Syndic of Tithes

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Common

Combos Browse all

Syndic of Tithes

Creature — Human Cleric

Extort (Whenever you cast a spell you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Syndic of Tithes Discussion

wallisface on

5 months ago

Nice reply, and i agree with most of what you’ve said. I’m also someone who would rather brew than netdeck. I think a lot of my “lifegain” gripes come from introducing players to magic and seeing them overvaluing the mechanic, leading to a long line of “bad decks” until they work out that life totals don’t represent who’s ahead.

You mention my vagueness in suggestions thus far, and i do agree - i’ve been waiting to hear from EpoH to see what they actually want this deck to do.

If i were to make an actual suggestion of deck changes, it’s be:

-4 Felidar Sovereign

-1 Serra Avatar

-4 Soulmender

-2 Elixir of Immortality

-4 Sunbeam Spellbomb

-2 Rest for the Weary

-4 Chaplain's Blessing

-2 Sunspring Expedition

+2 Aerial Responder

+4 Oblivion Ring

+4 Serene Steward

+3 Sunscorch Regent

+3 Syndic of Tithes

+4 Soul Warden

+2 Murder Investigation

+1 Plains

This removes a lot of the “pointless” lifegain cards, while still offering a lot of life for the Pridemate. It lets you actually interact with your opponent (the Ring), and Murder Investigations help you safeguard a bulky Pridemate. But this would make a completely different deck, and might not be what EpoH is after (hence my hesitation to suggest anything)

ChibiNature on The Pie Raker's Army

5 months ago

VaalVanir First off Electrostatic Field is indeed a great addition is you feel like you've been falling back on to AoE damage as your main win condition. Let's say your play group runs a TON of artifact hate or something, than the damage you get from it is worth the card slot. the only reason I run Firebrand Archer instead is because she deals damage on more than just Instant and Sorcery cards being cast, so the little bit of damage helps.

Sentinel Tower is also a good addition as well, but I haven't gotten around to playtesting it. The main issue with it is that it ONLY works on your turn. But Feather, the Redeemed usually plays her cards on EVERY turn. Which means this card is only really working 1/4th of the time. Its effect is still strong tho, so we shall see.

And here is the reason I do not run any lifegain cards in my deck, I will try to explain as best as possible. Aetherflux Reservoir gives FAR more lifegain than we need. When it gets used, it either dies right away to removal (nothing you can do about that) or you pop off with it and win. I've never had it only go kinda halfway then peeter off, and here is why. The rest of the game I was preparing my boardstate for it, and not gaining life. When Aetherflux Reservoir and Paradox Engine aren't on the field, you'll want to be spending almost all your resources on getting several things; a bunch of mana rocks, 2-3 cantrip cards, and a field full of targetable creatures with either Mirrorwing Dragon or Zada, Hedron Grinder to back them up). If you spent that time gaining life here and there than you would have enough life to MAYBE kill someone right away if you were able to attack with enough guys. But if we are ready for Aetherflux Reservoir when it hits the field in a normal game, we can win that turn easily by cycling through our hand. It will get to the point easily where you are gaining 9-10 health a single spell without the need to attack.

