|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance (RNA)||Common|
Combos Browse all
Clear the Mind
Target player shuffles their graveyard into their library.
Draw a card.
Clear the Mind Discussion
1 day ago
OK - I have a list of ideas to throw into the mix... After commenting earlier on your deck, something kept nagging in the back of my head. There was something about your deck that didn't quite make sense, but I couldn't put my finger on it. Yes, we all know that cards like Clear the Mind or Gaea's Blessing can devastate mill decks, but your deck is not a pure mill deck...
Here goes - As there is a lot of enchantment removal in the current meta, to get value from Psychic Corrosion you really need to swing in with a lot of card-draw once it is on the field and I don't see space to add in more card draw. A big worry is that you seem to have no early defense or negation, leaving you vulnerable to both control heavy and aggro decks. Swapping out Psychic Corrosion for Thoughtbound Phantasm might just swing the balance, creating a more resilient mid-range deck. Then, lastly, I would really want to simplify and streamline your deck, getting rid of the once-off cards that might work if you drew them at the right time. I have tried Mnemonic Betrayal in a few different decks and each time found that it promises far more than it delivers.
My version of this deck would be something like Steal or Discard, but that alternative probably still needs some work.
2 days ago
The problem with all-out mill decks at the moment is that there are counters that totally negate your whole game plan. Cards like Clear the Mind () and Gaea's Blessing () just recycle all the cards that you have milled.
2 weeks ago
I have seen 3 or 4 versions of this deck as it has evolved. This version would certainly be the most fun to play when it comes off. At the FNM venue where I play (about every second week) players tend towards lots of creature hate, or towards lots of spell negation. I tried a deck that was very similar to this one and won only about 45% of games. My own further development of the deck has leaned towards either dropping the mill enchantments for more creature protection, or dropping creatures for more spell negation -either could work, but I worry about the impacts of Clear the Mind (or a few artifacts that do the same thing),or Gaea's Blessing . You would only get to play a good mill deck at one FNM before your opponents start to side-board cards that straight-out destroy any mill threat.
2 weeks ago
I see that, when it comes to building a deck, you have the same problem that I do (90% focus on what my cards can do to an opponent and 10% focus on what my opponent's cards can do to me).
Mill decks that work all seem to be quite heavy on control - and for a reason. You are not building any overpowering attack, but are just sitting back and waiting for your opponent to run out of cards. You need to find some way of stopping your opponent using the cards that he/she draws against you - so you need to counter cards and destroy creatures.
You need to make space in your deck for added control. I would tend to start by losing Nightveil Sprite and Disinformation Campaign ( you don't have enough surveil to make this sub-theme work). Thought Erasure just seems like a side-board card.
I tried something similar with Dimir Thieves M - see what you think.
1 month ago
Just looking at your deck, I would want to try out Circu, Dimir Lobotomist in place of Thing in the Ice Flip with Clear the Mind in place of Thoughtseize (to keep cycling your cheap instants and sorceries back into your library), but you might need some extra card draw. As is, your deck looks like it could be fun to play.
1 month ago
Thanks for the feedback. I have made a few changes. With no creature kill cards in the deck, I like the idea of both Warkite Marauder and Merfolk Trickster in the deck. If you opponent has a high-power creature out, on your turn flash in Trickster to prevent it attacking, or on your turn attack with Warkite and negate it's blocking potential. I have, however also added River Sneak for it's unblockable effect. The big idea is to stall until you can summon a big Tempest Djinn .
Clear the Mind is the card that worries me. If my suite of control cards are working well, I just keep recycling them back into the library. If, however, I need to increase the level of control, Clear the Mind would always be the first card to swap out. With that in mind, I need to re-visit and re-plan my side-board.
2 months ago
Out of curiosity, what is the best case use of Clear the Mind in the main? That card seems like it would be better in the SB and brought in against Izzet spell/drake or golgari decks, and something like The Eldest Reborn seems like a more powerful and useful card in G1.
2 months ago
Clear the Mind occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%