Pitiless Pontiff

Pitiless Pontiff

Creature — Vampire Cleric

, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

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Set Rarity
Ravnica Allegiance (RNA) Uncommon

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Arena Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Pitiless Pontiff occurrence in decks from the last year

Standard:

All decks: 0.13%

Commander / EDH:

All decks: 0.01%

Pitiless Pontiff Discussion

WalkingIllusion on Elenda, the First Vampire

1 month ago

Swords to Plowshares and Path to Exile are the best removal in the GAME, regardless if you don't get the death trigger with Elenda YOU RUN THESE TWO CARDS IN EVERY DECK THAT IS WHITE!

So when you run black you run multiple tutors otherwise you are playing the color wrong, you have vampiric tutor which im proud of you that you have it in the deck but please consider one to two more tutors Demonic Tutor, Diabolic Intent, Grim Tutor or worse case scenario at least Diabolic Tutor...

You could run more blood artist triggering cards like Falkenrath Noble, Bastion of Remembrance, Vindictive Vampire or Zulaport Cutthroat.

You don't need Exsanguinate or Debt to the Deathless to go infinite as stated above by you and players can respond to the stack if you are playing against good magic players. You could just sac a creature and get a blood artist trigger to go off with sanguine bond/exquisite blood combo then if they respond to the trigger you can just do it again and win; easier and better in EVERY way... those two spells are horrible filler. Bishop of Binding, Pitiless Pontiff, Sorin Markov, Syphon Mind, Go for the Throat, Mortify are cards that I feel like they fall in the same category as being filler.

Other interesting cards you might want to consider. Liliana, Dreadhorde General, Aetherflux Reservoir, Return to Dust, Drana, Liberator of Malakir, Bloodcrazed Paladin, Captivating Vampire, Kindred Dominance, Living Death, Phyrexian Reclamation, Generous Gift, and Grand Abolisher.

That's all I got for you on the top of my head, gl on your deck!

staggy97 on Lurrus Aristocrats (with primer)

2 months ago

Thanks for the feedback Swilliam. I didn't know about Pitiless Pontiff or Qarsi Sadist, good suggestions. I agree about needing another sac outlet. I was considering Priest of Forgotten Gods but I think she might be too fragile to be useful in Pioneer. Should I swap out Corpse Knight for one of them?

I was also looking at Final Payment as removal, but I thought Fatal Push would be OK assuming that this deck would amp it up a lot of the time.

I think the 1 drops might need to be looked at as well, Serrated Scorpion might be a better fit here than Bloodsoaked Champion with it's ETB.

Swilliam on Lurrus Aristocrats (with primer)

2 months ago

Hey, cool deck. +1 from me. I'd just mostly suggest adding more sacrifice outlets. Pitiless Pontiff and Qarsi Sadist are pretty good. Qarsi Sadist also has an enter the battlefield trigger if that helps. Final Payment is also really great removal for this deck.

Mr-Ludendorff on Glorious Orzhov Afterlife

6 months ago

dusterGGG I like Pitiless Pontiff because it offers deathtouch alongside functional indestructibility, but you may be right, in my playtests lack of that one mana when I have putted something like Teysa Karlov or Sorin, Vengeful Bloodlord on turn 4 often meant that I couldn't use Pontiff when I really would like too, and since Cartel Aristocrat can also work almost infinitely with Cruel Celebrant I guess it's a better one here, since I already have Orzhov Enforcer to take down big creatures. I will probably get it with my next order on cardkingdom and than I'll update this deck, thanks. As of Yahenni, Undying Partisan , I don't really need attackers in this deck since I can either overflow opponent with spirits or just drain him with Cruel Celebrant and I prefer 2 CMC over 3. So I guess Cartel Aristocrat it is.

dusterGGG on Glorious Orzhov Afterlife

6 months ago

Consider Cartel Aristocrat over Pitiless Pontiff . Free sac engines are almost always better than ones that cost mana, and protection will also let you swing with it if you want. Yahenni, Undying Partisan is another good sac engine with high survivability that can also be a good attacker.

