Combos Browse all Suggest
- Blade of the Bloodchief + Bloodthrone Vampire
- Blade of the Bloodchief + Gyre Sage
- Blade of the Bloodchief + Vampire Aristocrat
- Blade of the Bloodchief + Walking Ballista
- Blade of the Bloodchief + Runed Stalactite + Walking Ballista
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Blade of the Bloodchief
Artifact — Equipment
Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
hyalopterouslemur on Mark Rosewater's Commentary on Poison …
3 weeks ago
I mean, it's more psychological than anything.
The reality is, take my Ghave, Guru of Spores Stax deck. It has multiple win conditions:
- I can use Smokestack and Dictate of Erebos with Bitterblossom and Bitterbloom Bearer, maybe with Aura Shards to blast away my opponent's board and then swing over and over.
- I can do the same, but with Elesh Norn, Grand Cenobite and Maha, Its Feathers Night. Elesh Norn also works well with Dictate of Erebos.
- I can attack with creatures with flying if my opponent doesn't have any creatures with flying or reach. Or just use Champion of Lambholt to make everything unlockable.
- I can just grossly outnumber my opponent's creatures, possibly with Cathars' Crusade, Ouroboroid, Elesh Norn, Grand Cenobite, or Garruk Wildspeaker.
- I can use the tokens I sacrifice to trigger Funeral Room / Awakening Hall or Cauldron of Essence.
- I can hypothetically Voltron with Ghave. Champion of Lambholt exists, and there are plenty of ways to boost Ghave's power.
- Finally, I can just use the infinite combo gang: Besides Ghave himself, there's also Blade of the Bloodchief, Cathars' Crusade, Champion of Lambholt, Ashnod's Altar, Earthcraft, Pitiless Plunderer, Ant Queen, Young Wolf, and Chatterfang, Squirrel General. These have a ton of infinite combos.
My combos have a lot of interchangeable parts, and my incremental wincons all reduce life totals. Infect doesn't let you do this because infect damage doesn't cause loss of life. You have anthems, +1/+1 counters, Giant Growth effects, and Overrun effects, and...that's it. In fact, generally speaking, if you're in infect, and opp has 5 mana, you're dead.
MrPosotive on
All Will Be One
3 months ago
kamarupa Looking at it again, you are right about Stocking the Pantry i need to get that out of there.
I think you are missing the purpose of Blade of the Bloodchief and Basking Broodscale. They serve as an infinite counter pump. Add a counter to Broodscale, he creates an eldrazi token, sacrifice the token and the Blade adds a counter to Broodscale, when adding the counter broodscale creates another token, so on and so forth.
I think i will make room for a couple Heroic Interventions and a couple Fogs. I think i will out Arbor Elf for Primordial Hydra. Thanks for those.
I dont quite see the use of Cragcrown Pathway but i will add Yavimaya, Cradle of Growth.
Thanks a lot for your detailed reply.
kamarupa on
All Will Be One
3 months ago
You're right. But... you've already got 6 slots currently devoted to spells that require creatures: Blade of the Bloodchief and Stocking the Pantry. To be honest, I was trying to avoid being too specific about what I think you should do and was just responding to your own idea about adding more removal, but now that I've taken a more serious look at your deck, I do have a lot of very specific advice, if you're interested in that, and Longstalk will definitely be a more effective choice if you do decide to follow my recommendations.
My specific advice is to cut Blade of the Bloodchief - you don't have enough creatures and you don't have any vampire and vampires probably aren't the best tribe for counters anyway. Cut Firebending Lesson - it's not that good and doesn't advance your wincon. Move Fire Magic to the side board. Cut Utopia Sprawl and Arbor Elf. If you're going to ramp, you might as well advance your wincon with it. Space in your deck is premium. No room for any card that doesn't do at least 2 things. Cut Basking Broodscale - we can find creatures that get more than one counter for less and do more. Move Runic Armasaur to the sideboard. That opens up 22 slots, if my quick math is correct.
Add 4xGyre Sage, 2xIncubation Druid, 2xRishkar, Peema Renegade, and 1xChanneler Initiate. That's a bit slower of a ramp package, but it's also more robust on theme, and creates at least one repeatable counter source. That takes up nine of the 22 slots, 13 remaining.
Add 2xEvolution Sage - it's a great spell on theme, but you gotta have stuff with counters on it for it to make a difference.
Add 4xPredator Ooze and 2xPrimordial Hydra. Those can be wincon threats on their own and interact with All Will Be One repeatedly. That's another 6 slots used, 5 remaining.
Add 3xLongstalk Brawl. 2 slots remaining
Add 2xInspiring Call.
Cut 4xForest and 2xMountain. Add 1xYavimaya, Cradle of Growth, 1xKarn's Bastion, and 4xCragcrown Pathway
Add 2xScavenging Ooze to the sideboard.
Add 1xThe Ozolith to the sideboard.
Add 1xHeroic Intervention to the sideboard.
Add 2xBeast Within to the sideboard
Add 1xFog to the sideboard
Add Return to Nature to the sideboard.
