Storm the Citadel

Storm the Citadel

Sorcery

Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."

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Set Rarity
War of the Spark (WAR) Uncommon

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Storm the Citadel Discussion

SpookyToe on What Are You Gunna Do, Hit Me?

2 months ago

This is a very creative and cool neck. I'm probably gonna build this now :DD

Here's some ideas to toy around with: Spire Tracer, Treetop Scout, Triumph of the Hordes, Hunted Wumpus, Return of the Wildspeaker, Curse of Stalked Prey, Dragon Mage, Five-Alarm Fire, Hope of Ghirapur, Lust for War, Storm the Citadel

Boerschti on Naya Token - All the tokens

4 months ago

Hey Multimedia, you are right, i need to improve my lands. I dont know much about cheap lands on a bugdet, just have many gates laying aroung (which are just make your game slow, if you dont hit them early). I will add your considered lands. I am not sure about the bounce lands. What is your experience with them? I often feel like its slowing me down or is not advancing my board state. (But I am also not a very good player, so... :D)

Idyllic Tutor and Congregation at Dawn are nice inclusions. The deck feels a bit slow, so every tutor might help. Thank you for your help!

Hey king-saproling (what an awesome name btw!) I have to be honest, i actually dont care about the commander. It's just a requirement for the colours I am playing. I will playtest with them. I never used partner commanders, so I just ignored them all together. Eidolon of Countless Battles might be a good addition, since I am looking for more early game drops. I dont think this deck can hold up with late range or combo-decks. Although Keeper of Fables might be worth it, given the lack of card draw this deck has. Being out of gas is the worst feeling. Storm the Citadel could be a good finisher with Overrun.

Thank you both for your recommendations. I will gladly use some of them! :)

king-saproling on Naya Token - All the tokens

4 months ago

I know your heart might be set on Rith, but Tana, the Bloodsower and Bruse Tarl, Boorish Herder are great generals for this strategy. Giving Tana doublestrike while she has a Bravado effect is really powerful (her first hit makes saps, which makes her twice as big, so the second hit makes her 4x as big: exponentially increasing damage + saproling output). Here's a budget list with them if you're curious: https://tappedout.net/mtg-decks/wide-tall-super-budget/

These cards might catch your eye: Betrothed of Fire, Hope Against Hope, Mantle of Leadership, Fanatical Devotion, Perilous Forays, Pollenbright Wings, Storm the Citadel, Five-Alarm Fire, Keeper of Fables, Requiem Angel, Fungal Plots, Utopia Mycon, Eidolon of Countless Battles, Ivy Lane Denizen, Rapacious One, Pallid Mycoderm

mckayeaston on Princess Bride Tribute [HELP ME!]

4 months ago

Wesley as a farm boy: Diligent Farmhand. Not Modern legal, but...

Castle Ardenvale or any of the other Eldraine castles.

Unruly Mob is the mob that had to be dispersed before storming the castle.

Of course, they did have to Storm the Citadel.

Consign to the Pit (of despair). Or you could use Death Pits of Rath.

There is Quicksand in the Cinder Marsh (fire swamp). Cinder Marsh is not modern legal, so you could use Cinder Barrens or Smoldering Marsh.

The whole thing is told by a storyteller, so you could include Lagonna-Band Storyteller, which synergizes with Happily Ever After. Also, Into the Story or Tome Scour?

Perhaps True Love's Kiss?

They did fetch horses at the end: Crested Sunmare, Diamond Mare, Wandermare or Shield Mare.

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