Clear the Mind


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Common

Combos Browse all

Clear the Mind


Target player shuffles their graveyard into their library.

Draw a card.

Browse Alters

Clear the Mind Discussion

Murphy77 on Discard Control

1 day ago

OK - I have a list of ideas to throw into the mix... After commenting earlier on your deck, something kept nagging in the back of my head. There was something about your deck that didn't quite make sense, but I couldn't put my finger on it. Yes, we all know that cards like Clear the Mind or Gaea's Blessing can devastate mill decks, but your deck is not a pure mill deck...

Here goes - As there is a lot of enchantment removal in the current meta, to get value from Psychic Corrosion you really need to swing in with a lot of card-draw once it is on the field and I don't see space to add in more card draw. A big worry is that you seem to have no early defense or negation, leaving you vulnerable to both control heavy and aggro decks. Swapping out Psychic Corrosion for Thoughtbound Phantasm might just swing the balance, creating a more resilient mid-range deck. Then, lastly, I would really want to simplify and streamline your deck, getting rid of the once-off cards that might work if you drew them at the right time. I have tried Mnemonic Betrayal in a few different decks and each time found that it promises far more than it delivers.

My version of this deck would be something like Steal or Discard, but that alternative probably still needs some work.

Murphy77 on Advisor Mill

2 days ago

The problem with all-out mill decks at the moment is that there are counters that totally negate your whole game plan. Cards like Clear the Mind () and Gaea's Blessing () just recycle all the cards that you have milled.

If you are not married to mono-blue, something like Persistent Thief can be a lot of fun to play. If only we could add in Circu, Dimir Lobotomist and a set of Glimpse the Unthinkable .

Murphy77 on Mill of Sanity

2 weeks ago

I have seen 3 or 4 versions of this deck as it has evolved. This version would certainly be the most fun to play when it comes off. At the FNM venue where I play (about every second week) players tend towards lots of creature hate, or towards lots of spell negation. I tried a deck that was very similar to this one and won only about 45% of games. My own further development of the deck has leaned towards either dropping the mill enchantments for more creature protection, or dropping creatures for more spell negation -either could work, but I worry about the impacts of Clear the Mind (or a few artifacts that do the same thing),or Gaea's Blessing . You would only get to play a good mill deck at one FNM before your opponents start to side-board cards that straight-out destroy any mill threat.

Murphy77 on Mill of Sanity

2 weeks ago

I see that, when it comes to building a deck, you have the same problem that I do (90% focus on what my cards can do to an opponent and 10% focus on what my opponent's cards can do to me).

Mill decks that work all seem to be quite heavy on control - and for a reason. You are not building any overpowering attack, but are just sitting back and waiting for your opponent to run out of cards. You need to find some way of stopping your opponent using the cards that he/she draws against you - so you need to counter cards and destroy creatures.

Thinking of cards that negate mill, Clear the Mind and Gaea's Blessing can be devastating. You need Spell Pierce , Quench or Negate in your hand, with some open mana, every turn.

If your opponent is coming at you quickly with a swarm of low cmc creatures, you either need a board-wipe, or lots of Cast Down , Essence Scatter or other creature counters.

You need to make space in your deck for added control. I would tend to start by losing Nightveil Sprite and Disinformation Campaign ( you don't have enough surveil to make this sub-theme work). Thought Erasure just seems like a side-board card.

I tried something similar with Dimir Thieves M - see what you think.

Murphy77 on What doesn't Mill will probably kill

1 month ago

Just looking at your deck, I would want to try out Circu, Dimir Lobotomist in place of Thing in the Ice  Flip with Clear the Mind in place of Thoughtseize (to keep cycling your cheap instants and sorceries back into your library), but you might need some extra card draw. As is, your deck looks like it could be fun to play.

Murphy77 on Blue weenie M

1 month ago

FSims81 and Geoffrey

Thanks for the feedback. I have made a few changes. With no creature kill cards in the deck, I like the idea of both Warkite Marauder and Merfolk Trickster in the deck. If you opponent has a high-power creature out, on your turn flash in Trickster to prevent it attacking, or on your turn attack with Warkite and negate it's blocking potential. I have, however also added River Sneak for it's unblockable effect. The big idea is to stall until you can summon a big Tempest Djinn .

Clear the Mind is the card that worries me. If my suite of control cards are working well, I just keep recycling them back into the library. If, however, I need to increase the level of control, Clear the Mind would always be the first card to swap out. With that in mind, I need to re-visit and re-plan my side-board.

FastIsFaster on Esper Control

2 months ago

Out of curiosity, what is the best case use of Clear the Mind in the main? That card seems like it would be better in the SB and brought in against Izzet spell/drake or golgari decks, and something like The Eldest Reborn seems like a more powerful and useful card in G1.

Clear the Mind occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%