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Creature — Dragon
Double strike (This creature deals both first-strike and regular combat damage.)
At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay (Red)(Red)(Red)(Red).
(Red): Dragon Tyrant gets +1/+0 until end of turn.
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Dragon Tyrant Discussion
1 month ago
What's up. This is Marc. Here are some suggestions. Some can be pricy but they're just ideas.
1 month ago
Sorry for the delayed response! I just finished writing my midterm paper. I enjoy writing these responses much more, trust me!
mcmackerel: I am glad you guys are getting such a kick from the name! I am pretty proud of it myself, lol.
Zeros294: You know in my 8+ years of playing EDH, I have never heard of Dream Halls! Seems like a really good card in the PERFECT deck. I think there are three requirements 1) Your stuff have to have a high CMC and hard to cast CHECK. 2) You have to play MANY creature that can abuse the effect CHECK. 3) You need to be able to pull stuff out of your graveyard CHECK. 4) You need A LOT of card draw CHECK! This being said, I do feel like you need to play a ton of reanimate to make it worth it, which I plan on doing. Plus card draw is key, which I am working on!
Jamminmagician: Temur Ascendancy has been added since your post (still need to update my list). I think I will keep Elemental Bond though. You are right about Dragon Tyrant too, I took it out right after updating the deck, lol. I do think Shaman of Forgotten Ways is worth keeping in for the ramp and possible wincon though (more so for the needed ramp). I am not so sure about the double combat stuff. Out of all those cards I am thinking the most about Aggravated Assault and Bear Umbra (provides protection too). I will likely add Cavern of Souls once I get my hands on another copy :).
Derpsofdoom: Rhystic Study is in for sure, good call. I am not sure about one time draw effect like Rishkar's Expertise though. Missing with the second ability often with this deck is definitely a minus too. Crucible of Fire was kinda there, likely will come out, we will have to try it at least once first. Been thinking a lot about Door of Destinies...
The card I ordered for this deck should come in tomorrow! Once I get everything on hand it will be MUCH easier to update the list here.
I have been on the fence about making this a Primer. It will be my third, and they are pretty difficult to keep updated. However, this deck has been pulling a TON of support! (not much more votes then comments, but that is likely because of my absence...) What do you think???
1 month ago
Agree with Zeros294 that dream halls is a pretty insane card for being able to drop your commander very cheap; but often quite risky in EDH and more of a "I'm going to win now" card than a high value face-beating card.Would definitely swap Elemental Bond for Temur Ascendancy if your mana base can afford it, will draw you an equivalent number of cards but gives hasty dragons which is KEY for attack strategy.Dragon Tyrant and Shaman of Forgotten Ways seem like strange additions to the deck for me, more so the former than the latter since now instead of tutoring for it as a scion clone to swing for damage, you're forced to pay that upkeep cost to keep what is effectively only a beater in play. Doesn't synergize with most of your cards. Tyrant's Familiar is also really sub-par considering we will almost never have our commander in play, especially not for a long period of time.
Since your ramp package is really good and hexproof is more versatile than shroud, maybe Asceticism is superior to Steely Resolve especially in that it grants you some bonus protection from wipes. You don't know when you might want to be able to target in an EDH game, and you always want the option to regenerate your ur-dragon.I really liked the look of Fist of Suns in the pre-con but honestly, it is SO niche in goldfishing and basically only serves to reduce your commander's tax, which isn't to say it's bad but considering how few dragons you are running at 7+ cmc, it doesn't really cheapen that many spells if you have it early. If it let you cast with instant speed It'd be an auto-include like Horde of notions' ability but I cut it from my version of the deck. I think of all the cards in the "ramp" package it's the worst.Replace Ancient Ziggurat with Mana Confluence and swap Homeward Path in for Cascading Cataracts from your sideboard, your curve will thank you and your fixing is fine without it; plus utility.I would also agree that you should throw in multi-combat synergies A la Aggravated Assault or Waves of Aggression, with possibility to go infinite via land untap abilities like Sword of Feast and Famine, Bear Umbra, Nature's Will or Savage Ventmaw who all help you to beat face even if you don't combo out. I think every EDH deck needs a combo-out strategy as a backup if the table stacks against them.
2 months ago
Consider waiting as wizards is releasing 5-color dragon deck in their next batch of edh decks.. Consider replacing current dragons that you use with any of the following from this list: Utvara Hellkite, Scourge of Valkas, Kokusho, the Evening Star, Dragon Tyrant (this w/ haste or on scion = game over), Balefire Dragon (player targeted Plague Wind), Scourge of the Throne. Patriarch's Bidding is the card that makes scion tribal disgusting. Moltensteel Dragon on scion making it a 10/4 and then turning scion into Skithiryx, the Blight Dragon for lethal infect is an easy quick way to win. Most of your dragons cmc<6 are quite weak, consider not using them (ever).
