|Commander / EDH||Legal|
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|Ravnica Allegiance (RNA)||Common|
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As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.
Destroy target creature.
Final Payment Discussion
1 month ago
Cool commander I never gave proper attention to! I'd love to make a deck like this some time, the self-mill of Innistrad was really cool to me and guides a lot of what's happening here. The zombie theme really focuses design and makes it fun (reanimator can get really complex and comboey or end up as just 'rez Jin-Gitaxias, Core Augur turn 2'). I'd be really tempted to lean on the mill element you have with Lich Lord of Unx and add stuff like Undead Alchemist (milling makes more zombies!!!! :) ).
I'm of the opinion that once War of the Spark comes out every deck with Blue and Black NEEDS Ashiok, Dream Render as a matter of course. The mill effect is nice, maybe you knock out a combo piece but far and away the beauty is in shutting down TUTOR and being able to EXILE every opponent's grave FIVE TIMES (plus you've got bodies to protect her).
I'd say drop the Diregraf Ghoul , it's ok tempo but with no other function not enough to matter in Commander an unable to compete with some of the crazy things like Serra Ascendant people play. I never play anything on T1 except ramp pretty much, I recomend Wayfarer's Bauble as a better turn one (and two) and it's still solid later.
Ramp is important, you're going to have a solid board presence from zombies so Sword of the Animist is a fairly reliable source of lands, my Markov deck runs one as well as a Dowsing Dagger Flip. Drownyard Temple is one of my FAVORITE lands ever and perfectly fitted for this deck! It's rampcursion! Glad to see Crypt of Agadeem , it's so often overshadowed by Cabal Coffers/stronghold but damn it's cool and well suited here. Bontu's Monument will discount pretty much all your zombies and add lifedrain into the bargain.
It's hard for me to judge the necessity of card draw here with you being able to filter and use your grave for so much but if you do need more, with a supply of chumps like you have a Skullclamp would be an excellent contributor.
I think a little land destruction would be necessary, a Field of Ruin maybe to remove a Glacial Chasm or such, depends on what your playgroup is like. Ideally the Final Payment would be replaced with broader removal or exile like Anguished Unmaking or Unmake
A few counterspells are prudent being in blue Render Silent being a beautiful one, that being said some people don't enjoy playing counterspells and their playgroups don't merit them if there are no huge/infinite combos going off.
Archfield of Ifnir was a great add with the self-discard subtheme of Varina and I'd say Faith of the Devoted may be a good way to add some drain in at a decent mana rate Drake Haven is similar but probably straying too far from theme. With your capacity to chew through your own deck, depending on how long games end up going for you Laboratory Maniac may become reasonable but probably not.
Some of these suggestions may miss the mark or be obsolete in the scheme of the deck but I hope I helped, good luck with the deck!
2 months ago
The thing i'm noticing first is a pretty big lack of removal. I'd consider replacing Kaya's Wrath with Fumigate , as it is a bit easier to cast and will gain you some more life. For single targets, Mortify is often much better than Final Payment , and Hero's Downfall is always a good choice. Revel in Riches is cute, but even in a casual deck I don't think you will be doing much with it. For fun effects, I'd recommend Mausoleum Guard or Maalfeld Twins . Sifter of Skulls fits into this perfectly, and I'd consider using that to replace Shadows of the Past .
3 months ago
Some cards I definitely recommend if you can get your hands on them:
Debt to the Deathless is an excellent win condition. Keep yourself alive to gather a good amount of mana, then blast everybody with it. And if everyone doesn't die? Combine it with your Aetherflux reservoir and blast those who are left. Also, Pontiff of Blight gives every creature Extort, so a simple cheap spell can be paid extra to make a major life loss and gain impact.
I'd definitely recommend cards that can also spend your life- you're going to have a ton of it, why not use it? Underworld Connections makes a land of yours a source of card draw. Vona, Butcher of Magan lets you kill creatures with it. Bloodtracker gets stronger with life payments, and draws you cards if/when he dies. Final Payment can go the aristocrat route by having you sacrifice a creature, but in this case, why not pay that measly 5 life? Aetherflux is a nice win condition, but want to make sure no one who survives it can take advantage of you paying 50 life with any flying creatures, skulkers, or otherwise evasive cards? Use Font of Agonies . You get fifty blood counters with one payment, and can kill off up to 12 creatures with its effects.
