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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Razaketh, the Foulblooded
Legendary Creature — Demon
Flying, trample
Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle your library.
capwner on One-card wins
6 days ago
So here's an idea you may be familiar with...a one-card win: That is, a card that wins the game or initiates a winning line by itself without needing any other pieces. Just cast that one card and boom, you're in a position to win. This seems very OP because a 1 card combo is of course easier to assemble than 2-or-more card combos, and besides being easy to assemble I think it improves your resilience because it's easy to recur or topdeck a single card, and initial card investment is lower so you have more potential space in hand for interaction or a backup plan. The downside would be a lot of these either cost a lot of mana or require a lot of build around, or both. So some obvious examples of this would be cards like Tooth and Nail that tutor up multiple parts of a 2-part combo. Shared Summons is another card that, given enough mana, can win by itself say by assembling Heliod, Sun-Crowned + Walking Ballista. These double tutor cards are especially sweet because they can also find protection if you already have part of the combo or other tutors. I think Hoarding Broodlord is similar because it tutors for Saw in Half to find more combo pieces, so this wins by itself too. By extension, in the decks that have these, regular Demonic Tutor or Solve the Equation become a 1-card wins as well! Next there are some weirder ones...there's straight up Enter the Infinite which if resolved should certainly give you the ability to win on the spot with a million counterspell backups. On the opposite end of the curve, Doomsday initiates a combo line by itself but is slower; you either need to pass the turn or have a means of drawing a card to continue comboing. Similarly, Selective Memory in an all-spells deck can exile your whole deck besides Thoracle, then draw her and win next turn. Of course in the all-spells camp there's also Balustrade Spy, Undercity Informer and Goblin Charbelcher which can win on the spot, these are probably the best and actually competitively played archetypes, and Hermit Druid combos similarly. Hmm.... what else, I guess there are tons of 1-card combos with commanders, like Etali + Food Chain, Niv Mizzet + Curiosity, and so on. Those are pretty close to 1-card wins but I would say a different genre of combo than the ones I am discussing. Another card I think fits is Timesifter, with the right build this card can very likely result in a win by itself, though it is totally non-deterministic! I think as a 5 drop artifact, compared with the mana demands of some of the other cards mentioned, this is a very competitive option for a potentially game-ending effect on a single card. I love Timesifter lol. What else? Other tutors like Intuition and Gifts Ungiven can assemble breach combo by themselves in Jeskai decks with Sevinne's Reclamation. Ad Nauseam and other mass-draw effects scoop up huge portions of the deck and win from there. Anything that can tutor multiple times like Increasing Ambition or Razaketh, the Foulblooded can win by itself. Goblin Recruiter I'm pretty sure sets up Conspicuous Snoop combo by itself, maybe that's a win next turn one. Approach of the Second Sun but that's REALLY slow by itself. This far down the line I'm tempted to even say Stoneforge Mystic and/or Stonehewer Giant because you can play a line where you get Sword of Hearth and Home to flicker her, get Kaldra Compleat then get Worldslayer and that's baaasically a win 2 turns later from just a Stoneforge. On that topic, MLD spells in general come pretty close to being 1-card wins IMO by relying more on overall deck construction to out-recover opponents, so similar to a Timesifter resolving a Jokulhaups should usually win it for the MLD player if they built their deck right, and if nobody has Tef Pro <- another 1 card win here lol.
I feel like I've blabbed enough, I'd like to know which cards I've missed and what your favorite 1-card wins are? Or even cool Commander + 1 wins if you know of some lesser-known ones. Hey I guess Magda, Brazen Outlaw and Godo, Bandit Wardlord both win by themselves too, right? But kind of slowly, Godo needs haste and Magda needs dwarves/treasures. Also for commanders, I think both Captain Sisay and Sisay, Weatherlight Captain can assemble wins by themselves, slowly. Also Yisan, Wanderer Bard.
Anyways thanks for reading if you did, hopefully you got something useful out of this wincon rant. One-card wins are a big principle I try to use in my deckbuilding especially at higher powers and I think trying to enable the wackier ones provides some fun deckbuilding challenge and is really rewarding when you can pull it off.
Czarnian90 on
Hellegion, Shadows and Flames (Raphael)
7 months ago
Commander Update: Shadows Rise, Flames Burn
After several games against tough opponents, I’ve made a few changes to the deck and, more importantly, swapped the commander of the Hellegion. The Balrog, Durin's Bane is still very much part of the deck—playing him as a commander was fun and flavorful, but I wanted a leader who can impact my board more directly and help set the pace of the game. The Balrog remains a force of nature, and having him lurking in the deck, ready to be unleashed, still feels great. I believe he’ll continue to be a major threat even when he's not always leading the charge.
