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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Sisay, Weatherlight Captain
Legendary Creature — Human Soldier
This gets +1/+1 for each colour among other legendary permanents you control.
: Search your library for a legendary permanent card with converted mana cost/mana value less than this creature's power, put that card onto the battlefield, then shuffle your library.
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3 days ago
Baron_Pretzels okay. The reason I put some of the cards in is because it's not just the multicolour but I also wanted each solo colour to be represented by at least one creature and one spell:
Blue: Esior, Wardwing Familiar
Black: Drana, Liberator of Malakir
Black: Yawgmoth's Vile Offering
Red: Mana Cannons
Another Blue creature I was thinking was Fblthp, the Lost
Reason I put The World Tree was probably cause I've put Esika in.
1 month ago
Someone gave me the secret lair foil Sisay, Weatherlight Captain and after a few days of looking at edhrec and online builds I have to admit I have no clue what to do with her.
Legendary deck I saw seems to just mash in every Legendary those people found without much of a precise wincon or plan in mind.
I saw a few planeswalker build which looked fun but the stuff around the walkers was way too expensive for me.
And the last one was a shrine build but then I thought why would I build a Go-Shintai of Life's Origin deck without Go-Shintai in the command zone.
Anyone got tips on a descent budget (around 200-300$) deck? Had in mind a budget mana base with like 10-15 basic lands with basic land ramp and use stax stuff with cards like Back to Basics and Ruination to slow them down while I put my pieces in place.
Lots of creature board wipe if I have a planeswalker build.
2 months ago
Thanks KuhlThing, I have used Laelia in a different Jodah deck, but for this one, I only have 1 legendary with CMC 3 or less and that is Sisay, Weatherlight Captain since this way I can always get Sisay when I case a legend of 4 cmc.
2 months ago
As my opinion, the influx of five-color legendary creatures has diluted the importance of being five colors. It feels like being five colors has gone from being "This character is important and powerful" to "This card can lead any Commander deck." This next statement is third-hand, so a grain of salt may be in order, but I've heard of people using pre-ban Golos, The Tireless Pilgrim as the commander of a mono-red deck, and specifically adding more Treasure cards to use Golos's ability, because "it's objectively the best option." When Go-Shintai of Life's Origin can do everything Ghen, Arcanum Weaver can, plus add two additional colors (ignoring the additional Shrine ability), it effectively removes Ghen from any sort of contention.
This creates a centralizing effect, where every five-color commander is scrutinized to see if it's the single best option. Kenrith, the Returned King is the current leader, allowing aggro, combo, control, or just five-color goodstuff. Esika, God of the Tree Flip and Sisay, Weatherlight Captain/Jodah, the Unifier also can lead virtually anything, as long as it has creatures and planeswalkers or legendary creatures, respectively.
I presented the five-color timeline as a bit of objective fact. The consequences of that fact are that "five-color-ness" for legendary creatures is increasingly meaningless, acting as more of an opportunity than a hard restriction, and that the high production numbers are reducing the story and mechanical impact of each one.
2 months ago
Hey, good start, still have 25 cards to cut though which is a lot.
Lets start with cutting noncreature spells and then move to cutting creatures? First cuts to consider:
- Myriad Landscape
- Ash Barrens
- Shamanic Revelation
- Search for Tomorrow
- The Celestus
- Xenagos, the Reveler
You can afford to cut a couple of the subpar lands for five colors. Ash Barrens is fine if you want to spend one mana to fetch a basic land, but if you have to play it as a land then it could slow down being able to cast Jodah too much. Shamanic Revelation is not good draw here for five mana. You're much more likely to have a higher power creature than the same number of creatures equal or more than the amount of power.
There's 40 creatures here, but if I was building this deck I would play only 20 of them which includes both nonLegendary Elders. Some advice to consider is choose the 20-25 best Legendary creatures and cut the others? Since you're not playing hatebears, what you're looking for with Legends are getting value from other Legends or casting spells from exile. How they support Jodah because he's the best attacking creature when you control other Legends.
Using Legendary creatures you're currently playing here's how I would break down the priority areas from Legends to keep:
Those who draw, ramp or find other Legends.
- Sisay, Weatherlight Captain
- Reki, the History of Kamigawa
- Esika, God of the Tree Flip
- Shanid, Sleepers' Scourge
- Jhoira, Weatherlight Captain
- Maelstrom Wanderer
- Rashmi, Eternities Crafter
- Yidris, Maelstrom Wielder
- Niambi, Esteemed Speaker
Those who make Jodah a better attacker.
- Halana and Alena, Partners
- Kamiz, Obscura Oculus
- Odric, Lunarch Marshal
- Surrak Dragonclaw
- Arvad the Cursed
Those who help for recovery from removal.
Those who are support, but don't fit into the other areas.
Some Legends within the budget to consider adding:
Good luck with your deck.
3 months ago
If you add Nicol Bolas, Dragon-God you can make another infinite combo off of Sisay, Weatherlight Captain/Jodah. Basically grab Chromatic Orrery tap it to grab Aminatou, the Fateshifter -1 flicker orrery grab Nicol Bolas, Dragon-God use it's copy of aminatou to -1 flicker orrery again grab Oath of Teferi.
Nicol Bolas, Dragon-God + Aminatou, the Fateshifter + Oath of Teferi is an infinite flicker combo for infinite draw, mana (flicker lands), and walker activations (flicker the walker). You just need to use the second activation to reset aminatou and bolas every time.
3 months ago
Boxfish Hey! I hope you had a wonderful weekend. I finished up a series of decks I had been working on just recently; saw I had some notifications regarding this deck and the new additions are beautiful! Necrotic Ooze can lead to a beautiful toolbox of effects. Especially if you pop a Viscera Seer or Woe Strider which pop up in a ton of sac engine decks; or to become a mana dork or combo piece if anyone runs artifact dudes. Heck Yeah!
Graveyard hate is. Rough. It feels rough when you don't have answers for it. When it's creature-based, great. Black mana is excellent for resolving this. But when it comes to destroying enchantments. Black struggles. Realistically it's just easier to make your opponent sacrifice them, which isn't often simple with some mono Black strategies. I wish I had useful advice for such endeavors. It's namely just suffocating out your competition with value you so you can lock them out, or answer their plays; and you've got plenty of answers that's for sure.
Be sure to keep an eye out for Dominaria United this September. It features a new Sheoldren card and a Phyrexian Invasion on Dominaria. I look forwards to using what comes out to make a flavorful Phyrexian-only Yawgmoth, Thran Physician deck to play against a Weatherlight Crew deck, Sisay, Weatherlight Captain I've been slowly making. Every card featured from a set specifically referencing the Weatherlight Crew and its characters (likewise for the Yawgmoth deck). So that I can recreate Yawgmoth's Vile Offering where Gerrard, Weatherlight Hero brings Yawgmoth Urza's head, as promised and depicted in one of the Phyrexian Arena arts. Gerrard betraying this promise uses Urza's head (still alize, magically) to use the Legacy Weapon in an attempt to defeat Yawgmoth once and for all.