Dragon Tyrant

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scourge Rare

Combos Browse all

Dragon Tyrant

Creature — Dragon

Flying, trample

Double strike (This creature deals both first-strike and regular combat damage.)

At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay (Red)(Red)(Red)(Red).

(Red): Dragon Tyrant gets +1/+0 until end of turn.

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Dragon Tyrant Discussion

miracleHat on Dragons from the moon

2 weeks ago

Consider waiting as wizards is releasing 5-color dragon deck in their next batch of edh decks.. Consider replacing current dragons that you use with any of the following from this list: Utvara Hellkite, Scourge of Valkas, Kokusho, the Evening Star, Dragon Tyrant (this w/ haste or on scion = game over), Balefire Dragon (player targeted Plague Wind), Scourge of the Throne. Patriarch's Bidding is the card that makes scion tribal disgusting. Moltensteel Dragon on scion making it a 10/4 and then turning scion into Skithiryx, the Blight Dragon for lethal infect is an easy quick way to win. Most of your dragons cmc<6 are quite weak, consider not using them (ever).

Octrate on No Denyin' Ur Scion

2 months ago

If we're upgrading the land package soon, here's what we gonna do. Firstly, shocklands will be important, but you can start with prioritizing red and black ones. Blood Crypt, Steam Vents, Sacred Foundry, Stomping Ground, Watery Grave, Godless Shrine, Overgrown Tomb... Then you can pick up Hallowed Fountain, Temple Garden, and Breeding Pool later. You'll also want to consider dropping the guildgates/Maze's End. From here, the Khans fetchlands will be worthy of inclusion: Wooded Foothills, Bloodstained Mire, Polluted Delta, Flooded Strand, and Windswept Heath. These are the cheaper fetchlands. Sidenote: Cascading Cataracts, Cavern of Souls... They're probably good inclusions. This will be a start for your mana base.

The transformation from Scion to Ur will also lessen the power of the following dragons: Dragon Mage, Dragon Tyrant, Nicol Bolas, Quicksilver Dragon, Scourge of Kher Ridges, Skithiryx, the Blight Dragon.

From here, you can try out Keiga, the Tide Star, Kokusho, the Evening Star, Thundermaw Hellkite, maybe Scourge of Valkas, Deathbringer Regent, Destructor Dragon, Dragonlord Silumgar, Glorybringer, Ojutai, Soul of Winter, Thunderbreak Regent... Those are just a start. Lots of potential there. Also, Crucible of Fire, Dragonspeaker Shaman, Dragonstorm lol, Dragonlord's Servant...

holybreep on Dragonlord Scion

2 months ago

checking out this list and offering my constructive criticism :D

Please keep in mind that this is just my take on Scion, there's definitely a lot of ways you can build it, so these comments are going with the train of though that being voltron for the win is the most efficient path to victory :D

I'll break it down by category:

Lands:I'd probably cut minamo and high market. From there, I think 36 lands is fine, and I'd play 2 of each basic to play around non-basic hate and to take advantage of some other effects from cards I'll mention later.

I'd also consider running ancient tombs in place of Crystal Quarry, cascading cataracts just seems like a better version

Sorcery:I feel like these should mostly be either- Powerful board wipes- Powerful card draw- Stuff that will win you the game

My reasoning for this is that this deck probably draws stuff it doesn't want to/can't play, and those cards end up being dead in the hand for too long.

In your list, I'd probably cut:

  • 1x Channel the Suns - this card takes up a slot to net you 1 mana. If you're fetching right and have mana rocks, this card is basically dead.

  • 1x Fearsome Awakening - very slow reanimation spell, the 2x +1/+1 counters aren't an upside worth paying 5 mana for in my opinion.

  • 1x Skyshroud Claim - you can probably find a better rate for ramp + fixing, a 4cmc sorcery seems like too steep of a price to pay.

Sorceries I'd consider bringing in are:

  • Maelstrom Pulse - relevant vs tokens
  • Akroma's Vengeance - flexible boarwipe thanks to cycling.
  • Time Spiral - re-gas or reconstitute a weak hand.
  • Rite of Replication - either copy the best threat, or make 5x of one of your dudes. Basically wins you the game with Scourge of Valkas if kicked (basically a super Valakut - 6x5x6 = 180 damage, since each copy Valkas will see 6 dragons entering the field at once)
  • Bring to Light - essentially a tutor
  • Moving on to Instants:I'd cut Lure of Prey and Sarkhan's Triump. Feels like this deck wants to basically win with Scion getting through with commander damage, ultimately a voltron approach to victory. With that being said, I think you can jam a lot of high impact instants. These come to mind:

  • Pact of Negation

  • Path to Exile
  • Swords to Plowshares - life gain doesn't really matter if you're winning with 21 commander damage.
  • Disallow - gets rid of tricky stuff, and its a solid counterpell overall
  • Fact or Fiction - fills the GY, digs 5 cards deep at instant speed for 4cmc.
  • Savage Beating - for 5 or 7 cmc, you win the game
  • Hatred - seems decent in EDH, with 40 life, you're basically trading off 5cmc + 15 life to either win the game, or to knock someone out of the game (commander damage).

