Cordial Vampire

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Rare

Combos Browse all

Cordial Vampire

Creature — Vampire

Whenever Cordial Vampire or another creature is put into the graveyard from the battlefield, put a +1/+1 counter on each Vampire you control.

Browse Alters

Cordial Vampire Discussion

lagotripha on Sorin to victory (orzhov vampires)

1 month ago

I've played a lot of modern vamps. Some of the best options are dirt cheap, so it makes for a great budget list to take to FNM. Most of the time I've been in mono black, but splashing for lietennant is fairly low-cost and low-risk for a great card.

For this list, Vampire of the Dire Moon , Vampire Cutthroat , Indulgent Aristocrat will do an amazing job filling out the one-drop slots. They are the 'best' budget setup I've found- great burn matchup and evasion/great deathtouch trades into bigger threats. They also play nice with Lashwrithe and Blade of the Bloodchief .

If your budget is tight enought that filling out with $1 1 drops seems rough, look at Guul Draz Vampire , Shadow Alley Denizen and Pulse Tracker alongside Stromkirk Condemned , Urge to Feed and direct damage like Gonti's Machinations and Bump in the Night . Playing a lot of 1 mana creatures that get pumped is really good, and evasion like intimidate makes something like mono-red burn but with hand disruption.

Two mana stronger options is Legion Lieutenant and Cordial Vampire (you can run Stromkirk Condemned , Dusk Legion Zealot or Cruel Celebrant ), and three is Vampire Nighthawk and Bloodthirsty Aerialist since you have them and want those slots for budget removal/carddraw. Gifted Aetherborn deserves a mention as it used to be cheap, but dire moon is frankly better and in print.

Next we come to the thing that makes budget mono-black king of the budget lists- cheap, effective spells. Sign in Blood is playable card-draw. Underworld Connections while far, far worse than Phyrexian Arena , and worse than bob still performs admirably. Delirium Skeins & Mind Rake devastates control players. Duress successfully hates out combo players. Standard cards like Mire's Toll & Drill Bit perform miracles. Cards like Flaying Tendrils can play at being one-sided boardwipes, and your sideboard has access to all manner of oddball cards that had too many copies to get expensive for modern- from Shadowfeed to Davriel, Rogue Shadowmage .

Grab some playtest tools and muck about- you will find a great deck within your budget that you can muck about with to perform well in your local meta.

Nemesis on R/B/W Vampires

1 month ago

Heyo! I've been working on a B/W/R vamp list for a little bit, so it's interesting seeing the direction you're taking it. I haven't really considered Mavren Fein, Dusk Apostle for my list so I think I'll give him a whirl.

Have you considered Legion Lieutenant and Cordial Vampire ? I'd consider them over Rakish Heir and Blood Artist .

zephyr_chang on vampires

1 month ago

Vampires can actually be quite competitive, especially with the printing of Sorin, Imperious Bloodlord . But you are right, it won't be cheap to build the best version of the deck.

You could play some Viscera Seer in the deck. It gives you late game reach together with Kalastria Highborn . The ability to instantly grow your entire team with Cordial Vampire is also not bad. If nothing else, he allows you to at least get a scry off opponent's removal, and switch off Path to Exile so you can get your creatures back from the graveyard. Seer is often used with Bloodghast to great effect in typical Vampires builds.

Knight of the Ebon Legion is a great addition to the archetype from the latest set as well. Other cards you can consider are Stromkirk Condemned and Asylum Visitor . They work well together. Visitor has 3 power and represents card advantage, which is always useful.

LordBlackblade on

1 month ago

Alright, let's get down to it! Anje Falkenrath is relatively new and I'm not yet sold on her validity as a vampire commander. My primary hang up is the overall weakness of madness as a mechanic. It is still critically underrepresented on cards, and of those that do exist only a handful are actually any good. I'm not saying it can't be done, just that I am skeptical that it can compete with existing vampire archetypes.

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My overall impression is that you've got a decent base here, but have made several choices that I see a lot of new EDH players make in their early decks. In general, you could use more card draw and I would encourage you to take a look at EDHREC or other vampire decks on here for inspiration in terms of what kinds of effects truly shine in EDH versus other formats.

CrimsonChaos on More cards being flagged

1 month ago

In my decks I'm showing Darkwater Catacombs , Boros Garrison , Cavern of Souls , Caves of Koilos , Dragonskull Summit , Evolving Wilds , Rakdos Carnarium , Sunbaked Canyon , Vault of the Archangel , Chromatic Lantern , Anointed Procession , Butcher of Malakir , and Cordial Vampire all as illegal in EDH. Also, the new cards from C19 have not yet been updated for legality, but since the official release is today that isn't terribly surprising.

SideBae on Edgar Markov and his Jacked Up Family

2 months ago

Ok. So, here're my suggestions; feel free to ignore any or all of them, if you so choose:

CARD DRAW/SELECTION: This is a big part of EDH.

