Slaughter Specialist

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Slaughter Specialist

Creature — Vampire Warrior

When this enters the battlefield, each opponent creates a 1/1 white Human creature token.

Whenever a creature an opponent controls dies (is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist), put a +1/+1 counter on this.

nuperokaso on Better Not to Block

2 weeks ago

Cool deck idea, but needs slight adjustments! - Deathcap Cultivator isn't really working - your deck can get into the graveyard an Instant, a Sorcery and a Creature, but you don't have any way how to get other type into your graveyard, so you'll never have Delirium. Considering that you are lacking any one mana drop, play Ignoble Hierarch instead. - Tear Asunder is great, but it's obvious that your 2 and 4 mana slots are quite full, and 1 mana is rather empty. I suggest looking up ways how to lower it a little. Maybe play only 2, and some mix of Fatal Push, Tragic Slip and Cut Down. - Worldly Tutor is a card disadvantage. I understand that this is a "combo deck", but it's simply easier to play additional combo cards instead. Blood Artist and Slaughter Specialist have great interaction with tokens and cost only 2 mana. - Engulfing Slagwurm is way outside of your mana curve, and has summoning sickness. I would cut it. Your mana curve effectively ends on 4. If you really insist on playing one expensive finisher just as a Worldly Tutor target, play Massacre Wurm instead. - Benefactor's Draught is questionable. Without Vicious Battlerager, it's bad. Maybe just play 1 as a random surprise. - A second Amulet of Safekeeping is a blank draw. I suggest you go down to 2 copies, and instead play a few Trespasser's Curse. - Restless Cottage is pretty much useless as your opponents will likely have tokens for blocking. - It's always best to play a robust mana base. Why play just 10 non-basic lands? Check some modern mana bases for better fixing.

Coward_Token on Don't complain: it's a gift after all!

1 month ago

Oh but what you'll definently want is Slaughter Specialist

legendofa on Darkside

4 months ago

My own mono-black vampire deck needs a good tune up. Some recent cards I've been keeping an eye on:

Bloodletter of Aclazotz is fresh off the presses, and black has a strong Standard presence right now, so this one has a premium price tag, but I think it's going to be worth it.

Nighthawk Scavenger can get beefy fast. Very good recovery card if you start to slip behind.

Henrika Domnathi  Flip is a more midrange/control option, but keeps pressure on.

Slaughter Specialist is cheap aggro that should grow fast.

Sorin the Mirthless is more of a thematic option, but extra draw and bodies are always nice.

Some non-Vampire options:

Virtue of Persistence is clean removal and long game support. Probably a sideboard card, but a potentially valuable one.

Diabolic Intent got a reprint.

So midrange is probably still the best angle to take with mono-B Vampires. Early game removal and discard, mid- to late-game heavy pressure.

Mave on endles whispers edh

4 months ago

I read the thread when I tried to look up the rules for the cards which is kinda important for EDH Endless Whispers. (I plan on including it in Obeka)

In a 1v1 match it mostly tries to get the best creature of an opponent while donating negative effects. But in commander it becomes a game of "hot potato" where you can never be sure who gets the creatures of another player but you can decide what "garbage" you donate. That is the gist of what the deck will do in a multiplayer game.

Depending on what you give away you may want cards that can counter triggered abilities in case ove Leveler, Sky Swallower, Boldwyr Heavyweights, Eater of Days, Hunted Wumpus, Inverter of Truth, Dust Elemental, Avatar of Discord, Indentured Djinn Ebon Drake Plague Reaver Master of the Feast Tempting Wurm, the haunted one like Hunted Troll, Hunted Dragon,Hunted Dragon, Hunted Lammasu or Hunted Phantasm. Personally I would use Obeka, Brute Chronologist to counter the ETB of the creatures you play by ending the turn and then giving them to an opponent. But that only works for when the creature with negative effect enters the battlefield during your turn. But it is a great plan B in case you don't have Endless Whispers to give your opponents creatures from the list above by simply playing an 8/8 trample for then ending the turn before the trigger resolves.

Other options are Jon Irenicus, Shattered One or Blim, Comedic Genius both want your opponents to control your creatures. If you just want the effect of giving your opponents negative ETBs you can also build a deck on The Beamtown Bullies. But including Endless Whispers in this deck can backfire by giving you one of the negative effects if the creature dies. And it also is hard to let e.g. Leveler enter the battlefield to donate it through endless whispers. What helps with that may be to manifest a creature with a negative effect with e.g. Scroll of Fate. You can also manifest creatures with negative effect from your library but that is a bit more random.

