Outlaws' Merriment

Outlaws' Merriment

Enchantment

At the beginning of your upkeep, choose on at random. Create a red and white creature token with those characteristics.

  • 3/1 Human Warrior with haste and trample.
  • 2/1 Human Cleric with haste and lifelink.
  • 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to target creature, player or planeswalker."

Latest Decks as Commander

Outlaws' Merriment Discussion

Venomora on Tazri's Dungeon Delvers

2 months ago

This is a really cool idea. Have you considered Outlaws' Merriment ?

legendofa on Adventures in the Forgotten Realms …

2 months ago

I'm going to complain a little more. I apologize.

Why are all the bards in Magic ? Yisan, the Wanderer Bard was kind of the trendsetter, and he's not especiallu D&D bard-ish. I can kind of forgive Elvish Bard and Joraga Bard since they're Elves.

Which of these describe traditional/stereotypical D&D bards?

Instinct driven, nature-centric, strong belief in destiny, physically powerful, focused on predator-prey interactions, minimalist

My answer is none. There is nothing about traditional D&D bards. They tend to fall into two broad categories, inspiring and manipulative. Inspiring would be -- Rally the Peasants , Outlaws' Merriment , Deafening Clarion , and Heartwarming Redemption are cards I would identify as showing this type of bard. Manipulative would be , with Beguiler of Wills , Besmirch , Role Reversal , and Captivating Crew as representative cards. Bards aren't nature characters. They can probably survive in the woods alone, but so can a paladin. Bards are , not .

PalaCannito on Kykar Polymorph

2 months ago

In my opinion, you need more token generators for the theme of the deck. You have plenty of ways to poly into a big beater, but you only have three and a half generators of which all are 4 MV or above:

My suggestion would be to change two of the filter draw cards for token sorceries:

Other suggestions that may make this more consistent:

If you follow through with these, you may need to rebalance the number of Islands you have in comparison to Plains, maybe a two-for-two swap.

I do not believe that these changes will overpower your deck, but it should let you durdle more successfully.

SynergyBuild on Boros Land/artifact Hate

3 months ago

Resurgent Belief to bring back some of these enchantments, Outlaws' Merriment is always a blast, for dealing damage to players, AEther Sting is a fun card because a lot of your creatures won't be cast is fun, Burning Earth is a slightly worse Manabarbs .

Card advantage isn't hard, Land Tax , Outpost Siege , Experimental Frenzy , etc. are great options, ofc Smothering Tithe , etc. seems great too for ramp!

SquishyIsMe on Extus and the blood avatar

5 months ago

More options for token generation include Outlaws' Merriment and Bitterblossom as they give you one every upkeep. More creature options that generate tokens could include Grave Titan Dockside Extortionist and Kiki-Jiki, Mirror Breaker . Also with the Strixhaven set list having been revealed there are a number of cards that could also work with this deck such as Blot Out the Sky and Dramatic Finale

TheVectornaut on Red/White (Boros)

6 months ago

As a win condition, Assemble the Legion tends to be a fair bit stronger than Outlaws' Merriment . And as far as aggro is concerned, I'd rather be playing Aurelia or Tajic, Blade of the Legion on 4. If you want to go all-in on the multicolored anthem effects, you could certainly run both. I once ran ATL, Merriment, Goblinslide , and Rise of the Hobgoblins in the same deck with Legion's Initiative with solid results, although it was an enchantment only build reliant on Starfield of Nyx . Still, Balefire Liege does love lots of Boros tokens.

legendofa on Using Faction Names for Color …

7 months ago

For , is there any way to tie stone/rock into a unique focus? There are a lot of cards in that theme and color combination - Chained to the Rocks , Earth Servant , Nahiri, the Lithomancer , Calciderm , etc. It seems like a good place to develop, but I have to admit, I can't think of anything for this theme that isn't combat oriented.

In a game about combat, the two colors with a biggest focus on direct confrontation combine to make a set dedicated to direct confrontation in combat. They've gotten some other tricks with Outlaws' Merriment and Zenith Flare , but not much.

Here's a thought: self-sacrifice tricks. is willing to sacrifice itself for its community. is willing to sacrifice itself if it's exciting enough. I can envision a red-white card that says something like "Creatures you control have 'Sacrifice this creature: something something damage something protection from whatever.'" They have the small creatures to make it pay off. It might be moving into a little bit, but that's happened before, most obviously with Smiting Helix . To quote DemonDragonJ, what does everyone else say about this? How do you feel about getting self-sacrifice tricks as a unique non-combat ability?

1empyrean on Tazri, Echoes of Unity EDH

11 months ago

Solid suggestions. Instead of Prismatic Omen im using Dryad of the Ilysian Grove. Instead of Chromatic Lantern, I am trying Skyclave Relic just because its indestructible and my mana is usually pretty well fixed.

Outlaws' Merriment seems ok, but it doesn't give me a creature immediately and the creature I get is random. I'd run it if the deck didn't already have space issues.

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