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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Vampire of the Dire Moon
Creature — Vampire
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much.)
4 days ago
Really cool deck! I've always liked lifegain and deathtouch. So, here's what I can offer:
You’ll want to lower your mana curve. You have a lot of 5 drops; without ramp, the deck seems too slow. The game, if uninterrupted, should end within 6 turns.
I'd drop Anowon, the Ruin Sage. Being a 5 drop, an "easily" removable creature, and a "beginning of your upkeep" trigger, he is too slow. You could maybe keep 1 if you only had 2 Bloodlord of Vaasgoth.
I like Bloodlord of Vaasgoth with all the lifelink. He’ll make early drop creatures more relevant later game. I’d only include 2 of him if you’d like to go a more aggro route; maybe include 4 of him if you’d rather delay the early game with removal and play the later game.
With Captivating Vampire, “tap five” feels really expensive without some vampire token generator. However, I guess each time you steal a creature, that creature could be tapped too (kind of) costing you 1 less each time. The “lords” +1/+1 for 3 mana is always good in tribal decks. I’d probably only include 2 Captivating Vampire and then find 2 lifelink vampires for 2 or 3 mana. Maybe Vampire of the Dire Moon for the early game meat shield. She really can slow down the early game.
I'd replace Child of Night with Gifted Aetherborn. With deathtouch, you can move into a “bad touch” (deathtouch + trample) strategies or a “ping” strategies like deathtouch + Viridian Longbow. That bow will also allow you to ping the player enabling Bloodthirsty 3. That blow has a high equip cost but could be versatile for you.
I see what you’re trying to do with Skeletal Grimace. This is mono black, you could also consider the reanimation strategy; a couple Unearths for the lower costing creatures, maybe 1 Zombify for the 5 drops.
You should have 4 Dismembers. With all your lifegain, that removal card is really good. It’ll even remove indestructible creatures. You probably want 2 or more Feed the Swarm in the main deck instead of any Doom Blade. It’s more versatile and you have the life gain to compensate for its drawback. I’d probably go with 4 Feast of Blood if you add more 1 and 2 drop vampires. All this removal may be good enough to delay the early game then setup with big vampires later.
3 weeks ago
Cool nice to see you had a list on tapped out for Edgar Markov you had mentioned you had an Edgar Markov deck in the comments of my deck.
I think this is a very well-constructed mid-range Edgar Markov list and would like to only offer a few card suggestions for your consideration for the deck.
Vampire Nocturnus in my experience is the most powerful vampire lord giving your whole team massive power boost and evasion as well as itself. In addition you already have an excellent mana base to accomadate the card in your deck, and Vampire Nocturnus synergizes well with Viscera Seer, Sensei's Divining Top, and Fetch Lands.
Living Death is an absolutely amazing card and one of the best cards in my own Edgar Markov list, I will not go into all the details here but I have an entire section under my powerful cards and synergies dedicated to this card.
Also you have all the combo pieces already so just slot in Mana Echoes, and funnily enough you could actually cast Ulamog with it in some of your games.
Cards that I would recommend you consider removing: Diabolic Tutor there is not any card worth spending 4 mana to have in your hand, and if there is a spell worth spending 4 mana to find then it will likely not resolve.
Sorin Markov while OG Sorin is pretty cool he is likely not worth playing. The deck is already very efficient at killing people and if you have the 6 mana and the confidence to cast Sorin then you might as well play Edgar Markov instead.
Bloodcrazed Paladin I see many people that do play this in their deck but it is just not worth it. This card is at its best when the board just got wiped so it comes in as a big creature but at that point, you might as well just play Boros Charm and save your board instead of getting a derpy vampire. Also playing this card on curve is also bad so just all around would not recommend playing.
2 months ago
Predators' Hour, Damnation, Twilight Prophet, Drana, Liberator of Malakir, Blasphemous Act, Mind Stone, Fire Diamond, Call the Bloodline, Flameshadow Conjuring, Vampire of the Dire Moon, Reflections of Littjara, Feed the Swarm, Thassa, Deep-Dwelling, Nullpriest of Oblivion, Champion of Dusk, Ghostly Flicker, Essence Flux, Displace, Bedevil, Rakdos Charm, Malakir Rebirth Flip, Teferi's Time Twist, Reality Shift, Pongify, Hurl Through Hell, Illusionist's Stratagem, Olivia's Wrath, Kindred Dominance
7 months ago
Personally I'd forget about Phage the Untouchabe. Your graveyard interaction is dependent upon creatures entering straight from the battlefield. That's not doable for Phage because she can't enter the battlefield from anywhere other than your hand without you losing the game. Not without at least first having Lich's Mastery (which I wouldn't recommend for your deck) or Platinum Angel on the battlefield first. If you still want mono black options that have the same alternate kill condition there's Vorpal Sword and Vraska, Scheming Gorgon. If you have your heart set on Phage then I'd suggest replacing Beacon of Unreat with it since it'll have the least effect on your mana curve and you won't have to drop a creature.
You have a lot of lifeloss in this deck, but this is expected considering your Commander. Crypt Ghast and Whip of Erebos are good, but you'll need early game lifegain. May I suggest replacing all your instants and sorceries that give you mana with creatures with lifelink? Except for Dark Ritual because it's the only one to guarantee you a turn 2 casting of K'rrik, Son of Yawgmoth. Such cards with early game potential include, but are not limited to, Archfiend's Vessel, Banehound and Vampire of the Dire Moon. Doing so should allow you to lean more into K'rrik's 2nd ability. Another card I'd like to recommend is Font of Agonies because paying life will allow you to destroy creatures.