Final thoughts: The above recommedations, I think, would put your deck into a slightly slower, but more robust configuration with some protections and some draw card built in. It would be missing a way to get things back from the graveyard, which can be very useful in some matchups and also lacks lifegain, which can also be helpful, especially with grindier midrangers such as this. Lifegain is pretty easy - something like Essence Warden or Weather the Storm maybe? Getting stuff out of the graveyard isn't quite as good with green, but still doable. Bala Ged Recovery, perhaps?
Other spells to consider if space can be made for them: Hardened Scales, Bow of Nylea, Song of Freyalise, Jiang Yanggu, Wildcrafter, Inscription of Abundance
capwner on
Glaring Fleshraker Tokens
6 months ago
Interesting take on broodscale, any reason for omitting Blade of the Bloodchief? Card is pretty cheap and wombo combos big time with broodscale...you probably already know that since it's the main archetype of the deck :P But if you were just trying to do something off-beat that is cool.
capwner on
"Darth Marth" (Retired)
6 months ago
Oh yeah I totally forgot they made Naya Ulasht, the Hate Seed! Seems like a bunch of Ulasht staples like Mana Echoes might go pretty nuts in this. Skullclamp and Basilisk Collar also seem obligatory. If you have mana sac outlets like Ashnod's Altar/Phyrexian Altar plus your Ivy Lane/Blade of the Bloodchief this is a simple way of infing out, Ashnod's Altar seems especially good here since you net mana and Marath can already target players, if you have a counter doubler or mana filter it's an instant kill. One thing Ulasht has on Marath though is the ability to employ the all powerful Utopia Mycon :) Also Kamahl, Fist of Krosa animate all their lands and snipe them with Marath/Goblin Sharpshooter is pretty funny
hyalopterouslemur on
Ta-ta-ta Tokens!
8 months ago
I'll treat yours as a Bracket 2 with no tutors.
Okay, so replace Savra, Queen of the Golgari with Grave Pact or Dictate of Erebos. I'm assuming you want the card advantage, but this is better because 1) any of your creatures dying triggers it, and 2) it doesn't cost you life. At the same time, it won't gain you life either the way Savra will, but since lifegain is negligible...yeah.
Anguished Unmaking > Mortify Sure, you shock yourself, but you exile (which is permanent except for like, two cards that no one ever plays) any nonland permanent.
Morbid Opportunist is insane in Ghave. There is no reason you shouldn't be able to draw on each turn (not "each of your turns", each turn). The same goes for Welcoming Vampire.
Have you considered No Mercy? Ghave is kind of a KOS commander because of his potential for combos and Stax. No Mercy punishes players for attacking you.
Fertilid is just bad. I'd rather play Explosive Vegetation than Fertilid, and there are like, five strictly betters for Veggies.
Viscera Seer and Jar of Eyeballs are nice for consistency.
Blade of the Bloodchief gives you more +1/+1 counters.
Spike Weaver is another "just try and attack me" card. I like it more than Spike Feeder, which is only good in that it goes infinite with Archangel of Thune. Since you're trying to avoid infinite combos, I would avoid going that way.
Corpse Knight, Bastion of Remembrance, Cruel Celebrant, Zulaport Cutthroat, just pick a couple of these because they add a win condition in case an opponent uses Ghostly Prison and friends, or worse, Moat.
clayperce on
Elektra: Assassin (Massacre Girl Ultra-Budget)
8 months ago
seshiro_of_the_orochi -
Thanks much for the comments and suggestions. Some thoughts ...
- Tarrian's Soulcleaver and Blade of the Bloodchief are great on other creatures (they basically turn anyone into a Venomcrawler). But they don't do anything for Massacre Girl at all.
- Thinking about Fake Your Own Death: Yeah, like I say in the description, I've got "a few blink effects for Elektra, for when the party gets out of hand again". But I probably need to either add more or delete the package entirely. With my current 5x cards (Synod Sanctum, Voyager Staff, Erratic Portal, Conjurer's Closet, and Demonic Gifts), I only have a 54% chance of having one by Turn 7, and that's not as consistent as I'd like. But to justify more, I'd really need to swap a bunch of creatures out for ones with ETB effects (currently I only have 7 creatures worth blinking). Hmmm ...
- You might not have noticed it in the deck description, but "I'm already bringing plenty of salt to the table with a repeatable board-wipe in the Command Zone; I don't want to bring much more. As an example, I'm avoiding Blood Artist effects." So thanks, but Bastion of Remembrance is right out.
- Similarly, you might not have noticed that I said "I mostly play in an ultra-budget (USD $25) Bracket 2 pod. So ... any card above USD $3 has to be better for the deck than Skullclamp". Grave Betrayal is good, but it's no Skullclamp. And Revel in Riches is great, but ridiculously overpriced for this deck.
Thanks again; cheers!
seshiro_of_the_orochi on
Elektra: Assassin (Massacre Girl Ultra-Budget)
8 months ago
I like the general direction you're taking with the Girl. As far as wincons go, she's propably a pretty great voltron. To go a little harder into that aspect of hers, maybe try Tarrian's Soulcleaver and Blade of the Bloodchief. Also, you might want a way to re-use your Girl: Fake Your Own Death and similar effects combined with your sac outlets are a black way of blinking. Finally, some damage effects or other possible wincos that don't die to the Girl seem important. Bastion of Remembrance, Grave Betrayal and Revel in Riches seem pretty powerful for that.
Enjoy your further brewing! :D
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