Goblin Wardriver

Goblin Wardriver

Creature — Goblin Warrior

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

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Printings View all

Set Rarity
Duel Decks: Merfolk vs. Goblins (DDT) Uncommon
Mirrodin Besieged (MBS) Uncommon
Mirrodin Besieged: Mirran (MBM) Uncommon

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Legality

Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Goblin Wardriver Discussion

forneyt on Mono red goblins

1 week ago

I think to make your deck faster and more consistent, you would need to make the mana curve lower and/or create better synergies with your cards.

First, I would address your mana curve. As a mono-red deck, you rely on speed to gain advantage, but you only have 8 cards that you can play turn one (Theoretically, you can play others with Simian Spirit Guide, but I will get to that). Legion Loyalist is an amazing 1-drop. However, to get out your 3-drops, you rely heavily on SSGs and Infernal Plunges to ramp up, both of which require you to essentially get rid of one or two cards respectively. SSG takes up a card in your hand, Infernal Plunge takes a precious creature and a card in your hand. Then, if your 3-drop is removed, then you basically get 2 or 3-for-one'd, losing a LOT of value. So, if you want to pursue this ramp style, you need to utilize more cards that give you card advantage before turn 3. Dragon Fodder or Goblin Instigator would give you a body to sac while leaving one to attack, though have CMC 2. These cards would also later take more advantage of your lords' +1/+1 because they would be 2 bodies instead of 1. Even adding one or two lands would also help with this build.

If you are not set on the sac playstyle, I would suggest increasing your 1-drops and 2-drops and lands. Goblin Bushwhacker is a great 1-drop that has advantages to playing later with its kicker, and Weaselback Redcap can be useful for its combat trick to get extra chip damage while still playing your cards. Goblin Guide is also a popular 1-drop. Some great 2-drops include Warren Instigator (which you have only one of), Conspicuous Snoop for card advantage, Goblin Wardriver for his pseudo anthem, and of course the 2-drops I mentioned earlier. Having 1 and 2-drops will take advantage of your lords right away, and adding more lands would make it simpler for playing cards each turn, thus making your deck faster and more consistent.

As for your synergies, some of the cards are interfering with other cards in your deck or not taking the full advantage of their potential, making them weaker cards. For example, Vexing Devil, while it is an amazing card, does not take advantage of the Goblin theme and is sacked right away 9/10, thereby making it not useful for both themes of the deck. The Simian Spirit Guide and Infernal Plunge, while can be useful to get out a 3-drop, are not enough to consistently get each 3-drop out of your hand, filling your hand up with unplayable cards. The Temur Battle Rage does not benefit from the Ferocious ability most of the time, and is a win-more kind of card in this deck. Even if you ramp into a Krenko, Mob Boss Turn 2, you would lose 2 cards and risk losing your 4-drop, for one or two 1/1s that can't attack for another turn. Having a ton of lords is not helpful when there are no underlings to take advantage of their boosts. Some other 3-drops you should consider would be Krenko, Tin Street Kingpin, Legion Warboss, and Pashalik Mons.

I wrote all this out because I don't want to take away your decision making as a deck builder; I want to bring up considerations for you to make your own decisions. However, I'll leave a suggestion for additions and subtractions that you can adjust to your preferences.

Take out:

-4x Vexing Devil

-3x Infernal Plunge

-3x Simian Spirit Guide

-2x Goblin Grenade

-2x Temur Battle Rage

-2x Krenko, Mob Boss

-2x Goblin Warchief

-2x Goblin Rabblemaster

Add in:

3x Mountain

1x Goblin Chieftain

1x Goblin King

3x Warren Instigator

4x Goblin Bushwhacker

4x Conspicuous Snoop

2x Krenko, Tin Street Kingpin

2x Legion Warboss

Asturonethoriusaline on I want to quickly flood …

10 months ago

Ok here my Goblin Deck:

Creatures, Goblins, 22:

4 Goblin Bushwhacker

4 Memnite

4 Signal Pest

2 Goblin Piledriver

2 Goblin Wardriver

2 Goblin Chieftain

2 Goblin Rabblemaster

2 Krenko, Tin Street Kingpin (3 cmc that permanent +1,+1 counter to itself every turn. and when attacks puts out a number of 1/1 goblins equal to uts power), not great by itself, but when its pumped is almost as good as Krenko Mob Boss, but cheaper 3 cmc, FASTER, doesnt TIE up mana like with Mob Boss, so actually better then 4 cmc Mob Boss.

Noncreatures:

4 Kuldotha Rebirth

4 Mox Opal

4 Goblin Grenade

3 Shrapnel Blast

2 Narset's Reversal

Lands

21 lands:

4 SteamVents

1 City of Brass

1 Cavern of Souls

2 Castle Embereth

4 Darksteel Citadel

1 Raging Ravine

Stomping Ground

1,2,3,4 Mountains

2,3,4 Wooded Foothills

2,3,4 Bloodstained Mire .

The general idea of how tgis deck works is:

Get goblins, creatures out FAST:

Either Kuldotha Rebirth either a Mox Opal, or a Memnite turn 1, or 2 memnites, 1 signal pest, or best ia 1 signal pest, 1, 2 memnites, 3 1/1 goblin tokens from rebirth.

Turn 2:

Signal pest, or Wardriver, or Bushwhacker, or Chieftain,or Krenko Kingpin

Turn 3: kingpin, Rabblemaster, Piledriver, Goblin Grwnade

Turn 4: Rabblemaster, Piledriver, Kingpin, Goblin Grenade.

So this gets goblins out fast. Then pumps them up, then Krenko Kingpin, in addition to Kuldotha Rebirth puts out lots goblins that pump up Piledriver, Rabblemaster, STUPIDLY BIG.