To prevent getting creatures with negative effects from your opponents you to gain hexproof. There are plenty of effects giving yourself hexproof in white but I couldn't find a good commander for that. To gain hexproof yourself in a non white deck you most likely need Orbs of Warding which may be the way to go to prevent opponents to return the hot potato to you. Which is what I do in Obeka (sadly I don't have any list online of that deck).

If you like Endless Whispers to take your opponent cards however you might rather want to play Grave Betrayal or Lim-Dul the Necromancer. Overall it can still be used as a politicle tool. Especially if you donate one of the Haunted once you can build a pact with another player that you always trade them with each other to get more and more tokens.

Talking tokens it is also possible to put Endless Whispers in Grismold, the Dreadsower which gets into the direction of Dagger Burn known through Rampaging Ferocidon, Trespasser's Curse, Massacre Wurm, Slaughter Specialist and e.g. Illness in the Ranks/Virulent Plague. Whenever you donate Hunted Troll to an opponent or it enters the battlefield you let the 1/1 faeris directly die causing Grismold to trigger and also cards like Poison-Tip Archer.

It is also possible to play with effects like Plaguecrafter, Abyssal Gorestalker, Gravelighter. The player who gets the creature has to sacrifice one creature less and choses who sacrifice one creature less the next turn. But as long as you profit from death triggers via e.g. enchantments or artifacts you will profit most from your favourite card.

I also like Rakdos the Defiler to use Endless Whisper. After all one can donate some negative effects and if the opponent sacrifices creatures they have to donate them to someone else. Altough that also works better in 1v1.

I hope the explanation helps to find the right deck to play Endless Whispers in Commander.

Leo_Nekozuki on Bloody Box Social

1 year ago

Salutations, multimedia! So sorry for getting back to this so late, but thank you very much for this well thought-out and highly informative feedback on my deck! :D

Right off the bat, this is gonna be difficult if I'm more familiar with MTG Arena and need to explain anything. So I apologize in advance seeming long-winded at times! ;^w^

Regarding 1x and 2x vs. 4x, lots of the Rare and Mythic cards require Wildcard tokens to spend on cards to get multiple copies of, and I only have a select few of those tokens whilst owning a crap-ton of Common and Uncommon Wildcard tokens (but if there's one thing we all learn in TCGs, unless you're rich, you won't win with bottom-of-barrel stuff. .< And well, being a guy who can't afford anything anyway (unless I'm fortunate every other month to afford an online Mastery Pass [which basically means I get more rewards the more I play online], I'm used to being poor. ;u.u).

Hey, personally, I wouldn't even mind high budget either or even medium budget. Just anything to give me an idea what it'll take to have me never suck at the game again. 'Course that's too much to ask considering this game is always constantly changing, especially for Standard. Not that that's a bad thing mind you, it's just hard to keep up all the time.


Tribe? Reason? I never really go for any reason other than going with archetypes and sets that are cool in art and effect. Lame, I know, but I don't care. X3 lol I just wanna have fun! And a good way to have fun in this game is to win a lot from understanding everything. I understand how effects are played, yet it's always against me 90% of the time, and I get so easily discouraged and frustrated no matter what deck I put together. :( But as far as reasons for playing Vampires... I guess I wanna gain life like how they do so by sucking blood and swarm the field? 'Cause, y'know, bats? lol Even with wuffs/werewuffs, wanna play them 'cause they're cute and badass. lol

With that said, yes, I'd like to believe Edgar's pretty darn decent even if I can't have more than one of him on the battlefield (learned that the hard way one time with another deck). And well, I have that Instant in there just in case I come across any card that I need to take down even if I gotta lose a creature through battle along the way even if that deck I'm up against isn't an aggro deck (I assume aggros have 1-2 toughness each time???). But okay then, so sideboard only for Vengeance? Huh... Thought it'd be praised.

