|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Slobad, Goblin Tinkerer
Legendary Creature — Goblin Artificer
Sacrifice an artifact: Target artifact becomes indestructible until end of turn. ("Destroy" effects and lethal damage don't destroy that artifact.)
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|Have (13)||maR2307 , xXThormentXx , geazykagar , voidruby , Lucretian , RPG_FOX , Sparky41 , Clawsun73 , LTmiller , Swamy , rakdos24 , rockleemyhero , Candyman949|
Slobad, Goblin Tinkerer Discussion
1 month ago
Hey man thanks for the upvotes! But other than that Im pretty sure im going to make your Slobad, Goblin Tinkerer deck seems really fun and way different then what I've been playing. So thanks for the idea!
4 months ago
@LeaPlath I included Junk Diver to get artifacts back from graveyard and Slobad, Goblin Tinkerer makes artifacts indestructible. I know this is not bulletproof, but with enough luck it might work out. Not to forget that damage combos can be blocked with Isochron Scepter and Fog.
6 months ago
Okay. For starters, this is Leo Miller--an admin from the Chattanooga EDH Community. I'm not trying to use that to leverage what I have to say, however just informing you that we do actually see what's going and try to interact with the Community as much as possible.
1.) Karakas is banned.
2.) I'd take out: Slobad, Goblin Tinkerer, Felidar Guardian, Grim Poppet, Muzzio, Visionary Architect, Academy Rector, Chief Engineer, Etherium Sculptor, Pariah's Shield, Foundry Inspector, Mycosynth Golem, Conjurer's Closet, and all of the walkers.
7 months ago
shok shok Kindly uplander has own thinks more gobbiefolk needed for handlending.
7 months ago
Hello. I've been playing Feldon for 2 years. Here is my list: http://tappedout.net/mtg-decks/feldon-v3/
I'll name some cards that you aren't running that I think are invaluable.
Keldon Firebombers, Sandstone Oracle, Pathrazer of Ulamog, Slobad, Goblin Tinkerer, Scrap Mastery, Goblin Matron,Spine of Ish Sah, Codex Shredder, Anger, Avalanche Riders, Solemn Simulacrum, Anvil of Bogardan, Wild Guess, and Cathartic Reunion.
Keldon Firebombers has been helpful against decks that ramp really hard with land. Sandstone Oracle is amazing against any refined deck. Pathrazer of Ulamog just wins the game (I've got him out on turn 4, GG). Slobad, Goblin Tinkerer is very helpful against decks with a lot of artifact removal. Scrap Mastery saves you after someone wipes the board of artifacts. Goblin Welder is found by Goblin Matron, which is insane since Welder is very powerful in a Feldon deck and especially in my list since I run Spine of Ish Sah. Spine of Ish Sah is easy to recur, get out quickly, and is unconditional removal. Codex Shredder basically is repeatable card draw in a feldon deck. Anger helps you play around instant speed removal (no more removal in response to greaves, you still get to activate feldon anyways). Avalanche Riders blows up annoying lands. Solemn Simulacrum ramps you up and draws cards (he's great after Keldon Firebombers ETB trigger). Anvil of Bogardan is a great way to get fatties in your yard. Wild Guess is a great and quick way to enable feldon. Ditto with Cathartic Reunion.
7 months ago
Few changes to tighten up the deck some more.
Goblin Offensive out for Kiki-Jiki, Mirror Breaker: Offensive was great when I had a huge proc of Mana Echoes, but when I didn't have then (almost always) it was just a very inefficient token spell that I never used. Kiki-Jiki will be able to clone all those token generating creatures, and the powerful creatures with ETB effects like Goblin Matron. Only 6 of my creatures can't be copied by him, and most of those would be less useful with a copy anyway.
Slate of Ancestry out for Farsight Mask: This is an experimental change, but should result in more consistent draw without making me discard a lot like slate is currently doing. I just don't have enough red mana to keep with it. At worst it discourages players from attacking me, which also helps.