Enchantments:Cuts, due to low impact, in my opinion:

If I were jamming Scion, I'd probably want my enchantments to do 1 of 3 things - either keep me alive, protect my dudes, or act as a damage multiplier or grants evasion so I can win via commander damage.

Stuff that keeps you alive:

Stuff that protects my dudes:- Asceticism - you already run this, nothing else off the top of my head atm.

Evasion/game winning stuff:

Now, on to Artifacts:

First, stuff that doesn't pass the initial eye test:

  • Crucible - no obvious synergy
  • Dragon Arch - seems iffy, you end up paying 7cmc to play a multi-colored creature, at which point, you can probably just play the creature. If the creature costs less than 7cmc, you kind of just owned yourself.

Stuff I think is worth checking out:- Chrome Mox- Prismatic Geoscope - this is what those basics will help out with :D- Fellwar Stone - most likely fixes some colors + ramps- Swiftfoot Boots - lightning greaves #2- Credit Voucher - cycles dead cards for potentially not dead cards, for the low cost of 2cmc

Planeswalkers - I noticed you don't run any, I think these might be decent:Sarkhan Unbroken - CARD DRAW + mana fixing/ramp in one? SEEMS GOOD!Sorin, Grim Nemesis - MORE CARD DRAW!? AND with the high CMC of your stuff, the drain should be excellent every now and then.Nicol Bolas, Planeswalker - Takes care of any creature threat + flavor win

CREATURES!!I'd make these cuts on the thinking that they either:A) Don't win you the gameB) Don't advance your boardstate enoughC) Don't provide adequate utilityC) You're never going to be able to abuse their 3cmc payment abilities + you probably will only have one shot with them. Feels like the mana would be better spent winning with Scion.

  • 1x Balefire Dragon
  • 1x Bladewing the Risen
  • 1x Dragon Mage
  • 1x Dragonlord Ojutai
  • 1x Dragonlord's Servant
  • 1x Dragonspeaker Shaman
  • 1x Hellkite Tyrant
  • 1x Karrthus, Tyrant of Jund
  • 1x Numot, the Devastator
  • 1x Savage Ventmaw
  • 1x Steel Hellkite
  • 1x Teneb, the Harvester
  • 1x Tyrant's Familiar
  • 1x Utvara Hellkite
  • 1x Vorosh, the Hunter

Creatures I'd consider running:

Whew, that's all I've got! Again, this is just my take on what I think is the path of least resistance to victory with a Scion deck that's not as vulnerable to GY hate. GY strats are definitely legit, so feel free to jam all the reanimation + tutors too :D

Hope you found some of this useful :D

DemonDragonJ on Iconic Masters Announced

3 months ago

Eladamri's Call and Cromat have never been reprinted, so I would like to see them reprinted in this set, and Worldly Tutor also should be here, as well, since it was left out of Eternal Masters in favor of Green Sun's Zenith.

As for iconic creatures, my predictions are as follows:

Angels: it is very safe to presume that both Serra Angel and Akroma, Angel of Wrath shall be in this set, hopefully, with new artwork for both, and I also would like to see Angelic Arbiter, Shepherd of the Lost, Angel of Jubilation, Pristine Angel, Iridescent Angel, Crypt Angel, Desolation Angel, Angel of Despair, Empyrial Archangel, and Archangel of Thune.

Demons: Lord of the Pit is one of the most iconic demons in the game, but some other excellent choices are Abyssal Persecutor, Archfiend of Depravity, Bloodgift Demon, Butcher of the Horde, Grinning Demon, Havoc Demon, Herald of Torment, Kagemaro, First to Suffer, Kuro, Pitlord, Lord of the Void, and Xathrid Demon.

Sphinxes: it was not until recently that sphinxes started to become powerful and efficient, but, thankfully, there ave been a number of excellent sphinxes made, recently, including Consecrated Sphinx, Conundrum Sphinx, Goliath Sphinx, Guardian of Tazeem, Medomai the Ageless, Sharuum the Hegemon, Sphinx of Jwar Isle, Sphinx of Magosi, Sphinx of the Steel Wind, and Sphinx of Uthuun.

