Champion of Dusk


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Champion of Dusk

Creature — Vampire Knight

When Champion of Dusk enter the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.

Champion of Dusk Discussion

YamishiTheWickedOne on ₣₳₦₲ɆĐ ₮ⱧⱤɆ₳₮₴ (ⱧɎ₱ɆⱤ ₳₲₲ⱤɆ₴₴łVɆ V₳₥₱łⱤɆ₴)

1 week ago

Other lords: Vampire Nocturnus , Bloodline Keeper  Flip, maybe Rakish Heir . I really wanna give special mention to Malakir Bloodwitch as a way to surprise kill people/finish games or just mass heal. There was also Champion of Dusk .

SideBae on Howdy, May I have some Blood???

1 month ago

Hey N3M3S1S! Welcome to EDH. I hope you find it fun... I like this format the most. Hopefully you'll find these suggestions helpful:

  1. Card-draw is one of the most important elements of any EDH deck -- in a format with three opponents, you typically want any source of card advantage you can get. Not being in blue means you don't have access to Windfall and friends, but Mardu has its fair share of mass-draw effects. I highly suggest Painful Truths ... You'll frequently be casting it as a three-mana draw-three, and the life-loss is more than worth it. Other draw-spells to consider: Night's Whisper , Minions' Murmurs , Faithless Looting , Syphon Mind , Read the Bones , Commune with Lava , Sign in Blood ... I'm sure there're more, but they aren't coming to mind. Permanent-based card-advantage is even better, since it's... well... permanent. Consider some of the following: Twilight Prophet , Phyrexian Arena , Arguel's Blood Fast  Flip, Greed ... I love that you already have Necropotence .

  2. Multi-for-One removal is another way to build card-advantage -- cards like Go for the Throat , Anguished Unmaking , Mortify and Path to Exile are good in two-player formats, but in multiplayer I've often found them not to be good enough. Some cards to consider instead: Fire Covenant , Grasp of Fate , Wear / Tear ... Though it's a one-for-one, I think you should include Swords to Plowshares . It only removes one thing, but it's like... REALLY efficient. Path to Exile ramping your opponent is actively dangerous.

  3. Gamble is a good tutor to consider. Enlightened Tutor and Vampiric Tutor are also good, although those two tend to be very pricy.

  4. Consider Cover of Darkness as another way to capitalize on your tribal theme. Other tribal-powering cards to consider include: Cavern of Souls , Patriarch's Bidding , Vampire Nocturnus , Bloodlord of Vaasgoth , Malakir Bloodwitch and Champion of Dusk . I suggest removing Gifted Aetherborn Paladin of Atonement , Pitiless Pontiff and/or Vampire Cutthroat for some of these.

  5. Your artifact-ramp package has room for improvement. I like your signets... two-mana rocks are much better than three-mana rocks. Consider some or all of the following: Talisman of Conviction , Talisman of Hierarchy , Talisman of Indulgence , Mind Stone , Fellwar Stone , Arcane Signet , Prismatic Lens or even just Coldsteel Heart .

  6. I think Lightning Greaves is probably better than Swiftfoot Boots , if you want to be able to equip frequently. If you need to get around the shroud, you can move the boots to something else, do what you need, and then return the boots to the first creature.

  7. If you take my advice from (5), you can cut some lands. In general, if you have ramp and your curve is low, you can run 31 or 32 lands. With your current curve, I suggest 35 lands plus ramp. If you want to keep your basic land count high, you can run things like Blood Moon , Ruination , etc. Otherwise, here're some non-basics to consider: City of Brass , Mana Confluence , Prismatic Vista , Godless Shrine , Blood Crypt and Sacred Foundry .

  8. Finally, I see you're running Bloodghast . Consider Skullclamp . The combo of 'play a land, pay one, draw two' seems good.

Right. Good luck have fun!

Sorin_Markov_1947 on Sorin to victory (orzhov vampires)

1 month ago

All right, the result of my test was a lot more mixed than I thought it would be. Here's how I conducted my test:

I played the vampires deck (pre-updates) against three of my other decks. Deck 1 was a mono-white early mid-game deck with a focus on lifegain. Deck 2 was a B/R pirate tribal, built for late mid-game Deck 3 was a mono-white late game deck with some lifegain and just OP cards like Odric, Master Tactician I played vampires against each one with 4 copies of Sanguine Bond until it either had 5 wins or 5 losses, and repeated it with 4 copies of Champion of Dusk . With both setups I made sure my opening hand included a copy of the card being tested.

The results: sanguine bond: (deck 1: 2 wins, 5 losses) (deck 2: 3 wins, 5 losses) (deck 3: 5 wins, 1 loss) (total: 10 wins, 11 losses) champion of dusk: (deck 1: no wins, 5 losses) (deck 2: 5 wins, no losses) (deck 3: 4 wins, 5 losses) (total: 9 wins, 10 losses)

So, not as conclusive as I thought. Buuuut while I was playing I did notice a few more advantages to having Champion of Dusk . I can tutor for it with Forerunner of the Legion and it can be brought out two turns early with Sorin, Imperious Bloodlord . I still see value in Sanguine Bond though, so I split the cards. 3 Champion of Dusk s and 1 Sanguine Bond .