See, I didn't see Socialite as useful. O.o If I wanted a Vampire dealing with counters, I'd rely on Edgar or perhaps Tenured Inkcaster or evenSlaughter Specialist. Besides, I thought Uncommons would be like Commons and let me down, especially if there are four of them. o: And here's the thing: Socialite gives those counters out if I made the opponent lose life. What if that didn't happen? What if it doesn't happen for the whole game? A waste. >.< Harvester makes sense kinda, I just never figured putting four in would be better. O.o

Four of Florian? Again, what if I'm not able to discard him? D:

Again, I never know the different between any Vampire factions/families and stuff. They're all the same to me. TwT lol And as for Bloodcaster, she's got, like the worst toughness. I need to protect her somehow. D: Four of them having the same 1 toughness would be difficult to maintain, especially if the opponent is all Reach. Plus as much as Pit Fighter would be brutally beneficial to wanna get more cards in the hand, she's still just as frail as Bloodcaster. >.< You sure that's safe?


Okay, so from what I understand, don't have Vamp Tribe and Vamp Support in the same deck? How come? I thought it'd be more beneficial that way??? Okay, that first creature I can kinda understand having more of, especially if I have a lot of other Vamps with 1-2 power! And my only defense for Scavenger and why I love her is not only does she have a helpful lifelink in a pinch, but when combined with Odric, Blood-Cursed, you get a slew of Blood Tokens at once which is extremely grateful to have come to fruition, especially if I have other Vamps with different mechanics on them!

Edgar after that other reasoning with splash lands... Okay, that makes sense.


Dispute won't work for me going into the next season after this month sadly; the set it's from will be put to Historic then and therefore unusable in Standard. Absence I was fortunately well on top of, but are you sure Grasp would be good, too? I mean, I lose life as a result. And if I can't gain life with my Vampires, then what? o:

Courtyard, eh? Okay, well... I'll see what I can do then as far as those lands.

Still, I'm a little concerned with these choices overall. Do I go for tribe or support? And how will I know they'll give me a better win rate than what I'm enduring now? ;w; For the record, I'm not looking to be a Spike or anything, I'm more of a Timmy-Mel mix; not aiming to be a pro, but I'm tired of losing and wanna win enough each set to at least get base Platinum rewards. X3 lol

Thank you so much for getting back to me as far as my Vampire deck, multimedia! I'd very much love your help on the other decks I've got on my profile if it's at all possible, please! >w<

lhetrick13 on Sucks to Suck (Damage Themed)

1 year ago

Yogei - Good stuff! Thanks for sharing your thoughts man!

I am a little hesitant about Tuskguard Captain as I do not want to lose the tribe for him. In case you have ever thought about running Tuskguard, Duskshell Crawler is similar but a little cheaper. I have never ran Rancor but do hate when an opponent uses it so that is a decent option. I also thought about Hagra Constrictor for mass-menace.

I originally did have Winding Constrictor in this deck and dropped it to keep the tribe pure but do not disagree with you that it would be nice to have to add a 2x multiplier on that counter production. Vampire Socialite has some merit as it does have a lot of synergy with the aggressive nature of the deck. I almost included it originally but decided against it last minute for some reason. Good suggestion! Hydra's Growth is sick but might be a little slow or easy to deal with as none of the vampires I am running have a natural evasion from removal.

I think you are right about Slaughter Specialist. I liked how it came in at a 3/3 compared to Cordial Vampire's only 1/1 but Cordial's ability effects all my vampires while Slaughter's is more selfish. Realmwalker I think I might try to add another copy of before I decide to drop. The idea with it was to give me the ability to play creatures from the top of my library giving me a hand advantage since I lack draw engines. It is a nice ability combined with a 2/3 body is pretty decent for 3 CMC.

Always good to get some fresh perspective on stuff...let me think on this a few days but this has potential to make the deck better for sure. Thanks for taking the time to take a look!

Yogie on Sucks to Suck (Damage Themed)

1 year ago

Nice deck idea, it has potential! "+1/+1 counter when you deal damage" is a good strategy, but it needs utility to be effective. If you can't get through your opponent's defence, your deck slows down a lot. You need to make your opponent unwilling or unable to block you. Since you are playing green, I suggest leaning into trample. Tuskguard Captain or Rancor are good cards but you might find something else.

Hardened Scales is a great fit for the deck and to make the build-up of +1/+1 counters even more explosive, you could pair it with Winding Constrictor. Vampire Socialite and maybe even Hydra's Growth could work well.

I'd probably drop both Slaughter Specialist and Realmwalker. I think you have too few destroy spells for Slaughter Specialist's bottom-ability to be consistent, and I'm wondering if _Realmwalker really is all the useful?

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