|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Slobad, Goblin Tinkerer
Legendary Creature — Goblin Artificer
Sacrifice an artifact: Target artifact becomes indestructible until end of turn. ("Destroy" effects and lethal damage don't destroy that artifact.)
|Have (20)||xXThormentXx , voidruby , Lucretian , RPG_FOX , Clawsun73 , LTmiller , Dyobsemaj , duff87 , chrishuffman95 , 2austin5 , Cazaz0816 , Dimarx , Schuesseled , geazykagar , Unlife , ninjaclevs13 , Candyman949 , weirdtimes2004 , Pumpkinking913 , rockleemyhero|
|Want (19)||kvfd1719 , scynett , bbtancakes , kovellen , fraven961 , adb_slayer , FrogIsCool , fallatus , swarlelion , CarlyRaeJepsenMTG , Brawdi , orzhov_moskalski , joemamaishere123 , DevonD , Arkensis , Grebllah , Atem_Nirnasha , Krinnok , thelkamp|
Commander Recommendations Start Commander Deck
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Slobad, Goblin Tinkerer Discussion
1 month ago
Driemer84: Meteor Golem can definitely find its way in here; I just didn’t have the room for him. I did test him out at one point. Spine of Ish Sah is superior than him just because it goes back to your hand if it goes to the graveyard. Currently, this is what I’m testing:
IN:Daedalus19876: I’m gonna do my best to keep that spot too! Lol.
3 months ago
i really like Glissa, the Traitor as a recursion engine for artifact goodstuff, she can be run as control to get more triggers but its not needed
other good ones are
4 months ago
A solid looking Breya build with good combos included. I do have some opinions on this build:
I think it would be a good goal to get the average CMC under 4 mana, high CMC cards I think that could be cut without interrupting your combos or synergy are: Ancient Stone Idol, Scuttling Doom Engine, Darksteel Juggernaut, Soul of New Phyrexia.
I think this deck really needs more low CMC color fixing ramp, the best being something like Fellwar Stone, but adding several signets would be an easy idea as well. When it gets to the late game and you don't need them anymore, you could just sacrifice them to Breya. Also, if you have a Chromatic Lantern, it deserves to be in this deck over any other deck you own honestly. Unless you build a 5-color deck, it really should be in here. Other cards that could help with color include: Vedalken Engineer and Chief Engineer.
I would consider some budget lands to better improve mana fixing: Spire of Industry and Exotic Orchard would be awesome. Tri-lands are a decent option such as Arcane Sanctum. I know they enter tapped, but rainbow production from these lands feels great: Gateway Plaza, Transguild Promenade, and Rupture Spire.
If you have (or know someone with) a Padeem, Consul of Innovation, that could be great. Both card draw and protection feels great on one card. Storm the Vault would a fun card in a deck like this as is Bident of Thassa when you take into account your thopters.
Blicking Breya at instant speed is good also because her effects can be used regardless of summoning sickness, so you can surprise someone with her effect when low on artifacts to sacrifice: Cloudshift, Ghostly Flicker or Deadeye Navigator.
Overall, looks really strong, I think all it needs is some simple cards to improve consistency.
5 months ago
Try typing “-c:g o:sacrifice o:artifact f:edh” into Scryfall.com without quotes. You can narrow from there based on what you want to do, specifically. I’d specifically try adding “-o:~” to avoid artifacts like the Spellbomb cycle that self-sacrifice.
5 months ago
Some humble card suggestions (artifacts I like and think could fit):
Triskelavus Smaller than Pentavus by 2 (I only just now made the Tri - Pent connection there) and can't put the 1/1 back on, but instead those 1/1 can ping. If you can reliably get the emblem, it's a straight upgrade considering it will return with 3 counters every time.
Slobad, Goblin Tinkerer Good protection until you get your forge.
5 months ago
Help Needed for making this deck Optimized. Also I could have missed some combo potential, just started Magic in 2018. Thinking about adding more Infinite Mana Combos like Basalt Monolith + Rings of Brighthearth and Staff of DominationWalking Ballista for Mana sink/additional wincon.
Things that are on my "Cut"-List
Thran Dynamo Good Manarock but, I sometimes just need colored Mana more
One with the Machine Draws 3-4 cards most of the time and fits the Artifact Theme. But there is Better draw, just mention it.
Sphinx Summoner 5 mana Tutor. Meh.
Sydri, Galvanic Genius combos with Aetherflux, but otherwise not useful in my opinion.
Vampiric Tutor Straight out of Budget, using proxy at the moment
Trash for Treasure Sorcery Speed. Early Trash for Treasure isn't useful most of the time.
Cards I really want to play:
Darksteel Forge Protection
Mycosynth Lattice With the lattice, mostly none of your opponents play Artifact Boardwipes anymore. But High CMC
Treasure Nabber In a format that play so many Mana rocks this dude seems great. With KCI you can still sac the rocks for more mana
Memnarch Mana sink/combo with Pili-Pala combo to get Everything. High CMC
Slobad, Goblin Tinkerer Save half of your artifacts on a Destroy Boardwipe. Save important Artifacts for sacing Thopters
Storm the Vault It's land version is even banned
Semblance Anvil More reduce is good.
Mindslaver Hard to achieve but having his effect multiple times and controlling everyone is just a win.
Indomitable Archangel Protection, but high CMC
Blinkmoth Urn If you play an artifact Deck and your opponents don't it's just crazy
All in all for slower/longer games I need much more draw
But these aren't artifacts
Commander's Sphere are reusable
7 months ago
-2 lands and more mana rocks that are
I think focusing on outlets that make artifact tokens would be fun and have synergy with Saheeli. Recent sets have given options for treasure (Brass's Bounty), clues (Tamiyo's Journal), servos (Servo Schematic), and thopters (Pia and Kiran Nalaar). Adding in bounce/blink effects would let you keep the army growing.
A fun alternative win-con to ramping into a scary Eldrazi is transforming your token army. Day of the Dragons, Descent of the Dragons, and Dragonshift + Surge of Zeal/Burst of Speed allow a lethal strike out of pretty much nowhere.
More card draw too; Mind's Eye, Staff of Nin, Slate of Ancestry, Ichor Wellspring, Howling Mine, Temple Bell, etc. all get the job done in their own ways. Spell-based draw is good too; Jace's Ingenuity, Ponder, Telling Time, Faithless Looting etc.
Some cards that should also be considered: Trading Post, Kurkesh, Onakke Ancient, Goblin Welder, Slobad, Goblin Tinkerer, Solemn Simulacrum, Nevinyrral's Disk, Shimmer Myr, Feldon of the Third Path, and Hellkite Tyrant.
7 months ago
Thank you for your reply. Your reasoning seems good aye, I might include Slobad, Goblin Tinkerer for testing. Our meta isn't counter heavy, but it is quite wipe/exile heavy, targeted and stuff like Merciless Eviction are auto-include if the colours allow it.
I've tested Scroll Rack and it has helped me in a pinch, it shined when I was behind. I might include it.
Regarding deck tech, I've been having difficulties when to use Oracle's Vault or do you only use/abuse it with untaps/proliferation. Most of the time it feels bad when I draw it, and if I invest mana into making brick counters it usually gets taken care of. But I can see it being very strong using Paradox Engine. Perhaps it is still in the testing phase, or did it prove itself for you?
Slobad, Goblin Tinkerer occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%