|Commander / EDH||Legal|
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|Aether Revolt (AER)||Uncommon|
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Creature — Aetherborn Vampire
Gifted Aetherborn Discussion
1 week ago
2 weeks ago
Gifted Aetherborn is a very good card, also Phyrexian Obliterator is a staple in mono-black devotion. if you could replace that Liliana of the Dark Realms with Liliana of the Veil or Liliana, the Last Hope that would also be good. running Geralf's Messenger and Thoughtseize i think are commonly run in mono-black devotion. this is all pretty expensive.
3 weeks ago
The first obvious fix to this would be to fill out your playset of Ghoulcaller's Chant before you start adding Disentomb s. But ultimately, I don't think you should play too many of those effects, as they are not super consistent in a deck that doesn't self-mill, and they are just dead cards until you even have a creature in the yard.
Now, some changes that could be made to improve the deck overall would be to remove the cards that don't do anything but gain life. Gaining life is one of the weakest mechanics in magic and you need to be given absurdly hight amounts of it before it's worth it on its own. Cards that do other things than gain life, like Gifted Aetherborn can be amazing, but Crypt Incursion and Staff of the Death Magus are pretty awful.
I would also cut some of the clunkier 4-drops to ensure you don't get out-tempoed by faster decks.
Some relatively cheap suggestions to replace them with:
3 weeks ago
3 weeks ago
Hey N3M3S1S! Welcome to EDH. I hope you find it fun... I like this format the most. Hopefully you'll find these suggestions helpful:
Card-draw is one of the most important elements of any EDH deck -- in a format with three opponents, you typically want any source of card advantage you can get. Not being in blue means you don't have access to Windfall and friends, but Mardu has its fair share of mass-draw effects. I highly suggest Painful Truths ... You'll frequently be casting it as a three-mana draw-three, and the life-loss is more than worth it. Other draw-spells to consider: Night's Whisper , Minions' Murmurs , Faithless Looting , Syphon Mind , Read the Bones , Commune with Lava , Sign in Blood ... I'm sure there're more, but they aren't coming to mind. Permanent-based card-advantage is even better, since it's... well... permanent. Consider some of the following: Twilight Prophet , Phyrexian Arena , Arguel's Blood Fast Flip, Greed ... I love that you already have Necropotence .
Multi-for-One removal is another way to build card-advantage -- cards like Go for the Throat , Anguished Unmaking , Mortify and Path to Exile are good in two-player formats, but in multiplayer I've often found them not to be good enough. Some cards to consider instead: Fire Covenant , Grasp of Fate , Wear / Tear ... Though it's a one-for-one, I think you should include Swords to Plowshares . It only removes one thing, but it's like... REALLY efficient. Path to Exile ramping your opponent is actively dangerous.
Consider Cover of Darkness as another way to capitalize on your tribal theme. Other tribal-powering cards to consider include: Cavern of Souls , Patriarch's Bidding , Vampire Nocturnus , Bloodlord of Vaasgoth , Malakir Bloodwitch and Champion of Dusk . I suggest removing Gifted Aetherborn Paladin of Atonement , Pitiless Pontiff and/or Vampire Cutthroat for some of these.
Your artifact-ramp package has room for improvement. I like your signets... two-mana rocks are much better than three-mana rocks. Consider some or all of the following: Talisman of Conviction , Talisman of Hierarchy , Talisman of Indulgence , Mind Stone , Fellwar Stone , Arcane Signet , Prismatic Lens or even just Coldsteel Heart .
I think Lightning Greaves is probably better than Swiftfoot Boots , if you want to be able to equip frequently. If you need to get around the shroud, you can move the boots to something else, do what you need, and then return the boots to the first creature.
If you take my advice from (5), you can cut some lands. In general, if you have ramp and your curve is low, you can run 31 or 32 lands. With your current curve, I suggest 35 lands plus ramp. If you want to keep your basic land count high, you can run things like Blood Moon , Ruination , etc. Otherwise, here're some non-basics to consider: City of Brass , Mana Confluence , Prismatic Vista , Godless Shrine , Blood Crypt and Sacred Foundry .
Right. Good luck have fun!
1 month ago
I've played a lot of modern vamps. Some of the best options are dirt cheap, so it makes for a great budget list to take to FNM. Most of the time I've been in mono black, but splashing for lietennant is fairly low-cost and low-risk for a great card.
For this list, Vampire of the Dire Moon , Vampire Cutthroat , Indulgent Aristocrat will do an amazing job filling out the one-drop slots. They are the 'best' budget setup I've found- great burn matchup and evasion/great deathtouch trades into bigger threats. They also play nice with Lashwrithe and Blade of the Bloodchief .
If your budget is tight enought that filling out with $1 1 drops seems rough, look at Guul Draz Vampire , Shadow Alley Denizen and Pulse Tracker alongside Stromkirk Condemned , Urge to Feed and direct damage like Gonti's Machinations and Bump in the Night . Playing a lot of 1 mana creatures that get pumped is really good, and evasion like intimidate makes something like mono-red burn but with hand disruption.
Two mana stronger options is Legion Lieutenant and Cordial Vampire (you can run Stromkirk Condemned , Dusk Legion Zealot or Cruel Celebrant ), and three is Vampire Nighthawk and Bloodthirsty Aerialist since you have them and want those slots for budget removal/carddraw. Gifted Aetherborn deserves a mention as it used to be cheap, but dire moon is frankly better and in print.
Next we come to the thing that makes budget mono-black king of the budget lists- cheap, effective spells. Sign in Blood is playable card-draw. Underworld Connections while far, far worse than Phyrexian Arena , and worse than bob still performs admirably. Delirium Skeins & Mind Rake devastates control players. Duress successfully hates out combo players. Standard cards like Mire's Toll & Drill Bit perform miracles. Cards like Flaying Tendrils can play at being one-sided boardwipes, and your sideboard has access to all manner of oddball cards that had too many copies to get expensive for modern- from Shadowfeed to Davriel, Rogue Shadowmage .
Grab some playtest tools and muck about- you will find a great deck within your budget that you can muck about with to perform well in your local meta.
1 month ago
LadyZ One thing i like about Gifted Aetherborn and Vampire Nighthawk is the mana cost, with a few play tests ive done, sometimes it takes a little to get out the cards i need to do some damage. So they provide some good bodies to gain some life and protect from attackers, and if they arent needed could be sacrificed later.
Gifted Aetherborn occurrence in decks from the last year
All decks: 0.09%
Commander / EDH:
All decks: 0.01%