Slobad, Goblin Tinkerer

Legality

Not legal in any format

Combos Browse all

Slobad, Goblin Tinkerer

Legendary Creature — Goblin Artificer

Sacrifice an artifact: Target artifact becomes indestructible until end of turn. ("Destroy" effects and lethal damage don't destroy that artifact.)

Price & Acquistion

Ebay

Slobad, Goblin Tinkerer Discussion

Roryrai on Jhoira, Weatherlight Captain: Brave the Storm

1 month ago

The first big thing that I'd recommend ditching is the artifact lands. While they seem alright on paper, the thing to realize is that not only do they not draw cards, but we run several blanket artifact bounce spells that also then remove lands from us. On top of that, it's reasonable to expect that people will tutor Null Rod, Stony Silence, or other artifact hate, which are already really hard for us to deal with, so why hurt ourselves more by letting them shut off/destroy our lands too?

Quicksmith Genius and Riddlesmith: These both feel like "win more" cards to me, I've currently cut both from my list, Riddlesmith may make it back through the next round of changes but I'm not sure.

Laboratory Maniac: The reason I don't like Lab Man here is because he's a pretty dead card when trying to storm - and if you've stormed your whole deck, you really ought to have found another way to kill them by then.

Slobad, Goblin Tinkerer: I'm really on the fence about this card - I've cut it multiple times now and then put it back in because it's incredible with Scrap Trawler, but meh without it.

Grapeshot: This seems...underwhelming. You'd need a storm count of 120 to kill the table with it and that's probably only possible with a Words of Wind bounce combo, at which point you've probably won anyway (since they have no permanents anymore).

Trinket Mage frankly just feels incredibly slow to me. Best case it fetches Mana Crypt or Mana Vault and you've essentially payed one U to draw a card (since the +2 mana from Crypt/Vault makes up for the 2 colorless for Trinket Mage) - this is a worse Ponder.

Skullclamp doesn't feel like it accomplishes anything to me as we generally don't like our creatures dying.

I would also recommend cutting all the 0-drop do-nothings for more haterocks like Pithing Needle, Phyrexian Revoker, and Cursed Totem.

Krark-Clan Ironworks and Scrap Trawler are both incredible - Scrap Trawler plus a sac outlet lets you loop rocks through the graveyard to generate card draw, mana, and storm count.

I'm still tuning my counterspell suite so I'm not really sure where that will end up at the moment.

ersatz_olorin on Mox whack

2 months ago

Sorry for a double comment (this deck has me fascinated) but what do you think of Slobad, Goblin Tinkerer?

He's another legendary to add to Mox Amber and he can trade a mox to save a Signal Pest (or Bomat Courier if you decide to add that) if an opponent tries to disrupt you before a big attack.

Kaneki___Ken on Help making a Mono Red ...

2 months ago

Start of a Deck: Mono Red Artifacts

Daretti, Scrap Savant:

I refuse to copy 3 other people in my playgroup. As silly as it sounds, I feel commander is about creativity and nothing is creative about building the same deck as three others.

Slobad, Goblin Tinkerer:

I really think the best way to build him is an Eggs theme, and that typically runs a pretty penny. I want to start this deck off on a budget so a lot of the pieces i feel would be out of my reach. That and the fact I just... I don't like him as weird as it sounds. He just doesn't click with me.

Now that I've gone over what I don't want, here are a few commanders I've looked at (I think this is all the mono-red artifact generals but correct me if I'm wrong)

Feldon of the Third Path:

While he is very interesting as a general, I feel that he is fairly weak. I'm not against building weaker decks but I think he just doesn't fit into the shell of what I have so far. Feel free to prove me wrong though!

Kurkesh, Onakke Ancient:

An artifact combo general sounds fairly cool, I'm just concerned that the deck will do nothing with him out which is something I'd prefer to avoid. Again feel free to prove me wrong.

Bosh, Iron Golem:

On the overcosted side, it's always fun to fling things though. My biggest concern is that he IS an artifact himself and therefore is more vulnerable to removal and couple that with his high mana cost, well its safe to say I'm scared of playing him.

Godo, Bandit Warlord:

Now this guy is fairly interesting. I don't think I'd build him straight voltron however and just through in a few VERY good equiptment. Now I don't usually like voltron but maybe this can change my mind. We'll see.

Etali, Primal Storm:

Now while not a ARTIFACT general himself, this elder dino benefits much from ramp which the artifacts can provide. I feel it might be cool to do an artifact ramp shell with him as the commander providing beats AND CA.

Pia and Kiran Nalaar:

Another odd choice and I love underused generals. The damage part isn't that good, maybe use it to finish off some utility dudes but the really cool part is the thopters. Maybe an artifact token build has to come in. I have a copy of Purphoros, God of the Forge laying around and maybe can blink it a few times with some artifacts and just go myr tokens and thopters?

Pia Nalaar:

Kinda a worse version of the previous card, but the unblockable and the fact she's a free sac outlet is cool. Maybe another kinda voltrony build and pump an artifact token and make their best blockers not be able to block?

Tuk-Tuk the Explorer:

I'll be honest, I have no idea how I'd build this guy. But he is a red general that has an artifact ability so I feel he's worth mentioning.

Kaleo42 on Waiting for Godo - cEDH primer

3 months ago

Apologies for the delay, I had to write this twice.One time mana sources make a lot of sense since you do need 11 mana to play your commander and equip all in the same turn.Basalt Monolith, Grim Monolith, Lion's Eye Diamond, Mana Vault, Pyretic Ritual, Desperate Ritual, Seething Song, Lotus Bloom, Lotus Petal, Treasonous Ogre, Vessel of Volatility, Simian Spirit Guide

Rite of Flame is too weak and Mana Seism may be a bit too deep.