So deck goes wide, and stupidly big, and fast, and removes threats, and uses the removal to burn, finiah opponents off.

Also on rare bad draws, can do 15 damage to opponent on turns 3,4 by Goblin Grenade, then Narset Reversal Copy it, for 10 damage then Genade goes back to hand, where I can recast it for 5 more damage for 15 total damage.

This also works great for destroying 10/10, 15/15 tramplers.

So here is a optimal draw, play.

Turn 1: 1,2 Memnites, 2 Mox Opal, use 1 Mox to Rebirth 3 1/1 goblins. 1 signal pest.

Board: 1 Pest, 1,2 Memnites, 3 1/1 goblins, 1 Mox Opal

Turn 2: Chieftain: everything attacks.

Board: 3, 3/2 goblin tokens, 1,2, 2/1 memnites, 1, 3/2 Chieftain. For 16 possible damage.

Turn 3: Kingpin, Pest.

Everything attacks

Kingpin: +1 to 1/2 itself. 2/2. +1 +1 from Chieftan, 3/3, +1 from pest. 4/3. Kingpin makes 4, 1/1 goblins that hasted by Chieftain.

Goblin tokens:

3+4(from Kingpin)=7

7 3/2 goblin tokens.

2, 2/1 memnites

1 3/2 Chieftan

1 4/3 Kingpin

32 max damage possible turn 3.

Turn 4: Piledriver, Wardriver.

Kingpin: +1 to itself, 3/3, +1 +1 from Chief, 4/4, +1 from Pest, 5/4, +1 from pest, 6/4, +1 from Wardriver, 7/4.

Kingpin makes 7, 1/1 goblins hasted, pumped by Chief.

Goblin tokens:

7 + 7 more from kingpin =

14 5/2 goblin tokens, pumped by 2 pest, 1 Wardriver, 1 Chief

1 5/3 Wardriver

1 5/2 chieftain

1 7/4 kingpin

2, 4/1 memnites

2, 2/1 Pest

1 39/3 Piledriver

142 max possible damage turn 4.

Ziusdra on Card creation challenge

1 year ago

Wow I asked for a hat and I got like five. You guys are great!


Fashionable Sheephead

Artifact - Equipment

Equipped creature gets +0/+1.

If equipped creature is a Goblin, it has Renown 1. (Whenever this creature deals combat damage to a player, if this creature is not renowned, put a +1/+1 counter on it and it becomes renowned.) (Multiple instances of Renown do not stack, since they trigger separately.)

As long as equipped creature is Renowned, it gets battle cry. (Whenever a creature with battle cry attacks, each other attacking creature gets +1/+0 until end of turn.) (If a creature has multiple instances of battle cry, each triggers separately.)

"The raid-mother made this for me!"

Equip


(the card image is of a goblin with a proud smirk on his face, with a dead sheep's head on the top of his head, the tongue sticking out of the side of its mouth)

It's cheap because Goblin decks tend to not want equipment, so I don't see this going into Goblin decks and making them ultra competitive Tier 1, even in a deck with playsets of Goblin Wardriver , Goblin Glory Chaser , and Legion Loyalist .

Do a wildcard, OR a small baby demon!

HashMasta on Heirs to the Mountain

1 year ago

if your gonna run 4 of Warren Instigator , then i see no real point in Goblin Warchief .

i would either exchange it out for the Goblin Grenade or 2 Quest for the Goblin Lord and 2 Shared Animosity . goblins need to have lords and buffs more than haste enablers since most of them are 2/2 and 1/1.

also bring krenko down to a 2 of and get rid of the mauler. and maybe get a playset of Goblin Guide or Goblin Wardriver and try to make this a faster deck. this is honestly really slow for goblins.

MJS154 on Goblins

1 year ago

Are you looking to have fun, win, or a bit o' both? A good card for goblins, because you can cast so many is Impact Tremors . In a 1v1 game the pinging will benefit you greatly. I would also try to up your Krenko, Mob Boss to at least a 3-of. That card is insane! If wanted to, you could up Goblin King to 4, and throw in some Blood Moon 's, or (much cheaper) Alpine Moon . That would help you hit the damage home. Mogg War Marshal is pretty good because you get that chump blocker that will be sac'ed anyway (usually that is), and gives you some tokens. If you want to add more 4-drops (kinda not recommended, but whatever) Goblin Trashmaster is a pretty good buffer and removal for pesky artifacts. Goblin Chieftain buffs and lets you swing wide. Goblin Wardriver is good too. I hope I helped! Good luck!

multimedia on Aurelia Boros Deck

1 year ago

Hey, you've made an overall good budget Boros deck using cards you have, but it's confused as to what strategy it is.

You have the start of a Boros aggro strategy with lots of good two and three drop creatures, but then there's 14 creatures with 6 or higher CMC (converted mana cost) who are out of place with the rest of the deck. You already have your six drop who's Aurelia and she benefits as well as the rest of your army does from low CMC creatures to attack with. Did you buy the Guilds the Ravnica Boros Guild Kit? If you did there's some creatures in the kit to consider adding. Consider more Battalion?

Other budget cards (less than $1 each) to consider adding for aggro:

Double strike is a pretty powerful ability when your attacking creatures are getting a pump as well as when you're getting an extra combat step with Aurelia. Lots of two drops and three drops are good with dual lands that ETB (enter the battlefield) untapped. Consider adding these lands?

Good luck with your deck.

SynergyBuild on Krenko's Horde by ole

1 year ago

Love this deck! +1!

Gempalm Incinerator and Volley Veteran could be a great additions, cheap, efficient removal in this deck! Warbreak Trumpeter, Stingscourger, Rummaging Goblin, Goblin Wardriver, and Goblin Soothsayer are other efficient goblins that have powerful utility.

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