Gifts Ungiven

Gifts Ungiven

Instant

Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

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Legality

Format Legality
Block Constructed Legal
Canadian Highlander Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Gifts Ungiven Discussion

zAzen7977 on ARCHONBLADE - Hybrid Reanimator/Stoneblade [MH2]

1 month ago

legendofa and K0rt, thank you for your suggestions! I like both of your respective Reanimator variations.

Mass Hysteria is an interesting option, I will test it out to see how I like it.

Damn is a definite inclusion. Thrilling Discovery is an amazing way to dig through the deck while simultaneously gaining life and discarding cards. I think it’s worth running Red just for that, but Wear / Tear and the boost to Prismatic Ending is a plus. Collective Brutality and Bone Shards discard cards, but this deck desperately needs more card draw that Discovery provides. Esper is a good solution for this card-draw problem and I like Gifts Ungiven , but I personally favor a lean mana base of 21-22 lands, and Gifts is expensive mana-wise to cast consistently with this lean mana base. But it boils down to personal preference.

My main concern is that this deck lacks reactiveness due to the very few Instants I am running. I’m considering making more room for Fatal Push and/or Path to Exile to address this.

K0rt on ARCHONBLADE - Hybrid Reanimator/Stoneblade [MH2]

1 month ago

I've been playing around with a similar Esper version of this deck with the old Gifts Ungiven + Elesh Norn, Grand Cenobite and Unburial Rites combo.

The red splash in this list doesn't seem worth it for less than a playset of Thrilling Discovery , especially since you can run more Collective Brutality as discard outlets and I can't really think of any Prismatic Ending targets that cost three mana outside of the occasional Lurrus of the Dream-Den , although if you are keen on the red splash you should probably add a Savai Triome somewhere. Damn seems like something this deck would want as both cheap removal and a sweeper. Liliana of the Veil as some cheap interaction while also being a discard outlet.

I would also have some Wear / Tear in the sideboard. It can hit enchantment based graveyard hate like Rest in Peace while also being a good card against the artefact decks as it can Stone Rain a Urza's Saga and kill The Underworld Cookbook and Colossus Hammer . Anguished Unmaking was unplayable in a standard format with a W/B control deck in it. Vindicate is better 90% of the time it hits lands will also not losing you three life, which is pretty relevant against Murktide Regent decks where you want to bring in unconditional removal.

Max121212 on Hot Women Card Collection

2 months ago

Thanks Sorin, added them all.

Feels like wizards was cheapening it's product in more ways then one with Essence Vortex .

Save Life had me smiling and I laughed with Realms Uncharted , it's Gifts Ungiven ! :D

Not impressed with that other collection tho...

Anguished Unmaking , Censor , Fact or Fiction ?

What was he thinking? "I know what a woman looks like, look theres one."??

facepalm

Gallagher on Illuna, Apex of Omniscience

3 months ago

Super sweet deck. I had the idea to do a Illuna + Omniscience deck, googled it, and found your list. I've got a couple suggestions though.

  1. I think you could use more incidental token production to give you mutate targets. Cards like Lazotep Plating , Emergent Sequence , Growth Spasm , Alrund's Epiphany or Stolen by the Fae could be great ways to create tokens for you to mutate onto, outside of man lands or GSZing for Dryad Arbor or Crop Rotating for Khalni Garden. The more expensive man lands like Lumbering Falls, Wandering Fumarole and Raging Ravine feel especially clunky here as 10 mana to activate them plus mutate is pretty steep. Another angle could be adding a Dwarven Mine , and maybe a Sheltered Thicket and second basic mountain to go along with it, so that your Mire, Mesa, Tarn and Foothills can produce a creature token as well. Kher Keep could be good for this too as it's a repeatable effect.