Mr-Ludendorff on Glorious Orzhov Afterlife

7 months ago

BioProfDude To be honest, this deck wouldn't get much use from the counters, since most of the damage comes from saccing the creatures, and the only permanents that are sticking around are Cruel Celebrant and Teysa Karlov (which you want to keep safe so no attacks mostly) and Pitiless Pontiff (which is supposed to block and tank big threats so no attacks either). It is decent, but I would have to swap it out with some other card, and I think they have much better synergy with each other.

Sorin_Markov_1947 on Teysa, Scion of Sacrifice

9 months ago

Syr Konrad, the Grim works well in this deck. Why Suture Priest though? It's a similar effect to what you want, but it isn't quite. Pitiless Pontiff is a little low-impact, but it's a sac outlet (like you need another) and can surprise your opponents sometimes. Witch's Oven also very low-impact, but worth a few seconds consideration.

SideBae on Howdy, May I have some Blood???

9 months ago

Hey N3M3S1S! Welcome to EDH. I hope you find it fun... I like this format the most. Hopefully you'll find these suggestions helpful:

  1. Card-draw is one of the most important elements of any EDH deck -- in a format with three opponents, you typically want any source of card advantage you can get. Not being in blue means you don't have access to Windfall and friends, but Mardu has its fair share of mass-draw effects. I highly suggest Painful Truths ... You'll frequently be casting it as a three-mana draw-three, and the life-loss is more than worth it. Other draw-spells to consider: Night's Whisper , Minions' Murmurs , Faithless Looting , Syphon Mind , Read the Bones , Commune with Lava , Sign in Blood ... I'm sure there're more, but they aren't coming to mind. Permanent-based card-advantage is even better, since it's... well... permanent. Consider some of the following: Twilight Prophet , Phyrexian Arena , Arguel's Blood Fast  Flip, Greed ... I love that you already have Necropotence .

  2. Multi-for-One removal is another way to build card-advantage -- cards like Go for the Throat , Anguished Unmaking , Mortify and Path to Exile are good in two-player formats, but in multiplayer I've often found them not to be good enough. Some cards to consider instead: Fire Covenant , Grasp of Fate , Wear / Tear ... Though it's a one-for-one, I think you should include Swords to Plowshares . It only removes one thing, but it's like... REALLY efficient. Path to Exile ramping your opponent is actively dangerous.

  3. Gamble is a good tutor to consider. Enlightened Tutor and Vampiric Tutor are also good, although those two tend to be very pricy.

  4. Consider Cover of Darkness as another way to capitalize on your tribal theme. Other tribal-powering cards to consider include: Cavern of Souls , Patriarch's Bidding , Vampire Nocturnus , Bloodlord of Vaasgoth , Malakir Bloodwitch and Champion of Dusk . I suggest removing Gifted Aetherborn Paladin of Atonement , Pitiless Pontiff and/or Vampire Cutthroat for some of these.

  5. Your artifact-ramp package has room for improvement. I like your signets... two-mana rocks are much better than three-mana rocks. Consider some or all of the following: Talisman of Conviction , Talisman of Hierarchy , Talisman of Indulgence , Mind Stone , Fellwar Stone , Arcane Signet , Prismatic Lens or even just Coldsteel Heart .

  6. I think Lightning Greaves is probably better than Swiftfoot Boots , if you want to be able to equip frequently. If you need to get around the shroud, you can move the boots to something else, do what you need, and then return the boots to the first creature.

  7. If you take my advice from (5), you can cut some lands. In general, if you have ramp and your curve is low, you can run 31 or 32 lands. With your current curve, I suggest 35 lands plus ramp. If you want to keep your basic land count high, you can run things like Blood Moon , Ruination , etc. Otherwise, here're some non-basics to consider: City of Brass , Mana Confluence , Prismatic Vista , Godless Shrine , Blood Crypt and Sacred Foundry .

  8. Finally, I see you're running Bloodghast . Consider Skullclamp . The combo of 'play a land, pay one, draw two' seems good.

Right. Good luck have fun!

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