Sleep Paralysis

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Common
Welcome Deck 2017 (W17) None
Shadows over Innistrad (SOI) Common

Combos Browse all

Sleep Paralysis

Enchantment — Aura

Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Browse Alters

Sleep Paralysis Discussion

rdean14 on Card creation challenge

1 month ago

Bony Spider

Creature - Skeleton Spider

Reach

, Exile Bony Spider from your graveyard: Destory target creature with Flying.

, Exile another creature card from your graveyard: Return Bony Spider from your graveyard to your hand.

3/5

I'd like a simple, but novel common removal spell like Pacifism , Unsummon / Sleep Paralysis , Murder , Lightning Strike , Rabid Bite / Plummet

Ziusdra on Card creation challenge

2 months ago

Hmmm perhaps its mana cost should've been . Its ability gets better and better with each commander tax though :)

Ready thine Pacifism and Lawmage's Binding and Demotion and Luminous Bonds and Curse of Chains and Sleep Paralysis ! We're going to make our enemies groan! (maybe if we're really mean we'll run some Abduction or Control Magic )

xaarvaxus on Elemental land

3 months ago

You have a pretty low curve so you should be able to safely go down to 37-38 lands and rely on more ways to pull lands out of your deck en masse to trigger Omnath. Ramunap Excavator coupled with Evolving Wilds , Terramorphic Expanse , Myriad Landscape and the like should keep you being able to hit multiple triggers on each of your turns.

Sleep Paralysis won't do much to shut some commanders whose activated abilities don't require tapping. Imprisoned in the Moon may give an opponent a bit of a mana boost but I assure you they'd rather have their commander back.

captainamerica on

4 months ago

Izzet generally doesn't struggle against aggro. Especially right now. My advice is that if you want to give this deck flavor, you're looking at Arclight Phoenix , Crackling Drake , Erratic Cyclops , and Guttersnipe .

What I'm curious about is where your removal is. I suggest flipping into midrange. It's flexible and what Izzet does best. For your instants and sorceries I suggest 2x Lava Coil , 3x Jaya's Greeting , 3x Sinister Sabotage , 4x Opt , 2-3x Mission Briefing , and 2x Ral's Outburst over your current noncreature spells. Why aren't you playing at least one copy of Chemister's Insight ?

Your curve is too saturated to be an "aggro" deck, which is best defined by keeping your curve low to outpace your opponent through damage. What you should consider is changing into midrange, as it's more of what this deck is seeking to perform as.

My last note is that you are playing some bad cards. Dreadhorde Twins , Invading Manticore , Bone to Ash , Goblin Gathering , No Escape , Nahiri, Storm of Stone , Sleep Paralysis , and Slimebind . Cards (not already mentioned) that are bad in an aggro deck are Murmuring Mystic , Shivan Dragon (seriously not a good card), your whole counterspell suite, the Chandras, and Izzet Guildgate will slow you down behind your opponents.

TypicalTimmy on Card creation challenge

1 year ago

I've got a two-part card. One for when Jace realizes his daughter went missing, and one for when he finds her.


Unending Search

Legendary Sorcery

Scry X where X is the number of non-land permanents you control. Whenever you Scry this turn, reveal those cards to your opponent.

"I can still hear her. I don't know where she is, but I swear I will not stop until I find her again." - Jace Beleren.


Reunion

Legendary Sorcery

Search your library for any Planeswalker card and reveal it. Put it into your hand. Planeswalker spells you cast cost less until end of turn.

Planeswalkers you control enter the battlefield with an additional loyalty counter on them until end of turn.

"You're safe now." - Jace to Shandra

(Cheesy WOTC flavor text, admittedly. But it fits so meh.)


And because I recognize the Shandra I made is quite OP, especially her +2, I've decided to make the Planeswalker deck version of her. You know, a more "common" and less OP one. Also, I'm just suuuuper bored right now.


Shandra, Mental Static

Legendary Planeswalker - Shandra

+1 Exile target creature or artifact. It gains Suspend 2.

-3 Tap or untap up to two permanents. They don't untap during their controller's next untap step.

-9 Exile all player's hands. You draw cards equal to the number of cards you exiled. You get an emblem with: "You may cast non-land cards from any player's exile zone."

5


And, screw it. Just because every good set needs some sort of reprint of Ice Over / Claustrophobia / Encrust / Sleep Paralysis / Eternity Snare / Bonds of Quicksilver / Containment Membrane / Unquenchable Thirst / Encase in Ice / Frozen Solid / Ice Cage / Malfunction ... well, you get the idea...

Trapped Between States

Enchantment - Aura

Enchant creature or artifact.

The next time enchanted creature or artifact would become tapped, exile it. It gains Suspend X. When it returns to the battlefield, it enters the battlefield tapped.

Cornered and fearing for her life, Shandra's mind crippled her posture in an agonizing and piercing pain. After her screams subsided, she looked up from her tears and saw her attackers merely ceased to be.


So her magic would be focused around phasing material objects in and out, sort of control over the Suspend mechanic. Using her mind to connect and erase / move objects across space but not so much across time.

Well, this is honestly like the third time we've done something like this. Before this it was The Newcomers, and now it's this whole NewWatch... so, I don't really know.

Continue their story, I suppose. Make a series of cards that explore their powers and personalities. If you want, make more than one like I did.

Mice_Overseer on UB pirate treasure

1 year ago

Sleep Paralysis is not legal in Standard at the moment; if you want to play this deck you'll have to remove it. Other than that, MuhfuxinHanSolo89 pretty much has the measure of it.

ArchonBlue on Need help with Spirit Deck

2 years ago

You are majorly missing out by not having any white in this deck. PickleNutz gave you good feedback. Sleep Paralysis isn't great. I think you should add Detention Sphere or Prison Term instead. Also, Deny Existence should be replaced with either Essence Scatter, Render Silent, or Negate. It's not a great counter spell and the exile component isn't really worth the extra mana in my opinion, especially if you add white (which you should) and start running Path to Exiles.

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