Combos Browse all Suggest
Legality
| Format | Legality |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Gifts Ungiven
Instant
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
So_Immersive on
Galadriel, Light of Valinor
1 month ago
Gifts Ungiven pile
Devoted Druid, Swift Reconfiguration, Sevinne's Reclamation, Eternal Witness
capwner on One-card wins
2 months ago
So here's an idea you may be familiar with...a one-card win: That is, a card that wins the game or initiates a winning line by itself without needing any other pieces. Just cast that one card and boom, you're in a position to win. This seems very OP because a 1 card combo is of course easier to assemble than 2-or-more card combos, and besides being easy to assemble I think it improves your resilience because it's easy to recur or topdeck a single card, and initial card investment is lower so you have more potential space in hand for interaction or a backup plan. The downside would be a lot of these either cost a lot of mana or require a lot of build around, or both. So some obvious examples of this would be cards like Tooth and Nail that tutor up multiple parts of a 2-part combo. Shared Summons is another card that, given enough mana, can win by itself say by assembling Heliod, Sun-Crowned + Walking Ballista. These double tutor cards are especially sweet because they can also find protection if you already have part of the combo or other tutors. I think Hoarding Broodlord is similar because it tutors for Saw in Half to find more combo pieces, so this wins by itself too. By extension, in the decks that have these, regular Demonic Tutor or Solve the Equation become a 1-card wins as well! Next there are some weirder ones...there's straight up Enter the Infinite which if resolved should certainly give you the ability to win on the spot with a million counterspell backups. On the opposite end of the curve, Doomsday initiates a combo line by itself but is slower; you either need to pass the turn or have a means of drawing a card to continue comboing. Similarly, Selective Memory in an all-spells deck can exile your whole deck besides Thoracle, then draw her and win next turn. Of course in the all-spells camp there's also Balustrade Spy, Undercity Informer and Goblin Charbelcher which can win on the spot, these are probably the best and actually competitively played archetypes, and Hermit Druid combos similarly. Hmm.... what else, I guess there are tons of 1-card combos with commanders, like Etali + Food Chain, Niv Mizzet + Curiosity, and so on. Those are pretty close to 1-card wins but I would say a different genre of combo than the ones I am discussing. Another card I think fits is Timesifter, with the right build this card can very likely result in a win by itself, though it is totally non-deterministic! I think as a 5 drop artifact, compared with the mana demands of some of the other cards mentioned, this is a very competitive option for a potentially game-ending effect on a single card. I love Timesifter lol. What else? Other tutors like Intuition and Gifts Ungiven can assemble breach combo by themselves in Jeskai decks with Sevinne's Reclamation. Ad Nauseam and other mass-draw effects scoop up huge portions of the deck and win from there. Anything that can tutor multiple times like Increasing Ambition or Razaketh, the Foulblooded can win by itself. Goblin Recruiter I'm pretty sure sets up Conspicuous Snoop combo by itself, maybe that's a win next turn one. Approach of the Second Sun but that's REALLY slow by itself. This far down the line I'm tempted to even say Stoneforge Mystic and/or Stonehewer Giant because you can play a line where you get Sword of Hearth and Home to flicker her, get Kaldra Compleat then get Worldslayer and that's baaasically a win 2 turns later from just a Stoneforge. On that topic, MLD spells in general come pretty close to being 1-card wins IMO by relying more on overall deck construction to out-recover opponents, so similar to a Timesifter resolving a Jokulhaups should usually win it for the MLD player if they built their deck right, and if nobody has Tef Pro <- another 1 card win here lol.
I feel like I've blabbed enough, I'd like to know which cards I've missed and what your favorite 1-card wins are? Or even cool Commander + 1 wins if you know of some lesser-known ones. Hey I guess Magda, Brazen Outlaw and Godo, Bandit Wardlord both win by themselves too, right? But kind of slowly, Godo needs haste and Magda needs dwarves/treasures. Also for commanders, I think both Captain Sisay and Sisay, Weatherlight Captain can assemble wins by themselves, slowly. Also Yisan, Wanderer Bard.