4 months ago
If we're upgrading the land package soon, here's what we gonna do. Firstly, shocklands will be important, but you can start with prioritizing red and black ones. Blood Crypt, Steam Vents, Sacred Foundry, Stomping Ground, Watery Grave, Godless Shrine, Overgrown Tomb... Then you can pick up Hallowed Fountain, Temple Garden, and Breeding Pool later. You'll also want to consider dropping the guildgates/Maze's End. From here, the Khans fetchlands will be worthy of inclusion: Wooded Foothills, Bloodstained Mire, Polluted Delta, Flooded Strand, and Windswept Heath. These are the cheaper fetchlands. Sidenote: Cascading Cataracts, Cavern of Souls... They're probably good inclusions. This will be a start for your mana base.
The transformation from Scion to Ur will also lessen the power of the following dragons: Dragon Mage, Dragon Tyrant, Nicol Bolas, Quicksilver Dragon, Scourge of Kher Ridges, Skithiryx, the Blight Dragon.
From here, you can try out Keiga, the Tide Star, Kokusho, the Evening Star, Thundermaw Hellkite, maybe Scourge of Valkas, Deathbringer Regent, Destructor Dragon, Dragonlord Silumgar, Glorybringer, Ojutai, Soul of Winter, Thunderbreak Regent... Those are just a start. Lots of potential there. Also, Crucible of Fire, Dragonspeaker Shaman, Dragonstorm lol, Dragonlord's Servant...
4 months ago
checking out this list and offering my constructive criticism :D
Please keep in mind that this is just my take on Scion, there's definitely a lot of ways you can build it, so these comments are going with the train of though that being voltron for the win is the most efficient path to victory :D
I'll break it down by category:
Lands:I'd probably cut minamo and high market. From there, I think 36 lands is fine, and I'd play 2 of each basic to play around non-basic hate and to take advantage of some other effects from cards I'll mention later.
I'd also consider running ancient tombs in place of Crystal Quarry, cascading cataracts just seems like a better version
Sorcery:I feel like these should mostly be either- Powerful board wipes- Powerful card draw- Stuff that will win you the game
My reasoning for this is that this deck probably draws stuff it doesn't want to/can't play, and those cards end up being dead in the hand for too long.
In your list, I'd probably cut:
1x Channel the Suns - this card takes up a slot to net you 1 mana. If you're fetching right and have mana rocks, this card is basically dead.
1x Fearsome Awakening - very slow reanimation spell, the 2x +1/+1 counters aren't an upside worth paying 5 mana for in my opinion.
1x Skyshroud Claim - you can probably find a better rate for ramp + fixing, a 4cmc sorcery seems like too steep of a price to pay.
Sorceries I'd consider bringing in are:
- Maelstrom Pulse - relevant vs tokens
- Akroma's Vengeance - flexible boarwipe thanks to cycling.
- Time Spiral - re-gas or reconstitute a weak hand.
- Rite of Replication - either copy the best threat, or make 5x of one of your dudes. Basically wins you the game with Scourge of Valkas if kicked (basically a super Valakut - 6x5x6 = 180 damage, since each copy Valkas will see 6 dragons entering the field at once)
- Bring to Light - essentially a tutor
Moving on to Instants:I'd cut Lure of Prey and Sarkhan's Triump. Feels like this deck wants to basically win with Scion getting through with commander damage, ultimately a voltron approach to victory. With that being said, I think you can jam a lot of high impact instants. These come to mind:
- Path to Exile
- Swords to Plowshares - life gain doesn't really matter if you're winning with 21 commander damage.
- Disallow - gets rid of tricky stuff, and its a solid counterpell overall
- Fact or Fiction - fills the GY, digs 5 cards deep at instant speed for 4cmc.
- Savage Beating - for 5 or 7 cmc, you win the game
- Hatred - seems decent in EDH, with 40 life, you're basically trading off 5cmc + 15 life to either win the game, or to knock someone out of the game (commander damage).
Enchantments:Cuts, due to low impact, in my opinion:
- Aura Shards
- Dragon Tempest - might be keepable, haste is relevant.
Greater Good - don't think you want to be sacrificing your dudes, plus your blue instant speed stuff should be drawing you cards :D
- Pattern of Rebirth
- Pernicious Deed
- Sylvan Library
If I were jamming Scion, I'd probably want my enchantments to do 1 of 3 things - either keep me alive, protect my dudes, or act as a damage multiplier or grants evasion so I can win via commander damage.
Stuff that keeps you alive:
Stuff that protects my dudes:- Asceticism - you already run this, nothing else off the top of my head atm.
Evasion/game winning stuff:
- Thasa God of the Sea - an enchantment that gives auto-scry, is indestructible, AND grants unblockable? Seems decent.
- In the Web of War - haste seems good, or maybe this can just be an Anger? Meta call, depends on how much GY hate there happens to be :D
- Xenagos, God of Revels - more commander damage!
- Duelist's Heritage - MORE damage!