Raphael, Fiendish Savior steps in as the new commander, supporting the game plan more consistently. He helps stabilize the board, buffs my army, and sets the stage for the Balrog’s arrival. I run several cards that can fetch him straight from the deck—Blood Speaker, Demonlord Belzenlok, Rune-Scarred Demon, Icon of Ancestry, Ob Nixilis, the Hate-Twisted, and others—so even as a lurking horror, he’s never too far away.
I also added more damage-dealing spells for better control and direct pressure on opponents. Beyond classics like Devil's Play, Terminate, and Dreadbore, I’ve added Hell to Pay and Rakdos's Return to punish hands and boards alike. On top of that, I doubled down on devil token synergy and death-triggered burn effects. These little fiends now serve not just as blockers or sac fodder, but as a win condition on their own—especially when paired with Raphael’s lifelink boost. Every dying devil becomes pain for the enemy and healing for me.
I’ve now included four versions of Ob Nixilis — yes, it’s a bit much, but each fills a unique role. This one Ob Nixilis, the Hate-Twisted punishes card draw and bolsters removal. Tibalt, Rakish Instigator is still here too, classic devil support: fueling tokens and preventing opponents from healing the damage my demons and devils dish out. They don’t live long, but if timed right, their impact is massive.
I’ve also added some recursion (Oversold Cemetery) and a spicy alternate wincon in Liliana's Contract.
Some bigger demons were swapped out for stronger synergy or pure flavor—welcome Asmodeus the Archfiend, Balor, Kardur, Doomscourge, and others to the Hellegion.
Sadly, a few cards had to go — Imskir Iron-Eater, Archfiend of Sorrows, some regenerating skeletons, and a handful of artifacts are no longer marching with the legion.
I still have a few cards waiting on the bench—Burn Down the House, Rakdos Keyrune, Doom Whisperer, Overseer of the Damned, Skirsdag High Priest, Spawn of Mayhem, Breath of Malfegor — and I’ll be testing space for them soon.
In the long run, I’d love to add some heavier hitters and staples like Kindred Dominance, Altar of Shadows, Bontu's Monument, Krav, the Unredeemed, Rite of Belzenlok, Demonic Tutor, Sudden Spoiling, Grave Pact, Dark Prophecy, Attrition, Vilis, Broker of Blood, Razaketh, the Foulblooded, Pestilence Demon, Lord of the Void, Archfiend of Depravity, and especially Karlach, Fury of Avernus.
We’ll see where the Hellegion marches next—and who joins, or falls, along the way.
DreadKhan on
Massacre girl -1/-1
11 months ago
If you're interested in some combos, I think you might like Gravecrawler, this is very easy to go infinite with Warren Soultrader or Phyrexian Altar, but it also works with Pitiless Plunderer, then you just need anything that cares about casting creatures (Bontu's Monument, Aetherflux Reservoir), creatures ETBing, or creatures dying, and you've got a fair bit that meets those requirements. If you've got Mikaeus you'd also end up with infinite mana since you'll only need to reanimate it every other time. It also works with your Yawgmoth, and any other sac outlets you might have. When I checked you've got 3 Zombies atm, but I don't think I use all that many in the deck I use Gravecrawler as a combo piece in, you'd mostly want either Mikaeus or Warren out with it. Maybe you'd need a few more to really make it shine?
Since you've got some big mana stuff, maybe good old Razaketh, the Foulblooded? If you can resolve him you should just win on the spot, and he plays very well with stuff like your Kormus Bell, Cabal Coffers, and any Rituals (like Dark Ritual). I just love using him in my Golgari deck, 8 mana is steep but I usually reanimate him somehow.
I feel like your deck is very good at making the opponents' creatures dead, yes? Maybe Revel in Riches to just win off of 1 card and what you're doing anyways?
This deck looks like a lot of fun!
DreadKhan on
The Mimeospasm [Reanimator Terminator] - primer
1 year ago
Yeah, Dreadnought is one of those cards I was sure you'd already know about, but it seems really convenient with your Commander.
I think Triskelion is a better card with your Commander than Walking Ballista, but both can go infinite with Mikaeus iirc, but you'll need an extra piece with Walking Ballista because Mikaeus makes it a 1/1 base creature, so it won't die because it has no counters, Triskelion can ping itself and still have a ping for something else, meaning you can combo off easier with it, so I'd go with that.
