Gifted Aetherborn

Gifted Aetherborn

Creature — Aetherborn Vampire

Deathtouch, lifelink

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Format Legality
Custom Legal
Highlander Legal
Leviathan Legal
Casual Legal
2019-10-04 Legal
Block Constructed Legal
Legacy Legal
Modern Legal
Commander / EDH Legal
Unformat Legal
1v1 Commander Legal
Tiny Leaders Legal
Duel Commander Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Gladiator Legal
Arena Legal
Pioneer Legal
Vintage Legal
Limited Legal

Gifted Aetherborn occurrence in decks from the last year

Latest Decks as Commander

Gifted Aetherborn Discussion

loricatuslupus on The Beast and the Harlot

3 weeks ago

I am confused by this deck, for I do not understand its purpose. To start with, you have some some demons - big, expensive demons - and a small amount of ramp to help get them out eventually but I don't see any real synergy or payoff beyond Liliana's Contract. Many of these, as well as cards like Severed Strands, have abilities that require sacrificing other creatures but you have almost no token producers to make fodder and your other creatures seem to have been chosen to be useful when they're still alive. I would think about adding in more cheap things, preferably with a death trigger (low CMC is good for Citadel too) and maybe even Grave Pact effects if you take this further. These could replace things like Gifted Aetherborn (you have no vampire synergy and if you just want Deathtouch Foulmire Knight does that and more). Might be worth checking out some of the Rakdos Sacrifice staples such as Demon's Disciple, Village Rites and Archfiend's Vessel. Not having Rune-Scarred Demon is pretty strange too. Finally I think some of your other spells can just be upgraded: for the same price as Murder you could have Hero's Downfall/Murderous Rider or one more gives you the excellent Eat to Extinction; In Garruk's Wake is so expensive you'll usually wish you had a straight Damnation or Kindred Dominance while Beacon of Unrest gives you some more options and is reusable when compared to other spells. I wouldn't bother with Desecrated Tomb at all - design is great but at the end of the day it costs three and the return on it is a singular 1/1 when you resurrect something. This will not win you a game of commander. On the subject of reanimation, if that's one of your main lines then graveyard stockers such as Buried Alive are vital. While I quite like the look of the deck I would think about which aspects you like about it most (controlling opponents, value sacrifice, reanimation, casting big demons etc) and focus on just two or three of these. This will make your deck increasingly consistent and harder to disrupt as you'll have more redundancy. Hope that helps!

Oh and don't play Karn. You need him in the 99 to access that sideboard (which doesn't exist in EDH, so check with playgroup before you play that btw) and even then you'll probably only ever get one activation. If those cards are strong enough to be in your deck, and I see none which combo with with the rest of it beyond being good like the swords, then make room for them there. Do you honestly think that any opponent will allow you to untap with a Karn after they see you fetch Mycosynth Lattice? No, they'll kill him and leave you with a card that does absolutely nothing for you as you have no "artifacts matters" strategies and in fact might benefit them by being able to tap lands for other colours, something of no use to you in mono-black. I run him in a Karn, Silver Golem deck that is specifically focussed on artifacts but even there it's all about the static and I only play him when I think he'll survive. The "sideboard" he can fetch is the set of Kaldra pieces and Argentum Armor for flavour which I mainly keep on hand to swap out for the harsher stax cards.

6stringninja on Vito mc deleto

1 month ago

I have a few suggestions that I forgot to put in the previous comment:

Gifted Aetherborn, Blood Artist, Zulaport Cutthroat, Eternity Vessel, Palace Siege

If you’re curious about eternity vessel magic defines life gain and life loss as the difference between one life total change to another so it would actually trigger Vito

TriusMalarky on Merchant, Messenger, Murderer

1 month ago

TS/IoK package is the absolute best t1 in black. I'd personally run Fatal Push as my 9th-12th 1-mana spells, and Knight of the Ebon Legion to round out the bottom of the deck.

The best interaction in modern plus a creature that can do quite a lot.

Then you have 2-drops. I'd run Gifted Aetherborn and Yarok's Fenlurker. Your 1x Tymaret is solid as well.

For bigger stuff, you have a variety of choices. IMO, your big stuff is all pretty good. Obliterator, Gatekeeper, Messenger, Kalitas are awesome. Nighthawk is reasonable. If you want card draw, though, just use Sign in Blood and Night's Whisper.

