Final Payment

Final Payment


As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.

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Have (1) orzhov_is_relatively_okay819
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Printings View all

Set Rarity
Ravnica Allegiance (RNA) Common

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Final Payment occurrence in decks from the last year


All decks: 0.07%

Commander / EDH:

All decks: 0.0%

Final Payment Discussion

TiARETiK on Pauper Mimicry

1 month ago

Wow! This deck looks realy cool! Have you tested it already? Might just build it myself if it's working) Also, Final Payment might be good, since you gain that much life any way,

shadowiness on Orzo

2 months ago

bersagliamo piu cose

JCaleb on Orzo

2 months ago

varie considerazioni:

SeriousSquid on Insistent Angels

5 months ago

Tips. If you have recommendations I think I'd like something which can recover some value if all the spirits get taken out or if I'm ending up suiciding some lifelink tokens for Dawn of Hope . I basically added Impassioned Orator originally because opponents playing Ethereal Absolution was giving me head-aches and at least allowed me to throw Ministrant of Obligation onto the board for a minimum of 3x card-draw events off Dawn of Hope as they all come onto the board and immediately die while waiting for a Conclave Tribunal or something. Rising Populace is at least a cheap option, and the synergy with Teysa Karlov is nice but I'm hesitant.

Or maybe skip a Final Payment and just go for Kaya's Wrath and recover some tokens if the game gets stuck?

HowVery on Varina, Queen of the Dead

9 months ago

Cool commander I never gave proper attention to! I'd love to make a deck like this some time, the self-mill of Innistrad was really cool to me and guides a lot of what's happening here. The zombie theme really focuses design and makes it fun (reanimator can get really complex and comboey or end up as just 'rez Jin-Gitaxias, Core Augur turn 2'). I'd be really tempted to lean on the mill element you have with Lich Lord of Unx and add stuff like Undead Alchemist (milling makes more zombies!!!! :) ).

I'm of the opinion that once War of the Spark comes out every deck with Blue and Black NEEDS Ashiok, Dream Render as a matter of course. The mill effect is nice, maybe you knock out a combo piece but far and away the beauty is in shutting down TUTOR and being able to EXILE every opponent's grave FIVE TIMES (plus you've got bodies to protect her).

I'd say drop the Diregraf Ghoul , it's ok tempo but with no other function not enough to matter in Commander an unable to compete with some of the crazy things like Serra Ascendant people play. I never play anything on T1 except ramp pretty much, I recomend Wayfarer's Bauble as a better turn one (and two) and it's still solid later.

Ramp is important, you're going to have a solid board presence from zombies so Sword of the Animist is a fairly reliable source of lands, my Markov deck runs one as well as a Dowsing Dagger  Flip. Drownyard Temple is one of my FAVORITE lands ever and perfectly fitted for this deck! It's rampcursion! Glad to see Crypt of Agadeem , it's so often overshadowed by Cabal Coffers/stronghold but damn it's cool and well suited here. Bontu's Monument will discount pretty much all your zombies and add lifedrain into the bargain.

It's hard for me to judge the necessity of card draw here with you being able to filter and use your grave for so much but if you do need more, with a supply of chumps like you have a Skullclamp would be an excellent contributor.

I think a little land destruction would be necessary, a Field of Ruin maybe to remove a Glacial Chasm or such, depends on what your playgroup is like. Ideally the Final Payment would be replaced with broader removal or exile like Anguished Unmaking or Unmake

A few counterspells are prudent being in blue Render Silent being a beautiful one, that being said some people don't enjoy playing counterspells and their playgroups don't merit them if there are no huge/infinite combos going off.

Archfield of Ifnir was a great add with the self-discard subtheme of Varina and I'd say Faith of the Devoted may be a good way to add some drain in at a decent mana rate Drake Haven is similar but probably straying too far from theme. With your capacity to chew through your own deck, depending on how long games end up going for you Laboratory Maniac may become reasonable but probably not.

Some of these suggestions may miss the mark or be obsolete in the scheme of the deck but I hope I helped, good luck with the deck!

Diddle on Friendly Teysa Karlov Deck

9 months ago

The thing i'm noticing first is a pretty big lack of removal. I'd consider replacing Kaya's Wrath with Fumigate , as it is a bit easier to cast and will gain you some more life. For single targets, Mortify is often much better than Final Payment , and Hero's Downfall is always a good choice. Revel in Riches is cute, but even in a casual deck I don't think you will be doing much with it. For fun effects, I'd recommend Mausoleum Guard or Maalfeld Twins . Sifter of Skulls fits into this perfectly, and I'd consider using that to replace Shadows of the Past .

Noire_Samhain on Kambal Life Gain

11 months ago

Some cards I definitely recommend if you can get your hands on them:

Debt to the Deathless is an excellent win condition. Keep yourself alive to gather a good amount of mana, then blast everybody with it. And if everyone doesn't die? Combine it with your Aetherflux reservoir and blast those who are left. Also, Pontiff of Blight gives every creature Extort, so a simple cheap spell can be paid extra to make a major life loss and gain impact.

I'd definitely recommend cards that can also spend your life- you're going to have a ton of it, why not use it? Underworld Connections makes a land of yours a source of card draw. Vona, Butcher of Magan lets you kill creatures with it. Bloodtracker gets stronger with life payments, and draws you cards if/when he dies. Final Payment can go the aristocrat route by having you sacrifice a creature, but in this case, why not pay that measly 5 life? Aetherflux is a nice win condition, but want to make sure no one who survives it can take advantage of you paying 50 life with any flying creatures, skulkers, or otherwise evasive cards? Use Font of Agonies . You get fifty blood counters with one payment, and can kill off up to 12 creatures with its effects.

Also, its mana expensive but Treasury Thrull can get you creatures and enchantments back.

I'd recommend more of the dual lands to. Commander is often more casual, so any of the ones that come in tapped are just fine.

I hope you do well and have fun your first game! Black/White is my favorite color combination, though I prefer the aristocrats route, so it makes me excited to see new players choose it for their first deck.

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