Knight of the Ebon Legion

Knight of the Ebon Legion

Creature — Vampire Knight

: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.

At the beginning of your end step, if that player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)

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Set Rarity
Core Set 2020 (M20) Rare

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Knight of the Ebon Legion Discussion

multimedia on Mardu | Hammer and Anvil | 6

1 week ago

Hey, good budget version of Syr.

Silverblade Paladin's soulbound can change. Give another Knight as well as Silverblade double strike before you can cast Syr. Can then later on be another source of double strike for Syr. Fervent Champion is a one drop Knight who can hold equipment well. Because of haste and reduce cost of equip this guy is a fine later game play as well as early game. Knight of the Ebon Legion is another good one drop Knight who can potentially repeatedly grow at your end step. It's a mana sink and deathtouch makes it a good attacker. Thalia's Lancers can tutor for Embercleave, Shadowspear or another legendary card.

Unbreakable Formation can save your Knights from most board wipes or cast it during your main phase for a big attack. Dolmen Gate can protect Knights in combat; making it difficult for your opponents to want to block your Knights because your creatures will not receive combat damage, but opponents blockers are dealt combat damage by your creatures.

Sun Titan is not a Knight, but has a great ETB/attack ability because he can reanimate a Knight, an equipment, Knights' Charge or History of Benalia which is now a budget card. You can get Gideon Blackblade for much less than $5 from TCGPlayer and he's good with Knights, Titan and -6 is versatile exile. Generous Gift is a versatile instant removal spell in Commander.

Exotic Orchard, Unclaimed Territory, Caves of Koilos, Battlefield Forge, Ash Barrens are budget lands to consider adding.


Cards to consider cutting:

  • Boros Guildgate
  • Rakdos Guildgate
  • Orzhov Guildgate
  • Bloodfell Caves
  • Scoured Barrens
  • Wind-Scarred Crag
  • Venerable Knight
  • Belle of the Brawl
  • Syr Alin, the Lion's Claw
  • Syr Konrad, the Grim
  • Mortify
  • Open the Vaults
  • Crystal Slipper
  • All That Glitters
  • Accorder's Shield

Good luck with your deck.

multimedia on Vampires

3 weeks ago

Hey, nice budget version of Edgar. I like that you included the combo.

An area to look to improve is the manabase. 15x combined Plains and Mountain basic lands is a lot when your deck is primary black. You want black mana more than any other in the early game which Swamps help with, but Plains and Mountains don't. Consider more dual lands that can make white and red mana as well as black? You want most of the dual lands to be able to make black mana because you need black mana the most.

The manabase is budget, Tower and Check lands are good, but even on a budget there's lands to consider adding:

More expensive options: City of Brass, Godless Shrine, Blood Crypt, Sulfurous Springs, Sacred Foundry, Graven Cairns, Fetid Heath, Rugged Prairie.


Some upgrades to consider:

  • Captivating Vampire > Kalitas, Bloodchief of Ghet
    Three drop > seven drop. Captivating Vampire is a very good reason to want to play tribal Vamps in multiplayer Commander especially with tokens.

  • Knight of the Ebon Legion > Bloodsworn Steward
    One drop > four drop. Less mana cost cards that are should be considered to be cut because is difficult to make with this manabase for a four drop. Edgar already has haste.

  • Shadow Alley Denizen > Stromkirk Noble
    Noble is not worth it because consistently you will not have red mana turn one, but you will have black. Denizen is same price and can give other Vamps or itself evasion when Vamps ETB or Vamp tokens are created.

  • Drana, Liberator of Malakir > Patron of the Vein
    Three drop > Six drop. Drana can get out of control with attacking Vamps and tokens as a repeatable way to put counters on Vamps.

  • Dolmen Gate > Ferocity of the Wilds
    Gate is excellent with Drana and other attacking Vamps since your attacking Vamps don't receive combat damage thus they can't die from combat damage, but if blocked they do combat damage to blocking creatures.

  • Ruinous Ultimatum > Kindred Charge
    Ruinous is a better overall effect for one more mana and a more difficult mana cost. It's a busted effect in multiplayer Commander.

  • Living Death > Bloodline Necromancer
    Bloodline can reanimate one Vamp; Living could reanimate a lot more. Living is mass sac of creatures for all players and then mass reanimation of the creatures that were in graveyards before the ones that were saced. It can help to recover and for five mana it can recover a lot.

Good luck with your deck.

RNR_Gaming on Jack's Mono-black Vamps v2

3 weeks ago

So, even though this is budget I'm still going to recommend Fatal Push this is prime removal in modern and goes into a lot of decks; don't think of it as just buying a card for this particular deck it goes into most if not all modern/pioneer/legacy decks running black.

Knight of the Ebon Legion - is an excellent one drop and its price is just a little over a dollar; at its' prime it was around 8

Gifted Aetherborn - is a non flying 2 mana vampirebrohawk. It's a very solid card against opposing aggro decks

Dusk Legion Zealot - the card and the body is definitely worth the 1 life you pay for it

Grasp of Darkness - under a dollar and can get rid of the pesky fatties in the format

Champion of Dusk - a nice pay off at the top end of a curve and can get you back into a game with a nice reload.

Billgod247 on Edgar Markov (competitive)

3 weeks ago

DRmagic2017 Thank you for the suggestions. I have looked them over and eack with the exception of Knight of the Ebon Legion they each raise the curve even is slightly. There really is not any +1 counter synergy in this build. Most of these also don't bring in a free creature when cast while costing more. I don't play "at the beginning 9f your Upkeep" because often the affect does not trigger due to removal. Thanks again. I am looking for draw cards because too often my hand runs empty.

Magnanimous on 8 Rack Twist

4 weeks ago

I've worked with some madness cards before and the conclusion I've come to almost every time is that it's just too expensive. Playing a 2 mana or 3 mana card and then casting a 2 mana Asylum Visitor or From Under the Floorboards is impossible for much of the game, especially if you're even thinking of retracing Raven's Crime or if you decide to discard a few lands to your Mind Rake.

I also don't like Asylum Visitor as it only provides card advantage once you're already in the game state you want to be in (clear board, no cards in hands, both top-decking). One of my pet cards is Cryptbreaker, which I think would work better as a one man army and engine in that board state anyway and is also harder to clean up, unfortunately it's also more expensive. A Gurmag Angler could also work well given the amount of cards you're going to put into the graveyard and has the added benefit of recurring your Nether Spirits if a Call to the Netherworld isn't enough. I've also been very impressed by Knight of the Ebon Legion in Modern Cube, but it is a bit expensive.

BioProfDude on mono black aggro devotion haste

1 month ago

I would add 2x or 3x Agonizing Remorse to the main board, and probably Knight of the Ebon Legion. Otherwise, pretty cool deck for the price! +1 from me!

Eckleburg on Mardu Midrange

1 month ago

Hey,

Cool list. Here's a few suggestions (if you play Bo3). Move Kaheera, the Orphanguard to the sideboard / take the extra copy out of the main and make these swaps to fully benefit from the tribal aspect:

I would also probably take out Lukka, Coppercoat Outcast and Yidaro, Wandering Monster put in more cheap removal + the 4th Labyrinth Raptor.

Cheers

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