Vampire of the Dire Moon

Vampire of the Dire Moon

Creature — Vampire

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much.)

Latest Decks as Commander

Vampire of the Dire Moon Discussion

TheoryCrafter on K'rrik Sacrifice

2 weeks ago

Personally I'd forget about Phage the Untouchabe. Your graveyard interaction is dependent upon creatures entering straight from the battlefield. That's not doable for Phage because she can't enter the battlefield from anywhere other than your hand without you losing the game. Not without at least first having Lich's Mastery (which I wouldn't recommend for your deck) or Platinum Angel on the battlefield first. If you still want mono black options that have the same alternate kill condition there's Vorpal Sword and Vraska, Scheming Gorgon. If you have your heart set on Phage then I'd suggest replacing Beacon of Unreat with it since it'll have the least effect on your mana curve and you won't have to drop a creature.

You have a lot of lifeloss in this deck, but this is expected considering your Commander. Crypt Ghast and Whip of Erebos are good, but you'll need early game lifegain. May I suggest replacing all your instants and sorceries that give you mana with creatures with lifelink? Except for Dark Ritual because it's the only one to guarantee you a turn 2 casting of K'rrik, Son of Yawgmoth. Such cards with early game potential include, but are not limited to, Archfiend's Vessel, Banehound and Vampire of the Dire Moon. Doing so should allow you to lean more into K'rrik's 2nd ability. Another card I'd like to recommend is Font of Agonies because paying life will allow you to destroy creatures.

I hope this helps. Happy Hunting!

zapyourtumor on Bloodsucker

3 weeks ago

General comments: Most builds of vampires usually either fall into tribal beatdown, or a more aristocrats themed build with Viscera Seer, Cordial Vampires, Blood Artist, Cruel Celebrant etc. This looks like a decidedly beatdown version of Vampire tribal so I'll give suggestions along that line.

Card to cut:

Bloodthirsty Adversary is a very strong midrange card. However, you only have 7 instants/sorceries, of which 3 are 1 mana and 4 are 2 mana (so you'll never be able to cast a 3 mana spell with it). Basically Adversary is just bad here so I'd cut it.

Mayhem Devil would be really strong... in the aristocrats version of this deck. How often are you actually going to be sacrificing blood tokens, which require mana sink and cards to discard? Probably not that often.

Voldaren Epicure doesn't really do much here. None of your cards care about blood tokens except one, which actually cares about the blood tokens your opponent has.

Card suggestions:

You definitely need some strong one drops in the deck, especially if you cut Epicure. Vampire of the Dire Moon is one of the best. Knight of the Ebon Legion is probably the second best. Vampire Cutthroat is okay if you need more.

Lowering your curve is also probably a decent idea. Stromkirk Captain synergizes extremely well with deathtouching vampires, so I suggest Gifted Aetherborn and Nighthawk Scavenger.

If you want to lean more into the blood token theme and keep Epicure, Bloodtithe Harvester is a decently strong 2 drop that can act as additional removal with Gatekeeper.

Niko9 on Elenda Deck Help

1 month ago

She's an awesome commander, no doubt :) I'm a huge fan of Elenda in flavor, in design, and in game too. Even now when we have vampires in wedding dresses and things, Elenda is still the most classy one around. There are a few things I can think of that might help with the deck. Not sure how amazing they are, but here's some ideas:

Blade of the Bloodchief is almost made for Elenda and can just be a good play just to have it on board with it's super low cost.

gravepact I mean, it's grave pact, and it's the best at being grave pact.

Nether Traitor and other creatures that you can recur over and over are pretty great. Just scooping it back to power the sac engine can be well worth it. Bloodghast is good too, and I think there are a few zombies with similar effects. I mostly run traitor because the price tag on a lot of this type of card is kinda up there.

Deadly Dispute is such an awesome card. It is going to do everything you want and then some.

Hero of Bladehold can be a great way to make creatures. She works best with some kind of evasion, but just getting two free bodies per turn can be very good.

Seraph of the Scales can take out the best flying threat on the board and give you two spirits on the other end.

Dire Fleet Poisoner is a card I really love, and I get that it doesn't always work and it requires adding pirates, but when it works, it's excellent. Flash in deathtouch on their blocker and then get a deathtouching blocker of your own can really make a big swing. Changelings or Dire Fleet Hoarder work so well with the poisoner.

Lingering Souls Soul Warden and Soul's Attendant are good cards from modern soul sisters that can work in commander. One mana for warden to gain you maybe 10 life and also give you a body is great. And if they really have to use removal on your one mana creature, that's almost better.

Vampire of the Dire Moon anything with deathtouch works well with Elenda and if you give dire moon something like the blade of the bloodchief to make her an attacking threat, it will start pinging small creatures left and right.

Karn's Bastion might be a good utility land to put extra counters on walkers and Elenda. Manlands might also be good to give you creatures if you get flooded. Mutavault Inkmoth Nexus Mishra's Factory pretty much anything that can give you mana early and be a creature to sac late game is useful.

Trading Post is one of my favorite sac outlets. It will give you creatures or sacs as you need. Also, it pairs with Unwinding Clock if you have enough tap artifacts to make it worth it.

Pyre of Heroes can be amazing if the deck has enough CmC and same types to make it work. When it does though, sacs plus tutors is solid.

Lolth, Spider Queen when she's good in a sac deck, she's really good, but when she's not, it's hard to justify her in the deck. May not be great, but I have had times where she was just the best card.

That's all I can think of right now, but I'm sure there's a lot of ways to go with this one. You've got a great looking deck, these are just the things that came to mind. You might also find that it plays better to remove some staples for things that go along with the theme. Like, Esper Sentinel is really great, but you might actually get more value in a game out of Soul Warden And, when I play Elenda I always try to give her evasion somehow or use Sanguine Bond to make her lifelink into damage. Sometimes she can get really big and not actually do a ton, I feel like.

Hope you have fun tuning up the deck :) I'd be interested to check in and see how it goes. Looks like a fun one.

zapyourtumor on Buffy's Worst Nightmare

2 months ago

Surprised to not see staple deathtouch vampires like Vampire of the Dire Moon, Gifted Aetherborn, and Vampire Nighthawk/Nighthawk Scavenger here. All the deathtouch vampires are what make Stromkirk Captain a strong lord.

Bump in the Night looks pretty bad here, since it doesn't really do anything I'd cut it. Hungry for More is interesting but I wish the token had haste. The card seems better in a Blood Artist/Cordial Vampire build off death triggers. Terminate is strictly better than Infernal Grasp. Manamorphose doesn't do anything here either, so I'd cut it also.

HobbyMan5000 on 101% Mono Black Burn

3 months ago

That’s cool to each in their own, me personally Vampire Cutthroat and Vampire of the Dire Moon are hardly ever blocked, they might as well be enchantments that read each turn Targeted opponent loses one life and you gain one life.

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