Outlaws' Merriment

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Outlaws' Merriment

Enchantment

At the beginning of your upkeep, choose on at random. Create a red and white creature token with those characteristics.

  • 3/1 Human Warrior with haste and trample.
  • 2/1 Human Cleric with haste and lifelink.
  • 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target (creature, player, planeswalker or battle).

CNG_Stream on token enchantment

3 months ago

Like Balaam said the list is not "standard" legal, but is legal for the "Pioneer" format if you are trying to figure out what the closest format you are legal for.

Would cut the card A Tale for the Ages as it only affects cards that are "enchanted" meaning you need to run "aura" cards to enchant your creatures.

The card Optimistic Scavenger would be slightly better then running Generous Visitor for the pairing with Calix, Guided by Fate. You can run both, but the Scavenger is slightly better over Visitor as it triggers on enchantments entering and not a cast trigger meaning the tokens created by Calix would give you extra counters.

Some auras you may want to consider running to help synergize with Calix would be:

Sheltered by Ghosts: removal, lifelink, and psudeo protection for your creatures.

Feather of Flight: card draw and flying bonuses

Audacity: Trample and card draw if creature gets removed

These cards all work Great with Calix and get even stronger as you can create copies of them to not only enchant your other creatures to help with getting more damage through easier, but also your other creatures when they attack can now potentially trigger Calix if they can hit the opponent.

Cards I would suggest trimming would be:

Doubling Season: the card is slow and your decks creatures are designed in a way that I think it is counter productive.

Training Regimen: the card is slow and would be better off being one of the earlier mentioned auras more often.

All Will Be One: Not a full remove, but only 2 copies should be enough as it is slwo to get to board and you really need one of your other payoffs on board first.

Now if you wnat to change your self from the small early creatures you are running to something less aggessive and more controlling to help the Alien Invasion card shine more with the Doubling Season then you might want to just cut all the creatures and bring in control options like Day of Judgment, Get Lost, and/or Abrade. Shifting some of your threats to maybe include something likeUrabrask's Forge, Outlaws' Merriment, or any of the planeswalkers that generate tokens like the Elspeth, Storm Slayer. You can also add Ramp options to speed up your deck pacing and fix your mana by using auras like Shimmerwilds Growth or Sorcery cards like Shared Roots. And since you rely on token generation for your creatures with this build then you can get more stable card draw with Caretaker's Talent over the Artist's Talent.

Best of luck with however you decide to proceed with this deck. The card options I tried to provide were in consideration to the Pioneer format conisdering a fair portion of your deck is currently shifted that way.

Last_Laugh on We Ride at Dawn!

7 months ago

A few more ways to reliably trigger Eowyn every turn without casting anything goes a long way here. Consider Reinforced Ronin, The Jolly Balloon Man, Riders of the Mark, Apothecary White, Outlaws' Merriment, and Horn of Gondor.

Goldnight Commander, Jurin, Leading the Charge, Cosmogrand Zenith, Spark Double, Collective Inferno, and City on Fire are all great ways to crank out the damage (and those convoke spells are made easy with tokens).

Last_Laugh on Eowyn, Shieldmaiden fast

7 months ago

A few easy ways to trigger Eowyn every turn include Reinforced Ronin, Outlaws' Merriment, Horn of Gondor, and Apothecary White.

You're missing some tribal love. Shared Animosity, Kindred Discovery, Harmonized Crescendo, Collective Inferno, Mass Appeal, Distant Melody, and Winnowing all come to mind.

Simerix on Mr Sandman, Man Me a Sand

3 years ago

Dud cards: Conclave Guildmage Conclave's Blessing Rallying Roar + a lot of the convoke cards

Why is Katilda, Dawnhart Prime in the deck?

I've seen Outlaws' Merriment flop a lot in Alex's deck

Consider conspire cards like Gleeful Sabotage and Wort, the Raidmother

Have you considered Plargg, Dean of Chaos  Flip Augusta would ball in this deck?

I always suggest a little bit of creature sacrifice in a deck like this. Here's some suggestions: Perilous Forays Martyr's Cause Goblin Bombardment Fanatical Devotion Evolutionary Leap Tooth and Claw Makeshift Munitions Barrage of Expendables. When you swing out, shit's gonna get killed so it's nice to make the most of your creatures. Plus these cards do great against board wipes.

Consider these land sacrifice cards: Sylvan Safekeeper Squirrel Wrangler Goblin Trenches Constant Mists Aura Fracture

Also consider adding anthems to drive the win home if you think you will struggle with winning.

Prosperous Partnership slaps and I suggest you reconsider it.

Additional card suggestions: Neyali, Suns' Vanguard Roar of Resistance Arasta of the Endless Web Intangible Virtue Divine Visitation Inspiring Leader Legion Loyalty

Max_Hammer on Boros

3 years ago

fszk I can definitely do that!

Step one is deciding on whether you want to make soldier tokens specifically or just any type of creature. It doesn't really matter, they're both good and fun to play, but I'll give you suggestions for both.

Anyway, uhh, I just said a lot of stuff. That's my definition of some pointers. You don't want to know what a lot of pointers looks like. Good luck and feel free to ask for more assistance. (:

Epidilius on Unfinity update

4 years ago

Their reasoning for Far Out not being eternal is for cards like Outlaws' Merriment, which makes a SINGLE creature with an option between three different stat lines. Choosing all three options would make a single creature with three sets of P/T.

Personally, I hate the stickers (outside of limited, for limited it sounds like exactly what you want from an un-set). I don't think un-sets should be eternal legal.

Epicurus on Card creation challenge

4 years ago

A la Outlaws' Merriment, but with a AFR twist...


Random Encounter

Enchantment

Cumulative upkeep -

During your upkeep, roll a d4 for each color spent to pay ~'s cumulative upkeep this turn

1 - Create a 1/1 red Goblin creature token

2 - Create a 0/3 blue Crab creature token

3 - Create a 2/2 black Zombie creature token

4 - Create a 1/1 white Spirit creature token with flying


Double ninja'd! See challenge above.

Venomora on Tazri's Dungeon Delvers

5 years ago

This is a really cool idea. Have you considered Outlaws' Merriment ?

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