Hydras: as with sphinxes, hydras only recently have been well-designed creatures, so some hydras that I would like to see in this set are Apocalypse Hydra, Domesticated Hydra, Genesis Hydra, Hydra Broodmaster, Hydra Omnivore, Kalonian Hydra, Khalni Hydra, Managorger Hydra, Primordial Hydra, Savageborn Hydra, Ulasht, the Hate Seed, and Vastwood Hydra.

Dragons: there are too many dragons for me too list all of them, but it is safe to presume that Shivan Dragon shall be in this set, hopefully with new artwork, and some of my top choices are Moonveil Dragon, Balefire Dragon, Dragon Tyrant, Ebon Dragon, Mirrorwing Dragon, Moltensteel Dragon, Scourge of Valkas, Stormbreath Dragon, Two-Headed Dragon, Utvara Hellkite, Vampiric Dragon, Viashivan Dragon, and Hellkite Overlord.

Wow, I certainly typed many card names in this post: I hope that I did not miss any. enter image description here

wavesport001 on Scion of the Ur-Dragon

3 months ago

I run Xenagos, God of Revels along with Berserk as a way to one hit kill players with Dragon Tyrant or Atarka, World Render

VesuvanDoppelbanger on DARGUNZ

4 months ago

Good, clean, dragony fun, +1.

Rorix Bladewing and Dragon Tyrant?

Entomb!

I know you're not hard-casting dragons much, but with Dragonspeaker Shaman, that'd be an option.

Onikaigo on

4 months ago

Oyyy, CJ here.

Dragons are great. You just have a few cards here that do little or nothing, or are flat out worse than other cards that perform a similar function.

Assuming the goal of the deck is "Make dragons, smash people in the face with Dragons", here are my suggestions per category:

Instant (4)1x Foul-Tongue Invocation - Weak for what it does, but fluffy. Does the exact thing as Diabolic Edict

Sorcery (3)1x Bathe in Dragonfire - Weak for what it does. Look for more efficient burn, such as Pyroclasm or Sulfuric Vortex1x Dragonstorm - Ohhh this card makes me happy. However, you need a metric ton of mana to make this work well. If you can bait out a counterspell war on your turn this would work out, but it's just so expensive. Perhaps copy this card with Panoptic Mirror? It's just so expensive, but I fully encourage experimentation with it.

Enchantment (6)1x Dragon Grip - Weak for what it does. Not a bad effect, but there are better ways to do it. Instead of spending mana to pump damage individually, try pumping ALL damage. 4 mana to 'double' damage on a 4/4 flyer is kinda meh next to Furnace of Rath as an example. 1x Dragon Mantle - See the above comment. Just weak for what it does and it tries to eat mana during your turn, which your deck is going to be starving for. 1x Form of the Dragon - This card...so fluffy. But it lowers/keeps your HP at 5. If you play this on turn 6 or 7, you're losing 30 HP ish to go to 5 life. If you play this at lower HP, then fine. Just have fun, be careful, and figure out if this is something you want in your deck.

Artifact (6)No specific items to complain about here at the time of reading. I'd recommend more mana rocks, but I always do.

And the meat of your deck, 26 creatures.

Creature (27)

1x Dragonsoul Knight - His activated ability isn't really worth the 5 mana. I'd cut him in favor of whatever else catches your eye.

1x Mana-Charged Dragon - This guy is seriously cool. Had no idea he existed.1x Mirrorwing Dragon - This is also cool, but be careful of a Terror turning into a Wrath of God1x Mistform Warchief - Ohhh the feels. Nostalgia is real. I love this guy.

Your lands look good, minus the severe lack of basics. ;)

Suggestions: Kaalia of the VastKarrthus, Tyrant of JundBladewing the RisenDragon Tyrantand finally, the other Dragonlords including their non Dragonlord versions. (Search Atarka, for instance. Or Silumgar.)

Last tips: Card Draw and stable mana are what win EDH games. Never forget your Commanders ability to 'become' a Dragon in the Graveyard. Essentially he can reanimate a Dragon Tyrant AND give you a reanimation target. Think of cards like Animate Dead, Zombify, and other 'Return to life' effects.

Panas on How Does Scion of the ...

5 months ago

Also the OG, Dragon Tyrant does exactly what you want. He also comes with his own firebreathing ability so for 7 mana (2 for scion activation and 5 pumps, you get an instant-kill)

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