|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Slobad, Goblin Tinkerer
Legendary Creature — Goblin Artificer
Sacrifice an artifact: Target artifact becomes indestructible until end of turn. ("Destroy" effects and lethal damage don't destroy that artifact.)
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Slobad, Goblin Tinkerer Discussion
5 days ago
Apologies for the delay, I had to write this twice.One time mana sources make a lot of sense since you do need 11 mana to play your commander and equip all in the same turn.Basalt Monolith, Grim Monolith, Lion's Eye Diamond, Mana Vault, Pyretic Ritual, Desperate Ritual, Seething Song, Lotus Bloom, Lotus Petal, Treasonous Ogre, Vessel of Volatility, Simian Spirit Guide
EquipmentHammer of Nazahn, Helm of the Host, Lightning Greaves all good but how do you feel about Sword of Feast and Famine + Aggravated Assault backup strategy? Sword of the Animist is a good equipment for this strategy as well but depending on the table may not be fast enough.
Love the counter package, no Dualcaster Mage?Fork, Burnout, Pyroblast, Red Elemental Blast, Reverberate, Ricochet Trap, Glorious End, and of course Possibility Storm. Not a big fan of Veilstone Amulet in cedh but the makeup of your local meta will make or break this card. Active Volcano is probably too much.
Maybe too many colorless lands? I think you could cut one land overall but I understand you want to hit each land drop. Ancient Tomb, Buried Ruin, Cavern of Souls, City of Traitors, Command Beacon, Crystal Vein, Dwarven Ruins, Gemstone Caverns, 25xMountain, Sandstone Needle, Scorched Ruins, Sequestered Stash
Kuldotha Forgemaster is a good way to tutor the equipment into play.
Sphere of Resistance is a fantastic protection card but can make it easier for others to combo if you leave it out.
3 weeks ago
Holy crap this deck is almost exactly like mine 2 months ago...
Anyways here is a few suggestions
Cards to take out: Baleful Strix Chief Engineer Phyrexian Arena Mystic Monastery Nomad Outpost Arcane Sanctum Evolving Wilds Painful Truths Slobad, Goblin Tinkerer Fact or Fiction Terramorphic Expanse
Some of these suggestions probably look weird to you...
For creatures: my suggestions are purely value creatures, but your creatures just aren't good enough because with Strix it is too mana entensive and with Chief you don't have enough creatures and Slobad isn't good because you aren't playing eggs or a deck that can effectively use his sac ability... this means that you are purely using his ability to protect your stuff.
For lands: tap lands just aren't good enough and evolving wilds isn't good enough either... having things come in tapped is terrible.
For everything else there is better stuff around for you to put in instead
One of the things about your deck is that it doesn't use the graveyard to its fullest extent. Artifacts are one of the best archetypes to abuse the graveyard and Scrap Trawler is another screw up that WOTC printed. If you add cards like Chromatic Star or Ichor Wellspring you are effectively dig through your entire deck with just Krark-Clan Ironworks. Self mill is an incredibly powerful thing to do in this game, cards like Yawgmoth's Will or even Scrap Trawler are some of the most degenerate things in the game. Because your graveyard effectively becomes your hand. And you don't really have to do much more to your deck to abuse these effects.
Another thing your deck isn't doing is abusing wheel effects, you have Notion Thief and Windfall should just make you win. You also really need to put in Isochron Scepter Because it is such a utility engine and another wincon for you deck to easily put in. And just put in Ad Nauseam while your curve is pretty high, drawing 10 cards at instant speed still wins you the game. You should also be playing Paradox Engine it will make you randomly win as it is basically a Omniscience but 5 mana and artifacts can generally abuse it.
2 months ago
@Blizerdman I have found Obliterate ,Decree of Annihilationto be way to high on the curve even though they are great. Burning of Xinye not better then Wildfire. I like Slobad, Goblin Tinkerer and the rest of the artifact package.
Thanks for the ideas I'll try and find room for the Slobad package.
2 months ago
Also Nevinyrral's Disk combos with Mycosynth Lattice and Darksteel Forge. Clock of Omens and Slobad, Goblin Tinkerer fits into your artifact strategy. Finally Spine of Ish Sah is a very strong card for your deck for it's synergy with Daretti's -2, Scrap Mastery, Trash for Treasure, Phyrexia's Core and Slobad if you chose to add him.
2 months ago
I settled on Slobad, Goblin Tinkerer in the end, love the artwork.
Now I need some artwork that's like Cogs, or machine people working together...
2 months ago
An artifact focus is a great way to go with red since it allows you to more easily get around the lack of ramp and draw.
I honestly don't think there is much difference in who you choose I had a deck that ran both and Feldon of the Third Path, Slobad, Goblin Tinkerer, Bosh, Iron Golem. I generally just rolled a die to see who would lead for that game. The core of the deck didn't need to change as most of the artifacts used are used with all of them. Though if I wanted to win Daretti, Scrap Savant was usually the go to simply because he is a toolbox in the command zone.
2 months ago
ZendikariWol You're correct that Feldon wasn't the best Commander for this deck. It has changed quite a bit since his Commander pre-con was released. I removed him from the list entirely and switched the Commander to Slobad, Goblin Tinkerer. Bosh is still worth a card slot, but he's not as strong as Slobad in this particular build. Slobad works to maximize Scrap Mastery while also offering additional synergy with some of the other important cards in the deck such as Nevinyrral's Disk or Spine of Ish Sah. Ultimately the goal of the deck is to slow the game down until its opponents can be overwhelmed by Scrap Mastery loops with Krark-Clan Ironworks and Codex Shredder. Other win conditions include Mycosynth Lattice plus Karn, Silver Golem or Vandalblast and Nevinyrral's Disk plus Darksteel Forge. Here's a list of changes that went alongside removing Feldon to help streamline the deck.
-1 Prototype Portal +1 Pyrite Spellbomb
-1 Pia Nalaar +1 Junk Diver
-1 Skullclamp +1 Ichor Wellspring
-1 Feldon of the Third Path +1 Glacial Crevasses
-1 Mana Vault +1 Karn, Silver Golem
-1 Planar Bridge +1 Nim Deathmantle
-1 Diamond Valley +1 Maze of Ith
-1 Scorched Ruins +1 Snow-Covered Mountain
3 months ago
Depending on how fast you want to build up the counters there are two different directions I would take this. Red could be added for great cards like Fling Trash for Treasure or Slobad, Goblin Tinkerer If you want to turbo charge your +1/+1 counter engine I would make the deck green black for cards like Corpsejack Menace Forgotten Ancient and Kalonian Hydra Green and black give you access to all the best graveyard shenanigans since this deck needs to make creatures go back and forth from the graveyard to the battlefield. Trading Post is an excellent utility card in this deck as well. If you have the money for a fully tuned 3 color mana base just make the deck green black red to really make it beat face. Hope this was helpful.