead. Basically the same thing, but you get two uses out of it.
Dragonstorm: I personally don't think this card is worth it, but it's up to you. Seems too expensive for the effect you're getting, and I doubt you'll be able to reliably storm for any more than just one dragon in this deck.
Dragon Shadow: Too low power, doesn't do enough in my opinion.
Thought Vessel: You're not drawing too many cards in this deck, I doubt you'll be getting use out of its secondary effect any time soon. It's better if you run ramp that can fix your colors.
Ryusei, the Falling Star: Dragon that is too narrow / too low-impact in my opinion.
Kilnmouth Dragon: Takes too many things going correctly for you for this card to be useful at all in your deck. Also does not really have strong synergy with your commander.
Steel Hellkite: Dragon that removes problem cards for you. Great utility card, can go in many decks.
Animate Dead: Classic reanimation spell, very good at getting stuff out of any graveyard.
Living Death: Pricy card, but it's absurd. Especially when you can craft your graveyard so carefully like you can with your deck! Will outright win you the game if you play accordingly with this card.
Moltensteel Dragon: Looks like you took this card out of your deck? I would put it back in, it can surprise kill someone out of nowhere.
Dragon Tyrant: Another card that can surprise kill people
Dragon Mage: Draws you cards when you're running low on gas.
4 months ago
also, if you end up running Scion of the Ur-Dragon as your commander, Moltensteel Dragon + Skithiryx, the Blight Dragon is another awesome dragon combo and Dragon Tyrant is a good budget/back-up replacement for skittles.
5 months ago
legomanalec There is another infinite combo: Bear Umbra/Sword of Feast and Famine and Hellkite Charger (if you have seven lands, two of which can produce red). Nature's Will will also satisfy this combo's land-untapping component. There may be other cards as well that do this, but I don't think any more of these effects warrant inclusion.
There is also the "classic" Scion combo with Moltensteel Dragon and a double-strike trampler like Dragon Tyrant or Atarka, World Render.
The main reason I don't put a large focus on infinite combos is because they are easier to break (and many combo-centric decks will easily outpace this one in a combo race). I win most of my games with Living Death/Patriarch's Bidding, which are harder to break.
I also like the subtle Feldon of the Third Path & Keiga, the Tide Star/Yosei, the Morning Star combination. It gets dealt with most of the time, but unless someone is keenly aware of what's about to happen, I can get away with 2 and sometimes even 3 turns of this, which can be a game changer.
7 months ago
What's up. This is Marc. Here are some suggestions. Some can be pricy but they're just ideas.
7 months ago
Sorry for the delayed response! I just finished writing my midterm paper. I enjoy writing these responses much more, trust me!
mcmackerel: I am glad you guys are getting such a kick from the name! I am pretty proud of it myself, lol.
Zeros294: You know in my 8+ years of playing EDH, I have never heard of Dream Halls! Seems like a really good card in the PERFECT deck. I think there are three requirements 1) Your stuff have to have a high CMC and hard to cast CHECK. 2) You have to play MANY creature that can abuse the effect CHECK. 3) You need to be able to pull stuff out of your graveyard CHECK. 4) You need A LOT of card draw CHECK! This being said, I do feel like you need to play a ton of reanimate to make it worth it, which I plan on doing. Plus card draw is key, which I am working on!
Jamminmagician: Temur Ascendancy has been added since your post (still need to update my list). I think I will keep Elemental Bond though. You are right about Dragon Tyrant too, I took it out right after updating the deck, lol. I do think Shaman of Forgotten Ways is worth keeping in for the ramp and possible wincon though (more so for the needed ramp). I am not so sure about the double combat stuff. Out of all those cards I am thinking the most about Aggravated Assault and Bear Umbra (provides protection too). I will likely add Cavern of Souls once I get my hands on another copy :).
Derpsofdoom: Rhystic Study is in for sure, good call. I am not sure about one time draw effect like Rishkar's Expertise though. Missing with the second ability often with this deck is definitely a minus too. Crucible of Fire was kinda there, likely will come out, we will have to try it at least once first. Been thinking a lot about Door of Destinies...
The card I ordered for this deck should come in tomorrow! Once I get everything on hand it will be MUCH easier to update the list here.
I have been on the fence about making this a Primer. It will be my third, and they are pretty difficult to keep updated. However, this deck has been pulling a TON of support! (not much more votes then comments, but that is likely because of my absence...) What do you think???
7 months ago
Agree with Zeros294 that dream halls is a pretty insane card for being able to drop your commander very cheap; but often quite risky in EDH and more of a "I'm going to win now" card than a high value face-beating card.Would definitely swap Elemental Bond for Temur Ascendancy if your mana base can afford it, will draw you an equivalent number of cards but gives hasty dragons which is KEY for attack strategy.Dragon Tyrant and Shaman of Forgotten Ways seem like strange additions to the deck for me, more so the former than the latter since now instead of tutoring for it as a scion clone to swing for damage, you're forced to pay that upkeep cost to keep what is effectively only a beater in play. Doesn't synergize with most of your cards. Tyrant's Familiar is also really sub-par considering we will almost never have our commander in play, especially not for a long period of time.
Since your ramp package is really good and hexproof is more versatile than shroud, maybe Asceticism is superior to Steely Resolve especially in that it grants you some bonus protection from wipes. You don't know when you might want to be able to target in an EDH game, and you always want the option to regenerate your ur-dragon.I really liked the look of Fist of Suns in the pre-con but honestly, it is SO niche in goldfishing and basically only serves to reduce your commander's tax, which isn't to say it's bad but considering how few dragons you are running at 7+ cmc, it doesn't really cheapen that many spells if you have it early. If it let you cast with instant speed It'd be an auto-include like Horde of notions' ability but I cut it from my version of the deck. I think of all the cards in the "ramp" package it's the worst.Replace Ancient Ziggurat with Mana Confluence and swap Homeward Path in for Cascading Cataracts from your sideboard, your curve will thank you and your fixing is fine without it; plus utility.I would also agree that you should throw in multi-combat synergies A la Aggravated Assault or Waves of Aggression, with possibility to go infinite via land untap abilities like Sword of Feast and Famine, Bear Umbra, Nature's Will or Savage Ventmaw who all help you to beat face even if you don't combo out. I think every EDH deck needs a combo-out strategy as a backup if the table stacks against them.