Creature — Vampire Cleric
, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Printings View all
|Ravnica Allegiance (RNA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Pitiless Pontiff occurrence in decks from the last year
All decks: 0.13%
Commander / EDH:
All decks: 0.01%
Pitiless Pontiff Discussion
1 month ago
dusterGGG I like Pitiless Pontiff because it offers deathtouch alongside functional indestructibility, but you may be right, in my playtests lack of that one mana when I have putted something like Teysa Karlov or Sorin, Vengeful Bloodlord on turn 4 often meant that I couldn't use Pontiff when I really would like too, and since Cartel Aristocrat can also work almost infinitely with Cruel Celebrant I guess it's a better one here, since I already have Orzhov Enforcer to take down big creatures. I will probably get it with my next order on cardkingdom and than I'll update this deck, thanks. As of Yahenni, Undying Partisan , I don't really need attackers in this deck since I can either overflow opponent with spirits or just drain him with Cruel Celebrant and I prefer 2 CMC over 3. So I guess Cartel Aristocrat it is.
1 month ago
Consider Cartel Aristocrat over Pitiless Pontiff . Free sac engines are almost always better than ones that cost mana, and protection will also let you swing with it if you want. Yahenni, Undying Partisan is another good sac engine with high survivability that can also be a good attacker.
1 month ago
BioProfDude To be honest, this deck wouldn't get much use from the counters, since most of the damage comes from saccing the creatures, and the only permanents that are sticking around are Cruel Celebrant and Teysa Karlov (which you want to keep safe so no attacks mostly) and Pitiless Pontiff (which is supposed to block and tank big threats so no attacks either). It is decent, but I would have to swap it out with some other card, and I think they have much better synergy with each other.
3 months ago
Syr Konrad, the Grim works well in this deck. Why Suture Priest though? It's a similar effect to what you want, but it isn't quite. Pitiless Pontiff is a little low-impact, but it's a sac outlet (like you need another) and can surprise your opponents sometimes. Witch's Oven also very low-impact, but worth a few seconds consideration.
4 months ago
Hey N3M3S1S! Welcome to EDH. I hope you find it fun... I like this format the most. Hopefully you'll find these suggestions helpful:
Card-draw is one of the most important elements of any EDH deck -- in a format with three opponents, you typically want any source of card advantage you can get. Not being in blue means you don't have access to Windfall and friends, but Mardu has its fair share of mass-draw effects. I highly suggest Painful Truths ... You'll frequently be casting it as a three-mana draw-three, and the life-loss is more than worth it. Other draw-spells to consider: Night's Whisper , Minions' Murmurs , Faithless Looting , Syphon Mind , Read the Bones , Commune with Lava , Sign in Blood ... I'm sure there're more, but they aren't coming to mind. Permanent-based card-advantage is even better, since it's... well... permanent. Consider some of the following: Twilight Prophet , Phyrexian Arena , Arguel's Blood Fast Flip, Greed ... I love that you already have Necropotence .
Multi-for-One removal is another way to build card-advantage -- cards like Go for the Throat , Anguished Unmaking , Mortify and Path to Exile are good in two-player formats, but in multiplayer I've often found them not to be good enough. Some cards to consider instead: Fire Covenant , Grasp of Fate , Wear / Tear ... Though it's a one-for-one, I think you should include Swords to Plowshares . It only removes one thing, but it's like... REALLY efficient. Path to Exile ramping your opponent is actively dangerous.
Consider Cover of Darkness as another way to capitalize on your tribal theme. Other tribal-powering cards to consider include: Cavern of Souls , Patriarch's Bidding , Vampire Nocturnus , Bloodlord of Vaasgoth , Malakir Bloodwitch and Champion of Dusk . I suggest removing Gifted Aetherborn Paladin of Atonement , Pitiless Pontiff and/or Vampire Cutthroat for some of these.
Your artifact-ramp package has room for improvement. I like your signets... two-mana rocks are much better than three-mana rocks. Consider some or all of the following: Talisman of Conviction , Talisman of Hierarchy , Talisman of Indulgence , Mind Stone , Fellwar Stone , Arcane Signet , Prismatic Lens or even just Coldsteel Heart .
I think Lightning Greaves is probably better than Swiftfoot Boots , if you want to be able to equip frequently. If you need to get around the shroud, you can move the boots to something else, do what you need, and then return the boots to the first creature.
If you take my advice from (5), you can cut some lands. In general, if you have ramp and your curve is low, you can run 31 or 32 lands. With your current curve, I suggest 35 lands plus ramp. If you want to keep your basic land count high, you can run things like Blood Moon , Ruination , etc. Otherwise, here're some non-basics to consider: City of Brass , Mana Confluence , Prismatic Vista , Godless Shrine , Blood Crypt and Sacred Foundry .
Right. Good luck have fun!
5 months ago
5 months ago
if the goal is a standard deck half of the cards you're considering would be illegal to use for the format (maybe not half, but a lot of the best looking ones).
Bishop of Wings and Divine Visitation are both rather strong combo'd together (in fact with a zero cost sac outlet they go infinite, but standard lacks one, unless comboing with Kykar instead of visitation in WUR colors with a 3rd card) and I suggest going to 4 of on each (or at least 4 of on the bishop, 3 can still work kinda on the other).
Now to make the deck stronger I'd suggest making large cuts on the non visitation 4 cmc+ cards, maybe keep 1 teysa, elendra, and 2 kaya's wrath and cut the rest of those expensive cards. (maybe 1 absolution as it can kind of shut down some decks I guess.
Now with all of that cut out I would suggest getting all the priests as she's a strong sac outlet, a couple Pitiless Pontiff would also help with sac outlets (with bishop visitation out every 1 mana you spend to sac any non bishop creature would make an angel token! Another great sac outlet can be from your removal Spark Harvest can be really strong, giving you value from your morbid triggers while removing a creature.
Now only 4 1 cmc creatures can be a bit light, Footlight Fiend is the first that comes to mind for me as there is just so many good early creatures that have 1 health, though landing is also quite good.
Spark Harvest is pretty good as nearly every deck runs some sort of high cmc spell that it will hit.
Blood for Bones I'll admit might not be the best card, but a single copy can be strong value.
5 months ago
You have many death-trigger creatures, but where are the sac outlets?