Slobad, Goblin Tinkerer
Legendary Creature — Goblin Artificer
Sacrifice an artifact: Target artifact becomes indestructible until end of turn. ("Destroy" effects and lethal damage don't destroy that artifact.)
Price & Acquistion
Slobad, Goblin Tinkerer Discussion
2 weeks ago
1 month ago
The first big thing that I'd recommend ditching is the artifact lands. While they seem alright on paper, the thing to realize is that not only do they not draw cards, but we run several blanket artifact bounce spells that also then remove lands from us. On top of that, it's reasonable to expect that people will tutor Null Rod, Stony Silence, or other artifact hate, which are already really hard for us to deal with, so why hurt ourselves more by letting them shut off/destroy our lands too?
Laboratory Maniac: The reason I don't like Lab Man here is because he's a pretty dead card when trying to storm - and if you've stormed your whole deck, you really ought to have found another way to kill them by then.
Grapeshot: This seems...underwhelming. You'd need a storm count of 120 to kill the table with it and that's probably only possible with a Words of Wind bounce combo, at which point you've probably won anyway (since they have no permanents anymore).
Trinket Mage frankly just feels incredibly slow to me. Best case it fetches Mana Crypt or Mana Vault and you've essentially payed one U to draw a card (since the +2 mana from Crypt/Vault makes up for the 2 colorless for Trinket Mage) - this is a worse Ponder.
Skullclamp doesn't feel like it accomplishes anything to me as we generally don't like our creatures dying.
I'm still tuning my counterspell suite so I'm not really sure where that will end up at the moment.
2 months ago
Sorry for a double comment (this deck has me fascinated) but what do you think of Slobad, Goblin Tinkerer?
2 months ago
I refuse to copy 3 other people in my playgroup. As silly as it sounds, I feel commander is about creativity and nothing is creative about building the same deck as three others.
I really think the best way to build him is an Eggs theme, and that typically runs a pretty penny. I want to start this deck off on a budget so a lot of the pieces i feel would be out of my reach. That and the fact I just... I don't like him as weird as it sounds. He just doesn't click with me.
Now that I've gone over what I don't want, here are a few commanders I've looked at (I think this is all the mono-red artifact generals but correct me if I'm wrong)
While he is very interesting as a general, I feel that he is fairly weak. I'm not against building weaker decks but I think he just doesn't fit into the shell of what I have so far. Feel free to prove me wrong though!
An artifact combo general sounds fairly cool, I'm just concerned that the deck will do nothing with him out which is something I'd prefer to avoid. Again feel free to prove me wrong.
On the overcosted side, it's always fun to fling things though. My biggest concern is that he IS an artifact himself and therefore is more vulnerable to removal and couple that with his high mana cost, well its safe to say I'm scared of playing him.
Now this guy is fairly interesting. I don't think I'd build him straight voltron however and just through in a few VERY good equiptment. Now I don't usually like voltron but maybe this can change my mind. We'll see.
Now while not a ARTIFACT general himself, this elder dino benefits much from ramp which the artifacts can provide. I feel it might be cool to do an artifact ramp shell with him as the commander providing beats AND CA.
Another odd choice and I love underused generals. The damage part isn't that good, maybe use it to finish off some utility dudes but the really cool part is the thopters. Maybe an artifact token build has to come in. I have a copy of Purphoros, God of the Forge laying around and maybe can blink it a few times with some artifacts and just go myr tokens and thopters?
Kinda a worse version of the previous card, but the unblockable and the fact she's a free sac outlet is cool. Maybe another kinda voltrony build and pump an artifact token and make their best blockers not be able to block?
Tuk-Tuk the Explorer:
I'll be honest, I have no idea how I'd build this guy. But he is a red general that has an artifact ability so I feel he's worth mentioning.
