Slobad, Goblin Tinkerer
Legendary Creature — Goblin Artificer
Sacrifice an artifact: Target artifact becomes indestructible until end of turn. ("Destroy" effects and lethal damage don't destroy that artifact.)
|Have (2)||metalmagic , winterwind10|
|Want (2)||winterwind10 , richmondtzh|
Printings View all
|Commander 2016 (C16)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Slobad, Goblin Tinkerer occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Slobad, Goblin Tinkerer Discussion
1 month ago
I'd definitely drop Implements of Sacrifice and Treasure Keeper, and recommend dropping Cathodion, Order of Whiteclay, and Feldon too. Seems like it could use more sac outlets like Arcbound Ravager, Goblin Bombardment, Culling Dais, Dark-Dweller Oracle, Fanatical Devotion, Jinxed Idol, Krark-Clan Shaman, and Slobad, Goblin Tinkerer. I'd also think about any of the creatures that make Treasure when they enter or die, Brass's Bounty, Smothering Tithe, Hangarback Walker, Hoarding Dragon, Scrapyard Recombiner, Servo Schematic, Bloodfire Infusion
5 months ago
Hey NV_1980! THanks the both of u for the reply on my deck! the Alhammarret's Archive is there for the daretti +2 effect and some more card draw effects in the deck. Having said that, the first part of the card does nothing indeed. I Do think i have a mystic forge in my collection so i will definitly give it a try in my next games!
The Treasure Nabber sounds like an awesome card! Havent heard of it before but i will make sure i get my hands on 1! Slobad, Goblin Tinkerer has made very little to zero impact on my games so i was thinking of replacing him anyways! I like this suggestion alot!
I will have a look at the decks u 2 made, but i already noticed its... ALOT of decks!
5 months ago
We like your deck; well done! We're sincerely doubting the value of having Alhammarret's Archive in here though. Sure, it interacts with some of your artifacts and sorceries, but we think there are more valuable options. Mystic Forge for instance, will give this deck much more of an edge. Its not dependent on any other cards and it will increase your hand-size (by as many colorless cards as you want/can cast off the top of your library per turn).
Also, since this deck thrives on the sacrificing of artifacts, it would do very well with the addition of Treasure Nabber. Let's face it, most of your opposition will be using artifact mana-rocks during a game. Nabber will allow you to steal them when they are used, and then you sacrifice them to whatever gain you see fit, thereby denying your opposition the use of these artifacts again before you have to return them. We would recommend exchanging Slobad, Goblin Tinkerer for this card. If you don't feel like mainboarding Nabber, we hope you will at least consider to sideboard it since it combines so well with your overall strat.
Keep up the nice brews! And if you would be so kind to have a look at one or two of our decks and provide your feedback, that would be greatly appreciated.
With kind regards,
Mrs. and Mr. NV_1980
6 months ago
I've been honing a marchesa deck for about a year, and the best cards I can suggest are the graft creatures you can run. Vigean Graftmage , Cytoplast Manipulator , and Novijen Sages are the best 3 (They keep counters on important things, and protect your commander). In the modular build specifically, some fantastic cards to consider are Treasure Keeper , Marionette Master , and Throne of Geth . I'd also highly suggest running some low-cost sac outlets to make sure nothing goes to waste Carrion Feeder , Viscera Seer , Goblin Bombardment , and Slobad, Goblin Tinkerer are the best ones lowest on the curve.
11 months ago
Slobad, Goblin Tinkerer , as another sac outlet that Gerrard can return?
1 year ago
Driemer84: Meteor Golem can definitely find its way in here; I just didn’t have the room for him. I did test him out at one point. Spine of Ish Sah is superior than him just because it goes back to your hand if it goes to the graveyard. Currently, this is what I’m testing:
IN:Daedalus19876: I’m gonna do my best to keep that spot too! Lol.
1 year ago
i really like Glissa, the Traitor as a recursion engine for artifact goodstuff, she can be run as control to get more triggers but its not needed
other good ones are
1 year ago
A solid looking Breya build with good combos included. I do have some opinions on this build:
I think it would be a good goal to get the average CMC under 4 mana, high CMC cards I think that could be cut without interrupting your combos or synergy are: Ancient Stone Idol, Scuttling Doom Engine, Darksteel Juggernaut, Soul of New Phyrexia.
I think this deck really needs more low CMC color fixing ramp, the best being something like Fellwar Stone, but adding several signets would be an easy idea as well. When it gets to the late game and you don't need them anymore, you could just sacrifice them to Breya. Also, if you have a Chromatic Lantern, it deserves to be in this deck over any other deck you own honestly. Unless you build a 5-color deck, it really should be in here. Other cards that could help with color include: Vedalken Engineer and Chief Engineer.
I would consider some budget lands to better improve mana fixing: Spire of Industry and Exotic Orchard would be awesome. Tri-lands are a decent option such as Arcane Sanctum. I know they enter tapped, but rainbow production from these lands feels great: Gateway Plaza, Transguild Promenade, and Rupture Spire.
If you have (or know someone with) a Padeem, Consul of Innovation, that could be great. Both card draw and protection feels great on one card. Storm the Vault would a fun card in a deck like this as is Bident of Thassa when you take into account your thopters.
Blicking Breya at instant speed is good also because her effects can be used regardless of summoning sickness, so you can surprise someone with her effect when low on artifacts to sacrifice: Cloudshift, Ghostly Flicker or Deadeye Navigator.
Overall, looks really strong, I think all it needs is some simple cards to improve consistency.