I hope this helps. Happy Hunting!
7 months ago
General comments: Most builds of vampires usually either fall into tribal beatdown, or a more aristocrats themed build with Viscera Seer, Cordial Vampires, Blood Artist, Cruel Celebrant etc. This looks like a decidedly beatdown version of Vampire tribal so I'll give suggestions along that line.
Card to cut:
Bloodthirsty Adversary is a very strong midrange card. However, you only have 7 instants/sorceries, of which 3 are 1 mana and 4 are 2 mana (so you'll never be able to cast a 3 mana spell with it). Basically Adversary is just bad here so I'd cut it.
Mayhem Devil would be really strong... in the aristocrats version of this deck. How often are you actually going to be sacrificing blood tokens, which require mana sink and cards to discard? Probably not that often.
Voldaren Epicure doesn't really do much here. None of your cards care about blood tokens except one, which actually cares about the blood tokens your opponent has.
You definitely need some strong one drops in the deck, especially if you cut Epicure. Vampire of the Dire Moon is one of the best. Knight of the Ebon Legion is probably the second best. Vampire Cutthroat is okay if you need more.
If you want to lean more into the blood token theme and keep Epicure, Bloodtithe Harvester is a decently strong 2 drop that can act as additional removal with Gatekeeper.
xlebec on Life Force
8 months ago
- 3x Authority of the Consuls
- 2x Bloodchief's Thirst
- 4x Voice of the Blessed
- 2x Infernal Grasp
- 3x Skyclave Apparition
- 3x Vito, Thorn of the Dusk Rose
- 2x Ajani, Strength of the Pride
- 2x Bloodthirsty Aerialist
- 2x Murderous Rider
- 1x Castle Ardenvale
- 1x Teferi's Protection
- 4x Vampire of the Dire Moon
- 3x Gods Willing
- 3x Hallowed Priest
8 months ago
She's an awesome commander, no doubt :) I'm a huge fan of Elenda in flavor, in design, and in game too. Even now when we have vampires in wedding dresses and things, Elenda is still the most classy one around. There are a few things I can think of that might help with the deck. Not sure how amazing they are, but here's some ideas:
Blade of the Bloodchief is almost made for Elenda and can just be a good play just to have it on board with it's super low cost.
gravepact I mean, it's grave pact, and it's the best at being grave pact.
Nether Traitor and other creatures that you can recur over and over are pretty great. Just scooping it back to power the sac engine can be well worth it. Bloodghast is good too, and I think there are a few zombies with similar effects. I mostly run traitor because the price tag on a lot of this type of card is kinda up there.
Deadly Dispute is such an awesome card. It is going to do everything you want and then some.
Hero of Bladehold can be a great way to make creatures. She works best with some kind of evasion, but just getting two free bodies per turn can be very good.
Seraph of the Scales can take out the best flying threat on the board and give you two spirits on the other end.
Dire Fleet Poisoner is a card I really love, and I get that it doesn't always work and it requires adding pirates, but when it works, it's excellent. Flash in deathtouch on their blocker and then get a deathtouching blocker of your own can really make a big swing. Changelings or Dire Fleet Hoarder work so well with the poisoner.
Lingering Souls Soul Warden and Soul's Attendant are good cards from modern soul sisters that can work in commander. One mana for warden to gain you maybe 10 life and also give you a body is great. And if they really have to use removal on your one mana creature, that's almost better.
Vampire of the Dire Moon anything with deathtouch works well with Elenda and if you give dire moon something like the blade of the bloodchief to make her an attacking threat, it will start pinging small creatures left and right.
Karn's Bastion might be a good utility land to put extra counters on walkers and Elenda. Manlands might also be good to give you creatures if you get flooded. Mutavault Inkmoth Nexus Mishra's Factory pretty much anything that can give you mana early and be a creature to sac late game is useful.
Pyre of Heroes can be amazing if the deck has enough CmC and same types to make it work. When it does though, sacs plus tutors is solid.
Lolth, Spider Queen when she's good in a sac deck, she's really good, but when she's not, it's hard to justify her in the deck. May not be great, but I have had times where she was just the best card.
That's all I can think of right now, but I'm sure there's a lot of ways to go with this one. You've got a great looking deck, these are just the things that came to mind. You might also find that it plays better to remove some staples for things that go along with the theme. Like, Esper Sentinel is really great, but you might actually get more value in a game out of Soul Warden And, when I play Elenda I always try to give her evasion somehow or use Sanguine Bond to make her lifelink into damage. Sometimes she can get really big and not actually do a ton, I feel like.
Hope you have fun tuning up the deck :) I'd be interested to check in and see how it goes. Looks like a fun one.
8 months ago
Cards you should consider: Bone Shards, Bontu the Glorified, Bloodthrone Vampire, Plumb the Forbidden, Inquisition of Kozilek, Priest of Forgotten Gods, Severed Strands, Rankle, Master of Pranks, Fatal Push, Malakir Rebirth Flip, Callous Bloodmage, Sedgemoor Witch, Hunt for Specimens/Cram Session with Necrotic Fumes/Pest Summoning, Pestilent Cauldron Flip, Shamble Back, Valentin, Dean of the Vein Flip, Westvale Abbey Flip, Vampire of the Dire Moon