3 months ago
Apologies for the delay, I had to write this twice.One time mana sources make a lot of sense since you do need 11 mana to play your commander and equip all in the same turn.Basalt Monolith, Grim Monolith, Lion's Eye Diamond, Mana Vault, Pyretic Ritual, Desperate Ritual, Seething Song, Lotus Bloom, Lotus Petal, Treasonous Ogre, Vessel of Volatility, Simian Spirit Guide
EquipmentHammer of Nazahn, Helm of the Host, Lightning Greaves all good but how do you feel about Sword of Feast and Famine + Aggravated Assault backup strategy? Sword of the Animist is a good equipment for this strategy as well but depending on the table may not be fast enough.
Love the counter package, no Dualcaster Mage?Fork, Burnout, Pyroblast, Red Elemental Blast, Reverberate, Ricochet Trap, Glorious End, and of course Possibility Storm. Not a big fan of Veilstone Amulet in cedh but the makeup of your local meta will make or break this card. Active Volcano is probably too much.
Maybe too many colorless lands? I think you could cut one land overall but I understand you want to hit each land drop. Ancient Tomb, Buried Ruin, Cavern of Souls, City of Traitors, Command Beacon, Crystal Vein, Dwarven Ruins, Gemstone Caverns, 25xMountain, Sandstone Needle, Scorched Ruins, Sequestered Stash
Kuldotha Forgemaster is a good way to tutor the equipment into play.
Sphere of Resistance is a fantastic protection card but can make it easier for others to combo if you leave it out.
4 months ago
Holy crap this deck is almost exactly like mine 2 months ago...
Anyways here is a few suggestions
Cards to take out: Baleful Strix Chief Engineer Phyrexian Arena Mystic Monastery Nomad Outpost Arcane Sanctum Evolving Wilds Painful Truths Slobad, Goblin Tinkerer Fact or Fiction Terramorphic Expanse
Some of these suggestions probably look weird to you...
For creatures: my suggestions are purely value creatures, but your creatures just aren't good enough because with Strix it is too mana entensive and with Chief you don't have enough creatures and Slobad isn't good because you aren't playing eggs or a deck that can effectively use his sac ability... this means that you are purely using his ability to protect your stuff.
For lands: tap lands just aren't good enough and evolving wilds isn't good enough either... having things come in tapped is terrible.
For everything else there is better stuff around for you to put in instead
One of the things about your deck is that it doesn't use the graveyard to its fullest extent. Artifacts are one of the best archetypes to abuse the graveyard and Scrap Trawler is another screw up that WOTC printed. If you add cards like Chromatic Star or Ichor Wellspring you are effectively dig through your entire deck with just Krark-Clan Ironworks. Self mill is an incredibly powerful thing to do in this game, cards like Yawgmoth's Will or even Scrap Trawler are some of the most degenerate things in the game. Because your graveyard effectively becomes your hand. And you don't really have to do much more to your deck to abuse these effects.
Another thing your deck isn't doing is abusing wheel effects, you have Notion Thief and Windfall should just make you win. You also really need to put in Isochron Scepter Because it is such a utility engine and another wincon for you deck to easily put in. And just put in Ad Nauseam while your curve is pretty high, drawing 10 cards at instant speed still wins you the game. You should also be playing Paradox Engine it will make you randomly win as it is basically a Omniscience but 5 mana and artifacts can generally abuse it.
5 months ago
@Blizerdman I have found Obliterate ,Decree of Annihilationto be way to high on the curve even though they are great. Burning of Xinye not better then Wildfire. I like Slobad, Goblin Tinkerer and the rest of the artifact package.
Thanks for the ideas I'll try and find room for the Slobad package.
5 months ago
Also Nevinyrral's Disk combos with Mycosynth Lattice and Darksteel Forge. Clock of Omens and Slobad, Goblin Tinkerer fits into your artifact strategy. Finally Spine of Ish Sah is a very strong card for your deck for it's synergy with Daretti's -2, Scrap Mastery, Trash for Treasure, Phyrexia's Core and Slobad if you chose to add him.