Wall of Blood

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Uncommon

Combos Browse all

Wall of Blood

Creature — Wall

Defender (This creature can't attack.)

Pay 1 life: Wall of Blood gets +1/+1 until end of turn.

Wall of Blood Discussion

jonmaior on Sorry you can't do a thing but... GG

2 weeks ago

nice I've been experimenting a lot with the Near-Death Experience Wall of Blood combo. the best deck Ii have made so far is a mardu deck that uses Faithless Looting to dig and takes advantage of Fling to get a t3 kill sometimes with Wall of Blood . Some cards to consider for you are Ayli, Eternal Pilgrim , Darksteel Myr is good with Worship . Here is an old version of my deck. It has proven to be somewhat competitive actually. it has got 2-1 at local modern tournaments several times. (the newer version) that version isn't updated yet. so cool to find someone else who saw this combo. nobody I know has heard of Wall of Blood . its super underrated in my opinion even not in a combo deck it sort of works like a Royal Assassin or Spear of Heliod .

Orctupus on Broker of Tears

3 weeks ago

[Note] This is not going to be the most efficient form of this deck. Specifically:

Wall of Blood Vampiric Tutor Cruel Tutor Ancient Tomb

and win conditions to deal X damage to player equal to sacrificed creature effects will lead to guaranteed nobody wants to play with you status. Made some obvious swaps to keep this more casual and ensure that a pop off/combo doesn't fire until around turn 6-8.

Lord_Olga on Is This Combo Guaranteed Success ...

2 months ago

So the combo is Near-Death Experience and Wall of Blood . If I were to activated Wall of Blood during my opponents end step to bring myself down to 1 life and had Near-Death Experience out already, how many opportunities does my opponent have to damage me? I’ve always been a little confused by priority and I’m not sure if my opponent would receive it at any point in between this happening and the beginning of my upkeep. I assume they could possibly cast an instant after the activation of my creature if it’s still their end step, but is there anything else? I just want to know how risky this timing would be.

Ledobject on Does Lazav, the Multifarious stay ...

2 months ago

I have Wall of Blood in my graveyard and my commander Lazav, the Multifarious is on the battlefield. I use his ability to make him into a copy for 3 colorless. Then I pay 21 life and give Lazav +21/+21 until end of turn.

If I then make Lazav into a copy of Ornithopter for 0 and swing, will it keep the +21/+21 until EOT and deal lethal commander damage, or will Lazav's power and toughness revert to 0/2?

ZypherW on Weenies Who Smile At Death

3 months ago

Be advised Ankle Shanker and Tajic, Blade of the Legion attack abilities don't trigger off of Alesha's ability, because they are considered already attacking. Also, consider Wall of Blood for a sneak attack. Add Smothering Tithe if you can. It's a good ramp, or it really slows down your opponents. My deck page isn't set up as neatly as yours but I run a similar build to your Alesha deck if you'd like to check it out? Otherwise, the deck looks really good.

PayOneLife on Mairsil, the Most Broken Commander

4 months ago

Pack Rat doesn't work with Mairsil, because when card card says its name it actually means "this card". So Mairsil will make copies of Mairsil, not pack rat and the one of the Mairsils of your choice will die.

Steel Hellkite and Wall of Blood seem solid.

Artatras on "The Many-Faced God" - [[Primer]]

5 months ago

Hi and thanks for appreciating!

It depends on what you mean by "competitive decks". If you refer specifically to the cEDH meta (decks like Food Chain Tazri, Jeleva Storm, Zur Doomsday, Thrasios & Tymna, Breakfast Hulk or Blood Pod) then the answer is no, my friends and I are not interested in this variation of the Commander format. If, however, you mean strong, optimised decks with powerful cards in them, then the answer is definitely yes. My personal metagame is all 75% decks: cards like Force of Will , Mana Crypt and Mana Drain are all over the place. I usually play against explosive/control decks such as The Locust God , grindy decks like Muldrotha, the Gravetide , aggressive ones like Edgar Markov and even fast combo decks like Food Chain Prossh, Skyraider of Kher and Teysa, Orzhov Scion . In addition to that, my friends have started including lots of "sideboard" cards in their maindecks to deal with decks such as mine. As a result, I also have to face multiple Rest in Peace s and Nihil Spellbomb s in every game.

So, how does my deck perform in this scenario? Quite well. Of course I'm not winning every single game, because as I have said the other decks at the table are all very powerful. One thing I have noticed in these months of playtesting is that no matter how fast my opponents can be, I am always faster. If I want to kill an opponent before he or she can combo-off (therefore, by turn 4 or 5), nothing can stop me from doing so. The way I have built the deck, it is very easy for me to have one of our lethal combos ( Phyrexian Dreadnought + Vector Asp , Ornithopter + Crackdown Construct or even Wall of Blood ) available very early in the game with some cheap counterspell like Force of Will , Misdirection or Mental Misstep to save me from removal. Very few decks have the tools to deal with such nonsense. This is, however, not your ideal gameplan in a 4-player game. You would waste too many resources while at the same time leave yourself vulnerable to disruption from the two opponents left. Oftentimes, then, you just want to play the slow game until you have more mana and resources available in the late game. As a result, I generally don't even play Lazav until turn 5 or 6 (unless I have a Cavern Harpy in my graveyard to save him from removal). I tend to leave mana open in the early game for some counterspells, and then start committing more stuff to the board once I'm sure I can protect myself. In the meantime, hopefully my opponents have started damaging each other. Do keep in mind that this is a deck that shines in 1v1, sometimes 1v2. You have very few chances if three opponents gang up against you. Having a 12/12 on the board on turn 2 will likely put a target on your head, so that's why you generally want to wait until one or even two opponents are already out of the game to expose yourself. This strategy has given me a lot of success so far, so that's the one I recommend to you.

moldycrow83 on White Night

8 months ago

Hey man, very interesting deck. I love the Orzhov colors, there's so much you can do with them!

Clearly you've got some serious life gain in the deck, so have you considered Rhox Faithmender as another option for doubling up? I use to have an Ayli, Eternal Pilgrim deck and used Wall of Blood with Rhox for some silly life gain.

If you feel you've got too much life, which is a problem I see myself having all of the time, why not spend that on cards? Necropotence is love. Necropotence is life. Another fun usage of your life total is Ad Nauseam. I coupled this with Sickening Dreams and Angel's Grace. Kind of a weird combo, but it was fun to do.

For another way to make lifegain an offensive tool, consider Vizkopa Guildmage.

Again, great deck. Thanks for linking it to me! +1

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