Good RocksChrome Mox, Mox Diamond, Mana Crypt, Mox Opal, Sol Ring, Coalition Relic, Gilded Lotus, Thran Dynamo, Everflowing Chalice, Mind Stone, Fellwar Stone, Metalworker

Ok rocks to cut if you need more slots.Worn Powerstone, Jeweled Amulet, Fractured Powerstone

EquipmentHammer of Nazahn, Helm of the Host, Lightning Greaves all good but how do you feel about Sword of Feast and Famine + Aggravated Assault backup strategy? Sword of the Animist is a good equipment for this strategy as well but depending on the table may not be fast enough.

Draw and tutorsSensei's Divining Top, Daretti, Scrap Savant, Tormenting Voice, Wheel of Fortune, Imperial Recruiter,

I do not like Gamble without reliable graveyard interaction and I generally dont like Winds of Change especially if your opponents have any graveyard interactions.

Love the counter package, no Dualcaster Mage?Fork, Burnout, Pyroblast, Red Elemental Blast, Reverberate, Ricochet Trap, Glorious End, and of course Possibility Storm. Not a big fan of Veilstone Amulet in cedh but the makeup of your local meta will make or break this card. Active Volcano is probably too much.

Extra turns can be a big surprise win for this strategy. Love them. Final Fortune, Last Chance, Warrior's Oath

Artifact hate seems good but missing Vandalblast. By Force, Shattering Spree, Trash for Treasure.

Moon effects are strong but another meta call. Blood Moon and Magus of the Moon

Maybe too many colorless lands? I think you could cut one land overall but I understand you want to hit each land drop. Ancient Tomb, Buried Ruin, Cavern of Souls, City of Traitors, Command Beacon, Crystal Vein, Dwarven Ruins, Gemstone Caverns, 25xMountain, Sandstone Needle, Scorched Ruins, Sequestered Stash

Equipment assists seem good for faster hands but kind fragile. Brass Squire and Magnetic Theft

Dire Fleet Daredevil is a good card.Goblin Welder, Slobad, Goblin Tinkerer, and Welding Jar are all good.

Kuldotha Forgemaster is a good way to tutor the equipment into play.

Sphere of Resistance is a fantastic protection card but can make it easier for others to combo if you leave it out.

Bchong on Breya Combo

4 months ago

Holy crap this deck is almost exactly like mine 2 months ago...

Anyways here is a few suggestions

Mana Rocks: Fellwar Stone Mana Vault Mana Crypt Commander's Sphere Grim Monolith Any of these are amazing to have.

Mana reducers: Foundry Inspector Helm of Awakening

Creatures: Scrap Trawler (this combos with Krark-Clan Ironworks) Vedalken Archmage Riddlesmith Quicksmith Genius

Artifacts: Sensei's Divining Top Paradox Engine Codex Shredder (you can keep grabbing Open the Vaults with this while sacing everything this will make you win)

Sorcery: Scrap Mastery Gamble Winds of Change

Removal: Fragmentize By Force Vandalblast

Enchantments: Mystic Remora Artificer's Intuition Blind Obedience

Instants: Lim-Dul's Vault Frantic Search Brainstorm Opt

Lands: Mana Confluence Crystal Vein

Cards to take out: Baleful Strix Chief Engineer Phyrexian Arena Mystic Monastery Nomad Outpost Arcane Sanctum Evolving Wilds Painful Truths Slobad, Goblin Tinkerer Fact or Fiction Terramorphic Expanse

Some of these suggestions probably look weird to you...

For creatures: my suggestions are purely value creatures, but your creatures just aren't good enough because with Strix it is too mana entensive and with Chief you don't have enough creatures and Slobad isn't good because you aren't playing eggs or a deck that can effectively use his sac ability... this means that you are purely using his ability to protect your stuff.

For lands: tap lands just aren't good enough and evolving wilds isn't good enough either... having things come in tapped is terrible.

For everything else there is better stuff around for you to put in instead

One of the things about your deck is that it doesn't use the graveyard to its fullest extent. Artifacts are one of the best archetypes to abuse the graveyard and Scrap Trawler is another screw up that WOTC printed. If you add cards like Chromatic Star or Ichor Wellspring you are effectively dig through your entire deck with just Krark-Clan Ironworks. Self mill is an incredibly powerful thing to do in this game, cards like Yawgmoth's Will or even Scrap Trawler are some of the most degenerate things in the game. Because your graveyard effectively becomes your hand. And you don't really have to do much more to your deck to abuse these effects.

Another thing your deck isn't doing is abusing wheel effects, you have Notion Thief and Windfall should just make you win. You also really need to put in Isochron Scepter Because it is such a utility engine and another wincon for you deck to easily put in. And just put in Ad Nauseam while your curve is pretty high, drawing 10 cards at instant speed still wins you the game. You should also be playing Paradox Engine it will make you randomly win as it is basically a Omniscience but 5 mana and artifacts can generally abuse it.

timmyt1000 on I DON'T WANT FRIENDS

5 months ago

@Blizerdman I have found Obliterate ,Decree of Annihilationto be way to high on the curve even though they are great. Burning of Xinye not better then Wildfire. I like Slobad, Goblin Tinkerer and the rest of the artifact package.

Thanks for the ideas I'll try and find room for the Slobad package.

Blizerdman on I DON'T WANT FRIENDS

5 months ago

How about Obliterate, Burning of Xinye, or Decree of Annihilation?

Also Nevinyrral's Disk combos with Mycosynth Lattice and Darksteel Forge. Clock of Omens and Slobad, Goblin Tinkerer fits into your artifact strategy. Finally Spine of Ish Sah is a very strong card for your deck for it's synergy with Daretti's -2, Scrap Mastery, Trash for Treasure, Phyrexia's Core and Slobad if you chose to add him.

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