|Commander / EDH||Legal|
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Creature — Dragon
Double strike (This creature deals both first-strike and regular combat damage.)
At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay (Red)(Red)(Red)(Red).
(Red): Dragon Tyrant gets +1/+0 until end of turn.
Dragon Tyrant Discussion
1 day ago
Have you taken a look at Dragon Tyrant ? No interesting ETB abilities, but he's got a ton of face-eating-ness, especially if you have some spare mana lying around.
1 week ago
This looks really sweet! Zirilian is a general who I don’t think sees enough play. Crucible of Fire seems like it plays well with your dragons, and you might want to consider Magewright's Stone and Thousand-Year Elixir for extra activations. Dragon Tyrant is also sweet to cheat out, and sometimes just kills people. Can’t wait to see what you do with the deck!
2 months ago
Thanks to everyone that commented for the great feedback.
There are a number of cards mentioned that are already on my acquire list that I want for the deck that I just didn't have handy because they are already in my Scion/Ur-Dragon deck or others. This includes Illusionist's Bracers , Flameshadow Conjuring , Dragonmaster Outcast , Thousand-Year Elixir , Dragon Tyrant , High Market and Tel-Jilad Stylus . I should have included a 'too acquire' list.
There are some cards I cut from my first draft simply do to overall mana curve. I always build my decks too high and so I deliberately go back and reassess everything 6 CMC and up. I found this to be the case when I cut Dragon Mage , Utvara Hellkite , and Scourge of Valkas (avoiding 3 colored in the casting cost...I know, I know, it's a mono deck, but I still find away to get locked there somehow). I also did find Scourge of Valkas meeting my 'answers' need when it was tutored, but I can see @TypicalTimmy's combo as fun shenanigans, so I might need to make room for them.
As for rocks, I had trimmed both Fellwar Stone and Ruby Medallion because I went more on utility in other areas. The same sort of went for Dragon's Hoard . i'd be interested in suggestion on what to cut for any of these. I did leave both Thought Vessel and Reliquary Tower deliberately out as the deck just never puts you in that position to need them.
The honest answer on the City of Brass , Command Tower , Mana Confluence , Path of Ancestry , and Reflecting Pool is I ran out of the unhinged mountains I wanted to use and need to get more :). The command tower was an easy add as it doesn't lose much aside from being affected by anything that targets non-basic lands. The Path of Ancestry was because I wanted the advantage of the scry and then the ping lands were because I need more unhinged mountains.
I had Gamble in the deck, but cut it in favor of others. Suggestions on what to pull out for it?
Chaos Warp is in the deck.
2 months ago
Hey, Dragon Tempest , Utvara Hellkite and Dragonmaster Outcast are among the best Dragon themed cards to play. Tempest is more ways to give Dragons haste including Zirilan as well do some damage to opponent or creature when you cheat Dragons into play. Utvara should always be your first Dragon to search for with Zirilan since haste means she will create a 6/6 Dragon when she attacks. Dragonmaster is good in multiplayer Commander because he's a possible repeatable source of Dragons. Utvrara and Dragonmaster are busted with Tempest.
Consider Gamble and Chaos Warp ? They're staple red cards since their effects are not something that traditionally red has access to (unconditional tutor and enchantment removal). More two drop mana rocks are helpful for ramp since Kirilan requires a lot of mana to get going. The two drop mana rocks you play don't have to make red mana since making red mana will not be a problem with so many Mountains. The mana rocks just need to create mana for ramp and in my opinion consider a lot of mana rocks? Mind Stone , Fellwar Stone , Thought Vessel , Ruby Medallion , Dragon's Hoard , Everflowing Chalice , Prismatic Lens ? Ashnod's Altar lets you make mana by sacing a Dragon or token copy before your end step, if it's going to die anyway might as well make some mana.
Thousand-Year Elixir can also give Zirilan haste as well as untap him to potentially use his ability another time during your turn or during an opponents turn. Tel-Jilad Stylus is helpful to put a Dragon back into your library after it attacks so it's not saced EOT. Dragon Mage is a very good Dragon when it has haste because red lacks many draw options and Mage is repeatable draw each time it hits an opponent. Dragon Tyrant is good when it has haste, hitting for 12 flying/trample damage.
Good luck with your deck.
3 months ago
Hey hkhssweiss, if you're still looking for a good janky Monored Commander, I recommend Feldon of the Third Path . Use his ability in order to spam creatures with high power and solid ETB abilities, without worrying about a Counterspell. Typical picks are Molten Primordial , Bogardan Hellkite , Tyrant of Discord , Dragon Tyrant , Rapacious One , Pathrazer of Ulamog , and It That Betrays .
Instants and Sorceries like Faithless Looting , Cathartic Reunion , Dangerous Wager , Khorvath's Fury , Collective Defiance , Pirate's Pillage , and Shattered Perception let you put these biggies into your graveyard for early game Feldon recursion. Orbs of Warding can help protect your graveyard from removal.
Other notables are Petradon (exile your tapped lands, return them untapped at end step) and Avaricious Dragon (use when you want to dump your hand into the grave, activate Feldon at upkeep to draw an extra card). There are lots of fun tricks you can do with Feldon.
3 months ago
Just a heads up, I'd replace your Mountains with Snow-Covered Mountain s because Extraplanar Lens doubles mana of ALL lands named. More than likely no one at the table will have snow lands so... Plus this gives your access to Scrying Sheets which is something this deck greatly needs, card advantage. Also I REALLY, REALLY think you should be playing Sarkhan, Fireblood and Sarkhan's Unsealing they are WAY too good for this deck.
Here's some card suggestions!
- Chandra, Torch of Defiance
- Staff of Nin
- Mind's Eye
- Wheel of Fortune
- Sensei's Divining Top
- Faithless Looting
- Tormenting Voice
- Cathartic Reunion
- Solemn Simulacrum
- Sin Prodder
- Hedron Archive
- Treasure Map Flip
- The Immortal Sun
- Experimental Frenzy
- Endless Atlas
- Coveted Jewel
Here are some cut suggestions:
- Fledgling Dragon: For four mana you could play Moltensteel Dragon or Territorial Hellkite both of which are more value in my opinion
- Emblem of the warmind: As stated previously it's too easy to deal with.
- Farsight mask: Mind's Eye is strictly better, and you don't want to get hit in the face in order to draw a card.
- Kindred charge: This is PURELY a wind more card in dragons. By the time you cast this, because you'll hold it trying to maximize the copies, you'll be doing massive damage ANYWAY.
- Ancient hellkite: A lot of mana for a meh dragon when this could be a Steel Hellkite , Kilnmouth Dragon , Skyline Despot , or a Demanding Dragon
- Archwing dragon: If you are going to dedicate paying four mana to a dragon every turn, just play Dragon Tyrant
- Slumbering dragon: I like this card idealy... but if we are being honest... This card is NEVER going to wake up, no one is going to let an 8/8 dragon sit on the table for 5 turns.
- Zirilan of the claw: It's good... but you have to exile your creatures... and that's not good for you.
7 months ago
9 months ago
Since you play with a strong reanimation theme and trying you’re trying to control, I would suggest adding Sire Of Insanity.
Adding some mana rocks would also help you get to that 10-mana requirement you need to start dealing some damage.
I think you really need to improve on your mana base though. And maybe a bit less creatures in favor of spells like Chain of Smog for more control or Insidious Dreams for tutoring with the added benefit of sending creatures from your hand to the graveyard.
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