I'm a bit surprised that Necrogoyf would be smaller than Tarmogoyf, especially if you've got Mill in your deck, it looks in every bin for creatures, surely there are 2 or 3 in each opponents' bin? If you've got 3 opponents with 2 creatures a piece (which doesn't seem like a big ask by mid game, but I don't know your playgroup the way you do!), that's 6 creatures before counting your own, and you've probably been filling it as well. I think I misread the Urborg one, it only looks at your graveyard, so you're definitely correct about that one!
It's not EXACTLY 'Fast Mana', but Songs of the Damned can generate a bunch of mana if you have a full graveyard, it's the kind of card you use with Razaketh, the Foulblooded I figure.
Keep in mind that there is a difference between playing a land with Explore or using Burgeoning, Burgeoning won't let you use Crucible unfortunately, but has a very high ceiling potentially. I use Burgeoning in my Sisay, Weatherlight Captain deck because that deck would love to have a hand with 6 lands and Burgeoning, but it's less keen on Explore and similar effects. You could try a Sakura-Tribe Scout
, it's potentially better ramp than Birds of Paradise, you just have to run enough lands to justify it (I think 37 is fine), it's also a cheaper card to test out I suspect. Oh, with a card like Razaketh you can easily chain together a win if you've got lands, I do that in Meren with Life / Death which turns all my lands into creatures so I have plenty of fodder for Razaketh, I usually chain a few untap effects (I just recycle Benefactor's Draught a couple times to generate enough mana to win), Razaketh is a great card if you've got access to LED (even Lotus Petal can do work, and if you can tutor up Lotus Petal with Razaketh you can always dig out Mox Amber fwiw). I think if you wanted you could switch out Runescarred Demon for Razaketh (or just pretend Runescarred is Razaketh to test haha), both are tutors that cost a lot of mana, Razaketh is a much better body and a much better tutor IMHO.
If you want Haste on your Commander I think I'd use Hall of the Bandit Lord, it's not a spectacular card but it will give you access to Haste, I've been fairly happy with it in a competitive list that cared about Haste on the Commander, it's a terrible land but Haste is REALLY good sometimes.
Sc000t on
Warlocks Extortion
2 years ago
Thank you for your time looking at the list and input! This list has been experimental for a while but its finally getting to play in public and some of your suggestions are going to be added in! I understand the lack of spells for the scepter might make that card look like a dud, but thats why the list has tutors to grab the right spell depending on the situation. The list is convoluted with multiple different lines to take. It's designed like that so it wont play out the same way each game. Sometimes its a turn 3/4 win other times its a messy hour and a half long game. Yes, Head Games is nuts!!! Especially with recursion, everyone gets a meme hand!! Suggesting Opposition Agent will be useful and in some cases, SPICY! Since this list does not revolve around Shadowborn Apostles anymore, Infernal Darkness looks like the right replacement. (Although everyone at one card shop HATES that effect) Playing with more control might be the best route to take since this list gets a lot of threat. Adding Karn, the Great Creator 100% and with some cheaper kill spells that would slow the table down for enough time to assemble the right pieces to have more time to win.
1) Insidious Dreams is not usually cast unless you have citadel on the field. It's a spell that you wouldnt cast if you suspected someone would counter it.
2) Sacrifice works effectively when Razaketh, the Foulblooded or Rune-Scarred Demon are out for extra mana to cast the high cmc spells you tutored with them.
3) Warlock Class is used for it's loss of life effect to start the Sanguine Bond + Exquisite Blood combo for 1 mana. The second reason it's in the list is the level 3 effect that mimics wound reflection, and would kill any player that pays half their life to counter Temporal Extortion.
4) Darkness is useful against some friends' lists that dish out a lot of damage. The spell can be recurred with Xiahou Dun, the One-Eyed's ability but can also be put on the scepter.
From your suggestions: Karn, the Great Creator, Imp's Mischief, Syphon Mind, Opposition Agent, Mana Vault, Read the Bones, Sign in Blood, Peer into the Abyss, and Dauthi Voidwalker all seem to be good cards to add. Might consider moving Sensei's Divining Top from another list into this one for better card draw and also Skullclamp might make a return.
Spirits on
Kaalia, Mirror Breaker EDH
2 years ago
The Snow-Covered Swamp and Snow-Covered Plains are protection against Blood Moon. We don't need Mountain because most of the lands will be mountains in that case.
They also cannot be Swamp or Plains because then you have a potential of countering our own Tainted Pact when looking for a Razaketh, the Foulblooded or a Master of Cruelties with Kaalia of the Vast triggered ability on the stack, or when looking for that last combo piece, or a Counterspell to stop someone from winning the game. It doubles our options for basic lands but also means that they don't conflict with our intstant tutor.