Which also leads me to the second reason we do not run those cards, and it is their restrictions. I'll talk about each one individually. Soul Warden and Soul's Attendant are both ONLY good if you already have a token engine on the field, and at most they will then be gaining you only a little bit of life before we need to do other things with the board (maybe about 7-8 if we're lucky). Soul's Grace will really ONLY ever hit for 1 about 80% of the time, a 2 mana spell that only gains us one life is nowhere near good enough for us. Which means it is only SOMEWHAT decent with you have Zada, Hedron Grinder or Mirrorwing Dragon on the field, and cards that are completely useless without another in a 99 card deck are almost always a bad decision. Spirit Link , Spiritualize , and Take Heart all REQUIRE you to attack with something in order to be effective, and if you recall from earlier, attacking is almost always the way we dont play our deck. We will get maybe 1 solid attack with up to a dozen or so creatures before we either combo off with Aetherflux Reservoir or we eat a boardwipe and need to rebuild. Also Spiritualize is just WAY to heavily costed for a card that will be gaining us 1 life 80% of the time, it draws a card sure, but so do a TON of 1 mana spells in the deck. Student of Ojutai also falls under the WAY to heavily costed category, in fact, he is as expensive as our main win condition, so let us compare the two. Let's say we cast about 8-12 spells a turn when we get the ball rolling, I'll average it to 10 for simplicities sake. With Student of Ojutai on the field that means we will be gaining 20 life, not bad. But with Aetherflux Reservoir on the field that means we will be gaining 55 life, MUCH better. NOW let's say we DONT cast Student of Ojutai and instead use that mana for up to 4 more spells, since he costs 4 and we run a ton of 1 cost cards. Add that on to our already 10 cards cast and that's and extra 50 life! So investing in casting more small spells and cantrips instead of investing in Student of Ojutai is a lot better for our lifegain. Syndic of Tithes is just WAY too taxing on us. Almost all of what we do is 1-2 mana so his extort makes our spell twice as expensive, aka we will be doing half as much for only minimal returns. And you can ONLY use white mana for it, not colorless or red, and we are already stretched pretty thin for colored mana in our deck since many mana rocks tap for colorless. Tablet of the Guilds this one is probably the most "ok" of the lifegain cards so far, unfortunately tho the artifacts in our deck are all good because we can tutor for them a lot. And there is little to no circumstances where I will be tutoring for Tablet of the Guilds instead of something like Paradox Engine or Sunforger , but as a budget option Tablet of the Guilds isnt totally horrible, just not good enough to make the cut. And lastly we have Tandem Tactics for 2 mana it does very little, most of our cards do something, and raw us a card, this card does something and gains us a bit of life. That little bit of life is almost never worth the loss in card draw. Since card draw is afterall, one of Boros main weaknesses.

You also need to consider what you would have to give up for the lifegain cards. You could choose to cut into the Sunforger tools, but then you have no protection, or way to interact with the enemies board state. If you choose to cut into the tutoring creatures/cards then we no longer have any consistency in our deck, and our win percentage drops drastically. And if you cut into our card draw then we are back to square one in Boros EDH where we no longer have enough cards to win the game or combo off. In the end tho it all comes down to how unnecessary it is. Aetherflux Reservoir is more than enough for us, and cards that are being used to to its job but worse, would be better spent helping it do its job safely. "There aint no kill like overkill" is a very false statement in MTG, overkill is expensive and unsafe.

Hope that explained it well enough :)

VaalVanir on The Pie Raker's Army

5 months ago

More cards that can gain life: Student of Ojutai , Syndic of Tithes , Tablet of the Guilds , Take Heart , Tandem Tactics sorry for the double post.

Runeroads on BP's B/W

1 year ago

All things I am going to suggest are under $2 cards. If your looking for something in a higher budget let me know.

Add the following Lands. They will trigger Regna, the Redeemer the turn she comes into play.
Blighted Steppe
Scoured Barrens
Seraph Sanctuary
Springjack Pasture
Kabira Crossroads

Cards to get rid of:
Ajani's Pridemate and Child of Night They seem like they would work but they do not do enough
Arena Rector No really good planeswalker to find.
Bloodcrazed Hoplite, Knight of Malice, Oketra's Avenger, Typhoid Rats, Skittering Heartstopper, and Fate Unraveler Don't see how they fit in at all
Danitha Capashen, Paragon No Equipement but a decent creature.
Harvestguard Alseids Not running enough enchantments
Kazarov, Sengir Pureblood Not in your commander colors (has red)

Replace all of these creatures with creatures that do 1 of 4 things:
Produce a creature token
Kalitas, Traitor of Ghet from your side board

Gain you life
Pontiff of Blight, Syndic of Tithes, Tithe Drinker, Treasury Thrull, Soul Warden, Soul's Attendant, Sunscorch Regent, Suture Priest are all good examples. In multiplayer EDH extort good.