Anyways thanks for reading if you did, hopefully you got something useful out of this wincon rant. One-card wins are a big principle I try to use in my deckbuilding especially at higher powers and I think trying to enable the wackier ones provides some fun deckbuilding challenge and is really rewarding when you can pull it off.
shadownovaa896 on
Niko Blink (feedback welcome)
9 months ago
I appreciate the suggestions, I'll take a look at what all I should cut. As for the swifties, I put them in mostly as a way to protect a few of the bigger enders I was looking at putting in that me using Niko on wouldn't really help out like Soulherder or Mondrak, keeping some of those cards, and doing it for free is just helpful, but I'll definitely look into seeing if Swifties work better. As for the Game Changers, I was thinking between Rhystic Study, Smothering Tithe, Cyclonic Rift, Panoptic Mirror, and Gifts Ungiven.
Abaques on Beta Brackets Update Today
10 months ago
Gifts Ungiven seems like it might be a mistake to me. It's basically tutoring for 4 cards with a 4-mana instant.
I agree that Coalition Victory is also probably a mistake. It just won't lead to fun games and I think it'll show up more than anyone would like.
I'm happy they didn't un-ban Prime Time. I think a lot of people clamoring for it to get un-banned were really underestimating its power level.
DemonDragonJ on
Commander/EDH Banlist
10 months ago
With today's banned and restricted announcement, I have removed Braids, Cabal Minion, Coalition Victory, Gifts Ungiven, Panoptic Mirror, and Sway of the Stars from this list, and, as a side note, I do not at all agree with Braids being unbanned, since she was banned for a very good reason.
Tsukimi on Beta Brackets Update Today
10 months ago
Hey y'all, curious to see what people think about the Bracket changes and unbans announced today.
Honestly, it looks like more steps in the right direction to me. All of the new Game Changers seem like solid additions, especially happy to see Teferi's Protection and Deflecting Swat added to the list.
Any cards you were hoping to see unbanned that weren't? Any card that got unbanned that you are excited to use again? I know a few of my decks might appreciate a Braids, Cabal Minion and even Gifts Ungiven
legendofa on Rules Committee Gives Up Managing …
1 year ago
Okay, looks like some of my questions got almost answered.
https://mtginsider.com/mtg-commander-power-bracket/
This has a link to an hour-long video I don't have the time and focus for right now, but to summarize the summary:
Not every card will be bracketed. Some cards, like Thassa's Oracle and friends, will be bracketed based on their combo power instead of face value strength. Other cards will be bracketed based on "fun-ness". Stax, prison, MLD, and similar effects will probably be in bracket 3-4. Your deck's power level is equal to the highest individual card power level. Unbanning cards is possible, but not yet confirmed. No further cards are expected to be banned.
Moving into personal opinion, cards I'd like to see unbanned that I don't think will break anything too much:
-
Biorhythm (alternate win con for green, high cost, sorcery speed)
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Gifts Ungiven (although double tutor + graveyard stuff might still be too much)
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Leovold, Emissary of Trest (probably over the line, but I want Sultai Elves!)
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Panoptic Mirror (probably in higher brackets for combo potential)
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Sway of the Stars (obnoxious, but not overpowered)
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Sylvan Primordial (borderline)
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Upheaval (Cyclonic Rift gets to hang out, but this doesn't?)
Icbrgr on
Madcap Control
1 year ago
@Xica... I really wanna thank you for reminding me of Madcap Expiriments existence. I have been playtesting with it and this is just infinitely better. I have the fetch/shock lands to support it and a playset of madcap is like $2 bucks so I really cant justify trying to play on hard mode with Gifts Ungiven/Master Transmuter... I'm a bit mad that I'm no longer a pure blue deck and can no longer run Giant's Amulet but ill get over it.
@Craeter... Unfortunately the LGS has to vote unanimously in favor of proxies to be used for FNM. It used to be a non-issue with people proxying a few cards here and there or just for a functional mana base but it got out of hand over time.
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| Want (0) |