Mox Diamond could replace an interaction piece like Praetor's Grasp but it is nice to pull the opponents Thassa's Oracle and then win the game with a Tainted Pact. It could also pull a more control oriented card like Hellkite Tyrant that doesn't necessarily win the game, but he can devestate some players boards, could replace a Grand Abolisher but probably Everybody Lives! because well Everybody Lives (except the player trying to Fish-Consul win that is). Chrome Mox has a low activation rate in the turns that matter (I have a tab with the calculations but I haven't update my combine rates based on new artifacts, although Mox Diamond actually improves it's rate. Rakdos Signet isn't great becuase it's a MV3 (2 to cast, 1 to activate), so probably just easy to replace that! Thrill of Possibility is good to get a Worldgorger Dragon or Razaketh, the Foulblooded if for some reason we draw it, but isn't necessary. Thoughtseize might even be better (just target yourself), but even when used on an opponent it creates card disadvantage for you and one opponent, leaving the two others with card advantage now.
Probably Rakdos Signet goes, but we have different options for sure.
Azoth2099 on
[KFC] Kaalia Friended Chickens
2 years ago
Yeah, I pretty much agree with lhetrick13 about everything except the analysis of Dragon Tempest. Being a Haste enabler as well as a piece of a 2-card wincon alongside Ancient Gold Dragon is pretty nice. My intution tells me that if you cut it now, you'll end up re-adding it later in a more refined version of the list. Perhaps not, though!
Also, I think you should be informed about the Hoarding Broodlord + Saw in Half synergy, since you're already running 1 of the pieces. It goes as follows:
Step 1: Hoarding Broodlord ETBs, tutoring Saw in Half
Step 2: Cast Saw in Half targeting Hoarding Broodlord
Step 3: Tutor Burnt Offering & a fat card like Razaketh, the Foulblooded or Peer into the Abyss with your token Broodlords.
Step 4: Convoke Burnt Offering, sacrificing one of the token Broodlords - which retains its 8 mana CMC due to it entering the battlefield as a copy of the original Hoarding Broodlord, very important detail - adding 8 mana to your pool
Step 5: Convoke/cast whatever fatty you tutored for to win the game with. I always go with Razaketh, but you don't have to.
But anyway, definitely cut alot of those weaker value pieces mentioned for more fundamental deck strength cards that will draw you cards and ramp you mana.
Azoth2099 on
[KFC] Kaalia Friended Chickens
2 years ago
Hey man! Good to hear from you, nice job refining this list so far!
Yeah, Avacyn, Angel of Hope is stupid expensive lol, she probably always will be just because of how awesome she is. Proxy it in the meantime? Hell, I'd proxy an Ancient Copper Dragon too, they both win games.
Concerning Burning-Rune Demon: This card tends to get cut from a lot of decks that aren't running winning lines for it. Personally, my Kaalia of the Vast list also includes Dockside Extortionist, Corpse Dance & Disciple of the Vault, which enables Burning-Rune Demon to grab Razaketh, the Foulblooded & Reanimate to enable either a same-turn win or a next-turn win by generating infinite Treasures (and infinite Life via Children of Korlis) and nuking the board. It's also really good in Reanimator lists that are running the aforementioned pieces, as well as cards like Animate Dead, Necromancy, Buried Alive, Victimize & Karmic Guide to accelerate sheer board value if you don't want to run combos like that. If you apply it creatively, it essentially acts as an uncounterable Intuition in the deck, but for no mana cost & at Sorcery speed. Not the worst...
Concerning catching Ws: the #1 thing that's going to snag you wins here is making sure that you capitalize on the Commander's value as quickly as possible, as well as making sure that your deck doesn't necessarily need it's Commander on the field to dominate. You need more ramp and card draw, simply. I'd add the following ASAP:
Ramp: Culling the Weak, Dark Ritual, Burnt Offering, Cabal Ritual, Pyretic Ritual, Desperate Ritual, Seething Song, Talisman of Indulgence, Talisman of Hierarchy, Talisman of Conviction, Fellwar Stone Lotho, Corrupt Shirriff, & Deep Gnome Terramancer
Draw/Tutors: Archivist of Oghma, Moon-Blessed Cleric, Tectonic Reformation, Diabolic Intent, Gamble, Grim Tutor, Idyllic Tutor, Steelshaper's Gift & Sarkhan's Triumph.
Also, I know you've stated that you are trying to stay withing certain budget constraints, but Demonic Tutor, Vampiric Tutor & Enlightened Tutor have seen recent reprints, and are cheaper right now than they will be in the future. Just something to consider.
All of these will help you get on and stay on! Let me know what you think.
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