TUTORS: These will make your deck more consistent.

RAMP: I think you're running too many lands for an aggro deck; also, your ramp package has room for improvement. Replacing a few lands with rocks and potentially some more creatures can make the deck a lot better.

REMOVAL: You have a lot of good removal spells, mainly because a lot of your removal is more than a one-for-one (see Fell the Mighty , Crackling Doom and Return to Dust ). In a format with three opponents, you typically want to be doing more than trading one-for-ones, a notable exception being Swords to Plowshares , which is an absurdly powerful card. I suggest running some of the following:

MANA BASE: Untapped lands are the best lands, but once you hit three colors, it can be tough to make your mana work while coming in untapped. Consider the following:

CREATURES: There're some creatures I think you should upgrade from the Maybeboard:

MISCELLANEOUS: There're some other cards you might like. Consider the following:

  • Shared Animosity : One time, many moons ago, I built a modern goblins deck with this. It was alright/terrible in Modern, but in a relatively slow-moving format like EDH it can be a real powerhouse.

  • Smallpox / Pox : Smallpox is easily one of my favorite cards in EDH, and may be good with your high land count, even if you choose to cut three or four lands. It'll depend on your meta and your final deck list. It could be awful, but it could be good. Pox is much more likely to be terrible, but is worth having on your radar.

  • Suppression Field : You're running very few planeswalkers, fetches, and with a little crafting, you can have very few creatures and/or artifacts with activated abilities. In my meta, this card is absurd. Especially against me.

  • Price of Glory : This discourages instant-speed interaction. In a deck like this, it's very likely to hose blue-players without really touching you.

  • Necrogen Mists : This is a good way to limit your opponents' ability to oppose you, especially if you choose to run Falkenrath Gorger off your Maybeboard.

  • Armageddon : Speaking of limiting your opponents' ability to stop you... Just make sure you cast it while you're ahead. Decree of Annihilation is good for this at instant-speed.

  • Stranglehold : Everyone searches. Make 'em stop.

  • Aura of Silence : This is good in most metas. The tax effect is brutal, and the sacrifice has the ability to break a combo in a pinch.

  • Rule of Law : This'll hose pretty much any combo deck. I hate playing against this card. (I play Storm.)

  • Authority of the Consuls : This is a good way to make sure opponents can't poop out blockers too quick.

KabsBUB on

2 months ago

Here are some tips:

1) Try to keep deck size down to 60

2) Similar to #1, increase the number of four-ofs to increase consistency between games. (Generally, singles are for decks with tutors/heavy card draw. Your deck has neither so it relies the most on your starting hand). I'd consider cards like Cruel Celebrant , Blood Artist , Cordial Vampire

3) Cards like Call to the Feast shouldn't be 4-ofs because of the mana cost. 4-ofs should be cards that are great both early game and late game, and are part of your core strategy. Remember that high CMC cost cards don't need as many copies. For example, a 5 mana card can only be cast as early as turn 5 (fair decks). Therefore by then you'd have gone through 7+5 (Starting hand+5 draws) cards in your deck to have found it.

5) Your deck has a sort of "you kill my creatures, I drain you" sort of thing. So drop the protection on creatures ( Emerge Unscathed / Adanto Vanguard ). You already have deterrence.

6) Increase the number of Champion of Dusk . This is because card draw in black/white is very rare and as a 5-mana cost creature, very good to your mana curve. By the time you amass 5 mana you can cast it, hopefully with quite a few vampires on the field. I'd use 3 of them.

6) Drop Ashes of the Abhorrent , it's not good enough. Enchantments/Artifacts here should buff up your creatures or generate creature tokens. (Creature-focused deck)

7) Remove Cliffhaven Vampire . This is because it's a "win-more" card. Here, it requires you to have a certain board state (aka ability to gain life) for it to be useful. As a general rule, higher mana cost investments should be able to turn around a bad situation (board wipe/etc) or require no boardstate when you cast it (aka "good on its own")

8) Remove Kambal, Consul of Allocation . This is because you don't want your strategy to be dependent on your opponent's (unless this is in your sideboard). What if the opponent is playing a creature deck? It'd be pretty useless.

9) Sanguine Bond 's effect is a little redundant here, we already have enough of this effect on the board

10) I'd consider removing Orzhov Basilica because most of the time you're going to need mana on turn two. I'd hate for your lands to be tapped when they come into play.

hungry000 on Karlove One Another

2 months ago

Hmm... the only clear cuts I would make are

Cordial Vampire --> Skirsdag High Priest

Sheoldred, Whispering One --> Demon of Dark Schemes

Orzhov Charm --> Dictate of Erebos

Black Sun's Zenith --> Massacre Girl

Dross Harvester might be better than Deathgreeter , as well. Sacrificing 3 creatures with Teysa out gains you 6 life with Deathgreeter and 12-4=8 life with Harvester. Though since their cmcs are different and I don't really have a grasp of how fast EDH is it's hard for me to say without testing.

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