Gifted Aetherborn

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Gifted Aetherborn

Creature — Aetherborn Vampire

Deathtouch, lifelink

Bulldawg1310 on Put A Spell On You

2 weeks ago

this is a really neat list. Dead Weight is going to kill a lot of things i think youd probably do well with a couple of Fatal Pushes instead, and maybe a lifelink creature that could also double as a wincon. something like Vampire Nighthawk or Gifted Aetherborn just some suggestions to mix up your cmc a little bit. you have a lot of one drops.

GeminiSpartanX on Merchant of Death (Modern Mono-Black)

5 months ago

I disagree that IoK should be played over TS in the current meta that is rife with pitch elementals, Murktides, Primeval Titans, and Omnaths. However a 3/3 split could be ok if you find yourself short on life in most games. In place of the Sign in Bloods, I've seen people run a cantrip creature like Dusk Legion Zealot that can block a Ragavan while adding to your devotion count (although I do recognize that the secret mode of sign in blood that can burn your opponent in a pinch can be useful). I'd also cut the Cry of the Carnarium from the MD, adding the 22nd land. Running a few fetches to enable Fatal Push is fine, although I'm not sure you need more than 4 for just that reason. Also, have you run into any issues running Nighthawk Scavenger and Dauthi Voidwalkers together? The Scavenger wouldn't get very big if you played a Voidwalker the turn before. If you need to cut a 3-drop creature, that's where I'd start if you don't want to move the Voidwalkers to the SB.

The bigger issue with your deck is the SB though. With 4 MD Voidwalkers and a Tymaret, you definitely don't need as much grave hate as you currently have. I'd add at least 2 more removal spells that can hit larger creatures to the SB for the matchups that need them. Something that can hit Murktide Regent, Omnath, Locus of Creation, Fury, and Solitude, and that only costs 2 mana. I don't know if you play against much burn or control, but Collective Brutality is a good card against burn, low-to-the-ground aggro, and control decks. Tourach, Dread Cantor is also good right now against white decks like humans, UW control, decks playing Solitude, and in other grindy matchups where the discard is relevant. It also helps get more cards to steal if you have a Voidwalker in play. It doesn't add much to devotion, but it's still a good card in the meta that might work as a 2-of in your SB. Void Mirror is good if you play against Cascade, Tron, and the pitch elementals, and Plague Engineers would be good if you play against Humans, Merfolk, or any other tribal deck. Unearth would be good to bring in against removal-heavy decks, and allows you to aggressively use an early Gifted Aetherborn or Scavenger as a removal spell if needed.

*Also you may want to update in your description, as Sinkhole is not modern legal. It would be awesome if it was since Tron and Amulet can be tough matchups.

ChaosClaws on Edgar Markov

5 months ago

Lord_of_Cardboard, thanks for the input, and I've definitely considered those cards. I must've removed Vampire Nighthawk on accident when Nighthawk Scavenger came out, but since Gifted Aetherborn is still in my list, I think its fine to include them both. As far as Concerted Effort goes, a noncreature permanent for 4 mana that gives my board a keyword a turn isn't worth the slot. There's much better effects like Eldrazi Monument or Cover of Darkness, or sometimes Akroma's Memorial (in a lower power deck). Concerted Effort doesn't actually do much given the restricted keywords it looks for. Vampire Nighthawk only gives your board flying, not deathtouch or lifeline. Still a cool card though.

zapyourtumor on Bloodsucker

6 months ago

General comments: Most builds of vampires usually either fall into tribal beatdown, or a more aristocrats themed build with Viscera Seer, Cordial Vampires, Blood Artist, Cruel Celebrant etc. This looks like a decidedly beatdown version of Vampire tribal so I'll give suggestions along that line.

Card to cut:

Bloodthirsty Adversary is a very strong midrange card. However, you only have 7 instants/sorceries, of which 3 are 1 mana and 4 are 2 mana (so you'll never be able to cast a 3 mana spell with it). Basically Adversary is just bad here so I'd cut it.

Mayhem Devil would be really strong... in the aristocrats version of this deck. How often are you actually going to be sacrificing blood tokens, which require mana sink and cards to discard? Probably not that often.

Voldaren Epicure doesn't really do much here. None of your cards care about blood tokens except one, which actually cares about the blood tokens your opponent has.


Card suggestions:

You definitely need some strong one drops in the deck, especially if you cut Epicure. Vampire of the Dire Moon is one of the best. Knight of the Ebon Legion is probably the second best. Vampire Cutthroat is okay if you need more.

