|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Vintage Masters (VMA)||Rare|
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Creature — Human Wizard
Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
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|Have (23)||Tiddilywinkus , ZombieFood , Lindough , Ellyreia , zn.tportlock , sneferie , jstn.mrrtt , LegendDeer , Mortiferus_Rosa , Supremespeed , Reliva , AlucardZain , duff87 , mziter501 , Va1mar , teslacoil7992 , saj0219 , Myllyes314 , Lander , Kleptozaniac , Venser_the_Sojoner , ninjaclevs13 , Swamy|
|Want (3)||Lythia , zn.tportlock , Hakira|
Academy Elite Discussion
2 weeks ago
In terms of what to cut, Crab Umbra does protect your commander from a board wipe and lets you untap, but it doesn't help with Dralnu's painful downside and there are more efficient ways to untap your commander. Corrupted Conscience also seems a bit random in your deck, since it doesn't really synergize with anything, though it's still a powerful card. Unwind seems like the weakest and narrowest of your counters, of which you already plenty. Nightveil Sprite is a great card in 60-card constructed, but might fall short in a multi-player, 100-card format.
Great deck! I do not look forward to playing against you...
4 months ago
Your welcome for the comment, I love talking commander so it's super fun for me.
To answer your question, I think you will find Mystic Snake, Stalking Leonin, Academy Elite, and Knight of the Reliquary underperformers in the deck. IMHO: Mystic Snake doesn't interact with Roon well. Stalking Leonin is very situational. Academy Elite is slow, mana heavy, and there are better ETB card draw options (i.e. Prime Speaker Zegana). Knight is a very good card, but not incredibly synergistic for this deck.
In addition to my earlier suggestions, if you don't mind being hated, Lavinia of the Tenth is a great way to lock up your opponents while your building up your board state (be ready for the hate though).
4 months ago
Let's get you some wincons, and fix that landbase.
First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.
Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.
- Storm Sculptor + Tishana, Voice of Thunder
Now for some wincons:
-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).
-Spelltwine. - River's Rebuke
-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)
Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.
Last couple of swaps to make:
The bling: Staff of Domination (more kydele comboing)
other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor
11 months ago
1 year ago
Examples of the aforementioned situation would be cards like:
Cards with mana costs or effects that relate in counters like Academy Elite
Kicker cards like AEther Figment
There's also cards to consider like Afiya Grove who enter with counters and then can move those counters.
That is not by definitive wording "putting" them anywhere... so what say you all?
1 year ago
I'll start with the obvious: You're not at 60 cards, which leaves you plenty of room to throw in more instants and sorceries. You can use Red for burn, obviously, with cards like Lightning Bolt and use Blue to hold off creatures and other threats (Icy Blast is one that I tend to be fond of).
You have two different things going on here: Straight up burn, and mill. Both are viable means of winning a game, but you would benefit from focusing on one or the other. Looking at the deck now, it's more heavily focused on burn, with only one card focusing on mill and in the time it would take you to sufficiently mill someone down with it you can have burned them down by other means.
Keep in mind that Wizards tend to focus heavily on the use of instants and sorceries, oftentimes including the use of those already in your graveyard. Wizards like Academy Elite, Augur of Bolas, Battlefield Thaumaturge, Delver of Secrets Flip, and Disciple of the Ring are all prime examples of this. Simply put, you can create a deck that burns the opponent and then utilizes to use instants/sorceries from the graveyard. Using creatures that lower CMC would also allow you to throw in heavier-hitting burn like Banefire, Lava Axe, and Devil's Play, for example. You already have some creatures that reduce CMC for instants/sorceries, so take advantage of this.
I hope this helps!
1 year ago
Here are some cards that I might immediately cut:
Academy Elite, Aeon Chronicler, Bloodbraid Elf, Bogardan Hellkite, Breaker of Armies, Dragon Mage, Flameblast Dragon, Hamletback Goliath, Hermit of the Natterknolls Flip, Horizon Chimera, Hypersonic Dragon, Inkwell Leviathan, Jin-Gitaxias, Core Augur, Keranos, God of Storms, Kruphix, God of Horizons, Lorescale Coatl, Magus of the Future, Melek, Izzet Paragon, Memnarch, Mindwrack Liege, Murkfiend Liege, Niv-Mizzet, the Firemind, Nylea, God of the Hunt, Psychosis Crawler, Purphoros, God of the Forge, Quicksilver Gargantuan, Rishkar, Peema Renegade, Scute Mob, Servant of the Conduit, Shipbreaker Kraken, Simic Sky Swallower, Somberwald Stag, Spellbreaker Behemoth, Spellheart Chimera, Surrak Dragonclaw, Talrand, Sky Summoner, Thassa, God of the Sea, Thromok the Insatiable, Tireless Tracker, Verdant Force, Vexing Shusher, Wall of Blossoms, Whisperwood Elemental, Wistful Selkie, Xenagos, God of Revels, Clan Defiance, Crater's Claws, Devastation Tide, Minds Aglow, Mizzix's Mastery, Reforge the Soul, Release the Gremlins, Seismic Stomp, Shamanic Revelation, Sylvan Scrying, Traverse the Ulvenwald, Unexpected Results, Urban Evolution, Volcanic Vision, Wheel of Fate, Arcane Denial, Clip Wings, Counterflux, Counterspell, Cyclonic Rift, Desertion, Disallow, Disdainful Stroke, Evacuation, Heroic Intervention, Insidious Will, Krosan Grip, Naturalize, Negate, Plasm Capture, Sulfurous Blast, Trap Essence, Turn Aside, Unsubstantiate, Visions of Beyond, Void Shatter, Voidslime, and TBH there are simply too many things to cut to list them all because my fingers are getting tired. I'd cut most of your planeswalkers, most of your non-ramp artifacts, and most of your enchantments.
My primary piece of advice here is that 1) You really should choose to prioritize abusing creatures OR spells, not both, because there are simply too few slots, and 2) you want your spells/creatures to do things in multiples. You don't need too much draw here because your mana is tied up doubling splashy spells, but you need a heck of a lot of mana ramp to keep up.
I don't mean to sound curt, sorry :( Hope this was at least a bit helpful! I agree with Lilbrudder that it's simply too many cards to reasonably cut down, and that you should take a little time and find a focus for the deck.