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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
At the beginning of your upkeep, choose on at random. Create a red and white creature token with those characteristics.
- 3/1 Human Warrior with haste and trample.
- 2/1 Human Cleric with haste and lifelink.
- 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to target creature, player or planeswalker."
5 months ago
Why is Katilda, Dawnhart Prime in the deck?
I've seen Outlaws' Merriment flop a lot in Alex's deck
I always suggest a little bit of creature sacrifice in a deck like this. Here's some suggestions: Perilous Forays Martyr's Cause Goblin Bombardment Fanatical Devotion Evolutionary Leap Tooth and Claw Makeshift Munitions Barrage of Expendables. When you swing out, shit's gonna get killed so it's nice to make the most of your creatures. Plus these cards do great against board wipes.
Also consider adding anthems to drive the win home if you think you will struggle with winning.
Prosperous Partnership slaps and I suggest you reconsider it.
Max_Hammer on Boros
11 months ago
fszk I can definitely do that!
Step one is deciding on whether you want to make soldier tokens specifically or just any type of creature. It doesn't really matter, they're both good and fun to play, but I'll give you suggestions for both.
You want to use cards like Assemble the Legion, Skyknight Vanguard, and Outlaws' Merriment to consistently make a tokens. Which, y'know, in Boros token spam you're probably going to want a lot of those.
Then you're going to want a reason to make so many tokens. Either something to buff them like Honored Crop-Captain and Felidar Retreat or a reward for having so many creatures Halo Fountain (Expensive, but you really only need 2 copies), Seraph of the Masses or Kolaghan Forerunners. You could also use something like Goblin Bombardment, Impact Tremors, or Cavalcade of Calamity. What you pick here is going to change a lot of what you pick for other parts.
And now for mana! White and red don't have a lot of great mana ramp, but classic artifacts like Boros Signet, Boros Keyrune, or Boros Cluestone. Prosperous Partnership could work well, too. Goblin Trenches could be snazzy if you care to add in white catch-up cards, but I'd stick to Prosperous and Signet.
Anyway, uhh, I just said a lot of stuff. That's my definition of some pointers. You don't want to know what a lot of pointers looks like. Good luck and feel free to ask for more assistance. (:
1 year ago
Their reasoning for Far Out not being eternal is for cards like Outlaws' Merriment, which makes a SINGLE creature with an option between three different stat lines. Choosing all three options would make a single creature with three sets of P/T.
Personally, I hate the stickers (outside of limited, for limited it sounds like exactly what you want from an un-set). I don't think un-sets should be eternal legal.
1 year ago
A la Outlaws' Merriment, but with a AFR twist...
Cumulative upkeep -
During your upkeep, roll a d4 for each color spent to pay ~'s cumulative upkeep this turn
1 - Create a 1/1 red Goblin creature token
2 - Create a 0/3 blue Crab creature token
3 - Create a 2/2 black Zombie creature token
4 - Create a 1/1 white Spirit creature token with flying
Double ninja'd! See challenge above.
2 years ago
This is a really cool idea. Have you considered Outlaws' Merriment ?
2 years ago
I'm going to complain a little more. I apologize.
Which of these describe traditional/stereotypical D&D bards?
Instinct driven, nature-centric, strong belief in destiny, physically powerful, focused on predator-prey interactions, minimalist
My answer is none. There is nothing about traditional D&D bards. They tend to fall into two broad categories, inspiring and manipulative. Inspiring would be -- Rally the Peasants , Outlaws' Merriment , Deafening Clarion , and Heartwarming Redemption are cards I would identify as showing this type of bard. Manipulative would be , with Beguiler of Wills , Besmirch , Role Reversal , and Captivating Crew as representative cards. Bards aren't nature characters. They can probably survive in the woods alone, but so can a paladin. Bards are , not .
2 years ago
In my opinion, you need more token generators for the theme of the deck. You have plenty of ways to poly into a big beater, but you only have three and a half generators of which all are 4 MV or above:
- Outlaws' Merriment @ 4
- Kykar, Wind's Fury @ 4+ when commander tax comes into play
- Assemble the Legion @ 5
- Shark Typhoon @ 6 (or the half here is at a minimum 3 when cycling, which is no longer recursive)
My suggestion would be to change two of the filter draw cards for token sorceries:
Other suggestions that may make this more consistent:
If you follow through with these, you may need to rebalance the number of Islands you have in comparison to Plains, maybe a two-for-two swap.
I do not believe that these changes will overpower your deck, but it should let you durdle more successfully.
2 years ago
Resurgent Belief to bring back some of these enchantments, Outlaws' Merriment is always a blast, for dealing damage to players, AEther Sting is a fun card because a lot of your creatures won't be cast is fun, Burning Earth is a slightly worse Manabarbs .