Lowering your curve is also probably a decent idea. Stromkirk Captain synergizes extremely well with deathtouching vampires, so I suggest Gifted Aetherborn and Nighthawk Scavenger.

If you want to lean more into the blood token theme and keep Epicure, Bloodtithe Harvester is a decently strong 2 drop that can act as additional removal with Gatekeeper.

YamishiTheWickedOne on Society of Darkest Night

6 months ago

Could use a few "insurance" cards in the event of a boardwipe and a few more 1-drops imo. Like Vampire Cutthroat, Shadow Alley Denizen and Changeling Outcast. Other highly recommended vamps are Gifted Aetherborn, Falkenrath Aristocrat, and personal favorite Mirror Entity, and ideal Skullclamp targets, Martyr of Dusk, Carrier Thrall and Dusk Legion Zealot.

All-in-all though I think you're absolutely on the right track for an aggressive Edgar build. This earns my seal of approval, but you can absolutely improve it further.

zapyourtumor on Buffy's Worst Nightmare

7 months ago

Surprised to not see staple deathtouch vampires like Vampire of the Dire Moon, Gifted Aetherborn, and Vampire Nighthawk/Nighthawk Scavenger here. All the deathtouch vampires are what make Stromkirk Captain a strong lord.

Bump in the Night looks pretty bad here, since it doesn't really do anything I'd cut it. Hungry for More is interesting but I wish the token had haste. The card seems better in a Blood Artist/Cordial Vampire build off death triggers. Terminate is strictly better than Infernal Grasp. Manamorphose doesn't do anything here either, so I'd cut it also.

YamishiTheWickedOne on Sexy Vampires

8 months ago

If you're looking for further advice still, here's my list of best 1 mana vampires:

Viscera Seer

Knight of the Ebon Legion

Stromkirk Noble

Indulgent Aristocrat

Insolent Neonate

More niche 1-drops include

Falkenrath Gorger

Vampire Lacerator

Vicious Conquistador

Skymarcher Aspirant really only if you wanna be hyper aggressive and run like 8-12 lords.

If you want my opinion on the best vampires in MtG in no particular order:

Viscera Seer

Gatekeeper of Malakir

Bloodghast

Knight of the Ebon Legion

Kalitas, Traitor of Ghet

Gifted Aetherborn

Stromkirk Noble

Olivia Voldaren

Champion of Dusk (because Sorin's a thing, before 5 mana was really pushing it)

and a narrow niche that makes him the best vampire in the game but ONLY in manaless dredge: Balustrade Spy

Plunderburger on Monoblack Eldrazi

8 months ago

Have some time to reflect on how the tournament went, and what to do with the deck moving forward.

1st Round: UW Spirits (literally the precon) Got kinda embarrassed in this match; I drew poorly, and my opponent drew quite well, but I must admit the deck also wasn't fully ready for the matchup. My reasonable board of ground creatures couldn't do much against the flyers game 1, even gaining life on the attack with two Gifted Aetherborn and chunking in for 2-4 a turn with a Dream Devourer. I never drew any removal, but I also don't think I was really playing enough to respect the matchup. Warping Wail was reasonable, killing a lord with another on the stack, but not fantastic. There are 0 sorceries to get here, and the token could never chump anyways. Game 2, I used Cry of the Carnarium for a one-sided board wipe to kill 3 of his 4 creatures (the last was a Supreme Phantom. Then he ripped a Watcher of the Spheres and an Empyrean Eagle in the next two turns and I died anyways. Bad beats, such is life. 0-2

Round 2: Lotus Field Combo This one was somewhat a reversal of the last match. Deck had a ton of things to get with Warping Wail and Thought-Knot Seer and he had trouble racing some aggressive dudes. Game 2, I brought in some Thoughtseizes and Go Blanks and it was kind of a rout. It really is crazy how good Warping Wail is here, dealing with their Wish effects pretty well (and Sweltering Suns and its ilk postboard). I'd board in 4 more if I could, ha ha ha. 2-0

Super small this week, they were running two formats simultaneously alongside quite a few other games, so it was just the 2 rounds. Starting relatively soon they're going to shuffle the times/dates around a bit, so I should have more competitive tournaments to build off of. Deck is fun when it works and you're at least doing things even when it doesn't, I'm satisfied and will keep tuning.

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