Slobad, Goblin Tinkerer


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Darksteel (DST) Rare

Combos Browse all

Slobad, Goblin Tinkerer

Legendary Creature — Goblin Artificer

Sacrifice an artifact: Target artifact becomes indestructible until end of turn. ("Destroy" effects and lethal damage don't destroy that artifact.)

Price & Acquistion Set Price Alerts




Recent Decks

Slobad, Goblin Tinkerer Discussion

Pal00ka on Hail the Eldrazi

1 day ago

-2 lands and more mana rocks that are Fellwar Stone, Darksteel Ingot, Izzet Cluestone, Izzet Keyrune, Wayfarer's Bauble, Iron Myr, Silver Myr, etc. The main reason is the more mana rocks you can play T1-3 the better Saheeli's 2nd +1 will be when she hits the board.

I think focusing on outlets that make artifact tokens would be fun and have synergy with Saheeli. Recent sets have given options for treasure (Brass's Bounty), clues (Tamiyo's Journal), servos (Servo Schematic), and thopters (Pia and Kiran Nalaar). Adding in bounce/blink effects would let you keep the army growing.

A fun alternative win-con to ramping into a scary Eldrazi is transforming your token army. Day of the Dragons, Descent of the Dragons, and Dragonshift + Surge of Zeal/Burst of Speed allow a lethal strike out of pretty much nowhere.

More card draw too; Mind's Eye, Staff of Nin, Slate of Ancestry, Ichor Wellspring, Howling Mine, Temple Bell, etc. all get the job done in their own ways. Spell-based draw is good too; Jace's Ingenuity, Ponder, Telling Time, Faithless Looting etc.

Some cards that should also be considered: Trading Post, Kurkesh, Onakke Ancient, Goblin Welder, Slobad, Goblin Tinkerer, Solemn Simulacrum, Nevinyrral's Disk, Shimmer Myr, Feldon of the Third Path, and Hellkite Tyrant.

WizardGarm on [[Primer]] - Daretti - Degenerate Artifacts

2 weeks ago


Thank you for your reply. Your reasoning seems good aye, I might include Slobad, Goblin Tinkerer for testing. Our meta isn't counter heavy, but it is quite wipe/exile heavy, targeted and stuff like Merciless Eviction are auto-include if the colours allow it.

I've tested Scroll Rack and it has helped me in a pinch, it shined when I was behind. I might include it.

Regarding deck tech, I've been having difficulties when to use Oracle's Vault or do you only use/abuse it with untaps/proliferation. Most of the time it feels bad when I draw it, and if I invest mana into making brick counters it usually gets taken care of. But I can see it being very strong using Paradox Engine. Perhaps it is still in the testing phase, or did it prove itself for you?

Guerte on [[Primer]] - Daretti - Degenerate Artifacts

2 weeks ago

Electrofist: I’m hoping to do a review of C18 soon. Just gotta find the time to do so.

Manalito: I do have a budget list, but it hasn’t been updated at all. It can be found here: Daretti the Degenerate - Budget

gamer.ray I haven’t felt the need to run KCI. Usually don’t have much issues with mana. If it’s the case of having a sac outlet, I’d run Slobad, Goblin Tinkerer first as he gives protection to other artifacts.

Guerte on [[Primer]] - Daretti - Degenerate Artifacts

2 weeks ago

Dredge4life: I’ve ran Mind's Eye in my deck before, but I felt it didn’t do enough, and at times I didn’t have mana available to draw off of it. As far as Tangle Wire goes, yes it is a viable option to run, but I feel it’s better suited for a Stax build.

WizardGarm: I haven’t really kept up with the exclusions list, as there are way too many to be listed, so I’ve only picked a couple thus far. Scroll Rack and Hellkite Igniter are fine additions, and I even ran Igniter at one point. Phyrexia's Core and Trading Post are good options for a sac outlet. However, they are a one-time use until you can untap. I’d go with a free sac outlet such as Slobad, Goblin Tinkerer, that way you can use it whenever.

nuggnugg on Historical Inaccuracies w/ Captain Jhoira

1 month ago

ClockworkSwordfish Thanks for reminding me of Inventors' Fair! When I was building the deck I knew there was a card like this but the name escaped me at the moment. That is a definite add. I will also consider Grand Architect. The +1/+1 is nice since most of my colored creatures are blue. And the Sol Ring effect that it can give seems pretty strong. Cloud Key is definitely a good add for the deck and I will put it in my 'Maybe' section as it is a good card and a good upgrade. But at the moment I am happy keeping the price a tad lower.

When it comes to Slobad, Goblin Tinkerer, I agree that he is only an okay card for the deck. The main reason he is in is like you mentioned with the card draw. But a couple times there have been board wipes that I have used Slobad's ability to save my most important artifacts so I can ramp myself back into a good board state. That way I can save my most important cards. However, when I think about it, this card can just return one a turn throughout the whole game possibly. I will play a little more with Slobad and see how I feel about him. Thanks for the suggestions!

Roryrai on Jhoira, Weatherlight Captain: Brave the Storm

3 months ago

The first big thing that I'd recommend ditching is the artifact lands. While they seem alright on paper, the thing to realize is that not only do they not draw cards, but we run several blanket artifact bounce spells that also then remove lands from us. On top of that, it's reasonable to expect that people will tutor Null Rod, Stony Silence, or other artifact hate, which are already really hard for us to deal with, so why hurt ourselves more by letting them shut off/destroy our lands too?

Quicksmith Genius and Riddlesmith: These both feel like "win more" cards to me, I've currently cut both from my list, Riddlesmith may make it back through the next round of changes but I'm not sure.

Laboratory Maniac: The reason I don't like Lab Man here is because he's a pretty dead card when trying to storm - and if you've stormed your whole deck, you really ought to have found another way to kill them by then.

Slobad, Goblin Tinkerer: I'm really on the fence about this card - I've cut it multiple times now and then put it back in because it's incredible with Scrap Trawler, but meh without it.

Grapeshot: This seems...underwhelming. You'd need a storm count of 120 to kill the table with it and that's probably only possible with a Words of Wind bounce combo, at which point you've probably won anyway (since they have no permanents anymore).

Trinket Mage frankly just feels incredibly slow to me. Best case it fetches Mana Crypt or Mana Vault and you've essentially payed one U to draw a card (since the +2 mana from Crypt/Vault makes up for the 2 colorless for Trinket Mage) - this is a worse Ponder.

Skullclamp doesn't feel like it accomplishes anything to me as we generally don't like our creatures dying.

I would also recommend cutting all the 0-drop do-nothings for more haterocks like Pithing Needle, Phyrexian Revoker, and Cursed Totem.

Krark-Clan Ironworks and Scrap Trawler are both incredible - Scrap Trawler plus a sac outlet lets you loop rocks through the graveyard to generate card draw, mana, and storm count.

I'm still tuning my counterspell suite so I'm not really sure where that will end up at the moment.

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