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Creature — Dragon
Double strike (This creature deals both first-strike and regular combat damage.)
At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay (Red)(Red)(Red)(Red).
(Red): Dragon Tyrant gets +1/+0 until end of turn.
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Dragon Tyrant Discussion
1 month ago
Dragon Tyrant - used with Moltensteel Dragon. Pay 12 life, sends 1 player packing.
Memory's Journey - lets you use and re-use dragons.
2 months ago
2 months ago
I get value out of skittles by tapping 4 to use scion's ability twice without passing priority. So I pull out Moltensteel Dragon from the second activation and lose 12 life, thus giving him +6+0. Then the first activation will resolve as Skithiryx so then I will have a 10/4 dragon commander with Infect.
The combo also works with Dragon Tyrant but because it's double strike I would lose 10 life to make him a 11/6 commander with double strike swinging for 22 damage.
4 months ago
4 months ago
You're welcome ;)
Another big one i used to play here was Moltensteel Dragon for an insta-win.
You just have to put two activations on the stack without waiting for one to resolve, then get Moltensteel with the first one. In response to the second one still waiting to resolve, you can pay a bunch of life/red mana to pump him. The pump will stay regardless of what he turns into, so you give him like +8/+0, then you get Skithiryx, the Blight Dragon when the second activation of Scion's ability resolves, and you have more than 10 poison counters on your opponent for the win ;)
Or if you still want friends and if you don't want to win due to poison, you can just turn him into Dragon Tyrant with the second activation of the ability and you can pull out massive damage with double-strike and trample.
7 months ago
Honestly this seems like a pretty good deck right now. There's some fat that you can trim from the deck so I'll list some of those cards. Beyond that, I would try to make some more room for more dragons if you want to stick to a dragon theme. Right now, you only have 17 dragons. Though since you can tutor them out with your commander, maybe that's enough!
Zombify: Use Unburial Rites instead. Basically the same thing, but you get two uses out of it.
Dragonstorm: I personally don't think this card is worth it, but it's up to you. Seems too expensive for the effect you're getting, and I doubt you'll be able to reliably storm for any more than just one dragon in this deck.
Dragon Shadow: Too low power, doesn't do enough in my opinion.
Thought Vessel: You're not drawing too many cards in this deck, I doubt you'll be getting use out of its secondary effect any time soon. It's better if you run ramp that can fix your colors.
Ryusei, the Falling Star: Dragon that is too narrow / too low-impact in my opinion.
Kilnmouth Dragon: Takes too many things going correctly for you for this card to be useful at all in your deck. Also does not really have strong synergy with your commander.
Steel Hellkite: Dragon that removes problem cards for you. Great utility card, can go in many decks.
Animate Dead: Classic reanimation spell, very good at getting stuff out of any graveyard.
Living Death: Pricy card, but it's absurd. Especially when you can craft your graveyard so carefully like you can with your deck! Will outright win you the game if you play accordingly with this card.
Moltensteel Dragon: Looks like you took this card out of your deck? I would put it back in, it can surprise kill someone out of nowhere.
Dragon Tyrant: Another card that can surprise kill people
Dragon Mage: Draws you cards when you're running low on gas.
8 months ago
also, if you end up running Scion of the Ur-Dragon as your commander, Moltensteel Dragon + Skithiryx, the Blight Dragon is another awesome dragon combo and Dragon Tyrant is a good budget/back-up replacement for skittles.
9 months ago
legomanalec There is another infinite combo: Bear Umbra/Sword of Feast and Famine and Hellkite Charger (if you have seven lands, two of which can produce red). Nature's Will will also satisfy this combo's land-untapping component. There may be other cards as well that do this, but I don't think any more of these effects warrant inclusion.
There is also the "classic" Scion combo with Moltensteel Dragon and a double-strike trampler like Dragon Tyrant or Atarka, World Render.
The main reason I don't put a large focus on infinite combos is because they are easier to break (and many combo-centric decks will easily outpace this one in a combo race). I win most of my games with Living Death/Patriarch's Bidding, which are harder to break.
I also like the subtle Feldon of the Third Path & Keiga, the Tide Star/Yosei, the Morning Star combination. It gets dealt with most of the time, but unless someone is keenly aware of what's about to happen, I can get away with 2 and sometimes even 3 turns of this, which can be a game changer.