StoryArcher on Modern Mono-Black

1 month ago

Greetings guys & gals!

I've been playing R/G Ponza for the last couple of years but going all the way back to the beginning (Fallen Empires for me), mono-black has been my true love. I've been playing around with it but I just don't have enough experience in the broader format to feel secure in the deck build. I was hoping to run it by a few of you experts before I crack open the piggy bank to put it together.

You can find the deck here...

Mono-Black Aggro Devotion

Modern StoryArcher


...but the breakdown is pretty much as follows:

So I'm experimenting with mono-black Devotion with a little disruption worked in.

My initial plays Thoughtseize, Inquisition of Kozilek, Knight of the Ebon Legion and Gifted Aetherborn are intended to simply slow down fast combo decks or aggressive aggro decks while I stabilize, though none of them are ever bad draws which is something I always look for in cheap creatures, the ability to add value in the midgame. Duress is a nice budget option in place of Thoughtseize. Sign in Blood is a solid two-drop that can be used early or late with equal effectiveness.

In the midgame the goal is just beatdown with efficient creatures that build up Devotion. Nighthawk Scavenger and Phyrexian Obliterator will draw all the removal your opponents can get their hands on, because just one can win the game for you. Murderous Rider is swiftly becoming my removal card of choice, but be careful how you time it.

If all of that isn't enough to finish the job, the end-game goal of the deck is to drop a big Gray Merchant of Asphodel or two.

Tigurius on Sanguinary Strigoi

3 months ago

Thanks for the recommendations.

I have updated my deck per you advice, but am still looking into non-basic lands. I've found that prices are a bit different here in New Zealand compared to American "standard" prices, but are generally the same.

I reworked the deck a bit; And I guess having a couple more higher cost Vampires and a couple of less spells, which I was kind of relying on chance to get, would obviously work better in an aggro deck.

My main problem is due to social distancing, and my job as an essential worker, and all that rubbish has limited my game play to dabbling with a few games against myself - It gives me a basic idea of how my cards work individually and together, but not an "intimate' knowledge.

The idea I have is to almost go all out with attacking when I can, and hopefully my Vampires start increasing in Power/Toughness to finish off the game if either I'm unlucky, or my opponent has an answer for my aggro deck and the game starts to draw out. Along with that, if I have to play a bit more cautiously, or if a nasty creature comes onto the table, then I'll hold back a Vampire of the Dire Moon or Gifted Aetherborn (or 2) to chump block - just as an intimidation factor; But I honestly have no idea if that tactic will be intimidating. And finally I decided in most games, in which I didn't go up against a control deck, having a card up come up allowing me to draw more cards to put more creatures on the battlefield later in the game gave me a real advantage.

If I have the wrong strategy/idea of how I'm playing my deck, I'm always open to advice.

YamishiTheWickedOne on Copilul Noptii

4 months ago

I've been thinking about the auto-includes for monoblack vamps in Modern.

4 Bloodghast, 4 Gifted Aetherborn, 4 Gatekeeper of Malakir, 4 Knight of the Ebon Legion is a base to build from.

Viscera Seer is absolutely amazing for more midrange-y builds (not strictly necessary but he's a very good card, ditto for Indulgent Aristocrat) and I'd go for 4 Vampire Nocturnus and some mix of Kalitas, Traitor of Ghet and/or Champion of Dusk if you're looking to capitalize on Sorin.

YamishiTheWickedOne on Copilul Noptii

4 months ago

Condemned + Ghast + Visitor is a decent lineup but sometimes you won't have a desired card to discard. I probably wouldn't use him as an engine but he does partner well with visitor. Cordial has definite uses but he's more built for aggressive builds with a lot of 1 mana creatures, or an aristocrats type engine with things like Kalastria Highborn, Viscera Seer, Bloodghast, Blood Artist and Sorin's second +1.

I'd also keep Fatal Push at 4, it's just that good, and consider Indulgent Aristocrat if you want another 1-drop plus Gifted Aetherborn. Very strong turn 2 creature.

iDescendance on The Vitriol of Vito

4 months ago

Not bad options TheRoaringRegisaur, I just don't know how they fit into this deck. Maybe remove Cruel Celebrant for Gifted Aetherborn?

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