Beguiler of Wills

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Mythic Rare

Combos Browse all

Beguiler of Wills

Creature — Human Wizard

{{T}}: Gain control of target creature with power less than or equal to the number of creatures you control.

Beguiler of Wills Discussion

Mortarpod_Blues on UW Petitioner Self Mill...Reanimator Combo?

1 month ago

In no particular order, I've got some suggestions you might have a look at. Some cards are just to round out the deck and give you a little more defensive capability, and others are to fully lean-into the self-mill theme you've got going. In particular, you might want to put in more blink effects so you can tap your Petitioners more than once per turn/round.

Still a super freaking cool concept! It turns what the card was MEANT to do on its head, and makes it that much more potent (it's easier to mill just one person-- yourself-- than it is to try and handle all your opponents at once instead).

Conjurer's Closet

Mistmeadow Witch

Venser, the Sojourner

Kefnet's Monument

Thought Vessel

Halimar Depths

Dissipation Field

Nephalia Smuggler

Genesis Chamber

Helm of the Host

Umbral Mantle

Sensei's Divining Top

Perpetual Timepiece

Elixir of Immortality

Thrumming Stone

Beguiler of Wills

Deadeye Navigator

Flickerform

Sudden Disappearance

Lavinia of the Tenth

Felidar Guardian

Deputy of Acquittals

Azor's Elocutors

Traumatize

Paradox Engine

Fraying Sanity

Drowned Secrets

Illusionist's Bracers

Masako the Humorless

Hedron Crab

Jace's Archivist

Sphinx of the Chimes

Teferi's Protection

Rite of Replication

Increasing Confusion

Clone Legion

Startled Awake  Flip

Rings of Brighthearth

Basalt Monolith

Kindred Discovery

Mycosynth Lattice

Unwinding Clock

chromosohm on Inalla: Steal Your Heart

2 months ago

Of the suggested cuts, I outright removed Voidmage Prodigy and AEther Adept. Voidmage as a means of being both a sac outlet while also providing some interaction though ultimately he can't make a lot of use out of the tokens created which is part of why I think he's worth cutting. The second is AEther Adept which while being reusable creature bounce for 4 mana, has her affect elsewhere and so can be removed as stronger abilities exist such as Barrin, Master Wizard, Venser, Shaper Savant, Mystic Confluence, and Galecaster Colossus.

As for the rest, here's the reasoning for each: Vedalken AEthermage - wizardcycling is huge and lets me get whatever wizard I need which is a huge amount of flexibility.

Anathemancer - potential win-con if i have a repeatable flicker or naban/panharmonicon out).

Deadeye Navigator - repeatable flicker ability which can be big game for most ETB creatures.

Sundial of the Infinite - lets the tokens stay forever. This seems like a really cool effect and getting the tokens to last forever just seems like such a crazy interaction and value generator.

Chaos Warp - Gets rid of anything on the table in red which is critical considering there's no specific enchantment removal in the deck.

Barrin, Master Wizard - is a repeatable bounce and sac outlet which is really helpful.

Nin, the Pain Artist - serves several purposes (removal, card draw, and given infinite mana which the deck can generate, can be an instant death button that is difficult to counter).

Master of Waves - another bounce win-con for the deck. Even given two copies, he's got a lot of potential to create a ton of creatures. Added with flicker effects/sundial of the infinite and it becomes a total house.

I think I'll avoid most of the creatures as counter spells but Patron Wizard and Kira, Great Glass-Spinner are great suggestions just a little bit out of budget right now.

As for copying and stealing creatures, I think those are both really good suggestions! What are your thoughts on Cytoplast Manipulator vs Beguiler of Wills or Echo Mage vs Sigil Tracer.

But I think both start to move the deck into a certain direction (focusing on stealing stuff or copying spells) which is maybe exactly what it needs.

Austin_Smith_of_Cards on Will Kenrith

7 months ago

Beguiler of Wills and Exert Influence both work pretty great with Will's +1. Maybe worth considering

Kogarashi on Killing a player with Beguiler ...

7 months ago

Yes. Beguiler of Wills' ability is a control-changing effect, which ends when the player controlling that control-changing effect leaves the game. So creatures stolen with Beguiler of Wills will go back to their owners.

Other things that happen, in order:

  • All objects the player owns leave the game

  • That player's control-changing effects end

  • Any spells or abilities that player still controls on the stack cease to exist

  • Anything still controlled by that player at this point is exiled (such as if It That Betrays put a nontoken creature someone else sacrificed onto the battlefield under the leaving player's control), as there's no "previous owner" for that instance of the thing.

runelord on Killing a player with Beguiler ...

7 months ago

In a multiplayer game if I kill a player who is using Beguiler of Wills do the stolen creatures go back to their owners?

dsigsbee on #StopHittingYourself

7 months ago

Have you considered Beguiler of Wills? Also, I don't understand how Bazaar Trader works with stealing opponent's creatures. Hoping you could explain that to me.

clayperce on Gorgeous Girls Deck

7 months ago

Needs more Beguiler of Wills.

onehitterquiter on Ertai, The Corrupted token control

9 months ago

Merieke Ri Berit, Preacher and Beguiler of Wills could be fun since you can sac what you steal :O Magewright's Stone and Thousand-Year Elixir would allow you to use Ertai multiple times per round. Intruder Alarm would be especially good here if you ran things like Bloodline Keeper  Flip and Thraben Doomsayer. Mimic Vat seems useful as well given all your ETB-effect creatures. Dovescape could be a silly way to dominate the game, especially if you have Guile or Lullmage Mentor out.

I would definitely run more than 31 lands in a deck like this. Maybe remove redundant/low card advantage stuff like Render Silent, Fact or Fiction, and Counterspell and try to increase your land count?

Cool deck! Upvoted :)

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Beguiler of Wills occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%