  2. It seems to me that you don't have enough ways to deterministically win once you get the Omniscience down. Intuition, Gamble and Mystical Tutor + a cantrip, seem like your only ways to reliably find Ignite Memories, and Intuition only gets into your graveyard. You definitely need at least 2 Regrowth / Reclaim effects so that your Intuition always gets you what you want. Bala Ged Recovery  Flip, Mystic Retrieval , and Experimental Overload (since it can make a token too) are all cool options there. Playing those cards to support Intuition also allows you to play Gifts Ungiven and put together similar packages with it. Probably the best card to use to go off with Omniscience is Petals of Insight since it makes the storm count infinitely large and finds you your Ignite Memories all in one card. You could use cards like Solve the Equation or even Eerie Procession to find the Petals since it's an arcane spell. There's also Merchant Scroll which doesn't get you to the sorcery Petals directly, but it can find Firemind's Foresight , which then finds Intuition along with maybe some interaction. Brainstorm, Ponder, Preordain, Faithless Looting and Frantic Search all seem fine here as they're useful both before and after you get your Omni down. Spells like Time Twister and Time Spiral seem less good though, as there's a fair chance you could fizzle after casting them even with an Omniscience out. Enter the Infinite , Praetor's Counsel , Insurrection , Volcanic Vision , or Mnemonic Deluge also work as finishers if you want to do something bigger and splashier with Omniscience out.

  3. Lastly, Sea Gate Restoration  Flip, Valakut Awakening  Flip, and Silundi Vision  Flip all could be sensible additions to the mana base that double as ways to start go off with Omni. Not to mention Bala Ged Recovery that I mentioned before as part of the Intuition/Gifts package. Once you start playing any number of those spell lands, it probably then becomes a good idea to include a Gruul Turf or similar land to open up the line of Crop Rotating into a bounce land to return a spell land to hand. Once you're on this land package, Hour of Promise starts to look pretty appealing, as it can find bounce + spell land to start and Omniscience chain, or any number of various creature lands if you need something to mutate onto.

Dankey on Thopter Gifts (Primer Included)

5 months ago

Love the primer, but why are you even running Unburial Rites ? With Gifts Ungiven I would love the ability to actually return artifacts from your graveyard to your hand/the battlefield. Snapcaster Mage doesn't even help, although it is great for replaying answers.

sylvannos on B&R February 15 2021

6 months ago

@DuTogira: You're not really thinking about where Chrome Mox fits into the format vs. Simian Spirit Guide . Simian Spirit Guide is like an uncounterable Lotus Petal that isn't shut off by Stony Silence with the only downside being you can't recur it. Chrome Mox requires you to pitch a card and it's an artifact that has to be activated.

Where does that even fit in Modern? Cascade decks don't play it because Violent Outburst into Chrome Mox is all kinds of feel bad. Storm doesn't really want it because of the card disadvantage. You could do something stupid like Island -> Chrome Mox -> Exile red card -> Goblin Electromancer , but that leaves you with only 3 cards to try and win with (4 on your draw step). They basically have to be Gifts Ungiven , ritual, ritual, Manamorphose . If your opponent Lightning Bolt s the 2/2 or blows up the Chrome Mox , you won't be able to do anything other than cast Gifts Ungiven and pass. Griselshoal is in a similar spot, where it's already struggling to get the combo running. And Urza decks aren't even playing a full set of Mox Amber , so it's not like another mox that struggles to work because 70% of the deck is colorless is adding anything.

So where does that leave Chrome Mox ? Probably in a similar position from when it was in Extended. It gets used like another copy of Aether Vial for aggro decks or another mana rock for midrange. The most likely places you'd see Chrome Mox are in decks like D&T, Infect, Fish, Ponza, and the odd combo deck like Oops! All Spells or Griselshoal.

I'm just speculating and obviously I can be wrong. I think, though, that a more serious question needs to be had regarding Modern's banlist. If we can unban Jace, the Mind Sculptor and Bitterblossom , maybe we need to reevaluate what cards are problematic and what cards are on there because they were too good in Standard, Extended, or previous versions of Modern. We also need to consider which cards are causing other cards to get banned, Urza, Lord High Artificer or Ancient Stirrings being good examples.

Grind on MimeoPlazm

7 months ago

Cool deck!!
Jarad's Orders and Gifts Ungiven are playable.
If you want more bombs, Diluvian Primordial and Sepulchral Primordial are pretty good.

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