Altar of the Brood out for Illusionist's Bracers: Although Altar is very, very strong in this deck, it also got me an huge amount of hate. If I had more mill mechanics I might keep it, but until then it is sideboarded. I never thought to add the Bracers to this deck because I mistakenly thought that Rings of Brighthearth was strictly better. Once I finally read Bracers I couldn't believe I was missing out on double procs on both of Ib's abilities, or being able to throw them on Burnished Hart, Goblin Chirurgeon, Goblin Welder, Kiki-Jiki, Mirror Breaker, Krenko, Mob Boss, Mogg Catcher, Purphoros, God of the Forge, Sensation Gorger (althought I'm not sure if it would net you 8 cards for one discarded hand?), or Slobad, Goblin Tinkerer. Put Bracers on all the things!
Hoarding Dragon out for Sensation Gorger: While I would love to be able to consistently tutor out Crucible of Worlds or another powerful artifact, this dragon is just too expensive and too slow. I also can't guarantee that I would be able to get rid of him to get the artifact in hand, and then I still have to cast it. Instead, I am going to go with Sensation Gorger to increase the already improving card draw.
Goblin Warrens out for Goblin Matron: This was a hard card, and maybe not a permanent one, but now that I am replacing some effects with their "On A Stick" goblin variant, I need to better be able to tutor them. I also have multiple ways to copy this ETB effect, which is great.
Voracious Dragon out for Expedition Map: Not a straight trade in any regard, I just realized that the dragon better be used as a finisher, or else it can be pretty counter-intuitive to the rest of the deck. My meta is also very flyer heavy, so it was easy for that huge flyer to be chump blocked by my opponents. Being able to fetch a Valakut, the Molten Pinnacle, Cavern of Souls for a Krenko cast, a Nykthos, Shrine to Nyx for more ramp, or a Strip Mine is really nice. Plus I can recur the Map fairly easily.
I am still trying to find space, or determine the necessity of, the cards in the sideboard.
As always, looking for any comments, criticisms, or unique card interactions that I may not have considered!
7 months ago
Hey! Just a quick note here, Blade of Selves will make tokens that all see each other and then the Legend rule applies :\
- 11/4/2015 If the equipped creature is legendary, the tokens will all enter the battlefield. Then youll choose one of them to remain on the battlefield. The others will be put into your graveyard. Any enters-the-battlefield or dies triggers of the tokens will work.
Great for any creatures with ETB effects, though.
As for any suggestions I can think of - I'm a huge Artificer fan :)
Sram, Senior Edificer seems extremely good in any voltron deck.
And you may as well go podracing here! Helps metalcraft! Maybe consider the stronger ones like Smuggler's Copter to draw, or Skysovereign, Consul Flagship? Or if you just want to bust out a big body - Consulate Dreadnought
Indomitable Archangel protects your stuff.
Goblin Welder, Eldrazi Displacer and Slobad, Goblin Tinkerer are all very useful; Welder recurs anything that might have been destroyed, Slobad protects what is about to be destroyed, and Displacer blinks your battlesphere - or an attacking general.
Myrsmith just helps churn this token cauldron for you to improvise with.
Argentum Armor is messy and janky, but I love it. And you can probably cheat it out.
If you had the money I would highly recommend accelerating the mana. Maybe not Mana Crypt (if you can, get it) but at least Mana Vault Basalt Monolith and Chrome Mox. You could also consider Unwinding Clock in that event.
I'd also consider Daretti, Scrap Savant. His plus ability is insane, and let's paint a picture for his minus;
Sac a myr token, bring back a Sword of Feast and Famine.
7 months ago
After careful consideration:
Ghirapur AEther Grid (re-added)
Have been added to the mix. The Welder has been an all star in other artifact decks I have, like Breya. The mentality here is to weld something like an artifact land or essentially something I don't need contextually in favour of any stax card that may have been removed or countered. Similarly, Slobad is something I'm trying; sac'ing an artifact that may be hurting me more than opponents only to protect what I want seems worthy of tester slot. Almost makes me want to tinker with King Macar, the Gold-Cursed.
Magus is essentially a sideboard card whenever I'm dealing with token decks. It doesn't really put up enough to warrant a mainboard 99.