Vilis, Broker of Blood

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Rare

Combos Browse all

Vilis, Broker of Blood

Legendary Creature — Demon

Flying

, Pay 2 life: Target creature gets -1/-1 until end of turn.

Whenever you lose life, draw that many cards. (Damage causes loss of life.)

Browse Alters

Vilis, Broker of Blood Discussion

bantrules12 on K'rrik, cEDH Primer

1 week ago

I would add Vilis, Broker of Blood , excellent card draw is what makes combo decks the most effective. Excellent synergy with the commander

pistolpeteiii on BG Rebound

2 weeks ago

First I'd like to say I enjoy your take on a classic build. I think graveyard interactions are an interesting way to play the game, and can be very powerful in the right situations/meta. With that being said, I have few suggestions:

  • As it pertains to the deck, I would like to suggest two cards that might power up this strategy: Underrealm Lich and Molderhulk . I think that if you're looking to reliably fill your graveyard, Underrealm Lich is a perfect way to do that. Every upkeep it stays in play, it can reduce the cost of The Cauldron of Eternity by 0-4 mana, trigger Syr Konrad, the Grim 0-2 times, as well as fill your graveyard with threats you would like to later recur. It is hard to deal with due to the indestructible ability, and is a solid creature for the mana cost. Molderhulk also plays nicely into the self-mill style you are achieving here. It will be a 2 mana 6/6 in this build most games, and allows you to recur Fabled Passage to ensure hitting land drops as well as thinning your deck. To include these, I would suggest cutting Mausoleum Secrets and Eye Collector . I think you will have enough removal in the deck that you won't need to specifically tutor them, and Underrealm Lich will be a way to mill yourself both more efficiently and reliably than having to attack with a 1/1 flier.

  • If including the 2 previously mentioned cards, I would suggest also running The Great Henge . On its face you may not see its importance to this style of deck, but with Underrealm Lich , Syr Konrad, the Grim , Molderhulk , and Doom Whisperer all being high power, the cost reduction will be easy to achieve. The life gain from its tap ability is going to be key to counteract Underrealm Lich , Doom Whisperer , and The Cauldron of Eternity 's need to pay life, as you've already noticed with Gorging Vulture . Additionally, the card draw attached to creatures entering the battlefield will be huge for allowing you to keep up tempo with your opponent. To include this, I would suggest going down a copy of The Cauldron of Eternity as you would hate to have one stuck in your hand all game.

  • To make the most out of The Cauldron of Eternity , I would suggest adding a copy or two of a really impactful threat upon reanimation. Drakuseth, Maw of Flames and Agent of Treachery are the two commonly used in reanimation style builds, however if wanting to stick to the colors I would suggest Vilis, Broker of Blood . He is a huge threat with card draw and removal all on the same card, and will trigger even if paying life with other methods in this deck. I would suggest going down a copy of Doom Whisperer .

  • Finally, I have a suggestion pertaining to your deck description formatting. I would like to see you take advantage of the "Spoiler Block" and "Accordion Block" functions to slim down your description. This will make it easier for readers to view the deck description in full, then proceed to read more on your card inclusions if interested. An example of something I might do is shown below:

Card Inclusions / Choices Show

Overall, I like the design of the deck, and I hope these suggestions help you with the build! Let me know if you have any more questions about why I recommended the cards that I did.

multimedia on Rakdos Beatdown

3 weeks ago

Hey, you definitely like high mana cost cards (5 CMC plus). There's 28 here!

How do you expect to be able to cast Rakdos? Consider more cards that make an opponent lose life? This deck will have a difficult time functioning without having Rakdos on the battlefield, being able to reduce the casting cost of creatures. With a 4.9 avg. CMC even being able to cast Rakdos is going to be a problem.

My advice is focus much more on the early game and much less on the late game. You don't need 25 high mana cost creatures for Rakdos, it's overkill.

Cards to consider adding:

In the early game you want to make it easier to cast Rakdos this means mana rocks that can help make mana for his difficult casting cost and repeatable pingers to be able to make your opponents lose at least one life to be able to cast Rakdos.


Heartless Hidetsugu can reduce a ton of colorless mana with Rakdos with one activation. Use this reduction to free cast Eldrazi (Ulamog and Emrakul). Artisan of Kozilek can be reanimation and Void Winnower is also good. These Eldrazi are really the only high mana cost creatures you need because lets face it there's not a lot of other creatures that can even compare in power level.

Other high mana cost creatures of the ones here to consider keeping are: Ilharg, the Raze-Boar , Sidisi, Undead Vizier , Urabrask the Hidden , Etali, Primal Storm , Archfiend of Despair , Vilis, Broker of Blood , Sheoldred, Whispering One . This is a base to consider:

  • Heartless
  • LLharg
  • Sidisi
  • Urabrask
  • Eltali
  • Archfiend
  • Vilis
  • Sheoldred
  • Ulamog
  • Ulamog
  • Emrakul
  • Artisan
  • Winnower

There's beginnings of a reanimation strategy here with Chainer, Nightmare Adept . Reanimation is a good a backup plan to be able to get big creatures onto the battlefield without Rakdos. Reanimation needs two parts: enablers to get creatures into your graveyard and the actual reanimation to cheat them onto the battlefield. Consider expanding on each of these parts?

The Necromancers are good with Chainer. Discard a big creature than cast one of the Necromancers from your graveyard, it gets haste, sac it to reanimate the big creature you just discarded.

Other cards to consider adding:

If you would like I can give you a list of cards to consider cutting. Good luck with your deck.

hemddernacht on U want them all dead? I got this!

1 month ago

Necropotence exiles all my cards i discard, which would interfere with the reanimator theme, so i skipped that.

I ran Night's Whisper , Sign in Blood and Ancient Craving at first, but i wanted repeatable card draw and preferable not in sorcery speed. Arguel's Blood Fast  Flip and Greed are often enough, Ob Nixilis Reignited and/or Wretched Confluence and Vilis, Broker of Blood and Phyrexian Arena should be enough card draw in most cases.

Leathable on Kaalia of the Vast

1 month ago

i really like your take on kaalia, bringing "free large creatures", buffing and resurrecting them, etc.

i don't know whether you are just casually plaing with your friends or intend to take a more competitive route, but from what i can see, your deck is a little slow for my taste.

you should consider adding more card draw to your deck, since so far you only have Bloodgift Demon . i recommend Greed , Harvester of Souls and Vilis, Broker of Blood . the new Kaalia, Zenith Seeker would also be a nice addition to your deck.

i would also reconsider Masterwork of Ingenuity and Steelshaper's Gift , since you only have 4 equipments in your deck. either add some euqipments or remove those 2 cards from your deck ( you can probably keep Steelshaper's Gift in).

hope i could help

bradtheimpaler13 on Syr Konrad, the Grim

1 month ago

Fleshbag Marauder would be better than Merciless Executioner cause he's a zombie could be relevant for Gravecrawler . Vilis, Broker of Blood is cool.

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