Sorin_Markov_1947 on Sorin to victory (orzhov vampires)

1 month ago

All right. I've added some of the cards you've suggested, and some of the others are just too expensive for me (since I don't have a job...)

I'm only adding cards to this decklist here that I can afford! But really, thank you for all the card suggestions (to both of you). I'm still testing Champion of Dusk , we'll see how that works out.

Caerwyn on Sorin to victory (orzhov vampires)

1 month ago

Realistically, I don't see Anowon, the Ruin Sage winning you many games - I just think it's going to be too low-impact to make that big of a difference, except in the limited situation that you're in a stalled board. That it gets past Cast Down is a non-issue-- Cast Down is a only used as a budget option in Modern, and one that isn't really worth building around. Again, Modern is a very brutal format, not exactly conductive to budget decks--you're not going to get into a stalled board-state very often, and should be focusing on plays that can quickly and decisively swing the game to your favour. For example, Champion of Dusk , which was previously suggested, refills your hand and will likely net you some additional Vamps or removal options.

However, if you do want to keep it, you should cut two copies of it. Most of the time, it's going to be a dead draw (too much mana or you already have one fielded). You'll want to minimize your chances of drawing into a second copy of it. You should also add something to replace it in your sideboard - it does close-to-nothing against any creatureless deck or any deck that can spam creatures quickly and thus always has fodder for sacrificing.

With regards to four-drops, I misspoke, and meant to say four plus drops. I'd still probably cut Vampire Outcasts - it's just not that exciting. You can get some better lifelink enablers (or more copies of Sorin, which would help your curve some).

Regarding Sorin's Thirst vs Fatal Push , There is a huge, huge difference between a card that costs and a card that costs . That alone makes Fatal Push an order of magnitude better than Thirst. You're also able to hit some commonly played cards, such as Thing in the Ice  Flip, the Batterskull germ, a boosted Monastery Swiftspear , and some other threats with a CMC of two or less. Used post-combat, when you set up a creature to die while blocking, you can ambush a large portion of the larger threats in the game. The lifegain I just don't see as important enough to make a difference, even with some synergies.

Kjartan on Sorin to victory (orzhov vampires)

1 month ago

Well, that's cool and all, and you should totally just play what you want to :)

But I think you're valuing your life total, and actually just life totals in general, way too highly.

I remember seeing you comment somewhere that you didn't like Swords to Plowshares because it gave your opponent life, and now, here you are saying that you don't like Champion of Dusk for making you lose it.

Not liking some aspect of the game is perfectly fine, ofc, and if you don't have fun playing with it because you don't enjoy it, that's cool. But if the reason you stray away from using life like that is because you don't think it's good, I think I should just lay it out there that using life as a resource is one of the most competitively viable things you can do in magic, period.

Swords to Plowshares is the best removal spell in the game. Thoughtseize is the best disrupt in the game. Channel is the best ramp card in the game.

Lifetotals matter, but compared to more tangible game advantages, it matters very little. And that is reflected quite clearly in the powerlevel of cards in competitive play.

Sanguine Bond is actually an incredibly weak card. It's weak because it's a card that only serves one single, one-sides function, cost a lot of mana, needs other cards to function, and impacts nothing but life totals.

In other words. It's clunky, costly, narrow, needy and simply put... Unimpactful.

Unless you're in a situation where it wins you that game, which granted, is not too unlikely, the card does nothing. It doesn't further your board state, it doesn't help you proceed to the late game. It doesn't stop your opponent from comboing off

I implore you to keep playing what you like, and what you think is fun, but I'll promise you, if you want to improve your deck, switching out Sanguine Bond s for Champion of Dusk will make it objectively more powerful.

Kjartan on Sorin to victory (orzhov vampires)

1 month ago

Instead of Sanguine Bond , how about making your 5-drop Champion of Dusk .

Consistently powerful and comboes with small Sorin.

LordBlackblade on

1 month ago

Alright, let's get down to it! Anje Falkenrath is relatively new and I'm not yet sold on her validity as a vampire commander. My primary hang up is the overall weakness of madness as a mechanic. It is still critically underrepresented on cards, and of those that do exist only a handful are actually any good. I'm not saying it can't be done, just that I am skeptical that it can compete with existing vampire archetypes.

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My overall impression is that you've got a decent base here, but have made several choices that I see a lot of new EDH players make in their early decks. In general, you could use more card draw and I would encourage you to take a look at EDHREC or other vampire decks on here for inspiration in terms of what kinds of effects truly shine in EDH versus other formats.

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Champion of Dusk occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%