- Gratuitous Violence - even MORE damage
- Finest Hour - this is basically game ending
Now, on to Artifacts:
First, stuff that doesn't pass the initial eye test:
- Crucible - no obvious synergy
- Dragon Arch - seems iffy, you end up paying 7cmc to play a multi-colored creature, at which point, you can probably just play the creature. If the creature costs less than 7cmc, you kind of just owned yourself.
Stuff I think is worth checking out:- Chrome Mox- Prismatic Geoscope - this is what those basics will help out with :D- Fellwar Stone - most likely fixes some colors + ramps- Swiftfoot Boots - lightning greaves #2- Credit Voucher - cycles dead cards for potentially not dead cards, for the low cost of 2cmc
Planeswalkers - I noticed you don't run any, I think these might be decent:Sarkhan Unbroken - CARD DRAW + mana fixing/ramp in one? SEEMS GOOD!Sorin, Grim Nemesis - MORE CARD DRAW!? AND with the high CMC of your stuff, the drain should be excellent every now and then.Nicol Bolas, Planeswalker - Takes care of any creature threat + flavor win
CREATURES!!I'd make these cuts on the thinking that they either:A) Don't win you the gameB) Don't advance your boardstate enoughC) Don't provide adequate utilityC) You're never going to be able to abuse their 3cmc payment abilities + you probably will only have one shot with them. Feels like the mana would be better spent winning with Scion.
- 1x Balefire Dragon
- 1x Bladewing the Risen
- 1x Dragon Mage
- 1x Dragonlord Ojutai
- 1x Dragonlord's Servant
- 1x Dragonspeaker Shaman
- 1x Hellkite Tyrant
- 1x Karrthus, Tyrant of Jund
- 1x Numot, the Devastator
- 1x Savage Ventmaw
- 1x Steel Hellkite
- 1x Teneb, the Harvester
- 1x Tyrant's Familiar
- 1x Utvara Hellkite
- 1x Vorosh, the Hunter
Creatures I'd consider running:
- Magus of the Moat
- Kaalia of the Vast
- Dragonlord Kolaghan
- Rafiq of the Many
- Scourge of the Throne
- Gisela, Blade of Goldnight
- Spellbound Dragon
- Mana-Charged Dragon
- Niv-Mizzet, the Firemind + Ophidian Eye - classic combo + alternate wincon
- Hellkite Overlord
- Dragon Tyrant
Whew, that's all I've got! Again, this is just my take on what I think is the path of least resistance to victory with a Scion deck that's not as vulnerable to GY hate. GY strats are definitely legit, so feel free to jam all the reanimation + tutors too :D
Hope you found some of this useful :D
5 months ago
Eladamri's Call and Cromat have never been reprinted, so I would like to see them reprinted in this set, and Worldly Tutor also should be here, as well, since it was left out of Eternal Masters in favor of Green Sun's Zenith.
As for iconic creatures, my predictions are as follows:
Angels: it is very safe to presume that both Serra Angel and Akroma, Angel of Wrath shall be in this set, hopefully, with new artwork for both, and I also would like to see Angelic Arbiter, Shepherd of the Lost, Angel of Jubilation, Pristine Angel, Iridescent Angel, Crypt Angel, Desolation Angel, Angel of Despair, Empyrial Archangel, and Archangel of Thune.
Demons: Lord of the Pit is one of the most iconic demons in the game, but some other excellent choices are Abyssal Persecutor, Archfiend of Depravity, Bloodgift Demon, Butcher of the Horde, Grinning Demon, Havoc Demon, Herald of Torment, Kagemaro, First to Suffer, Kuro, Pitlord, Lord of the Void, and Xathrid Demon.
Sphinxes: it was not until recently that sphinxes started to become powerful and efficient, but, thankfully, there ave been a number of excellent sphinxes made, recently, including Consecrated Sphinx, Conundrum Sphinx, Goliath Sphinx, Guardian of Tazeem, Medomai the Ageless, Sharuum the Hegemon, Sphinx of Jwar Isle, Sphinx of Magosi, Sphinx of the Steel Wind, and Sphinx of Uthuun.
Hydras: as with sphinxes, hydras only recently have been well-designed creatures, so some hydras that I would like to see in this set are Apocalypse Hydra, Domesticated Hydra, Genesis Hydra, Hydra Broodmaster, Hydra Omnivore, Kalonian Hydra, Khalni Hydra, Managorger Hydra, Primordial Hydra, Savageborn Hydra, Ulasht, the Hate Seed, and Vastwood Hydra.
Dragons: there are too many dragons for me too list all of them, but it is safe to presume that Shivan Dragon shall be in this set, hopefully with new artwork, and some of my top choices are Moonveil Dragon, Balefire Dragon, Dragon Tyrant, Ebon Dragon, Mirrorwing Dragon, Moltensteel Dragon, Scourge of Valkas, Stormbreath Dragon, Two-Headed Dragon, Utvara Hellkite, Vampiric Dragon, Viashivan Dragon, and Hellkite Overlord.
Wow, I certainly typed many card names in this post: I hope that I did not miss any.