Wall of Blood

Wall of Blood

Creature — Wall

Defender (This creature can't attack.)

Pay 1 life: Wall of Blood gets +1/+1 until end of turn.

Latest Decks as Commander

Wall of Blood Discussion

silberwasseraron on Vilis pay life

1 month ago

Fantastic budget deck you've got here!!! $50 is wonderful! Some suggestions I would have though are to add in more cards like Wall of Blood (which I see you've already got here) such as Mischievous Poltergeist and maybe substitute some of the card draw here (since you have more than enough I think) for maybe a bit more lifegain or maybe a bit more ramp since the avg cmc of this deck is pretty high. I think some protection like Mirror Shield or Whispersilk Cloak especially would come in very helpful for this deck to protect Villis. Love the deck :)

Scallywallwest on Sleeper Agent

2 months ago

I'm just saying, Death's Shadow will be pretty useless if you've got a high life total; it sits there in your hand, a dead card. If you are going to keep it, maybe add in some things to lower your life total so that Death's Shadow actually has an impact. In the instance where you want to keep it in, you could toss in a Wall of Blood or something like that. If you do, you may even want to add in a Near-Death Experience just to win off of that. Considering the fact that you didn't like Thoughtseize, you could always put in a Duress or Despise.

FateDecider on Indestructable Nuisance 3

3 months ago

Interesting thing that happend once for me is turn 3 Wall of Blood turn 4 played Phyrexian Unlife, then payed 40 life (going down to 0) and swung instantly killing someone.I also had Stunning Reversal and Teferi's Protection in hand which just made it all that much better of a play. When this deck works, it just takes someone by surprise.

Greenstuff on [EDH] Lazav, the Cheapo-farious (v1)

4 months ago

Ok, so I swapped Wall of Blood for Etrata, the Silencer, and included Final Parting. I think that should do the trick, and I shoved in some pillowfort stuff in too, like Silent Arbiter - that should be cool, right, keeping aggression off my back, and repeatable thanks to Lazav, the Multifarious ?

Gofralighto on Licia, First Sword of the Mardu {Primer}

4 months ago

Yeah, I used to have him in a much older more creature-based build. I took him out because he was too slow and was always being removed. Also, the "fling" one-shot player removal with Moltensteel Dragon, Greven, Predator Captain, and Wall of Blood is really more of a sub-strategy of something that I can fall back on, or as something I may also be able to do on route to one of my primary strategies rather than something I'm all in on so I don't want to devote too many resources to it. A spell or two is fine.

Artatras on The Many-Faced God - [Primer]

6 months ago

Happy to hear that!

The thing that makes Banehound so powerful in this deck is its combination of lifelink and haste. The first works really well with Crackdown Construct and Wall of Blood, while the latter is even more important because it allows us to immediately attack the turn Lazav comes into play. This means that he doesn’t need to survive a whole rotation at the table before he can swing.

As regards deathtouch, it’s not that useful for us. We are not willing to block with our commander, as our primary goal is to keep attacking.

Artatras on The Many-Faced God - [Primer]

6 months ago

Hey!

It's ok to be a little confused because those interactions are quite tricky, but you actually got them right.

At any time during combat, as long as you have priority, you can transform Lazav into Wall of Blood. You will do this after the declare attackers step once you have already attacked with the base 1/3 Lazav, because walls cannot attack. After the declare blockers step, you can activate the Wall's ability as many times as you like by paying life (generally, 20 is enough as Banehound is a 1 power creature). It's important to note that this +20/+20 buff will last until the end of turn, as Wall's rules text states. This means that you are then free to shift form as many times as you like without loosing your investment. Holding priority, you pay to turn Lazav into the Banehound. At the end of the day, you will have a 21/21 Lazav/Banehound with lifelink ready to deal lethal amount of damage during the combat damage step. This is just the base scenario, with Lazav not affected by summoning sickness and the opponent not having any blockers. If you have any specific need (e.g. you need to give Lazav haste or evasion), you can work with your commander's ability accordingly. If you need haste, pay to turn Lazav into the Banehound before the beginning of combat step, then do the rest (pay and 20 life for the Wall, then again for the Hound). If you need evasion, pay for Invisible Stalker before the declare blockers step, and so on and so forth.

The Construct + Ornithopter combo works exactly the same way, the only thing is that we have way more triggers to put on the stack (but it doesn't matter, as they are free in terms of mana). Pay to turn Lazav into Crackdown Construct. Then, pay to turn him into the Ornithopter. The Construct's ability will trigger, giving Lazav +1/+1 until the end of turn. In response, pay again for the Ornithopter and keep doing this as many times as you like. Once you have finished, Lazav will eventually become a 0/2 Ornithopter with flying but retaining all the buffs from its previous form until the end of turn.

This is a little convoluted because it requires some knowledge of how the combat phase works and how to use the stack, but I've tried my best to explain it in a -hopefully- comprehensive way.

WhaleProfessor on The Many-Faced God - [Primer]

6 months ago

Hello there! The deck looks great and with a lot of tricks to master to be effective at the table, which is something I really like.

That said I'm a bit confused about some of the interactions tho: for example when you talk about the Wall of Blood + Banehound tech to get your life back with Lifelink how do you do it exactly? Because in my mind when you transform into the Wall in the damage step put on the stack 21 Wall triggers and then, on top of that, the ability to change into Banehound so you become a 22/22 Lazav/Banehound, but I don't know if I got it right.

Also in the Crackdown Construct + Ornithopter how should I stack all the effects?

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