Vampire of the Dire Moon

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Vampire of the Dire Moon

Creature — Vampire

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much.)

zapyourtumor on Vengeful Bloodlords (Orzhov Vampires)

2 weeks ago

I feel like Sorin, Imperious Bloodlord has more vampire synergy than Sorin, Vengeful Bloodlord.

Removal stapled onto a creature like Skyclave Apparition seems strong here even if it isn't a vampire, because unlike removal spells it triggers Welcoming Vampire.

I feel like Vampire of the Dire Moon is a more relevant one drop creature for vampires than Skymarcher Aspirant. Being a 10 turn instead of 20 turn clock is an obvious downside, but the life total swing of 2 is the same, lifegain helps you stabilize, and it has deathtouch to trade with a bigger creature.

Blackgate on Innistrad: Vampires of the mist (Rakdos Vampires)

2 weeks ago

HelloGrends27, I 100% agree! I have a Pioneer version of the deck that uses Nighthawk Scavenger and Vampire of the Dire Moon and they make the deck much better! I am curious to see what other Vampires we see in Standard with the next few sets!

For Standard, I have been trying out Falkenrath Forebear instead of Voldaren Bloodcaster  Flip and seems to work better.

BioProfDude on B/G Fun with deathtouch

3 weeks ago

zapyourtumor, thanks for the thoughtful comments! Wow, I completely forgot that Hooded Blightfang is a card. Great suggestion and I'll get that integrated. Oof, what a silly ommision on my part. Nice catch!

As far as 1 drop deathtouchers, there are 7 of them. I chose to put Vampire of the Dire Moon at 3x and keep Foulmire Knight at 4x because of the flexibility of Foulmire Knight to draw me a card. Yeah, I know, Vampire of the Dire Moon is a great card and the lifelink is nice, but Foulmire Knight is also a great card and has a bit more flexibility later in the game to draw me a card.

Rhonas the Indomitable is not as bad as you think-- keep in mind that I can use the activated ability to +2/+0 pump a creature. However, with Hooded Blightfang it may need to be replaced. I like that Rhonas can give my creatures trample, but you're correct that Hooded Blightfang should be included.

Massive Might is for the trample! Deathtouch + trample is a whole lot of fun, and having Fynn, the Fangbearer helps keep pressure on our opponent with poison counters. Thus, Massive Might is a great card with a lot of value for just a single .

Thanks again for the comments and I appreciate pointing out Hooded Blightfang!

zapyourtumor on B/G Fun with deathtouch

3 weeks ago

Hooded Blightfang is the main deathtouch payoff in pioneer. I recommend 3-4.

Turn 1 deathtouch creature into turn 2 Bite Down/Masters Rebuke/Ram Through seems pretty strong so I would run 4 Vampire of the Dire Moon.

If you need to trim cards for Blightfang, I think you can trim some Fynn. Rhonas seems a little questionable since you need to build around having 4 power creatures but also deathtouch creatures which is a little awkward. Normally I'd suggest trimming Massive Might except maybe you need it to enable rhonas.

mememan3310 on Need Deck Help, Getting Back …

3 months ago

I'm also going to swap out my Vampire of the Dire Moons for some Evolved Sleepers. That card looks crazy good in the event of flooding out.

mememan3310 on Need Deck Help, Getting Back …

3 months ago

Hey there you two, thanks for responding! I have changed it to be default now, but that is a good trick to know!

As for your suggestions, Blue, yeah Sheoldred, the Apocalypse is fantastic, I see why it's an expensive card. As for Desecration Demon, I may need you to sell me on it a bit. I just filled in my 4 mana drops on my curve with Gonti, Lord of Luxury and Rankle, Master of Pranks as card draw, but I'm open to suggestions for that slot. However, it seems like Spawn of Mayhem would be a better flying beatdown creature for the same mana or less (with Spectacle), right?

Also, I have 4x of both Vampire Nighthawk AND Nighthawk Scavenger, that's the core of the deck, those two as well as Vampire of the Dire Moon and Gifted Aetherborn.

I really like the sound of mono black devotion, what would that look like? What cards go into it? I assume Gray Merchant of Asphodel is a 4x of as a finisher, but what else?

Robotoken on Bonded by Blood (Edgar Markov)

4 months ago

Personally, I like having Falkenrath Noble in my Edgar Markov deck to have another Blood Artist ability. Other cards I would also recommend would be more one drop vampires such as Voldaren Epicure, Vicious Conquistador and Vampire of the Dire Moon.

Apollo_Paladin on Vampires WB

5 months ago

Nice work, I'm glad my advice helped.

In terms of the "weaknesses" you mentioned, I think yeah you've made much, much better use of White in this construction. As for the mana cost stuff (since you said you are new to magic), here are some relevant general pointers to your deck (in no particular order) that I try to follow when deckbuilding. These are not by any means universally accepted rules or anything, but it's where I start from personally:

  1. Sort your 1-mana, 2-mana, 3-mana, etc drops and ensure that you're not running way too many high-mana cards to be effective. The early game is CRITICAL (if not for winning) then at least for staying alive until you can cast higher mana cost stuff.

  2. Make sure to prioritize Instants vs. Sorceries. If something is a sorcery, it should provide an extremely good and unique effect that can't be found on an Instant. Casting things on an opponent's turn is ALWAYS optimal, as it leaves your mana free on your own turn to make more powerful moves.

  3. Consider "high-mana" drops carefully. In more competitive play, even a 3-mana spell is considered to be expensive, but for more casual matches I'd put the number more around 4 or 5-mana for something to be considered "high mana". A "high mana" drop should affect the game so dramatically that it has the potential to completely disrupt the board state if not win the game outright (or in the case of Champion of Dusk, provide a ridiculous Card Draw advantage.

  4. Legends. I saw in your comment that you didn't know about the "Legend Rule", and yes that is definitely something to consider. Basically unless a Legend is REQUIRED to pull of a game-winning combo for a deck, it's best not to include 4 copies of them. 3 at most is fine, particularly if you're talking about 3 or more mana to cast. I would definitely not run 4 Mavren's here as his effect is good, but not game-breakingly so. Maven scales well with your other mechanics & synergies, but it's also only 1 creature per turn, which is easily beaten out by something like Queen's Commission or Call to the Feast.

Other Parting Thoughts: Vampire of the Dire Moon is an excellent 1-mana vampire drop to consider. So is Knight of the Ebon Legion. I would add in some copies of at least one 1-mana creature and scale back the ratio so that you're running more 1 and 2-mana creatures than you are 2 and 3+ mana creatures.

I also wouldn't run 4 copies of Champion of Dusk. 2 at most should be just fine. Consider that by the time you get 5 mana you'll likely have quite a few vampires in play, and if you keep drawing Champion of Dusks when playing another, they'll only hit you harder and harder as more Vampires enter play. Drawing up as many cards as he can provide in one shot, you really don't need to do it but once or mayyyybe twice per game (or else you're just stalling and not trying to win haha).

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