Maybeboard


Doesn't matter if you're green, you gotta go fast! Inspired by my friend's Brawl deck! This proactive deck aims to land Questing Beast as soon as possible and hit the ground running, leveraging advantage from fog effects and the interaction between trample and deathtouch. With trample, any excess damage to a creature is instead dealt to a player. Adding deathtouch means we deal one damage to the creature and the rest to the player, allowing us to rack up damage fast! Deathtouch also makes fight like effects into straight removal, with any damage considered lethal, allowing us to have a lot of creature based interactions.

Notable cards and interactions:

Ram Through Combined with deathtouch and trample, we have a way of not only taking care of a creature at instant speed, we also have the potential to deal a lot of burst damage.

Spore Frog How I learned to love the f(r)og! Since our combat damage can't be prevented when our commander is out, this turns into a one sided fog affair. Spore Frog enables many late game plays when paired with recursion, locking out every deck from combat except our own.

Eternal Witness + Kogla, the Titan Ape . Gives us a repeatable form of recursion, like Spore Frog or any relevant card in the bin.

Genesis + Spore Frog Another way to repeatedly get our frog back into play to put a damper on creature combat.

Bow of Nylea + Spike Weaver , Another cheeky way of getting a Fog lock on combat

Road of Return since our commander has haste, we don't much care if he gets destroyed. We can just play him again and keep swinging. The second part of this helps us summon our commander after the 3rd or 4th time

Gaea's Blessing mill protection. May replace with an Eldrazi, still playtesting it!

Vivien, Arkbow Ranger This card fits right at home in here and does both things we want, having an ability to pump and give a creature trample as well as a fight like effect.

Suggestions and tips are welcome! I play in a somewhat cutthroat meta, but so far, the deck performs in an aggressive niche! Notable weaknesses are mostly to combo based decks, as the faster ones simply outrun our aggressive gameplan if we don't draw any form of disruption as well as decks that like to take control of our creatures. Many players have seen their death from the claws of our beast... Including myself after an opponent steals the commander... I've added some forms of hexproof to prevent this, but a good old pair of boots may also help. Also, despite having many elves and other forms of ramp, my experience so far has been that the deck can struggle against Strip Mine or Armageddon kind of decks. The low land count means that we can wiff if someone does a cheeky early land disruption. I've included a list of cards I was thinking of including, but I struggle with cutting cards!

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Date added 3 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

30 - 0 Rares

19 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.49
Tokens Beast 3/3 G, Elephant 3-3 G, Spider 1/2 G, Wurm 6/6 G
Folders Commander Decks
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