Create Mana
Burnished Hart. Crypt Ghast He is like $3.50 but he is really good in this deck Draw a card
Bloodgift Demon and Mentor of the Meek are good examples.

You should have all your instants and sorceries do some kind of board wipe or removal. The ones that are a one shot gain life just aren't good.

Your enchantments are good.

Artifacts should be replaced with mana rocks or mana reduction effects like Sol Ring, Commander's Sphere, Oketra's Monument, and Bontu's Monument.

pjeseb on Dawn of the Clerics

1 year ago

Hello there RAcast_Blaster, thanks for the suggestions.

Let me start with the lands first: the Bojuka Bogs in the mainboard are graveyard hate that don't take up any sideboard space (as you can tell, I have a lot of options for the sideboard and only 15 slots in it) with a low opportunity cost. Compare it with Scarab Feast: if I need graveyard hate, I get it for about the same cost, except with Bojuka Bog I still have the land after. If I don't, Scarab Feast let's me draw a card while I can play Bojuka Bog as a land.

I like to think of the bounce lands as a tapped dual land that also let's me draw an extra land. I can still use whatever land I want to bounce before I play them, so the net result is usually the same: you lose out on one turn's worth of land-mana, in exchange for having both of your colors the next turn. If I'm forced to replay another tap-land, it may be a bit awkward, but the only time it's a real problem is when I have only bounce lands in my hand, which is obviously rare. I play bounce lands in my Tortured Existence deck, The Three R's, and they usually work out very well for me.

The problem with dumping all my high cmc cards is that I feel like I don't have anything that will actually let me close out the game against a more controlling deck. Especially when a good portion of the deck is dedicated to lifegain, with the life-drain being either expensive or unreliable. A 2/2 like Syndic of Tithes isn't going to outrace a Delver of Secrets  Flip, even if I can extort once or twice, and Scholar of Athreos costs me 3 mana to drain my opponent for one. I feel like the life gain in this deck is strong enough to get me to 5 mana consistently, especially against a creature-based ago deck like goblins.

NV_1980 on Hosing with Kambal

1 year ago

Hi,

Kambal is a great commander. I like how you are aiming for drawn out games in which players will cast themselves to death :) There are however, some changes I would like to propose:

  • change three or four of your lands for additional mana rocks or land tutoring; that will increase the speed of your deck somewhat. Good mana rocks would be Fellwar Stone, Worn Powerstone and Thran Dynamo. Pearl Medallion and Jet Medallion could also prove useful. In terms of land tutoring, I find Oreskos Explorer and Weathered Wayfarer to be exceptionally good, although the latter is not a cheap card.

  • you have several cards that force your opponents' creatures to enter the battlefield tapped. Royal Assassin would combine very well with that.

  • If you have Illness in the Ranks on the battlefield, Storm Herd becomes useless to you. I always try to prevent these kind of things in my own decks. I would recommend replacing one of these with something else.

  • I presume the main reason for adding Angel of Jubilation, is her secondary power. Her primary one seems a bit weird in this deck, considering almost 50% of your creatures are black.

  • I think your deck could become even more of a nuisance for your opponents if you would add some more extort effects. Ideas on this front: Treasury Thrull, Tithe Drinker, Syndic of Tithes and Pontiff of Blight.

_raeofsunlight on Orzhov Extort

2 years ago

I would honestly replace Underworld Coinsmith and Kalastria Healer with Suture Priest and Kambal, Consul of Allocation. You have way more creatures than you do enchantments, plus with Suture Priest you don't have to pay mana for the effect. You might also want to look into Chalice of Life  Flip, Ajani's Pridemate, Syndic of Tithes, Read the Bones, Odric, Lunarch Marshal (he doesn't give everyone extort, but he will give them flying and lifelink, which is okay because you've added Pontiff of Blight

MagicBlues on Serene Steward Pauper EDH

2 years ago

Big fan of pauper EDH. Here are just some cards to think about:
Basilica Guards
Syndic of Tithes
Suture Priest

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