Also, its mana expensive but Treasury Thrull can get you creatures and enchantments back.
I'd recommend more of the dual lands to. Commander is often more casual, so any of the ones that come in tapped are just fine.
I hope you do well and have fun your first game! Black/White is my favorite color combination, though I prefer the aristocrats route, so it makes me excited to see new players choose it for their first deck.
3 months ago
Hey there, nice deck you have, it looks fun to try. Got something similar here thats solely based around revival and spirits alongside the primary afterlife focus. Orzhov Syndicates of Afterlife (RNA) is my version of an afterlife deck.
What do you think of more removal spells like Final Payment (If budget or I find useful with spirits because its a 2 cost and for a spirit but destroys any target creature), and maybe Mortify (Unless 3 cost is much to pay)?
I'm not entirely sure about the Sword-Point Diplomacy myself, or rather 4x of. I honestly find something more like 2x would work out better. If Divine Visitation is your focus you can leave it between 2x-4x.
My personal preference for an afterlife deck is that there isn't to much to buff said spirits without Visitation being out and thats later game, on the other hand consider a card I received from good helper, Unbreakable Formation . Counters and indestructible vigilance all on a main phase means a good win-con for your spirit angels.
Pitiless Pontiff I enjoy having at least 3x of because with all the spirits at the start it can also help take out bigger things later when necessary. Or rather quick green/red decks.
As for creatures your pretty much well on your way :).
I think the lack of certain card draw and/or holding off until visitation comes out is going to be a possible struggle.
Either Costly Plunder like you have or give Consecrate / Consume a try, may not draw 2 cards but you wouldn't have to sacrifice anything. Either works in their own ways. Revival / Revenge isn't a bad idea either, you can bring back cards to "reactivate" that afterlife ability. Especially useful with Ministrant.
My only other suggestion could be some room for Midnight Reaper , card draw + 1 damage for when nontokens die, and afterlife afterwards if the creature had it. Synergy works well with it I found.
Anyhow I tend to go on and type out a lot of stuff, paragraphs rather, but hopefully something out of what I mentioned helped you out :). Good luck with the deck and glad to find another Afterlife deck.
4 months ago
Thanks for taking a look and helping me out! Final Payment appeared better to me just because you could potentially hit on an extra trigger for Poison-Tip Archer and hitting them for some damage. I can see how Mortify would be superior, Ill plan to swap these out. Ill also take out the Costly Plunder for the Midnight Reaper and if life seems to be a problem, Ill try the Revitalize . Could also play around and take out Rite of Belzenlok and keep the Costly Plunder just to move through the deck.
4 months ago
Hey there, Siisyphus!
I'm not feeling Final Payment or Costly Plunder even though you have a fair number of token creators that can take advantage of Costly Plunder . Mortify is a much better option than Final Payment for the sake of not needing to sac anything and you can hit enchantments with it as well. If you're worried about Midnight Reaper , which I would take over Costly Plunder , I'd look into at least Revitalize to gives you a card draw and 3 life to offset some of the self damage.
4 months ago
Thanks for the advice, I have found Midnight Reaper to be a good source of card draw though having multiple copies out can take a real toll on life total. I will probably try to fit Final Payment as a 1-2 of in the deck for extra removal. Though I am not sure what I would replace with Gutterbones . Yes, Gutterbones is cheaper than Reassembling Skeleton , but not being able to bring skeleton back on the opponents turn when I have the mana is not very effective.
4 months ago
I have found the resilient Reassembling Skeleton extremely good as a recurrent sac option. In combination with that, I might add some removal; Final Payment works well. Treasure Map Flip is strong in any deck but if you need more draw, maybe try Costly Plunder . Love the deck and run a similar version myself. +1
Final Payment occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.0%